zeko Posted April 24, 2019 Share Posted April 24, 2019 3 minutes ago, RyanAB said: You still making this mission pack on 8.2? Am i right? no zakarum5835 1 Link to comment Share on other sites More sharing options...
RithRake24 Posted April 24, 2019 Share Posted April 24, 2019 (edited) @ZekoX I have the add-on and I don't seem to have that problem... The only problem I seem to have is that when I browse interiors, it can cause random crashes. But I can live with that. Also, when typing objective text, the text box goes in one line straight out of the screen. So I'm forced to use Notepad++ to check if my text is correct, and whether I'm within the objective character limit (which is 100 characters of text, if I'm not wrong). However, I'm turning the add-on off mostly when I need to type long objective text. Edited April 24, 2019 by RithRake24 zakarum5835 and SIZZZ 2 Link to comment Share on other sites More sharing options...
SIZZZ Posted April 25, 2019 Author Share Posted April 25, 2019 (edited) 12 hours ago, RithRake24 said: Also, when typing objective text, the text box goes in one line straight out of the screen. So I'm forced to use Notepad++ to check if my text is correct, and whether I'm within the objective character limit (which is 100 characters of text, if I'm not wrong). change the TEXT INPUT value to 0 or 2 in the settings file to fix it Edited April 25, 2019 by SIZZZ RithRake24 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted April 25, 2019 Share Posted April 25, 2019 Where should I have to put those .cs files? Into CLEO folders? Link to comment Share on other sites More sharing options...
SIZZZ Posted April 26, 2019 Author Share Posted April 26, 2019 11 hours ago, Martin_Strada said: Where should I have to put those .cs files? Into CLEO folders? Yes Brian Jeremy and Martin_Strada 2 Link to comment Share on other sites More sharing options...
Brian Jeremy Posted April 27, 2019 Share Posted April 27, 2019 @SIZZZ I have a problem in the maps that modify san andreas, for example, gta united 1.2 if I try to load a mission after completing the introduction it crashes or remains black in the original map of gta san andreas that problem does not happen Link to comment Share on other sites More sharing options...
SIZZZ Posted April 27, 2019 Author Share Posted April 27, 2019 9 minutes ago, ScorpionMan2001 said: @SIZZZ I have a problem in the maps that modify san andreas, for example, gta united 1.2 if I try to load a mission after completing the introduction it crashes or remains black in the original map of gta san andreas that problem does not happen Hmm, I haven't tried it with global mods Link to comment Share on other sites More sharing options...
AnDReJ98 Posted April 27, 2019 Share Posted April 27, 2019 So have you tried fixing the moving object thing? Being able to use all these objects is awesome but not being able to animate them really hurts me. RithRake24 1 Link to comment Share on other sites More sharing options...
Brian Jeremy Posted April 28, 2019 Share Posted April 28, 2019 @SIZZ try to fix it soon please I was doing some research on the objects and if I write an identification that does not exist. A fault can also occur when I write N many times, but it seems to work perfectly and in the global mods I have to look at med v0.32 selecting an object for I see what the ID is and I see that the modified objects work. now I understand why it is blocked when pressing N is because it generates id that does not exist Link to comment Share on other sites More sharing options...
SkyGTA_User Posted April 28, 2019 Share Posted April 28, 2019 (edited) How to add SAMP objects? Can you add new anims? Can you make a new Objective Selector? Coz it's annoying when I stack up cutscene objectives in the same place and then realising that a cutscene has wrong texts Please @SIZZZ. Edited April 28, 2019 by SkyGTA_User Link to comment Share on other sites More sharing options...
RithRake24 Posted April 28, 2019 Share Posted April 28, 2019 2 minutes ago, SkyGTA_User said: How to add SAMP objects? Are there new anims? You can't add SAMP objects, only GTA SA objects. And there aren't any new animations. SkyGTA_User 1 Link to comment Share on other sites More sharing options...
SIZZZ Posted April 28, 2019 Author Share Posted April 28, 2019 (edited) 16 minutes ago, SkyGTA_User said: How to add SAMP objects? Can you add new anims? Can you make a new Objective Selector? Coz it's annoying when I stack up cutscene objectives in the same place and then realising that a cutscene has wrong texts Please @SIZZZ. There is no ability to add SAMP objects. No, I can't add new animations yet. There is ability to edit cutscene by typing its number. Go to the closest cutscene, select "Objectives -> Edit objective" and push TAB Edited April 28, 2019 by SIZZZ RithRake24 and SkyGTA_User 2 Link to comment Share on other sites More sharing options...
SkyGTA_User Posted April 29, 2019 Share Posted April 29, 2019 I'll go try it. Thanks @SIZZZ Link to comment Share on other sites More sharing options...
Lock_Hart Posted April 29, 2019 Share Posted April 29, 2019 Hey SIZZZ. I was trying to create a mission on an English version, but it crashes after I press F2, F3 or F4. Link to comment Share on other sites More sharing options...
zeko Posted April 30, 2019 Share Posted April 30, 2019 so hey, uhhh.... i just wanted to ask about objects again. when i always play, i wanted to put a flashlight (ID: 18641) doesn't work, but shows in the list as an model. same as the laptop with gta san andreas map. RithRake24 1 Link to comment Share on other sites More sharing options...
