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Adding mips to HD texture packs.


Weirdoutworld
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Weirdoutworld

First of all, this for my own personal use. I have NO intention of re-uploading anything. Even if im asked to.

 

I respect modders & their work but this is just heartbreaking... I've found quite a few VERY nice large texture packs that I'd love to use but the moire effect in game from the .txd not utilizing mipmaps is just tragic... Does a special tool (or possibly a batch file type of system) exist that can go through a select amount of .txd's & add (possibly the highest level of) mipmaps to the textures inside? Without having to open up each individual .txd file?  Because, there's about 1,200 .txd's. 😬 lol

 

Ive used texture packs for a LOT of different game from different generations of hardware & it seems to be the most of a problem with San Andreas. Any particular reason why?

Edited by Weirdoutworld
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Weirdoutworld
1 hour ago, GuruGuru said:

Magic.TXD has a function that does exactly that.

LOL OMG. wow I feel dumb now. Thanks man.

 

I can't believe people would actually publish some of these texture packs the way they are.. The textures look phenomenal  but without mips, I can't get over how horrible the moire effect is. Smh.

Edited by Weirdoutworld
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15 hours ago, Weirdoutworld said:

I can't believe people would actually publish some of these texture packs the way they are.. The textures look phenomenal  but without mips, I can't get over how horrible the moire effect is. Smh.

That's because for YEARS the default tool for GTA texture editing was TXDWorkshop, which doesn't work well with mipmaps and can't generate them for already saved textures. Most major texture mods came about during this era, it wasn't until there was a push by people like myself that progress was made and from 2014 onwards we got the rise of the Magic.TXD project, which should be the default these days if you want to do anything with GTA textures.

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Weirdoutworld
2 minutes ago, Ash_735 said:

That's because for YEARS the default tool for GTA texture editing was TXDWorkshop, which doesn't work well with mipmaps and can't generate them for already saved textures. Most major texture mods came about during this era, it wasn't until there was a push by people like myself that progress was made and from 2014 onwards we got the rise of the Magic.TXD project, which should be the default these days if you want to do anything with GTA textures.

I understand. Thank you. I've only been gaming on PC for about 3 years now.

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