bibidibabidibu 146 Posted October 18, 2020 Share Posted October 18, 2020 will there be new gameplay video? 2 Link to post Share on other sites
IlyaKostygov 970 Posted October 19, 2020 Author Share Posted October 19, 2020 8 hours ago, bibidibabidibu said: will there be new gameplay video? To be honest, i dont know. I am studying at the unversity now so there is not so much free time for modding. But hey - i will try to make it and upload here as soon as i could. 1 Link to post Share on other sites
IlyaKostygov 970 Posted October 21, 2020 Author Share Posted October 21, 2020 Spoiler 1 Link to post Share on other sites
ТheCrazyGamer 51 Posted October 22, 2020 Share Posted October 22, 2020 О, шизоид, ты всё ещё мод свой разрабатываешь. Офигеть... 1 Link to post Share on other sites
IlyaKostygov 970 Posted October 22, 2020 Author Share Posted October 22, 2020 Spoiler 1 1 Link to post Share on other sites
IlyaKostygov 970 Posted October 30, 2020 Author Share Posted October 30, 2020 Spoiler 3 1 Link to post Share on other sites
DragonSC7601 62 Posted November 3, 2020 Share Posted November 3, 2020 This mod deserves to be in GTASA engine, more features, more weapons, cars, movement, etc. GTA 3 gameplay feels so bland when you compare it with SA's. 1 Link to post Share on other sites
IlyaKostygov 970 Posted November 3, 2020 Author Share Posted November 3, 2020 4 hours ago, DragonSC7601 said: This mod deserves to be in GTASA engine, more features, more weapons, cars, movement, etc. GTA 3 gameplay feels so bland when you compare it with SA's. It will be but not now. Much later i think. 1 Link to post Share on other sites
bibidibabidibu 146 Posted November 4, 2020 Share Posted November 4, 2020 (edited) I tried it and mod is totaly great. just one point I am not happy with it, buildings and roads are fine, traffic is fine, peds are ok and really looks crowded in map but... there are no prop details. like this https://libertycity.net/files/gta-san-andreas/132418-project-props-1.2.1-fixed.html because of that city is looking a bit unreal for me. Edited November 4, 2020 by bibidibabidibu 1 Link to post Share on other sites
IlyaKostygov 970 Posted November 4, 2020 Author Share Posted November 4, 2020 2 hours ago, bibidibabidibu said: I tried it and mod is totaly great. just one point I am not happy with it, buildings and roads are fine, traffic is fine, peds are ok and really looks crowded in map but... there are no prop details. like this https://libertycity.net/files/gta-san-andreas/132418-project-props-1.2.1-fixed.html because of that city is looking a bit unreal for me. I am sorry, but KC map has some props like street and trafficlights, trees and so on. Small details like garbage will be added a bit later. 1 Link to post Share on other sites
IlyaKostygov 970 Posted November 4, 2020 Author Share Posted November 4, 2020 6 hours ago, bibidibabidibu said: I tried it and mod is totaly great. just one point I am not happy with it, buildings and roads are fine, traffic is fine, peds are ok and really looks crowded in map but... there are no prop details. like this https://libertycity.net/files/gta-san-andreas/132418-project-props-1.2.1-fixed.html because of that city is looking a bit unreal for me. UPD. If you mean Steelport map - maybe i do an extended version of it, but i don't want to promise it as 100%. Just see that i have such thoughts and still thinking about updating old modifications. Anyway - i will post any progress in this thread, so you can't miss it. 1 Link to post Share on other sites
IlyaKostygov 970 Posted November 5, 2020 Author Share Posted November 5, 2020 Spoiler 1 Link to post Share on other sites
IlyaKostygov 970 Posted November 5, 2020 Author Share Posted November 5, 2020 I know about alpha-channel tree bug, but if i improve it, trees start fleeckering and dissapering because of generic limits. So i decide to choose the lesser of two evils. 1 Link to post Share on other sites
