Aymunz Posted May 15, 2020 Share Posted May 15, 2020 On 5/8/2020 at 11:15 PM, atazs said: So this works with Underground, or no? I crash when i teleported into one of the interiors, and when i cycled trough weapons, and couldn't spawn UG peds or weapons. I don't think it works with Underground. RithRake24 1 Link to comment Share on other sites More sharing options...
ElectricFish Posted July 4, 2020 Share Posted July 4, 2020 How do i choose the new objects? when i type in a random number like 20 then press n, there's nothing showing up, and sometimes it just crashes, what number i should type in for the new objects to appear? Link to comment Share on other sites More sharing options...
RithRake24 Posted July 4, 2020 Share Posted July 4, 2020 5 minutes ago, ElectricFish said: How do i choose the new objects? when i type in a random number like 20 then press n, there's nothing showing up, and sometimes it just crashes, what number i should type in for the new objects to appear? Don't use random numbers. If there's no object associated with the number, the game will crash. Use this list: https://dev.prineside.com/en/gtasa_samp_model_id/customsearch/?c[]=1&s=id-asc&tg=1&ss=1&sm=1&bc=-1&bb=-1&bt=-1&ba=-1 Link to comment Share on other sites More sharing options...
Anaesthesia Posted July 20, 2020 Share Posted July 20, 2020 Hi, will you be upgrading your project to newer versions, thus adding new functions or is this project completed with the current version? Another question related to first one: Is translating permitted if the current ersion is the latest? Link to comment Share on other sites More sharing options...
SIZZZ Posted July 25, 2020 Author Share Posted July 25, 2020 Soon The John David, CyberRock, Aymunz and 9 others 6 3 3 Link to comment Share on other sites More sharing options...
Mr_White97 Posted July 29, 2020 Share Posted July 29, 2020 (edited) Hello!! Please add this: -add the objective to follow an actor (walking or by car) and if you lose sight of the mission you fail. -possibility to change clothes and buy a gun. -possibility to choose whether to let a ped live or kill it Edited July 29, 2020 by Mr_White97 Link to comment Share on other sites More sharing options...
zakarum5835 Posted July 30, 2020 Share Posted July 30, 2020 3 hours ago, Mr_White97 said: Hello!! Please add this: -add the objective to follow an actor (walking or by car) and if you lose sight of the mission you fail. -possibility to change clothes and buy a gun. -possibility to choose whether to let a ped live or kill it I don't think that SIZZZ will do something like this. As far as I know he is updating the addon very well to bring us something better than before. Unfortunately, DYOM is not active in this period, period of exams, tests or vacation. Even MOTW (mission of the week) is stopped due of inactivity. Did you saw the latest screenshot above? That's something that will come here as soon as possible. Link to comment Share on other sites More sharing options...
Filus Posted August 14, 2020 Share Posted August 14, 2020 Holy cow! Awesome addon! RithRake24 1 Link to comment Share on other sites More sharing options...
grungemachine Posted August 24, 2020 Share Posted August 24, 2020 Excuse me, SIZZZ, but I did put the CLEO folder in my game directory, but I still have the normal DYOM mod, without your modifications. I need your help. Link to comment Share on other sites More sharing options...
SIZZZ Posted August 25, 2020 Author Share Posted August 25, 2020 9 hours ago, grungemachine said: Excuse me, SIZZZ, but I did put the CLEO folder in my game directory, but I still have the normal DYOM mod, without your modifications. I need your help. Is your cleo version 4.3.2 or higher? Link to comment Share on other sites More sharing options...
Mr_White97 Posted September 5, 2020 Share Posted September 5, 2020 (edited) Any update? @SIZZZ Edited September 5, 2020 by Mr_White97 RithRake24 1 Link to comment Share on other sites More sharing options...
