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SIZZZ

DYOM# (Addon for DYOM 8.1)

Recommended Posts

SIZZZ
Posted (edited)

 

Hello, guys! It's finally happening)
 

DYOM# is the addon for DYOM 8.1, which adds a lot of  features, new tools and fixes some bugs. Thanks to this CLEO-script, designing missions will be much more convenient.

 

hlsn7wg.jpg

 

Download (Updated)

 

What's new (16.04.2019)

Spoiler

-Ability to change the player skills by the settings file.

-Fixed the slow motion bug. Slow motion didn't remove after pressing RMB .

-Fixed the pickups bug. Pickups didn't work with turned off frame limiter.

-Stats window will not appear if you enter the cheat "STATE" while typing.

-Added 12 new pickups (38 in total)

-Ability to add any game objects by typing it's ID (you can find objects ID here

It's will work for other players even if they don't have DYOM# installed. When selecting objects, press TAB, enter the object ID and press N. 

 

FAQ:

Spoiler

How to install this addon?

- Put CLEO folder from archive in your GTA SA folder

 

Will my mission that made with the addon work for other players if they don't have DYOM# installed?

- Yes, it will

 

Will the extra pickups and objects work for other players if they don't have DYOM# installed?

- Yes, it will

 

Where can i find extra objects ID?

- You can find it here

 

When typing objective text, the text box goes in one line straight out of the screen. How to fix it?

- Сhange the TEXT INPUT value to 0 or 2 in the settings file

 

Features:

Spoiler

- When launching DYOM, a backup of all installed missions is made (the backup can be found in GTA SA User Files/AUTOBACKUP). After launch the backup is made every 3 minutes
- When loading progress in storyline mode the player is now teleported to where he saved the game. The intro mission and storyline's autorun are also deleted once the player saves their progress
- The text "mission passed" and "mission failed" is now where the name of the mission.
- Invincibility and infinite sprint when designing a mission
- Ability to change CJ's fighting style (see "DYOM#[Settings].ini")

- Ability to change the player skills by the settings file.
- Weapon skills are sutomatically at 100% (UZI, 9mm pistol and sawed-off shotgun skills are at 80%)
- Driving, bike and pilot skills are automatically at 100%
- Stamina is automatically at 100%
- Removed the text boxes displayed each time you launch DYOM
- ENEX-markers for interiors have been removed. If you need to enter an interior, type "ENEX" near the respective door.
- Removed hot haze effect
- Removed jetpack and aircraft height limit
- Removed firefighters and ambulances during designing
- Removed interior music
- Removed "Mission Complete" music
- Removed the Stats window when pressing TAB
- Removed district names
- Removed vehicle names
- Removed the 4-star wanted level in restricted areas (Area 69, San Fierro helicarrier)
- Area 69's air-defense mechanisms now turned off
- Removed the camera toggle when typing text and pressing the V button
- Fixed the radar disappearing bug
- Fixed the red arrow above vehicle objective bug
- Fixed the peds and cars appearing during deisgning bug
- Fixed the checkpoint disappearing bug
- Car radio is now automatically off when you enter a vehicle
- Reload times after finishing a mission are now faster (if you have any bugs with it, change value "END OF THE MISSION" at 0 in DYOM#[Settings].ini) 
- Added a new text input mode where the player can type it in one string (see "DYOM#[Settings].ini")
- Added 38 new pickups (It will work even if other players don't have this addon installed)

- Ability to add any game objects by typing it's ID. It's will work for other players even if they don't have DYOM# installed.

