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Ku3o

[GTA IV | WIP] Kubo GE: the revolution of IV

Recommended Posts

Ku3o

I started develop a new concept. Comparison screenshots:

 

 

Default

46993259834_e9b0771625_b.jpgGrand Theft Auto IV | Default Graphics #3 by Kubo, su Flickr

 

Kubo GE New Development

47782416501_1b5be7cc9f_b.jpgGrand Theft Auto IV | Kubo GE | New Development #3 by Kubo, su Flickr

 

 

Default

32838934627_124ed6b3ed_b.jpgGrand Theft Auto IV | Default Graphics #2 by Kubo, su Flickr

 

Kubo GE New Development

40816186113_27817cc8f4_b.jpgGrand Theft Auto IV | Kubo GE | New Development #2 by Kubo, su Flickr

 

 

Default

46866236035_24ed782c2c_b.jpgGrand Theft Auto IV | Default Graphics #4 by Kubo, su Flickr

 

Kubo GE New Development

32839083447_00d7519a75_b.jpgGrand Theft Auto IV | Kubo GE | New Development #4 by Kubo, su Flickr

 

 

Default

46866429335_d24a56af5b_b.jpgGrand Theft Auto IV | Default Graphics #7 by Kubo, su Flickr

 

Kubo GE New Development

46993524164_13b9a740a2_b.jpgGrand Theft Auto IV | Kubo GE | New Development #7 by Kubo, su Flickr

 

 

Default

47782337491_6b835b739a_b.jpgGrand Theft Auto IV | Default Graphics #1 by Kubo, su Flickr

 

Kubo GE New Development

47730132012_e728fe3439_b.jpgGrand Theft Auto IV | Kubo GE | New Development #1 by Kubo, su Flickr

 

 

Default

33905617178_16fa5c5f16_b.jpgGrand Theft Auto IV | Default Graphics #6 by Kubo, su Flickr

 

Kubo GE New Development

40816459363_dbeee32b17_b.jpgGrand Theft Auto IV | Kubo GE | New Development #6 by Kubo, su Flickr

 

 

Default

47730501502_b3c595aa38_b.jpgGrand Theft Auto IV | Default Graphics #8 by Kubo, su Flickr

 

Kubo GE New Development

46993542214_866690869b_b.jpgGrand Theft Auto IV | Kubo GE | New Development #8 by Kubo, su Flickr

 

 

Default

46993373644_95f6f24494_b.jpgGrand Theft Auto IV | Default Graphics #5 by Kubo, su Flickr

 

Kubo GE New Development

46866264555_ea7a389617_b.jpgGrand Theft Auto IV | Kubo GE | New Development #5 by Kubo, su Flickr

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Edgrd

reflections on props and sidewalks ?

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Ku3o
18 minutes ago, Edgrd said:

reflections on props and sidewalks ?

I have not edited materials, you have to ask it to Rockstar.

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JoeVK

I like it. I've seen too many graphics mods that have overly dark shadows and too much contrast. Everything the sun hits is bright, but where it doesn't is too dark. It's like the authors forget that the sun might be the brightest source of light in the sky, but the sky is also a source of light.Not to mention that light bounces off of objects.

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Ku3o
8 hours ago, JoeVK said:

but the sky is also a source of light.

Exactly.

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Ku3o
Posted (edited)

I tried about 50 values combinations, and this seems to be the most natural looking setting for the ambient (still needs some tweaks).

I'll explain something about how Grand Theft Auto IV works, to make the situation clear.

 

1) GTA IV uses vertex prelight. It is used to simulate ambient occlusion and/or shadows.

In GTA IV map somewhere it's good, somewhere it's bad, somewhere it's absent. This make the ambient not harmonious, with the same light intensity we can find bright and dark places.

Disabling it does not affect cars, so we will have a bright ambient with dark cars.

