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DYOM# (Addon for DYOM 8.1)


Recommended Posts

RithRake24

@ZekoX I have the add-on and I don't seem to have that problem...

 

The only problem I seem to have is that when I browse interiors, it can cause random crashes. But I can live with that. Also, when typing objective text, the text box goes in one line straight out of the screen. So I'm forced to use Notepad++ to check if my text is correct, and whether I'm within the objective character limit (which is 100 characters of text, if I'm not wrong). However, I'm turning the add-on off mostly when I need to type long objective text.

Edited by RithRake24
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12 hours ago, RithRake24 said:

Also, when typing objective text, the text box goes in one line straight out of the screen. So I'm forced to use Notepad++ to check if my text is correct, and whether I'm within the objective character limit (which is 100 characters of text, if I'm not wrong).

change the TEXT INPUT value to 0 or 2 in the settings file to fix it

Edited by SIZZZ
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11 hours ago, Martin_Strada said:

Where should I have to put those .cs files? Into CLEO folders?

Yes

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Brian Jeremy

@SIZZZ I have a problem in the maps that modify san andreas, for example, gta united 1.2 if I try to load a mission after completing the introduction it crashes or remains black

in the original map of gta san andreas that problem does not happen

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9 minutes ago, ScorpionMan2001 said:

@SIZZZ I have a problem in the maps that modify san andreas, for example, gta united 1.2 if I try to load a mission after completing the introduction it crashes or remains black

in the original map of gta san andreas that problem does not happen

Hmm, I haven't tried it with global mods

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AnDReJ98

So have you tried fixing the moving object thing? Being able to use all these objects is awesome but not being able to animate them really hurts me. 

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Brian Jeremy

@SIZZ try to fix it soon please I was doing some research on the objects and if I write an identification that does not exist. A fault can also occur when I write N many times, but it seems to work perfectly and in the global mods I have to look at med v0.32 selecting an object for I see what the ID is and I see that the modified objects work.

now I understand why it is blocked when pressing N is because it generates id that does not exist

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SkyGTA_User

How to add SAMP objects? 

 

Can you add new anims? 

Can you make a new Objective Selector? Coz it's annoying when I stack up cutscene objectives in the same place and then realising that a cutscene has wrong texts😩🤣

 

Please @SIZZZ

Edited by SkyGTA_User
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RithRake24
2 minutes ago, SkyGTA_User said:

How to add SAMP objects? 

 

Are there new anims? 

 

You can't add SAMP objects, only GTA SA objects.

 

And there aren't any new animations.

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16 minutes ago, SkyGTA_User said:

How to add SAMP objects? 

 

Can you add new anims? 

Can you make a new Objective Selector? Coz it's annoying when I stack up cutscene objectives in the same place and then realising that a cutscene has wrong texts😩🤣

 

Please @SIZZZ

There is no ability to add SAMP objects.

No, I can't add new animations yet.

There is ability to edit cutscene by typing its number. Go to the closest cutscene, select "Objectives -> Edit objective" and push TAB

Edited by SIZZZ
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Lock_Hart

Hey SIZZZ.

I was trying to create a mission on an English version, but it crashes after I press F2, F3 or F4.

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so hey, uhhh....

 

i just wanted to ask about objects again. when i always play, i wanted to put a flashlight (ID: 18641) doesn't work, but shows in the list as an model. same as the laptop with gta san andreas map.

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RithRake24
7 minutes ago, ZekoX said:

so hey, uhhh....

 

i just wanted to ask about objects again. when i always play, i wanted to put a flashlight (ID: 18641) doesn't work, but shows in the list as an model. same as the laptop with gta san andreas map.

You can’t use SAMP objects, you can only use GTA SA objects. I did try to use the laptop and later found that it was a SAMP object, and I assume the flashlight is too.

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Gummy 

As much as I love this mod, there are a few questionable addons

 

Quote

- Removed interior music
- Removed "Mission Complete" music

- Removed district names
- Removed vehicle names

The interior music can add to the atmosphere of the interior, so as the mission complete music as a sign of relief. Sure it might be annoying to listen to it hundred times over when designing. These features would be better off as an option in the settings file.

 

I hope you could make it possible so added objects can be moved. Perhaps by DYOM into thinking that those are normal objects?

 

Also would it be possible to do the TAB+insert ID feature for peds and cars too? Would be cool for someone who has added new cars, peds, and weapons, or for it to be used in mods such as GTA Underground.

 

 

Edited by Gummy 
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Sloth the storyteller

Can you tell me why ID 19529 makes me crash the game?

 

Categories -> Modular Island -> ID 19529

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omigawail

It is an SAMP object. Only GTA sa objects can be added. SAMP objects crash the game because they are only available if you are playing in SAMP which doesn't work with DYOM.

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Gummy 

Be sure to click on every object on that site and see if it's a SA:MP object or a regular SA one. There's a tag for SA:MP objects.

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RithRake24
4 hours ago, Gummy  said:

Be sure to click on every object on that site and see if it's a SA:MP object or a regular SA one. There's a tag for SA:MP objects.

you can just filter by GTA SA objects only on the site.

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  • 2 weeks later...
Martin_Strada

Just tried out this mod, all I can say this is:

 


красавчик
 

Edited by Martin_Strada
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AnthonyCo0L

I tried out just to fix the bugs occuring on my working mission, It did work!

 

but I couldn't find the new pickups you talked about :/

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The Half-Blood Prince
6 hours ago, Mikul said:

Hey SIZZZ, i recently found this work of your's https://libertycity.net///files/gta-san-andreas/106420-dyom-markers.html

and i need to ask if it's possible to add these markers to DYOM# so it'll become one script instead of two? This could be really useful for some of designers.

 

Holy sh*t, this script is gold. How could you not tell us about it? @SIZZZ xD

 

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omigawail
1 hour ago, The Half-Blood Prince said:

 

Holy sh*t, this script is gold. How could you not tell us about it? @SIZZZ xD

 

I don't understand its functionality from the description. What exactly does it do, and how?

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The Half-Blood Prince
1 hour ago, omigawail said:

I don't understand its functionality from the description. What exactly does it do, and how?

It gives you the possibility to add six dialogues in a checkpoint, from what I understand. It's useful when you're going from A to B in the map and you wanna add dialogues.

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omigawail
52 minutes ago, The Half-Blood Prince said:

It gives you the possibility to add six dialogues in a checkpoint, from what I understand. It's useful when you're going from A to B in the map and you wanna add dialogues.

Wow, this looks amazing. I'm assuming it only works for people with the script, though?

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