leoncj 444 Posted April 11, 2019 Share Posted April 11, 2019 DYOM is like Garrys Mod now. Garrys mod is a mod for game that has a steam workshop where u add even more mods and addons. So DYOM is like that now. It's a mod with more mods. Sweet. RithRake24, Obb Porff, The Odyssey and 6 others 9 Link to post Share on other sites
ERFANIREG 11 Posted April 11, 2019 Share Posted April 11, 2019 😐 wow nice. how to download? Link to post Share on other sites
SIZZZ 150 Posted April 11, 2019 Author Share Posted April 11, 2019 (edited) @ERFANIREG just click on this text Edited April 11, 2019 by SIZZZ Link to post Share on other sites
ERFANIREG 11 Posted April 11, 2019 Share Posted April 11, 2019 2 minutes ago, SIZZZ said: @ERFANIREG just clik on this text OK Link to post Share on other sites
ERFANIREG 11 Posted April 11, 2019 Share Posted April 11, 2019 Will I choose a place by clicking F3 and make a mission there , the player game crash? Link to post Share on other sites
SIZZZ 150 Posted April 11, 2019 Author Share Posted April 11, 2019 6 minutes ago, ERFANIREG said: Will I choose a place by clicking F3 and make a mission there , the player game crash? No, it will not crash If you mean that Link to post Share on other sites
ERFANIREG 11 Posted April 11, 2019 Share Posted April 11, 2019 3 minutes ago, SIZZZ said: No, it will not crash If you mean that What about the pickup? Link to post Share on other sites
SIZZZ 150 Posted April 11, 2019 Author Share Posted April 11, 2019 Pickups will work even if players don't have this addon. Without crashes. Link to post Share on other sites
ERFANIREG 11 Posted April 11, 2019 Share Posted April 11, 2019 5 minutes ago, SIZZZ said: Pickups will work even if players don't have this addon. Without crashes. Thank you Link to post Share on other sites
SIZZZ 150 Posted April 11, 2019 Author Share Posted April 11, 2019 @ERFANIREG No problem omigawail 1 Link to post Share on other sites
ERFANIREG 11 Posted April 11, 2019 Share Posted April 11, 2019 ((-Add new pickups - hold TAB and push Y/N, when choosing pickups )) Its not work! help Link to post Share on other sites
Seth 1,135 Posted April 11, 2019 Share Posted April 11, 2019 Finally, I hope some people doesn't ruin this one by saying " Oh!!! You don't have the fooking permissions of the developers!" Spoiler Is there gonna be another add on for this? Just a question(please neutral replies) zakarum5835 and SIZZZ 2 Link to post Share on other sites
RithRake24 1,265 Posted April 11, 2019 Share Posted April 11, 2019 9 minutes ago, Seth said: Finally, I hope some people doesn't ruin this one by saying " Oh!!! You don't have the fooking permissions of the developers!" Hide contents Is there gonna be another add on for this? Just a question(please neutral replies) This is just a CLEO add-on and therefore does not feature modifications of the original DYOM code. Therefore, I don’t think you’d technically need the permissions of the developers. You’re not changing their work, you’re just building on it. SIZZZ, Target13, Light Syde Riandy and 3 others 6 Link to post Share on other sites
SIZZZ 150 Posted April 11, 2019 Author Share Posted April 11, 2019 51 minutes ago, ERFANIREG said: ((-Add new pickups - hold TAB and push Y/N, when choosing pickups )) Its not work! help open pickup menu -> other, hold TAB and push Y/N. It should work if you do it right. Link to post Share on other sites
DroidX 169 Posted April 11, 2019 Share Posted April 11, 2019 This Looks very interesting. I'll be checking it out SIZZZ 1 Link to post Share on other sites
Mikul 89 Posted April 11, 2019 Share Posted April 11, 2019 Very good Job! By the way if i can ask, Could it be possible to implement some new features like spook-o-meter, drive by that's similiar to the one that's in reuniting the families, objective like follow actor or leave the area? SIZZZ 1 Link to post Share on other sites
zeko 984 Posted April 11, 2019 Share Posted April 11, 2019 i would like to ask can you add more objects like more doors, garage doors etc Link to post Share on other sites
Seth 1,135 Posted April 11, 2019 Share Posted April 11, 2019 The real question is, would this add-on be continuable? Link to post Share on other sites
