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Reticule shaking makes free aim useless


Hetraet
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The title is pretty self explanatory...go ahead and write down your thoughts about this topic. 

My idea is that we should atleast be able to toggle it off in the game menu. 

15 minutes ago, Hetraet said:

We want to take the aim into our own hands ffs, the shaking and drifting is really annoying to say atleast and nobody on earth is going to "master" that. I'm playing all of my games on free aim and this game sucks all of my free aim satisfaction out. There's just no way to be precise and I don't wanna wait for the game to decide to make the reticule fly over the exact spot I'm aiming at. It definitely takes out our freedom to aim and there should be atleast a toggle in the menu. I bet most of the free aim players can't stand it. Also I think you auto aim players like it because it isn't a challenge at all for you. But that's not really the case with free aim, we can't lock onto targets and if we want to all we get is the reticule flying all over the freaking screen. U get it? Combine it with the reticule precision system and you have yourself a free aim nightmare. 

from another thread...

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I beat the whole game using free-aim. It was a horrendous experience. I think I almost never survived any bounty hunter ambushes too. Hip firing was also a pain in the ass.

 

Really don't recommend. 

Edited by RJX74
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Cutter De Blanc

f*ck auto-aim though, I'd rather have a bullsh*t challenge than making it stupidly easy

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its even worse you have to press the trigger button twice, 80% of the gunfights i just spammed dead eye and chewing tobacco.

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It doesn’t always shake, or at any rate, the amount it does is clearly variable.

 

I’m not 100% sure what factors cause it but possibly low health/stamina/deadeye levels/cores make it a lot worse?

 

Certainly I noticed it was particularly bad once when my dead eye core had gone red (which normally I manage very carefully). Possibly also long repeated use of a rifle might cause it as well (it’s heavy so that would be realistic).

 

I definitely don’t find it to be much of an issue at the start of a mission / gunfight anyway.

 

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Darealbandicoot
19 minutes ago, Jimbatron said:

It doesn’t always shake, or at any rate, the amount it does is clearly variable.

 

I’m not 100% sure what factors cause it but possibly low health/stamina/deadeye levels/cores make it a lot worse?

 

Certainly I noticed it was particularly bad once when my dead eye core had gone red (which normally I manage very carefully). Possibly also long repeated use of a rifle might cause it as well (it’s heavy so that would be realistic).

 

I definitely don’t find it to be much of an issue at the start of a mission / gunfight anyway.

 

It starts shaking if your in a firefight, low dead eye core, near a dangerous animal, etc. 

 

Sure I wouldn't mind a little bit of shaking, BUT the level of shake to simulate "adrenaline" and "panic" is really annoying. 

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29 minutes ago, Darealbandicoot said:

It starts shaking if your in a firefight, low dead eye core, near a dangerous animal, etc. 

 

Sure I wouldn't mind a little bit of shaking, BUT the level of shake to simulate "adrenaline" and "panic" is really annoying. 

For sure. But I was more interested in what factors influence the shaking than making a judgement on how annoying it is.

 

Again based on observation is speculating getting hit by gunfire makes it worse.

 

I did “Who the Hell is Leviticus Cornwall” recently to gold as I’m starting my attempt for the achievement, and I didn’t notice any shaking when lining up headshots. But then I didn’t take any damage - also a gold requirement.

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It's there to simulate the experience of being under extreme stress, such as when someone fire a gun at you. It tends to be used in games that focus on realism such as Red Orchestra and ARMA.

 

I like it, I use freeaim, and I rarely have problems with it.

 

If you have problems with it, ensure to take cover when under heavy fire. A few seconds behind cover will calm you down. If you need to put yourself in very stressfull situation try to drink a little bit of alcohol to calm your nerves. It works wonders.

 

Here's a tutorial on what to do before killing people:

 

Edited by Cyper
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Guest Guest176525326
1 hour ago, Darealbandicoot said:

Sure I wouldn't mind a little bit of shaking, BUT the level of shake to simulate "adrenaline" and "panic" is really annoying. 

Not to mention it's very unrealistic!

