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DYOM# (Addon for DYOM)


SIZZZ
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On 5/8/2020 at 11:15 PM, atazs said:

So this works with Underground, or no?

 

I crash when i teleported into one of the interiors, and when i cycled trough weapons, and couldn't spawn UG peds or weapons. 

I don't think it works with Underground.

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  • 1 month later...
ElectricFish

How do i choose the new objects? when i type in a random number like 20 then press n, there's nothing showing up, and sometimes it just crashes, what number i should type in for the new objects to appear?

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RithRake24
5 minutes ago, ElectricFish said:

How do i choose the new objects? when i type in a random number like 20 then press n, there's nothing showing up, and sometimes it just crashes, what number i should type in for the new objects to appear?

Don't use random numbers. If there's no object associated with the number, the game will crash. Use this list: https://dev.prineside.com/en/gtasa_samp_model_id/customsearch/?c[]=1&s=id-asc&tg=1&ss=1&sm=1&bc=-1&bb=-1&bt=-1&ba=-1

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  • 3 weeks later...
Anaesthesia

Hi, will you be upgrading your project to newer versions, thus adding new functions or is this project completed with the current version?

Another question related to first one: Is translating permitted if the current ersion is the latest?

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Hello!! Please add this:

-add the objective to follow an actor (walking or by car) and if you lose sight of the mission you fail.

-possibility to change clothes and buy a gun.

-possibility to choose whether to let a ped live or kill it

Edited by Mr_White97
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zakarum5835
3 hours ago, Mr_White97 said:

Hello!! Please add this:

-add the objective to follow an actor (walking or by car) and if you lose sight of the mission you fail.

-possibility to change clothes and buy a gun.

-possibility to choose whether to let a ped live or kill it

I don't think that SIZZZ will do something like this. As far as I know he is updating the addon very well to bring us something better than before. Unfortunately, DYOM is not active in this period, period of exams, tests or vacation. Even MOTW (mission of the week) is stopped due of inactivity. Did you saw the latest screenshot above? That's something that will come here as soon as possible.

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  • 3 weeks later...
  • 2 weeks later...
grungemachine

Excuse me, SIZZZ, but I did put the CLEO folder in my game directory, but I still have the normal DYOM mod, without your modifications. I need your help.

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9 hours ago, grungemachine said:

Excuse me, SIZZZ, but I did put the CLEO folder in my game directory, but I still have the normal DYOM mod, without your modifications. I need your help.

Is your cleo version 4.3.2 or higher?

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  • 2 weeks later...

hi @SIZZZ I have a problem with this mod. I'll start from the beginning. 6 or 7 days ago I downloaded this mod and put it in the cleo folder in the game. The modification works without problems. The problems start today. When I start the game and select DYOM, the game freezes. The game crashed because there are DYOM Addon files in the cleo folder. I deleted these files and restarted the game. The game runs normally and does not freeze when DYOM is on. The problem is with the DYOM Addon files. Please do something about it. It's a shame as this add-on has so many possibilities.

 

I will only add that this problem i had before. 4/5 months ago. I reinstall the game several times. And it didn't help. Only reinstall windows system helped. But this problem happened again. Modification work a few days and then crash.

Edited by ButtHead12
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  • 2 months later...

this is best mod ever seen!! just a question.... is it now possible to use any custom vehicle or weapon (addon by fastman limit adjuster) in dyom.. bc it couldn't happen earlier

 

please reply.... and sorry for my bad english

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  • 2 months later...
On 7/30/2020 at 3:57 AM, Mr_White97 said:

Hello!! Please add this:

-add the objective to follow an actor (walking or by car) and if you lose sight of the mission you fail.

-possibility to change clothes and buy a gun.

-possibility to choose whether to let a ped live or kill it

Unfortunately, that is not possible, the point of DYOM# is to help designer make mission and let the players still play without addons, these features wouldn't be possible to play without a mod.