Target13 2,179 Posted April 11, 2019 Share Posted April 11, 2019 This add-on is great but I noticed it is now impossible to type the word 'state' in cutscenes or any objective for that matter without having the stats bar show up. RithRake24 and Seth 2 Link to post Share on other sites
omigawail 750 Posted April 11, 2019 Share Posted April 11, 2019 26 minutes ago, Target13 said: This add-on is great but I noticed it is now impossible to type the word 'state' in cutscenes or any objective for that matter without having the stats bar show up. Yeah I noticed the cheatcodes being activated as well, you can type for example S T A then space, delete the space, then T E though this takes more time. Link to post Share on other sites
SkyGTA_User 175 Posted April 12, 2019 Share Posted April 12, 2019 Another mod for my precious DYOM. Now a mod has a mod, maybe another mod for this mod? SIZZZ 1 Link to post Share on other sites
SIZZZ 150 Posted April 12, 2019 Author Share Posted April 12, 2019 (edited) 12 hours ago, ZekoX said: i would like to ask can you add more objects like more doors, garage doors etc I don't know if it's possible without editing DYOM code yet. I'll try to add this feature If possible 12 hours ago, Seth said: The real question is, would this add-on be continuable? Yes, there gonna be more addons for this addon. 11 hours ago, Target13 said: This add-on is great but I noticed it is now impossible to type the word 'state' in cutscenes or any objective for that matter without having the stats bar show up. Thanks for message about this bug. I'll fix it Edited April 12, 2019 by SIZZZ leoncj and Seth 2 Link to post Share on other sites
RithRake24 1,265 Posted April 12, 2019 Share Posted April 12, 2019 8 hours ago, Target13 said: This add-on is great but I noticed it is now impossible to type the word 'state' in cutscenes or any objective for that matter without having the stats bar show up. For the time being, I think I’ll just create a copy of my GTA SA folder, one with the add-on and one without. I’ll use the add-on version just to add some of the extra pickups and new features only when necessary after designing most of the mission within the GTA without the add-on. It’s a tiny bit troublesome but it can be worth the trouble. Link to post Share on other sites
SIZZZ 150 Posted April 12, 2019 Author Share Posted April 12, 2019 @RithRake24 You can use Modloader for this. it's easier Obb Porff, Seth, RithRake24 and 1 other 4 Link to post Share on other sites
RithRake24 1,265 Posted April 12, 2019 Share Posted April 12, 2019 8 minutes ago, SIZZZ said: @RithRake24 You can use Modloader for this. it's easier That didn’t come to mind at first. Thank you! 😊 Link to post Share on other sites
Little Bear 69 Posted April 12, 2019 Share Posted April 12, 2019 Sounds like an interesting mod, will check it out. Link to post Share on other sites
ERFANIREG 11 Posted April 12, 2019 Share Posted April 12, 2019 15 hours ago, SIZZZ said: open pickup menu -> other, hold TAB and push Y/N. It should work if you do it right. Thanks Link to post Share on other sites
SIZZZ 150 Posted April 12, 2019 Author Share Posted April 12, 2019 (edited) 13 hours ago, Mikul said: Very good Job! By the way if i can ask, Could it be possible to implement some new features like spook-o-meter, drive by that's similiar to the one that's in reuniting the families, objective like follow actor or leave the area? No, this is impossible without editing DYOM code, unfortunately. But i'll try to add more interesting features in the add-on if i have any ideas Edited April 12, 2019 by SIZZZ Link to post Share on other sites
SIZZZ 150 Posted April 12, 2019 Author Share Posted April 12, 2019 I tryed to add autosave function but i can't understand how it works in DYOM source code. omigawail 1 Link to post Share on other sites
ERFANIREG 11 Posted April 12, 2019 Share Posted April 12, 2019 2 hours ago, SIZZZ said: I tryed to add autosave function but i can't understand how it works in DYOM source code. it's good butwe don't need it Link to post Share on other sites