ButtHead12 Posted September 6, 2020 Share Posted September 6, 2020 (edited) hi @SIZZZ I have a problem with this mod. I'll start from the beginning. 6 or 7 days ago I downloaded this mod and put it in the cleo folder in the game. The modification works without problems. The problems start today. When I start the game and select DYOM, the game freezes. The game crashed because there are DYOM Addon files in the cleo folder. I deleted these files and restarted the game. The game runs normally and does not freeze when DYOM is on. The problem is with the DYOM Addon files. Please do something about it. It's a shame as this add-on has so many possibilities. I will only add that this problem i had before. 4/5 months ago. I reinstall the game several times. And it didn't help. Only reinstall windows system helped. But this problem happened again. Modification work a few days and then crash. Edited September 6, 2020 by ButtHead12 Link to comment Share on other sites More sharing options...
Marked2Kill Posted September 7, 2020 Share Posted September 7, 2020 some addons that you talked about are not there for me why? Link to comment Share on other sites More sharing options...
tanishqraj Posted November 19, 2020 Share Posted November 19, 2020 this is best mod ever seen!! just a question.... is it now possible to use any custom vehicle or weapon (addon by fastman limit adjuster) in dyom.. bc it couldn't happen earlier please reply.... and sorry for my bad english Link to comment Share on other sites More sharing options...
lascha2nd Posted January 29, 2021 Share Posted January 29, 2021 any news about this addon? No? Link to comment Share on other sites More sharing options...
ZeroRaxo Posted January 29, 2021 Share Posted January 29, 2021 On 7/30/2020 at 3:57 AM, Mr_White97 said: Hello!! Please add this: -add the objective to follow an actor (walking or by car) and if you lose sight of the mission you fail. -possibility to change clothes and buy a gun. -possibility to choose whether to let a ped live or kill it Unfortunately, that is not possible, the point of DYOM# is to help designer make mission and let the players still play without addons, these features wouldn't be possible to play without a mod. On 3/16/2020 at 7:57 PM, Illusive Prime said: Cool addon!! Would it be possible to add a feature in a new update to put carrec in? Were the Player can drive for an Actors path? For example, in the mission, End of the Line were you have to chase Tenpenny in the firetruck, his path was recorded by the Rockstar devs, that's why it looks abit choppy when you get a bit close to them. I would love this feature! That would be helpful, and it should work with DYOM without requiring the players to install DYOM#, may not work for reversing and drifting, but who cares, my idea is make the cleo script can detect if the player is inside the car and then just make DYOM thinks you're pressing N every 1 second. Link to comment Share on other sites More sharing options...
ZeroRaxo Posted January 29, 2021 Share Posted January 29, 2021 On 4/18/2019 at 9:19 PM, SIZZZ said: This is because DYOM identifies new objects as the effects (effects can't move). I don't know what to do about it yet A rookie question, why effects? Why not objects? Link to comment Share on other sites More sharing options...
ZeroRaxo Posted January 29, 2021 Share Posted January 29, 2021 On 4/12/2019 at 1:28 AM, Mikul said: Could it be possible to implement some new features like spook-o-meter, drive by that's similiar to the one that's in reuniting the families, objective like follow actor or leave the area? Spook-o-meter, not possible for players without DYOM# (TheJohnDavid did had an idea of putting an enemy in the car with an SMG, so if you get close to the car the enemy will shoot you, making you know you're too close, no bars though). Drive-By that's similar to Reuniting The Families, I don't think it can even be made. Objective like follow actor, you could make an invisible checkpoint to where the actor will stop at. Leave the area, sounds like it's not possible to be made either. But I would love to have these features though . The John David 1 Link to comment Share on other sites More sharing options...
YGE Posted January 29, 2021 Share Posted January 29, 2021 please help @SIZZZ i installed you dyom addon but the game crashed because there is DYOM# i installed last cleo version and have gta sa 1.0 what else to do plz i need answer Link to comment Share on other sites More sharing options...