On 3/16/2020 at 7:57 PM, Illusive Prime said:

Cool addon!! Would it be possible to add a feature in a new update to put carrec in? Were the Player can drive for an Actors path? For example, in the mission, End of the Line were you have to chase Tenpenny in the firetruck, his path was recorded by the Rockstar devs, that's why it looks abit choppy when you  get a bit close to them. I would love this feature! :)

That would be helpful, and it should work with DYOM without requiring the players to install DYOM#, may not work for reversing and drifting, but who cares, my idea is make the cleo script can detect if the player is inside the car and then just make DYOM thinks you're pressing N every 1 second.

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On 4/18/2019 at 9:19 PM, SIZZZ said:

This is because DYOM identifies new objects as the effects (effects can't move). I don't know what to do about it yet

A rookie question, why effects? Why not objects?

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On 4/12/2019 at 1:28 AM, Mikul said:

Could it be possible to implement some new features like spook-o-meter, drive by that's similiar to the one that's in reuniting the families, objective like follow actor or leave the area?

Spook-o-meter, not possible for players without DYOM# (TheJohnDavid did had an idea of putting an enemy in the car with an SMG, so if you get close to the car the enemy will shoot you, making you know you're too close, no bars though).

Drive-By that's similar to Reuniting The Families, I don't think it can even be made.

Objective like follow actor, you could make an invisible checkpoint to where the actor will stop at.

Leave the area, sounds like it's not possible to be made either.

But I would love to have these features though 🙂.

  • Like 1
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please help @SIZZZ i installed you dyom addon but the game crashed because there is DYOM# 

i installed last cleo version and have gta sa 1.0 

what else to do

plz i need answer 

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Last time I was active in this community was way back in 2013/2014. I'm glad to see that you guys are not just keeping the community alive but also breathing new life into the mod itself 😄 Keep up the good work!

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  • 4 weeks later...

@SIZZZ There's a bug.

When I put a "weather change" objective and then press Y, the game goes black screen and I can't do anything except pausing the game.

Now when I tried to trigger the bug again (this time without the addon), it didn't happen. It must be a bug from your addon.

Please fix it. I dunno if it has been reported before but It's still an issue to address.

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  • 2 weeks later...
On 3/5/2021 at 8:45 PM, Robert17 said:

@SIZZZ There's a bug.

When I put a "weather change" objective and then press Y, the game goes black screen and I can't do anything except pausing the game.

Now when I tried to trigger the bug again (this time without the addon), it didn't happen. It must be a bug from your addon.

Please fix it. I dunno if it has been reported before but It's still an issue to address.

Try getting a better PC :/ 

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  • 1 month later...

For some reason this mod locks my FPS at roughly 30. Gameplay is not as smooth as without the addon.

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RithRake24
24 minutes ago, ok1wwa said:

For some reason this mod locks my FPS at roughly 30. Gameplay is not as smooth as without the addon.

I think my limit adjuster fixes the fps back to 60.

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  • 4 weeks later...

Hi, is there a way to put some movement animation to the objects that I added with the addon?

An interior for example.

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When I'm adding a new object with a custom id, it doesn't let me "Move when approached" nor "Move along path". Is that a bug? Or didn't I install this correctly?

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RithRake24
14 hours ago, Dtron01 said:

Hi, is there a way to put some movement animation to the objects that I added with the addon?

An interior for example.

 

10 hours ago, Tzigans said:

When I'm adding a new object with a custom id, it doesn't let me "Move when approached" nor "Move along path". Is that a bug? Or didn't I install this correctly?

 

Unfortunately, new objects added using the addon cannot be moved. This is because DYOM recognises them as 'effects' instead of objects. You can still move the already existing DYOM objects however.

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On 6/6/2021 at 8:19 AM, RithRake24 said:

Unfortunately, new objects added using the addon cannot be moved. This is because DYOM recognises them as 'effects' instead of objects. You can still move the already existing DYOM objects however.

Is there a reason SIZZZ used effects data instead of objects data for this? What's your thought? I asked SIZZZ but he did not answer.

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RithRake24
2 hours ago, Axoez said:

Is there a reason SIZZZ used effects data instead of objects data for this? What's your thought? I asked SIZZZ but he did not answer.

I'm no expert in this field but it could be because objects cannot be implemented like this without editing DYOM's code. Or maybe there are other stability issues.

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