DragonSC7601 62 Posted November 5, 2020 Share Posted November 5, 2020 On 11/4/2020 at 11:42 AM, bibidibabidibu said: I tried it and mod is totaly great. just one point I am not happy with it, buildings and roads are fine, traffic is fine, peds are ok and really looks crowded in map but... there are no prop details. like this https://libertycity.net/files/gta-san-andreas/132418-project-props-1.2.1-fixed.html because of that city is looking a bit unreal for me. Hey man, are you going to continue to the GTA III HD Universe Replacement? Maker of GTA IV Renderware Edition says you probably won't, so I wanted to learn. 2 Link to post Share on other sites
IlyaKostygov 970 Posted November 5, 2020 Author Share Posted November 5, 2020 1 hour ago, DragonSC7601 said: Hey man, are you going to continue to the GTA III HD Universe Replacement? Maker of GTA IV Renderware Edition says you probably won't, so I wanted to learn. I think that we can create a team for modding somewhere in future to make something for 3d-era gta's. I think in summer when both of us will have much spare time for smth except study/work another RL-stuff. Just PM me for that stuff in june-july 2021 if you will remember about this post. 1 Link to post Share on other sites
IlyaKostygov 970 Posted November 10, 2020 Author Share Posted November 10, 2020 Spoiler 1 Link to post Share on other sites
DragonSC7601 62 Posted November 10, 2020 Share Posted November 10, 2020 I'd like to work on a HD replacement on 3D era, but my modding skills are too limited (just install them and edit basic things such as textures, configurations). So I'm sorry. 1 Link to post Share on other sites
IlyaKostygov 970 Posted November 12, 2020 Author Share Posted November 12, 2020 Spoiler 1 Link to post Share on other sites
IlyaKostygov 970 Posted November 15, 2020 Author Share Posted November 15, 2020 Spoiler 1 1 Link to post Share on other sites
IlyaKostygov 970 Posted November 16, 2020 Author Share Posted November 16, 2020 Spoiler 1 Link to post Share on other sites
bibidibabidibu 146 Posted November 19, 2020 Share Posted November 19, 2020 On 11/15/2020 at 12:31 PM, IlyaKostygov said: Hide contents Bro did you try skygfx mod? it contains dualpass feature for fixing tree alpha channel problem. 2 Link to post Share on other sites
IlyaKostygov 970 Posted November 20, 2020 Author Share Posted November 20, 2020 7 hours ago, bibidibabidibu said: Bro did you try skygfx mod? it contains dualpass feature for fixing tree alpha channel problem. I heard about it but i dont know what lines i should write to it to control settings of skygfx. If you can tell me how can i improve it - it will be great. 1 Link to post Share on other sites
bibidibabidibu 146 Posted November 20, 2020 Share Posted November 20, 2020 14 hours ago, IlyaKostygov said: I heard about it but i dont know what lines i should write to it to control settings of skygfx. If you can tell me how can i improve it - it will be great. just download and install skygfx from here; there is skygfx.ini file and find line dualPass=0 replace this line with below one dualPass=1 2 Link to post Share on other sites
IlyaKostygov 970 Posted November 21, 2020 Author Share Posted November 21, 2020 9 hours ago, bibidibabidibu said: just download and install skygfx from here; there is skygfx.ini file and find line dualPass=0 replace this line with below one dualPass=1 Super, thanks, man! 🙂 1 Link to post Share on other sites
IlyaKostygov 970 Posted Thursday at 03:43 PM Author Share Posted Thursday at 03:43 PM (edited) At the moment i am making sketches for new buildings. Development just going slower, but don't stop at all (i hope). Only thing i can say to you - there will be some more references to East Coast of USA and to North Cities around Great Lakes. Maybe - some references to Canada. UPD. Maybe there will be some references to London. 👑 Edited Thursday at 03:52 PM by IlyaKostygov 1 1 Link to post Share on other sites