 

Controls:

Spoiler

Right Mouse Button - slow down time (during object placement) 
TAB - see the current chosen objective's number 
TAB+Q - choose the closest objective
TAB+E - choose the last objective (the chosen objective is not marked yellow, pay attention)
CTRL+M - teleport to marker (works during missions as well)
P+(1-5) - set up to 5 markers on the map that you can then teleport to. The markers are exclusive to missions and will be saved even if you relaunch the game.
SHIFT+(1-5) - teleport to the markers
CTRL+J - get the jetpack 
Sprint button+X - quick travel forward 
Sprint button+Х+RMB - slow travel forward (can go through walls) 
"STATE" (cheat code) - check the game stats, Sprint button resets the stats 
"OFF" (cheat code)- end current mission

 

"GOO" (cheat code) - quick travel across the map (travel is done using mouse):
W/S - move up/down
A/D - change the angle
CTRL (hold) - slow down movement

 

Y+U - change to fists during weapon selection
G+Y - move 5 weapons forward
H+N - move 5 weapons back

 

-Delete objective by typing its number - in the menu select "Delete objective" and push TAB when the camera is facing the closest objective. Be careful, if you type in a number of an objective that doesn't exist, the objective which the camera is facing will be deleted.
-Choose animation/actor/vehicle/object by typing its number - in the selection menu push TAB, type the number, then push Y.
-Teleport to objective by typing its number - select the "Choose objective" menu (F2), type the number and push TAB.
-Edit cutscene by typing its number - walk to the closest cutscene, select "Objectives -> Edit objective", then push TAB. 
-Add 1 second to a timer - hold TAB and change the time by pushing Y/N
-Add 5 second to a time of the cutscene - hold TAB and change the time by pushing Y/N 
-Add new pickups - open pickup menu -> other, hold TAB and push Y/N, when choosing pickups 

-Add new objects - press TAB when selecting objects, enter the object ID and press N. 

 

F4 - load a missionpack 
You can now load additional missionpacks without ALT+TABbing out of the game. 
After the first launch of the game open the DYOM9.dat sub-folder in GTA SA User Files, there are 6 more sub-folders there: MISSIONPACK1-5 and MYMISSIONPACK. Install the missions you need in folders MISSIONPACK1-5. 
Now you can load them in-game conveniently.  
В - Make a backup of the missions currently installed (backup is stored in the MYMISSIONPACK folder) 
М - Load the backup 
Е - Show the name of the missionpack. You can change them in the MISSION_PACKS.ini file by changing the text after the "=" symbol.

 

F3 - show interiors menu
Teleport to interiors that aren't in DYOM's default interior selection menu.

 

F2 - open the additional features menu
Additional features include:
- Mission information (shows the amount of objectives, actors, vehicles, objects and pickups)
- Choose objective by typing its number (the chosen objective is not marked yellow, pay attention)
- Change the game interior (or dimension, in other words) 
- Choose interior by typing its number
- Teleport to the end of the mission (if you finished it with this script)
- Toggle Widescreen On/Off (shows the checkpoints that disappeared)
- Clear the mission (selectively clear the mission of objectives/actors/vehicles/objects/pickups)

 

Some buttons and other features can be changed in "DYOM# [Settings].ini" by changing values after the "=" symbol.

 

Screenshots:

Spoiler

cn1toyE.jpg vMS66tO.jpg E3fqriZ.jpg

85rfa0Y.jpg 

jNPc0Vq.jpg

 

WY8VMaE.jpg

 

IemgXEz.jpg

 

 

 

Edited by SIZZZ

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leoncj

holy f*cking sh*t

 

 

is this the future ?

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ZekoX

good work buddy

 

 

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RithRake24

Is it possible to just download a select few of those features?

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RyanAB

Nice job and I really like this one.

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SIZZZ
9 minutes ago, RithRake24 said:

Is it possible to just download a select few of those features?

No. it's all in the one script.

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RyanAB

but how i can download those featured?

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SIZZZ
1 minute ago, RyanAB said:

but how i can download those featured?

click on the download buttion to download the script and put CLEO directory in you GTA SA folder.

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RyanAB
Just now, SIZZZ said:

click on the download buttion to download the script and put CLEO directory in you GTA SA folder.

Thanks.

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RithRake24

@SIZZZ Another question: Will the missions made using the add-on be playable by people without the add-on?

 

It will, right?

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SIZZZ
2 minutes ago, RithRake24 said:

@SIZZZ Another question: Will the missions made using the add-on be playable by people without the add-on?

 

It will, right?