RithRake24 Posted April 30, 2019 Share Posted April 30, 2019 7 minutes ago, ZekoX said: so hey, uhhh.... i just wanted to ask about objects again. when i always play, i wanted to put a flashlight (ID: 18641) doesn't work, but shows in the list as an model. same as the laptop with gta san andreas map. You can’t use SAMP objects, you can only use GTA SA objects. I did try to use the laptop and later found that it was a SAMP object, and I assume the flashlight is too. Link to comment Share on other sites More sharing options...
Gummy Posted May 1, 2019 Share Posted May 1, 2019 (edited) As much as I love this mod, there are a few questionable addons Quote - Removed interior music- Removed "Mission Complete" music - Removed district names- Removed vehicle names The interior music can add to the atmosphere of the interior, so as the mission complete music as a sign of relief. Sure it might be annoying to listen to it hundred times over when designing. These features would be better off as an option in the settings file. I hope you could make it possible so added objects can be moved. Perhaps by DYOM into thinking that those are normal objects? Also would it be possible to do the TAB+insert ID feature for peds and cars too? Would be cool for someone who has added new cars, peds, and weapons, or for it to be used in mods such as GTA Underground. Edited May 1, 2019 by Gummy Target13, zeko, RithRake24 and 2 others 5 Link to comment Share on other sites More sharing options...
Sloth the storyteller Posted May 3, 2019 Share Posted May 3, 2019 Can you tell me why ID 19529 makes me crash the game? Categories -> Modular Island -> ID 19529 Link to comment Share on other sites More sharing options...
omigawail Posted May 3, 2019 Share Posted May 3, 2019 It is an SAMP object. Only GTA sa objects can be added. SAMP objects crash the game because they are only available if you are playing in SAMP which doesn't work with DYOM. RithRake24 and Sloth the storyteller 2 Link to comment Share on other sites More sharing options...
Gummy Posted May 4, 2019 Share Posted May 4, 2019 Be sure to click on every object on that site and see if it's a SA:MP object or a regular SA one. There's a tag for SA:MP objects. omigawail and Sloth the storyteller 2 Link to comment Share on other sites More sharing options...
RithRake24 Posted May 4, 2019 Share Posted May 4, 2019 4 hours ago, Gummy said: Be sure to click on every object on that site and see if it's a SA:MP object or a regular SA one. There's a tag for SA:MP objects. you can just filter by GTA SA objects only on the site. Sloth the storyteller 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted May 13, 2019 Share Posted May 13, 2019 (edited) Just tried out this mod, all I can say this is: красавчик Edited May 13, 2019 by Martin_Strada AnthonyCo0L 1 Link to comment Share on other sites More sharing options...
AnthonyCo0L Posted May 13, 2019 Share Posted May 13, 2019 I tried out just to fix the bugs occuring on my working mission, It did work! but I couldn't find the new pickups you talked about Link to comment Share on other sites More sharing options...
Mikul Posted May 13, 2019 Share Posted May 13, 2019 Hey SIZZZ, i recently found this work of your's https://libertycity.net///files/gta-san-andreas/106420-dyom-markers.html and i need to ask if it's possible to add these markers to DYOM# so it'll become one script instead of two? This could be really useful for some of designers. RithRake24 1 Link to comment Share on other sites More sharing options...
The Half-Blood Prince Posted May 13, 2019 Share Posted May 13, 2019 6 hours ago, Mikul said: Hey SIZZZ, i recently found this work of your's https://libertycity.net///files/gta-san-andreas/106420-dyom-markers.html and i need to ask if it's possible to add these markers to DYOM# so it'll become one script instead of two? This could be really useful for some of designers. Holy sh*t, this script is gold. How could you not tell us about it? @SIZZZ xD RithRake24 1 Link to comment Share on other sites More sharing options...
omigawail Posted May 13, 2019 Share Posted May 13, 2019 1 hour ago, The Half-Blood Prince said: Holy sh*t, this script is gold. How could you not tell us about it? @SIZZZ xD I don't understand its functionality from the description. What exactly does it do, and how? RithRake24 1 Link to comment Share on other sites More sharing options...
The Half-Blood Prince Posted May 13, 2019 Share Posted May 13, 2019 1 hour ago, omigawail said: I don't understand its functionality from the description. What exactly does it do, and how? It gives you the possibility to add six dialogues in a checkpoint, from what I understand. It's useful when you're going from A to B in the map and you wanna add dialogues. RithRake24 1 Link to comment Share on other sites More sharing options...
omigawail Posted May 13, 2019 Share Posted May 13, 2019 52 minutes ago, The Half-Blood Prince said: It gives you the possibility to add six dialogues in a checkpoint, from what I understand. It's useful when you're going from A to B in the map and you wanna add dialogues. Wow, this looks amazing. I'm assuming it only works for people with the script, though? RithRake24 1 Link to comment Share on other sites More sharing options...
The Half-Blood Prince Posted May 13, 2019 Share Posted May 13, 2019 Well, that I don't know... RithRake24 1 Link to comment Share on other sites More sharing options...
RithRake24 Posted May 16, 2019 Share Posted May 16, 2019 @SIZZZ Which program should I use to change the values in the .ini file? Notepad? Link to comment Share on other sites More sharing options...
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