 

2) Default GTA IV shaders give the possibility to control metalness only (specular maps), we can't control fresnel or glossiness (like in GTA V) or even highlights. These means we can't have satin materials for example.

GTA IV shaders give us two possibilities: flat material without highlight (RGB 0,0,0) or chromed material (RBG 255,255,255).

 

 

I'll have to rebuild every ground texture (at least the shared ones), a lot of them are completely wrong or bad. Then i'll be able to max out reflexes without have the feeling of playing on a mirror.

Maxed out reflexes = More materials variety = Less flat ambient

 

I have to remake every tree too (at least the shared ones), they look flat, and the tree shader (with the enb) ignores ambient lights.

 

 

 

Comparison screenshots, there isn't any sharpen effect:

 

Default

33981532088_0e5a363063_b.jpgGTA IV | Default #1 by Kubo, su Flickr

 

Kubo GE

47858963801_a28af8ae08_b.jpgGTA IV | Kubo GE | Test #1 by Kubo, su Flickr

 

 

Default

46942653685_b34390ec03_b.jpgGTA IV | Default #2 by Kubo, su Flickr

 

Kubo GE

47858933791_93fae7845e_b.jpgGTA IV | Kubo GE | Test #2 by Kubo, su Flickr

 

Default

32914630327_08a9f7da81_b.jpgGTA IV | Default #3 by Kubo, su Flickr

 

Kubo GE

47069412614_98f6d992f2_b.jpgGTA IV | Kubo GE | Test #3 by Kubo, su Flickr

 

Default

32914622807_710ab8c047_b.jpgGTA IV | Default #4 by Kubo, su Flickr

 

Kubo GE

47806556512_e9021ea522_b.jpgGTA IV | Kubo GE | Test #4 by Kubo, su Flickr

 

 

Default

33981545598_70b8940f93_b.jpgGTA IV | Default #5 by Kubo, su Flickr

 

Kubo GE

47858938901_e72794d815_b.jpgGTA IV | Kubo GE | Test #5 by Kubo, su Flickr

Edited by Ku3o
typos

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orangebrains
Posted (edited)

Don’t forget that the average luma of each of the three source lights should be 128 (or near this value). Due to the inner calculations in the game engine the average luma of 128 will give the best color perception and intensities. This was discovered years ago by my dear colleague AAA through many experiments. 

 

Anyway, I love these pics of your GE mod. What values would you recommend to use?

Edited by orangebrains

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Ku3o
7 hours ago, orangebrains said:

Don’t forget that the average luma of each of the three source lights should be 128 (or near this value). Due to the inner calculations in the game engine the average luma of 128 will give the best color perception and intensities. This was discovered years ago by my dear colleague AAA through many experiments.

You mean luma of ambient 0, ambient 1 and direct light? Absolutely wrong 😁

I tested it few years ago and the result was always the same. A dark luma light with high intensity has the same effect of a bright luma light with low intensity.

 

8 hours ago, orangebrains said:

Anyway, I love these pics of your GE mod. What values would you recommend to use?

Values of? Ambient lights?

 

 

 

New test, this time I opted for a less dead environment but keeping the naturalness:

 

 

46947499295_f7afda2c63_b.jpgGTA IV | Kubo GE | Test 2 #5 by Kubo, su Flickr

 

47863666001_3c023154b7_b.jpgGTA IV | Kubo GE | Test 2 #1 by Kubo, su Flickr

 

32919572787_713fa57a67_b.jpgGTA IV | Kubo GE | Test 2 #2 by Kubo, su Flickr

 

47811452452_eee167d7c1_b.jpgGTA IV | Kubo GE | Test 2 #3 by Kubo, su Flickr

 

46947503295_6283cfe51d_b.jpgGTA IV | Kubo GE | Test 2 #4 by Kubo, su Flickr

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Ku3o

I did some improvements.

I also started working on texture. This is the difference between default texture (far ones) and default textures edited by me (near ones). This is to avoid to play on a mirror with reflexes maxed out.

