PetiiGame Posted October 10, 2019 Share Posted October 10, 2019 Btw man, i found some differences beetween Brucie's IV and TBoGT head. Can you fix it? (I send the pictures by a MediaFire link -> [ http://www.mediafire.com/file/c547wx207acv7mx/Differences_of_Brucie%27s_IV_and_TBoGT_head.zip/file ] 'cause I don't know how to send pictures here. I'm stupid, I know.) (And still sorry for my bad english :/) Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted October 11, 2019 Author Share Posted October 11, 2019 (edited) 10 hours ago, PetiiGame said: Btw man, i found some differences beetween Brucie's IV and TBoGT head. Can you fix it? (I send the pictures by a MediaFire link -> [ http://www.mediafire.com/file/c547wx207acv7mx/Differences_of_Brucie%27s_IV_and_TBoGT_head.zip/file ] 'cause I don't know how to send pictures here. I'm stupid, I know.) (And still sorry for my bad english :/) I planned ages ago, But the Cutscene keep getting Brucie's head glitching and flicking out when his in without his jacket and his wedding suit when I replace his head, this idea was scrap. There nothing I can do. Edited October 11, 2019 by TheYoshiPunch Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted October 15, 2019 Author Share Posted October 15, 2019 Release V3.2 http://www.mediafire.com/file/3ja141hkxlq7hl1/GTAIV_Trilogy_Characters_Fixes_V3.2.zip/file GTAIV In-Game Characters Teeth Texture based on the Cutscene. Jeansowaty, PetiiGame and iiCriminnaaL 3 Link to comment Share on other sites More sharing options...
PetiiGame Posted October 23, 2019 Share Posted October 23, 2019 Hello man, I have an idea for the ,,OPTIONAL" folder. My idea is: Change in GTA IV "cs_bulgarinhench" model to Timur in mission Russian Revolution. I replaced the model with Timur's model, but his hands are a little wierd. Here is some pictures: (Original) https://imgur.com/aCtWoxP (Original) https://imgur.com/aCtWoxP (Original) https://imgur.com/3v4Y72n (Timur) https://imgur.com/sKjBCxm (Timur) https://imgur.com/RhYKOQ7 (Timur) https://imgur.com/5ar5Y5Q And here is a video: https://www.youtube.com/watch?v=cY6Hkyr-w_g&feature=youtu.be What you think about this? Can you make it? (I mean fix his hands and all, and add for the ,,OPTIONAL" folder) Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted October 23, 2019 Share Posted October 23, 2019 I don't think replacing him with Timur makes any sense in my opinion. After all, he's Bulgarin's henchman. He has no direct connection to Dimitri. It's still up to the OP, though. My workshop of modifications Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted October 28, 2019 Author Share Posted October 28, 2019 Hey Everyone, here a minor update I called the "Brucie Kibbutz Update" for V3.2.2 http://www.mediafire.com/file/9ynyusb1s4zrcpg/GTAIV_Trilogy_Characters_Fixes_V3.2.2.zip/file -Brucie TBOGT Head now replace with Original GTAIV Head and move his earphones to fit for his head. since his TBOGT Head glitch out in GTAIV - Fixed "No.3" 2nd Cutscene of Brucie wearing his earphone. - Fixed Brucie's in-game hands for GTAIV and TBOGT. PetiiGame 1 Link to comment Share on other sites More sharing options...
