THBP Posted October 29, 2022 Share Posted October 29, 2022 3 hours ago, BobAyman said: Where is the English version of 1.5 version of this addon?! I found the Russian only here. @SIZZZ RithRake24 1 Link to comment Share on other sites More sharing options...
SIZZZ Posted November 1, 2022 Author Share Posted November 1, 2022 working on translating v1.6 THBP and BobTheBot 2 Link to comment Share on other sites More sharing options...
THBP Posted November 1, 2022 Share Posted November 1, 2022 That's great to hear, my man. Link to comment Share on other sites More sharing options...
SIZZZ Posted November 4, 2022 Author Share Posted November 4, 2022 (edited) New english version will be released on Sunday. See all new features here Edited November 5, 2022 by SIZZZ Stardust101, THBP and Martin_Strada 1 2 Link to comment Share on other sites More sharing options...
AnDReJ98 Posted November 5, 2022 Share Posted November 5, 2022 Correct me if I'm wrong, new version looks awesome but from what I see now other players are required to have it installed in order for most of these features to work, right? This breaks the sole purpose of this amazing dev tool because before it was possible to use all it's features in your missions and players weren't obligated to install it. Well it's better to have something than having nothing at all so I'm okay with it. Now this is more like any other add-on. Don't take me wrong, just my observation, I'm glad for the work you've put into this! Keep it going! SIZZZ 1 Link to comment Share on other sites More sharing options...
SIZZZ Posted November 5, 2022 Author Share Posted November 5, 2022 (edited) 1 hour ago, AnDReJ98 said: Correct me if I'm wrong, new version looks awesome but from what I see now other players are required to have it installed in order for most of these features to work, right? This breaks the sole purpose of this amazing dev tool because before it was possible to use all it's features in your missions and players weren't obligated to install it. Well it's better to have something than having nothing at all so I'm okay with it. Now this is more like any other add-on. Don't take me wrong, just my observation, I'm glad for the work you've put into this! Keep it going! Players still don't need to install DYOM# to play missions that were made using it. I haven't added features that significantly change the gameplay or make it impossible without addon. The only exception is saving weapons function. If designers will use this feature in their projects, they should notify players to install DYOM#. Edited November 5, 2022 by SIZZZ AnDReJ98 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted November 5, 2022 Share Posted November 5, 2022 I'm having problems with trying to download an addon. Whenever I press a 1.6 download link, I get an 404 error. I don't know about the others, but I can't download it. Link to comment Share on other sites More sharing options...
Satourn Posted November 5, 2022 Share Posted November 5, 2022 (edited) 16 minutes ago, Martin_Strada said: I'm having problems with trying to download an addon. Whenever I press a 1.6 download link, I get an 404 error. I don't know about the others, but I can't download it. because it's not available yet, SIZZZ said a few messages above that it will be released on Sunday Edited November 5, 2022 by Satourn Martin_Strada 1 Link to comment Share on other sites More sharing options...
Martin_Strada Posted November 5, 2022 Share Posted November 5, 2022 2 minutes ago, Satourn said: because it's not available yet, SIZZZ said a few messages above that it will be released on Sunday Oh yeah, it will be released on Sunday, I'm too blind lol. My apologies. Link to comment Share on other sites More sharing options...
SIZZZ Posted November 5, 2022 Author Share Posted November 5, 2022 New english version of DYOM# is aviable for download! If you want to help with translating the addon into your language, open translation.txt file in "DYOM# [Data]/languages" folder, translate the text contained there and send me your txt file. Martin_Strada and AnDReJ98 2 Link to comment Share on other sites More sharing options...
AnDReJ98 Posted November 5, 2022 Share Posted November 5, 2022 (edited) @SIZZZ That's awesome but I don't see how stuff such as ability to change clothes, fighting style or other skills can't be implemented without creator providing players with their own modified settings.ini file. Also, some stuff such as removing mission passed music and text should be optional imo. I've recently played a storyline and it takes away that classic GTA feeling each time you complete a mission. Anyway, these are all minor things, I mean we can still use all objects and pickups without installing the add-on along with bunch of it's dev-tools that make the whole job easier. Oh and one more thing! Is it possible to 'animate' non-dyom objects the same way as it's possible to animate standard dyom objects? I remember this not being possible when the mod was released at first a couple of years ago. P.S: One more bug that I have noticed. Non dyom pickups become invisible after a while during the mission designing and when playing the mission. What is the cause of this and how can I fix it? Edited November 5, 2022 by AnDReJ98 SIZZZ 1 Link to comment Share on other sites More sharing options...