 

34004929768_922e98141f_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

 

 

Other comparison screenshots:

PS: i will not post full size images anymore, takes too much time to load. If you want to see images at full size click on them.

 

Default

40915964573_e290002bd5_b.jpgGTAIV 2019-05-19 19-31-06-66 by Kubo, su Flickr

 

Kubo GE

40915591293_0163056ec5_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

 

Default

47830415652_b2c7744de4_b.jpgGTAIV 2019-05-19 19-22-14-68 by Kubo, su Flickr

 

Kubo GE

47882069121_25bf78e903_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

 

Default

47093089584_32916a075b_b.jpgGTAIV 2019-05-19 19-33-24-77 by Kubo, su Flickr

 

Kubo GE

34004923558_c893e066bc_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

 

Default

40915953493_14bc593ffd_b.jpgGTAIV 2019-05-19 19-35-38-24 by Kubo, su Flickr

 

Kubo GE

47830386262_6660aaa9e1_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

 

Default

47093080024_d598f72aa0_b.jpgGTAIV 2019-05-19 19-43-03-95 by Kubo, su Flickr

 

Kubo GE

32937996647_b449499918_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

Edited by Ku3o

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Ku3o

- shadow quality increased

- perception of real increased

 

I can push it more but i have to be cautious due to map's vertex prelight, that can completely ruin the ambient homogeneity.

PS: the Pagani is not mine, i think it has baked ao only without vertex prelight.

 

 

40927527563_26715b1232_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47841851832_5a7149c1e9_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47104658434_5d5b818f28_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47841986502_e411701312_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

40927546693_41fe882199_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

46977970515_10f62b4464_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47104765254_f232f6f54f_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47841969322_435247acc9_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47894057751_9b24cdff82_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47104749834_cb9ae54765_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47841957362_89a0bf26e2_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47841877962_22dc8fc48a_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47104689954_9996e9bdcb_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

46977864685_880490a22b_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47841953562_de44d606fc_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

40927612823_91066c0e12_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47841898232_85f653853a_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47841940102_2f8a32c1fb_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47841928632_a62f062622_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

47841910422_6af9b54d43_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

 

40927588473_ce5ba820ba_b.jpgGTA IV | Kubo GE by Kubo, su Flickr

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Gtamodpacker

bro pls release this 😭

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Ku3o
28 minutes ago, Gtamodpacker said:

bro pls release this 😭

ahah 😁 there are a lot of things to do, i'm doing my best, you have to wait at least for the first beta.

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JoeVK

The only thing I don't like is the lack of the far fog (haze in the distance). It exists IRL depending on the humidity in the air, and gives you a sense of distance. Without that in a game, it just looks unrealistic, IMO. Of course, you could add in DOF, but that seems to be tricky to get set up just right. Many ENB creators just love to go overboard with it, which makes for cool pics, but a crappy game play experience.

 

EDIT: Speaking of which, maybe some far fog might hide that dark line at the horizon I noticed in your shots with the ocean in the background?

Edited by JoeVK

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Ku3o
3 hours ago, JoeVK said:

The only thing I don't like is the lack of the far fog (haze in the distance). It exists IRL depending on the humidity in the air, and gives you a sense of distance. Without that in a game, it just looks unrealistic, IMO.

That's a very quick edit, i can put it any time just changing some values.

 

3 hours ago, JoeVK said:

Of course, you could add in DOF, but that seems to be tricky to get set up just right. Many ENB creators just love to go overboard with it, which makes for cool pics, but a crappy game play experience.

I'll make two presets, one with dof and the other one without it.

 

3 hours ago, JoeVK said:

EDIT: Speaking of which, maybe some far fog might hide that dark line at the horizon I noticed in your shots with the ocean in the background?

The enb has so many problems, like the horizon that disappear from 8pm to 6am (i don't remember exactly). Probably i can't do anything with it.

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