Gummy Posted November 2, 2019 Share Posted November 2, 2019 If I have EFLC as DLC's then there's no need for me to install the EFLC/pc and EFLC/common files, right? Just the individual DLC/TBOGT and DLC/TLAD files? Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted November 5, 2019 Share Posted November 5, 2019 (edited) As @B Dawg suggested me to do with my mod (The Hardcore Lost MC), I have the same suggestion for your mod, which will add an improvement to your mod's textures: Changing the MipMap Levels from 1 to Max for ingame textures (only ingame textures, not cutscene ones). Because the lower the MipMap Level is for the ingame textures, the more "jaggie" they look. You can notice that in textures that were converted from cutscene files to ingame, as they have 1 MipMap Level by default. Edited November 5, 2019 by iiCriminnaaL 49 My workshop of modifications Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted November 7, 2019 Author Share Posted November 7, 2019 (edited) Ah Sh*t, here we go again. UPDATE V4 - All Mission In-Game Characters, Characters Headwear and Glasses, Main Character and a few Cutscenes Characters are now convert to MipMap 1 - A few error textures for the cutscene, ingame characters fixed (some i messed and didn't check.) https://www.mediafire.com/file/cipedsvmeoccw5o/GTAIV_Trilogy_Characters_Fixes_V4.zip/file Edited November 14, 2019 by TheYoshiPunch iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted November 7, 2019 Share Posted November 7, 2019 5 minutes ago, TheYoshiPunch said: - All Mission In-Game Characters, Pedprops, Main Character and a few Cutscene Characters are now convert to MipMap 1 You got it the opposite way actually . The ingame textures (componentpeds.img and pedprops.img files) should have max MipMap levels (the highest MipMap possible for each texture) . Only cutscene ones should have MipMap level 1. But good progress nonetheless bro . PetiiGame 1 My workshop of modifications Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted November 19, 2019 Author Share Posted November 19, 2019 UPDATE Again V4 - A few more added and fixed on more In-game textures. iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted November 20, 2019 Author Share Posted November 20, 2019 Another UPDATE Again V4 - I hope Johnny is fixed again. iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted November 21, 2019 Share Posted November 21, 2019 On 11/5/2019 at 6:03 PM, iiCriminnaaL 49 said: As @B Dawg suggested me to do with my mod (The Hardcore Lost MC), I have the same suggestion for your mod, which will add an improvement to your mod's textures: Changing the MipMap Levels from 1 to Max for ingame textures (only ingame textures, not cutscene ones). Because the lower the MipMap Level is for the ingame textures, the more "jaggie" they look. You can notice that in textures that were converted from cutscene files to ingame, as they have 1 MipMap Level by default. Here's an explanation of why all ingame textures (peds, pedprops, player clothes, vehicles, etc) should have Max MipMap Level (some can be done to 8, some to 6, etc, it depends on the texture's size) instead of Level 1, just like how they're set by default: On 11/5/2019 at 1:00 AM, B Dawg said: This should probably be my last post in regards to improvements to the mod. Add mip-maps to all the new textures, even player ones (OpenIV, open .wtds, Properties, Mip-Map levels, at least 4 should do, won't downgrade image quality*), because: - Anyone with weaker rigs might potentially have performance issues because highest quality textures are always loaded regardless of distance; - Said highest quality textures look bad at a distance and/or when moving. they sort of have this aliasing effect to them, this is noticeable on Johnny's jacket Lost MC Logo and details when riding a bike, here's a technical screenshot on the subject and link No Mip Maps vs Mip Maps: Only (negligible) downside is the download size of the mod and files is going to grow a bit. Edit: won't downgrade image quality on A8R8G8B8 textures * My workshop of modifications Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted November 21, 2019 Author Share Posted November 21, 2019 UPDATE Again - I hope Johnny's head didn't glitch out again it took me ages to test it if it doesn't work again. I might as well give up and (this is real reason why Johnny died in GTAV) because he refused to play it right. Link to comment Share on other sites More sharing options...
ElYisusKing Posted November 22, 2019 Share Posted November 22, 2019 2 hours ago, TheYoshiPunch said: UPDATE Again - I hope Johnny's head didn't glitch out again it took me ages to test it if it doesn't work again. I might as well give up and (this is real reason why Johnny died in GTAV) because he refused to play it right. the johnny head glitch normally happen if you play the missions in a row, however, if you restart the game, johnny's head don't glitch Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted November 29, 2019 Author Share Posted November 29, 2019 Re - UPDATE 4 Again - Fixed Some Cutscenes and Ingames character polygon when you export in Blender or 3DS Max made less details when some of bodyparts remain. - Lenny and Joni MipMap revert to 1. iiCriminnaaL 1 Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted November 29, 2019 Share Posted November 29, 2019 (edited) 12 hours ago, TheYoshiPunch said: - Lenny and Joni MipMap revert to 1. I recommend you to increase the MipMap to the highest amount possible for ingame textures (both peds and pedprops). Like 8 for some textures, 7 for some other ones, etc, depending on how much the texture's size allows. That makes textures look far better when it comes to rendering, especially when they're moving. Because MipMap 1 makes them look worse, too jaggie. Cutscene ones should stay 1, though. Only ingame ones should have Max MipMap levels, and not 1. Just a suggestion . Edited November 29, 2019 by iiCriminnaaL 49 My workshop of modifications Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted December 1, 2019 Author Share Posted December 1, 2019 (edited) Another V4 Update - Some TLAD Pedestrian in TBOGT are now high res textures (I still not planning to make the pedestrian high quality in all GTAIV Series.) http://www.mediafire.com/file/vbb2enrs5qnfmjl/GTAIV_Trilogy_Characters_Fixes_V4.5.1.zip/file Edited December 3, 2019 by TheYoshiPunch Link to comment Share on other sites More sharing options...