SIZZZ Posted November 6, 2022 Author Share Posted November 6, 2022 @AnDReJ98 do you have frame limiter enabled? Link to comment Share on other sites More sharing options...
AnDReJ98 Posted November 6, 2022 Share Posted November 6, 2022 Nope, I don't. Just checked, it's still not possible to animate non dyom objects unfortunately.. Link to comment Share on other sites More sharing options...
SIZZZ Posted November 6, 2022 Author Share Posted November 6, 2022 5 hours ago, AnDReJ98 said: Nope, I don't. Just checked, it's still not possible to animate non dyom objects unfortunately.. I wrote this about an invisible pickup bug. As for object animate feature, it's impossible cause DYOM treats objects with new IDs as effects AnDReJ98 1 Link to comment Share on other sites More sharing options...
The John David Posted November 8, 2022 Share Posted November 8, 2022 (edited) Hooray!! You finally updated this! Thanks Edited November 8, 2022 by The John David SIZZZ 1 Link to comment Share on other sites More sharing options...
BobTheBot Posted November 8, 2022 Share Posted November 8, 2022 (edited) Can you make 2 modes like: Designer Mode and Player Mode?! Where in player mode all the removals that's supposed to ease the mission designing won't be activated. I mean the player doesn't need these things to be removed (like hot haze effect, "Mission Complete" music, jetpack and aircraft height limit, district and vehicles names, stats, ENEX-markers for interiors, the radio is turned off by default and help text boxes and interior music). these things does not annoy the player. Or make these removals optional. EDIT: And also the (Ctrl+M) shortcut for teleportation is always active. Make an option for disabling it. Edited November 10, 2022 by BobAyman Link to comment Share on other sites More sharing options...
Guest Posted November 9, 2022 Share Posted November 9, 2022 New version archived on MediaFire in case, it's get deleted or smth: https://www.mediafire.com/file/32hpm5i15mz0bh6/DYOM%23_1.6_%28ENG%29.rar/file Link to comment Share on other sites More sharing options...
Rathard Posted November 23, 2022 Share Posted November 23, 2022 On 11/8/2022 at 5:18 PM, BobAyman said: Can you make 2 modes like: Designer Mode and Player Mode?! Where in player mode all the removals that's supposed to ease the mission designing won't be activated. I mean the player doesn't need these things to be removed (like hot haze effect, "Mission Complete" music, jetpack and aircraft height limit, district and vehicles names, stats, ENEX-markers for interiors, the radio is turned off by default and help text boxes and interior music). these things does not annoy the player. Or make these removals optional. EDIT: And also the (Ctrl+M) shortcut for teleportation is always active. Make an option for disabling it. the heat haze removal is something that always bugged me, it's the only part of the mod i think is unnecessary. would be nice if an option got added to the ini to disable the disabling of the heat haze. imo it would be great if the .ini got expanded with most of the features of the mod so you could configure it to please one's self Link to comment Share on other sites More sharing options...
Rathard Posted November 23, 2022 Share Posted November 23, 2022 also, for me the mod removes the HUD, which is fine i guess but it also removes the "ESC" key so i can't even get to the map to teleport. is any of that supposed to happen lol? Link to comment Share on other sites More sharing options...
Toriality Posted December 5, 2022 Share Posted December 5, 2022 @SIZZZ would it be possible add a feature to input new IDs for cars/peds/pickups just like we can for objects? ghomser 1 Link to comment Share on other sites More sharing options...
ghomser Posted December 5, 2022 Share Posted December 5, 2022 1 hour ago, Toriality said: @SIZZZ would it be possible add a feature to input new IDs for cars/peds/pickups just like we can for objects? I highly second this. I have added some cars to my game but i can't get them to show up in DYOM. Pressing TAB to manually put in an ID does not work for me either. Link to comment Share on other sites More sharing options...