THBP Posted April 16, 2019 Share Posted April 16, 2019 None of the new objects and pickups are showing up to me. Other features are working though. Does someone reported this before? Link to comment Share on other sites More sharing options...
RithRake24 Posted April 17, 2019 Share Posted April 17, 2019 (edited) @SIZZZ Thank you for the update! Now the new pickups are working perfectly. @The Half-Blood Prince, all you have to do is hold TAB and press Y or N to browse the new pickups. However, sadly, I haven't been able to use modloader to turn this add-on on or off. But that's not a major problem. A question: Can you provide the ID numbers of all your new objects? EDIT: I think I noticed a bug with the new objects feature. When I press TAB, it's asking me for an ID, but when I enter an ID, for example 100, it takes me to -116, with an empty object. That's right, negative 116. Edited April 17, 2019 by RithRake24 SIZZZ 1 Link to comment Share on other sites More sharing options...
SIZZZ Posted April 17, 2019 Author Share Posted April 17, 2019 (edited) @RithRake24 Try to create DYOM# folder in the modloader directory and put 2 files there without CLEO folder. It should works. At least, it works for me You can find ID here https://dev.prineside.com/en/gtasa_samp_model_id/ 3 hours ago, RithRake24 said: EDIT: I think I noticed a bug with the new objects feature. When I press TAB, it's asking me for an ID, but when I enter an ID, for example 100, it takes me to -116, with an empty object. That's right, negative 116. It's not a bug. You should press Y if you want to choose DYOM objects and press N for other objects Edited April 17, 2019 by SIZZZ Link to comment Share on other sites More sharing options...
RithRake24 Posted April 17, 2019 Share Posted April 17, 2019 2 minutes ago, SIZZZ said: @RithRake24 Try to create DYOM# folder in the modloader directory and put 2 files there without CLEO folder. It should works. At least, it works for me You can find ID here https://dev.prineside.com/en/gtasa_samp_model_id/ It's not a bug. You should press Y if you want to choose DYOM objects and press N for other objects So I should just press TAB and then followed by N? Link to comment Share on other sites More sharing options...
SIZZZ Posted April 17, 2019 Author Share Posted April 17, 2019 @RithRake24 you should enter object ID and press N (for new objects) Link to comment Share on other sites More sharing options...
RithRake24 Posted April 17, 2019 Share Posted April 17, 2019 (edited) @SIZZZ It would be extra helpful if you provided only the ID of all your new objects that you added. I know you provided a site, but it's not easy to find the new objects that you added from that site as it contains way too many objects to search from. Also, the new objects feature sometimes is also causing a lot of crash issues, which I suspect might be due to the ID number entered not being associated with any object. So please do the above, if possible. So, to be really specific, how would you find the new TV object that you showed in your screenshot? Make it clear Edited April 17, 2019 by RithRake24 Link to comment Share on other sites More sharing options...
SIZZZ Posted April 17, 2019 Author Share Posted April 17, 2019 (edited) 10 minutes ago, RithRake24 said: @SIZZZ It would be extra helpful if you provided only the ID of all your new objects that you added. I know you provided a site, but it's not easy to find the new objects that you added from that site as it contains way too many objects to search from. Also, the new objects feature sometimes crashes DYOM, which I suspect might be due to the ID number entered not being associated with any object. So please do the above, if possible. You can add any game object that you want, my friend. Just look at ID list on the site Edited April 17, 2019 by SIZZZ RithRake24 1 Link to comment Share on other sites More sharing options...
RithRake24 Posted April 17, 2019 Share Posted April 17, 2019 Okay, so I wanted this object: But when I hit TAB, put in this number and pressed N, the game crashed. Please note that some objects like guns and stuff were working. But most other objects just causes the game to crash. Link to comment Share on other sites More sharing options...
SIZZZ Posted April 17, 2019 Author Share Posted April 17, 2019 @RithRake24 maybe it's SAMP object? you can't add SAMP objects, only SA Link to comment Share on other sites More sharing options...
RithRake24 Posted April 17, 2019 Share Posted April 17, 2019 (edited) 2 minutes ago, SIZZZ said: @RithRake24 maybe it's SAMP object? you can't add SAMP objects, only SA You are so true. It was just me who was being stupid. Thank you so much! It works perfectly. Edited April 17, 2019 by RithRake24 Link to comment Share on other sites More sharing options...
SIZZZ Posted April 17, 2019 Author Share Posted April 17, 2019 @RithRake24 No problem RithRake24 1 Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 17, 2019 Share Posted April 17, 2019 You, you just created a new #DYOMEvolution2019 GG. Actually, i'm happy and thank you so much and i appreciate it! SIZZZ, SeanAlgerian, Obb Porff and 1 other 4 Link to comment Share on other sites More sharing options...
THBP Posted April 17, 2019 Share Posted April 17, 2019 (edited) I gotta tell, the object selection feature is perhaps the most important one already released in an update for DYOM. I don't want to put down any update made by Dutchy and Patrick, they had their importance, but the multiple possibilities we have with this tool now is something priceless (more than 10.000 objects!!!). We literally can build a new game with such variety. If you find a way to increase the limits of objects, it will be the cake's cherry that is missing for the add-on to be perfect. Once again, thank you for this. Edited April 17, 2019 by The Half-Blood Prince RithRake24, SIZZZ, omigawail and 1 other 4 Link to comment Share on other sites More sharing options...
