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Mapping special characters in text


djdarko

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I'm currently working on font mods for GTA III, VC and SA.

 

In GTA III I've run into a bit of trouble. Testing spacing and alignment, I have edited the GXT text within the first screens in the game to quickly check my spacing adjustments.

 

The problem is though, mapping a lot of the special and foreign characters seems very difficult. The GXT files use different characters than what is shown on the screen making it an Easter egg hunt for me to figure out which is which.

 

for example:

À = €

Á = ???

 = ‚

Ä = ƒ

 

Is there any documentation or someone that might know the mapping for these? Thanks.

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