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  13 hours ago, Hetraet said:

We want to take the aim into our own hands ffs, the shaking and drifting is really annoying to say atleast and nobody on earth is going to "master" that. I'm playing all of my games on free aim and this game sucks all of my free aim satisfaction out. There's just no way to be precise and I don't wanna wait for the game to decide to make the reticule fly over the exact spot I'm aiming at. It definitely takes out our freedom to aim and there should be atleast a toggle in the menu. I bet most of the free aim players can't stand it. Also I think you auto aim players like it because it isn't a challenge at all for you. But that's not really the case with free aim, we can't lock onto targets and if we want to all we get is the reticule flying all over the freaking screen. U get it? Combine it with the reticule precision system and you have yourself a free aim nightmare. 

 

I am pretty sure your incompetence is at fault here. You know, you could just play the story in free aim and never use dead eye. Only then you can learn to 'master' it. 

Don't blame the game mechanics for your laziness.

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burger_mike
5 minutes ago, O.Z said:

Not to mention it's very unrealistic!

How? You’re never going to hit a target dead center every time rapidly firing a gun in real life especially if you are being shot at. 

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9 minutes ago, Ayesha said:

  13 hours ago, Hetraet said:

We want to take the aim into our own hands ffs, the shaking and drifting is really annoying to say atleast and nobody on earth is going to "master" that. I'm playing all of my games on free aim and this game sucks all of my free aim satisfaction out. There's just no way to be precise and I don't wanna wait for the game to decide to make the reticule fly over the exact spot I'm aiming at. It definitely takes out our freedom to aim and there should be atleast a toggle in the menu. I bet most of the free aim players can't stand it. Also I think you auto aim players like it because it isn't a challenge at all for you. But that's not really the case with free aim, we can't lock onto targets and if we want to all we get is the reticule flying all over the freaking screen. U get it? Combine it with the reticule precision system and you have yourself a free aim nightmare. 

 

I am pretty sure your incompetence is at fault here. You know, you could just play the story in free aim and never use dead eye. Only then you can learn to 'master' it. 

Don't blame the game mechanics for your laziness.

I played the whole game in free aim and have gotten used to it, but I just can't really master it because I believe it's impossible. I want to play the game my style - head on into the combat, I don't care how the game should be played, I want a little freedom. All I need to be satisfied is a toggle for the aim to be like in the first game. I also don't get why you guys get overly offensive, it's quite pathetic. I mean prove your point, nobody is gonna insult you for that, but try to be respective. 

5 minutes ago, Equatecurl said:

How? You’re never going to hit a target dead center every time rapidly firing a gun in real life especially if you are being shot at. 

Yeah but this isn't regular folk simulator, we are a badass gunslinger who shoots his way out of problems

Edited by Hetraet
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burger_mike
2 minutes ago, Hetraet said:

Yeah but this isn't regular folk simulator, we are a badass gunslinger who shoots his way out of problems

Arthur Morgan the superhero 

 

Regular folks would get shot or run away, they are the NPCs that can be killed so easily. 

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55 minutes ago, Cyper said:

It's there to simulate the experience of being under extreme stress, such as when someone fire a gun at you. It tends to be used in games that focus on realism such as Red Orchestra and ARMA.

 

I like it, I use freeaim, and I rarely have problems with it.

 

If you have problems with it, ensure to take cover when under heavy fire. A few seconds behind cover will calm you down. If you need to put yourself in very stressfull situation try to drink a little bit of alcohol to calm your nerves. It works wonders.

 

Here's a tutorial on what to do before killing people:

 

Realism in a game with Magic cards like Headshot card and being invincible in Dead Eye cards? Or the Slippery Bastard card. Seriously?

 

So they take realistic approach in one segment and World of Warcraft in another one. Tragic.

Edited by tonko
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5 minutes ago, Equatecurl said:

Arthur Morgan the superhero 

 

Regular folks would get shot or run away, they are the NPCs that can be killed so easily. 

It's a game about being badass outlaw, not shooting simulator

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burger_mike
Just now, Hetraet said:

It's a game about being badass outlaw, not shooting simulator

Badass outlaws also have emotions 

 

this is getting really dumb

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2 minutes ago, Equatecurl said:

Badass outlaws also have emotions 

 

this is getting really dumb

Again with sneaky insults when lacking quality arguments. :D

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burger_mike
Just now, tonko said:

Again with sneaky insults when lacking quality arguments. :D

Oh I’m sorry I didn’t realize that “we are soulless badasses” said twice in a row but with different words was an argument. You’re not exactly doing anything different.   