~Hippie~ Posted February 4, 2021 Share Posted February 4, 2021 Last time I was active in this community was way back in 2013/2014. I'm glad to see that you guys are not just keeping the community alive but also breathing new life into the mod itself Keep up the good work! RithRake24, SIZZZ, Aymunz and 2 others 5 Link to comment Share on other sites More sharing options...
Carlo_Magno Posted February 9, 2021 Share Posted February 9, 2021 When is the next update @SIZZZ? ¿And what is the new improvements? I like what the mr white97 asks Link to comment Share on other sites More sharing options...
Robert17 Posted March 5, 2021 Share Posted March 5, 2021 @SIZZZ There's a bug. When I put a "weather change" objective and then press Y, the game goes black screen and I can't do anything except pausing the game. Now when I tried to trigger the bug again (this time without the addon), it didn't happen. It must be a bug from your addon. Please fix it. I dunno if it has been reported before but It's still an issue to address. Link to comment Share on other sites More sharing options...
Anime Guy Posted March 19, 2021 Share Posted March 19, 2021 On 3/5/2021 at 8:45 PM, Robert17 said: @SIZZZ There's a bug. When I put a "weather change" objective and then press Y, the game goes black screen and I can't do anything except pausing the game. Now when I tried to trigger the bug again (this time without the addon), it didn't happen. It must be a bug from your addon. Please fix it. I dunno if it has been reported before but It's still an issue to address. Try getting a better PC ZeroRaxo 1 Link to comment Share on other sites More sharing options...
ok1wwa Posted May 10, 2021 Share Posted May 10, 2021 For some reason this mod locks my FPS at roughly 30. Gameplay is not as smooth as without the addon. RithRake24 1 Link to comment Share on other sites More sharing options...
RithRake24 Posted May 10, 2021 Share Posted May 10, 2021 24 minutes ago, ok1wwa said: For some reason this mod locks my FPS at roughly 30. Gameplay is not as smooth as without the addon. I think my limit adjuster fixes the fps back to 60. Aymunz 1 Link to comment Share on other sites More sharing options...
Dtron01 Posted June 5, 2021 Share Posted June 5, 2021 Hi, is there a way to put some movement animation to the objects that I added with the addon? An interior for example. RithRake24 1 Link to comment Share on other sites More sharing options...
Tzigans Posted June 5, 2021 Share Posted June 5, 2021 When I'm adding a new object with a custom id, it doesn't let me "Move when approached" nor "Move along path". Is that a bug? Or didn't I install this correctly? RithRake24 1 Link to comment Share on other sites More sharing options...
RithRake24 Posted June 6, 2021 Share Posted June 6, 2021 14 hours ago, Dtron01 said: Hi, is there a way to put some movement animation to the objects that I added with the addon? An interior for example. 10 hours ago, Tzigans said: When I'm adding a new object with a custom id, it doesn't let me "Move when approached" nor "Move along path". Is that a bug? Or didn't I install this correctly? Unfortunately, new objects added using the addon cannot be moved. This is because DYOM recognises them as 'effects' instead of objects. You can still move the already existing DYOM objects however. ZeroRaxo 1 Link to comment Share on other sites More sharing options...
ZeroRaxo Posted June 7, 2021 Share Posted June 7, 2021 On 6/6/2021 at 8:19 AM, RithRake24 said: Unfortunately, new objects added using the addon cannot be moved. This is because DYOM recognises them as 'effects' instead of objects. You can still move the already existing DYOM objects however. Is there a reason SIZZZ used effects data instead of objects data for this? What's your thought? I asked SIZZZ but he did not answer. RithRake24 1 Link to comment Share on other sites More sharing options...
RithRake24 Posted June 7, 2021 Share Posted June 7, 2021 2 hours ago, Axoez said: Is there a reason SIZZZ used effects data instead of objects data for this? What's your thought? I asked SIZZZ but he did not answer. I'm no expert in this field but it could be because objects cannot be implemented like this without editing DYOM's code. Or maybe there are other stability issues. ZeroRaxo 1 Link to comment Share on other sites More sharing options...
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