AnDReJ98 Posted April 18, 2019 Share Posted April 18, 2019 The only thing that is missing is when I chose and select the non-dyom object, it can be only static, I can't make it move nor anything, basically the animation feature is skipped. Can you fix that? RithRake24 and omigawail 2 Link to comment Share on other sites More sharing options...
SIZZZ Posted April 18, 2019 Author Share Posted April 18, 2019 12 hours ago, AnDReJ98 said: The only thing that is missing is when I chose and select the non-dyom object, it can be only static, I can't make it move nor anything, basically the animation feature is skipped. Can you fix that? This is because DYOM identifies new objects as the effects (effects can't move). I don't know what to do about it yet omigawail 1 Link to comment Share on other sites More sharing options...
omigawail Posted April 18, 2019 Share Posted April 18, 2019 37 minutes ago, SIZZZ said: This is because DYOM identifies new objects as the effects (effects can't move). I don't know what to do about it yet Wow the way you implemented them as effects instead of objects is really clever. Unfortunately it's impossible to add animations in a similar way. Link to comment Share on other sites More sharing options...
AnDReJ98 Posted April 18, 2019 Share Posted April 18, 2019 Alright, hopefully you will find a solution to that. Link to comment Share on other sites More sharing options...
The John David Posted April 19, 2019 Share Posted April 19, 2019 Oh my goodness! Finally! Someone made this! So happy, but question, how do I install this? Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 19, 2019 Share Posted April 19, 2019 19 minutes ago, The John David said: Oh my goodness! Finally! Someone made this! So happy, but question, how do I install this? https://gtaforums.com/topic/927620-dyom-v82/ The John David 1 Link to comment Share on other sites More sharing options...
SIZZZ Posted April 19, 2019 Author Share Posted April 19, 2019 1 hour ago, The John David said: Oh my goodness! Finally! Someone made this! So happy, but question, how do I install this? put CLEO folder from archive in your GTA SA folder zakarum5835 and The John David 2 Link to comment Share on other sites More sharing options...
The John David Posted April 19, 2019 Share Posted April 19, 2019 1 hour ago, SIZZZ said: put CLEO folder from archive in your GTA SA folder Thank you I just run my game in DYOM with the add-on installed and i surprisingly amazing. I just check only the new features, but I'm think that this add-on is more useful than the V8.2 topic by Springfield. Of course, i'm just getting nervous that too much objectives, actors, pickups, objects placement is too far now for me, that's all. Hope to see more features coming soon for this add-on and some new improvement and bug fixes SIZZZ, it's really awesome. RithRake24 and zakarum5835 2 Link to comment Share on other sites More sharing options...
The Odyssey Posted April 20, 2019 Share Posted April 20, 2019 Is anyone else having trouble getting this to work? 8.2 works fine for me, but this doesn't for some reason. Link to comment Share on other sites More sharing options...
Springfield Posted April 20, 2019 Share Posted April 20, 2019 The reason you have to face random crashes (or constant crashes) is because Addon is using Global Variables (which are used for scm file) and it may cause crashes since Global ones are for scm files. That's the problem what I think << Link to comment Share on other sites More sharing options...
Brian Jeremy Posted April 20, 2019 Share Posted April 20, 2019 I try to install those 2 files in the folder of my kernel and when I use any version of dyom like v8.1 or v8.2 it stays on the black screen and the game is crashed and if I try to play the story mode, nothing happens but I can not access any version of the dyom Link to comment Share on other sites More sharing options...
Brian Jeremy Posted April 20, 2019 Share Posted April 20, 2019 I tried to download this version and it worked perfectly and several files were created in gta sa userfiles https://www.gtaall.net/gta-san-andreas/cleo/60933-cleo-4320-21042015.html omigawail 1 Link to comment Share on other sites More sharing options...
zeko Posted April 21, 2019 Share Posted April 21, 2019 when i select the new objects (pressing TAB then object ID (Ex: 2) and the game freezes and just crashes. how to fix this? Link to comment Share on other sites More sharing options...
RithRake24 Posted April 21, 2019 Share Posted April 21, 2019 6 minutes ago, ZekoX said: when i select the new objects (pressing TAB then object ID (Ex: 2) and the game freezes and just crashes. how to fix this? We've solved this problem just now on Discord. zakarum5835 1 Link to comment Share on other sites More sharing options...
zeko Posted April 24, 2019 Share Posted April 24, 2019 another problem i found, when i edit the teleport player objective the menu just removes and anything doesn't happen Link to comment Share on other sites More sharing options...
zeko Posted April 24, 2019 Share Posted April 24, 2019 (edited) here it is https://imgur.com/a/epC5KFW Edited April 24, 2019 by ZekoX Link to comment Share on other sites More sharing options...
zakarum5835 Posted April 24, 2019 Share Posted April 24, 2019 47 minutes ago, ZekoX said: here it is https://imgur.com/a/epC5KFW You still making this mission pack on 8.2? Am i right? Link to comment Share on other sites More sharing options...
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