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2 minutes ago, Equatecurl said:

Oh I’m sorry I didn’t realize that “we are soulless badasses” said twice in a row but with different words was an argument. You’re not exactly doing anything different.   

I never called your posts dumb. I just laughed at the realism one in another thread cause it made me laugh. But i never too the sneaky insults route. Not my style.

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burger_mike
Just now, tonko said:

I never called your posts dumb. I just laughed at the realism one in another thread cause it made me laugh. But i never too the sneaky insults route. Not my style.

Except it is getting dumb, we aren’t even arguing anything at this point. Now you wanna argue about who’s insulting who and you’re telling me thats not dumb?

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1 minute ago, Equatecurl said:

Except it is getting dumb, we aren’t even arguing anything at this point. Now you wanna argue about who’s insulting who and you’re telling me thats not dumb?

I'd say we're done here. Let's agree to disagree.

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It’s made worse because of the enemy accuracy and firing rate. The shake adds an interesting dynamic, but enemies obviously aren’t effected by it cause they have nearly 100% accuracy and fan their weapons whenever they fire. The shake can also go way overboard, it’s like you’re drunk. It’s very unbalanced as it is, so I wish it just wasn’t added to the game.

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32 minutes ago, Hetraet said:

I also don't get why you guys get overly offensive, it's quite pathetic. I mean prove your point, nobody is gonna insult you for that, but try to be respective. 

I wasn't being disrespectful, just wanted to put forth a reason for your annoyances with the game mechanics.

 

Also, no one in this thread has pointed out your pathetic generalization of the free aim community. Go read your OP again and teach yourself how to be reasonable. 

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SmileyBandito
9 hours ago, RyuNova said:

"The game should cater to me! I should not have to learn and master its mechanics!"

 

Let’s be honest, none of Rockstar’s games are tailored so that some complex mechanics can be mastered. It’s not Zelda BoTW. Their games are super streamlined and casual friendly. Aside from some clunky UI navigation, there’s not much to learn playing RDR2. 

 

There’s a reason the game is auto-aim by default, Rockstar didn’t handcraft the shooting to be free aim. It’s just an option. Nearly all of their games are like this, except Max Payne 3, which plays just fine in FA. 

 

People say Rockstar’s games have excellent shooting mechanics, when in reality it’s just the badass ragdolls that make bullet impacts feel satisfying. The actual shooting (aiming, hip-firing, cover system) is below average by AAA standards. 

Edited by Vinewood Villain
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Just increase the aim-assist level in the controls menu and that's it, free aim with no shaking at all.

 

Just discovered that last week.

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6 hours ago, Vinewood Villain said:

 

Let’s be honest, none of Rockstar’s games are tailored so that some complex mechanics can be mastered. It’s not Zelda BoTW. Their games are super streamlined and casual friendly. Aside from some clunky UI navigation, there’s not much to learn playing RDR2. 

 

There’s a reason the game is auto-aim by default, Rockstar didn’t handcraft the shooting to be free aim. It’s just an option. Nearly all of their games are like this, except Max Payne 3, which plays just fine in FA. 

 

People say Rockstar’s games have excellent shooting mechanics, when in reality it’s just the badass ragdolls that make bullet impacts feel satisfying. The actual shooting (aiming, hip-firing, cover system) is below average by AAA standards. 

 

Hahahahaha! Breath of the Wild being complex, good one. Hahahaha!

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Guest Guest176525326
7 hours ago, JavierC said:

Just increase the aim-assist level in the controls menu and that's it, free aim with no shaking at all.

 

Just discovered that last week.

If you increase the aim-assist then how is that free aim? Free aim means, no assists at all whatsoever...

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SmileyBandito

@RyuNova

 

The base mechanics of BoTW are simple enough, but there’s some crazy ass things players have done by taking advantage of the physics and items in the game. That’s why people love speedrunning it. RDR2 doesn’t have anything like that because the game indulges in realism and is more grounded. 

 

 

 

 

 

Edited by Vinewood Villain
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If anyone's curious, here's what the crosshair does in the first few seconds of aiming (or peaking out of cover). It goes shakier everytime Arthur gets shot too.

 

 

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