Yes it is

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RithRake24
1 minute ago, SIZZZ said:

Yes it is

Glad to hear that. Thanks for your contribution to our favourite mod!

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omigawail
Just now, SIZZZ said:

Yes it is

Holy f*cking sh*t pinch me please. Just a question, even the extra pickups will work? What about if I design a mission with the addon, then load it somewhere else without the addon, can I continue editing the mission and adding more objectives?

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RithRake24
6 minutes ago, omigawail said:

Holy f*cking sh*t pinch me please. Just a question, even the extra pickups will work? What about if I design a mission with the addon, then load it somewhere else without the addon, can I continue editing the mission and adding more objectives?

This is the question I should have asked.

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SIZZZ
7 minutes ago, omigawail said:

Holy f*cking sh*t pinch me please. Just a question, even the extra pickups will work? What about if I design a mission with the addon, then load it somewhere else without the addon, can I continue editing the mission and adding more objectives?

Yes, pickups will work too. this addon don't must be installed for it. And you can edit your mission without the addon.

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RithRake24
Posted (edited)

This is revolutionary.

Edited by RithRake24

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SIZZZ

All new pickups:
WY8VMaE.jpg

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FalconeGTA
Posted (edited)

Yeah, SIZZZ, you rock! I don't know if they have some rules 'bout the language of the messages in the threads (if they don't have such ones I will write on Russian), but you're молодец, просто элегантно сработано.

This makes my heart beat faster.

Edited by FalconeGTA
Just needed to add some info

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Snowflakes172

Very good, thanks for finally fixing those horrible problems and adding new things. The only thing I did not really like is the stamina and weapons abilities automatically at most, it would look better if I could set this up.

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RyanAB

#EvolutionDYOM2019

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SIZZZ
9 minutes ago, FalconeGTA said:

Yeah, SIZZZ, you rock! I don't know if they have some rules 'bout the language of the messages in the threads (if they don't have such ones I will write on Russian), but you're молодец, просто элегантно сработано.

This makes my heart beat faster.

Thanks, man!

11 minutes ago, Snowflakes172 said:

Very good, thanks for finally fixing those horrible problems and adding new things. The only thing I did not really like is the stamina and weapons abilities automatically at most, it would look better if I could set this up.

Yeah, I thought about adjusting those parameters, too. But I didn't realize it, I don't know why.

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FalconeGTA

RUSSIAN TEXT AHEAD! (Я думаю ты узнал меня)

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SIZZZ

@FalconeGTA

русские вперед!

русские вперед!

русские вперед!

русские вперед!

just kidding

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Alan Eastwood

Amazing.

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The Half-Blood Prince
Posted (edited)

Interesting. Some of the features there are important, and the bugs you corrected were mentionned in the DYOM Awards. As Rith said, some of them are also useless, at least for some of us. But that's not a problem, to be honest. I liked the name you gave it, a simple "add-on", since we're talking about a cleo script add-on made by someone who isn't part of the developers group, presenting your mod as unofficial, even though necessary. This kind of contribution, without spotlights, with people who really goes there and does it, is what is keeping DYOM alive after all. I'd like to personally thank you for this.

Edited by The Half-Blood Prince

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El Penguin Bobo

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FalconeGTA

I think Russians may resurrect DYOM.

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Light Syde Riandy
Posted (edited)
On 4/10/2019 at 7:22 PM, SIZZZ said:

Weapon skills are sutomatically at 100%
- Driving, bike and pilot skills are automatically at 100%
- Stamina is automatically at 100%

I'm sorry, but this makes implementing a slight RPG elements impossible. Sometimes I want my character to wield only one 9mm handgun and 1 Uzi since dual wield downgrades accuracy for the price of more damage in close range. Maybe left this untouched, or better yet, make changing these stats and optionally max health whenever the users want will be perfect.

Edited by Light Syde Riandy

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SIZZZ
Posted (edited)

@Light Syde Riandy
Oh, i forgot to write that uzi, 9mm pistol and sawed-off shotgun skills are at 80%. I will make the ability to customize skills later.

Edited by SIZZZ

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