iiCriminnaaL Posted December 3, 2019 Share Posted December 3, 2019 (edited) On 11/29/2019 at 5:02 PM, iiCriminnaaL 49 said: I recommend you to increase the MipMap to the highest amount possible for ingame textures (both peds and pedprops). Like 8 for some textures, 7 for some other ones, etc, depending on how much the texture's size allows. That makes textures look far better when it comes to rendering, especially when they're moving. Because MipMap 1 makes them look worse, too jaggie. Cutscene ones should stay 1, though. Only ingame ones should have Max MipMap levels, and not 1. Just a suggestion . Note: I wasn't talking only about generic peds by the way. I'm referring to main characters as well. Yes, every single texture in componentpeds.img and pedprops.img should have Maximum Mip Map Level, and not 1. Even main characters (Roman, Jacob, Dimitri, etc). They should have 1 Mip Map Level only in cutsprops.img, and not componentpeds.img. Sorry for bringing this point up a lot recently. It's just that I really like your mod and overall work, so I want it to look the best way it can @TheYoshiPunch. Edited December 3, 2019 by iiCriminnaaL 49 My workshop of modifications Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted December 4, 2019 Author Share Posted December 4, 2019 Re-UPDATE 4.5.1 -Revert Custscene Ashley's Original Hands on GTAIV since I can't figure out have to fixed Ashley TLAD Hands. Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted December 7, 2019 Author Share Posted December 7, 2019 Re-UPDATE 4.5.1 Again -Fixed Dave Grossman Head In-Game Model. Alexander Pierce, iiCriminnaaL and ShadowM 3 Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted December 10, 2019 Author Share Posted December 10, 2019 (edited) Re-UPDATE 4.5.1 Again - Bledar Ingame Model Lower Body textures is now match like the cutscene. - Kate Cutscene Model Lower Body is now high textures. (cause i forgot) - A Few Leftover Characters Textures to MipMap 1 for TBOGT Edited December 11, 2019 by TheYoshiPunch iiCriminnaaL and Alexander Pierce 2 Link to comment Share on other sites More sharing options...
Tom_AKA_Tommy Posted December 10, 2019 Share Posted December 10, 2019 (edited) removed Edited October 13, 2021 by Tom_AKA_Tommy Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted December 18, 2019 Author Share Posted December 18, 2019 ReUpdated V4.5.1 Again Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted December 22, 2019 Author Share Posted December 22, 2019 (edited) UPDATED V5 - A few more forgotten high textures characters for cutsprops.img, components.img, pedprops.img. - Fixed Mipmaps for cutsprops.img, components.img, pedprops.img, playerped.pdf. Normal Maps and Spec Map Mipmaps:5 and Characters Textures Mipmaps:6 and Pixel Format:DTX5. I'm exhausted now, it took me 5 days to edit, and also Merry Early Late Christmas. Edited June 30, 2020 by TheYoshiPunch Jago, iiCriminnaaL and Alexander Pierce 3 Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted December 23, 2019 Author Share Posted December 23, 2019 (edited) RE-UPDATED V5 - A few more forgotten high textures characters for cutsprops.img, components.img, pedprops.img. - Updated Normal Map and Spec Map for cutsprops.img, components.img. Edited June 30, 2020 by TheYoshiPunch Alexander Pierce and iiCriminnaaL 2 Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted December 25, 2019 Author Share Posted December 25, 2019 (edited) RE-RE-UPDATED V5 Merry Christmas Edited June 30, 2020 by TheYoshiPunch iiCriminnaaL, Jago and Alexander Pierce 3 Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted December 31, 2019 Author Share Posted December 31, 2019 (edited) PREVIOUS POST UPDATE -Fixed Angus Martin's Texture Shoes -Fixed Tommy's Shoes Texture and Model - Fixed Brucie's Eyes dot pupil in TBOGT - Tom Goldberg Clothes High Textures - Doctor form "Have a Heart" is now High Textures - Gerry in his Prison Outfit, Aiden O'Malley Upper Prison Jacket Fixed Textures and Prisoner Lower Pants Fixed Textures for TLAD and GTAIV. - Just French Tom High Lower Pants Textures - A Few Minor Fixed Textures for In-Game Model 2/1/2020 Angus bright his shoes PGirl01 fixes hair in TLAD Happy New Year Edited January 2, 2020 by TheYoshiPunch AmigaMix, iiCriminnaaL, Jago and 2 others 4 1 Link to comment Share on other sites More sharing options...
kumaraguru Posted January 1, 2020 Share Posted January 1, 2020 Does TLaD Jim work in GTA IV with DLC mod.. Link to comment Share on other sites More sharing options...
TheYoshiPunch Posted January 2, 2020 Author Share Posted January 2, 2020 6 hours ago, kumaraguru said: Does TLaD Jim work in GTA IV with DLC mod.. No, they're seperate model Link to comment Share on other sites More sharing options...
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