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RDR2 1.07 Update?


rusbeckia
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Lonely-Martin
3 hours ago, tonko said:

I started with Deadwood again to get my western fix.

So excited for the upcoming movie, I can't wait!

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Ronin Ogami

On my second run of "Tombstone". Val Killmer rocks as Doc Holliday.

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1 hour ago, Lonely-Martin said:

So excited for the upcoming movie, I can't wait!

giphy.gif

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1 hour ago, Lonely-Martin said:

So excited for the upcoming movie, I can't wait!

 

21 minutes ago, TheShift said:

giphy.gif

Me too.  I just started watching Godless on Netflix last night...First episode seemed decent, but is it worth it?  Should I keep going?

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1 hour ago, 4eyedcoupe said:

 

Me too.  I just started watching Godless on Netflix last night...First episode seemed decent, but is it worth it?  Should I keep going?

Definitly worth it! 🙂

I wish they made more godless episodes.

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BUT THE BENZ
15 hours ago, BUT THE BENZ said:

why the f*ck NOW!? unless R* unlocked the porter jacket and ortega vest?! whatever they did was pointless, regardless!

oh, they DID unlock the ORTEGA vest. cool!

but since the update stranger missions also stopped working propperly. NOT cool!

1 hour ago, 4eyedcoupe said:

 

Me too.  I just started watching Godless on Netflix last night...First episode seemed decent, but is it worth it?  Should I keep going?

hell yeah you should. "godless" was a lovely little piece of a story and very great on the eye!

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Lonely-Martin
1 hour ago, 4eyedcoupe said:

Me too.  I just started watching Godless on Netflix last night...First episode seemed decent, but is it worth it?  Should I keep going?

Another good show indeed. Left me wanting more, just like Deadwood has for a long time now, lol. :)

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PaeganLoveSong

Count me in for the Deadwood movie. Binged the entire series just before the movie was officially announced and daaaaaamn, imagine how great it's going to be now that Timothy Olyphant really knows how to act these days.

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1 hour ago, BUT THE BENZ said:

oh, they DID unlock the ORTEGA vest. cool!

but since the update stranger missions also stopped working propperly. NOT cool!

hell yeah you should. "godless" was a lovely little piece of a story and very great on the eye!

 

1 hour ago, Lonely-Martin said:

Another good show indeed. Left me wanting more, just like Deadwood has for a long time now, lol. :)

 

6 minutes ago, TheShift said:

Yes.  Godless is totally worth it

Thanks for the input.  I'll be sure to finish. 

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Ronin Ogami

Check. This. Out. 

 

 

With each passing week we continue to add more to the Red Dead Online Beta, and the next four weeks will bring new Showdown Modes and Racing Modes, as well as a new Free Roam Event that launched earlier today. Alongside incorporating player feedback and addressing existing issues, the beta period has allowed us to lay the groundwork for the more advanced aspects of Red Dead Online still to come. Our experience of building other online worlds has helped us create a more evolved foundation for the open spaces of Red Dead Online, but the world of Red Dead Online will evolve in its own unique direction - one in which players have greater freedom to customize their play style uniquely over time, allowing them to sink into the world and their character and feel more connected to the experience of living as cowboys, outlaws and gunslingers in the wilds of 19th century America.

The next major update is currently planned to arrive later this Spring, bringing a host of feature upgrades and new content including:

The Hostility System
The Hostility system builds upon the anti-griefing measures added in February with smarter and responsive features that keep players immersed in the world through confrontations and PvP action. For example, players who have damage inflicted on them by attackers will be able to defend themselves without incurring Bounties or Hostility increases. Previously, the attacker and target would be marked as an enemy - now the attacker who inflicts damage will be immediately marked as an enemy to the attacked player; players will not accumulate Hostility increases for killing other players who are marked as an enemy.

Hostility increases will not apply within structured events such as Free Roam Events, Free Roam Missions, Showdowns and Races. Engaging in player vs player behaviors related to Free Roam missions will not incur Hostility increases, however attacking other players not engaged in the activity will cause your Hostility level to rise.  

The Hostility System has many more functions and will help balance experiences for all play styles.

Offensive and Defensive Playing Style Options
Some players just want to immerse themselves in the world, riding, hunting and fishing in peace. We want to offer these options while allowing players to coexist comfortably alongside other players in the world. The Offensive Playing Style is much like the current Free Roam play as we know it while the Defensive Playing Style is a more evolved version of the Passive Mode concept, designed for Red Dead Online’s more grounded experience - giving players more flexibility in how they interact with the world and at the same time de-emphasizing hostile contact with other players. 

Choosing the Defensive option introduces balances that compliment a less confrontational approach: Defensive players cannot be lassoed by rival players - although if a Defensive player lassos another player, they’ll be removed from Defensive play and incur a significant Hostility level increase. Defensive players will trade the ability to lock on to other players for the benefit that other players will not be able to lock on to Defensive players. 

While Defensive players can target and be targeted in free aim, they cannot deliver or receive critical hits – if a Defensive player is attacked with a headshot, they’ll survive and be able to defend themselves via the Hostility system or escape all while remaining Defensive. There are several other adjustments that come with the Defensive Playing Style, all of which are built to work seamlessly with systems like Hostility and Bounties to keep all players rooted in the world.

Some other new additions include:

  • More A Land of Opportunities Missions: continue Jessica LeClerk’s search for revenge as you explore the path of a Gunslinger or an Outlaw
  • New Free Roam Mission givers and mission types: Red Dead Online is set in the years before the single player story so expect to encounter a range of new and familiar faces as you traverse the frontier
  • The introduction of dynamic events: fight off ambushes, initiate rescues, defend folks in need and more as you travel across the world

All this, plus updates to the character creator, restructured Daily Challenges that eliminate hostile gameplay in Free Roam and introduce streaks for bigger rewards, the return of another classic weapon, the LeMat Revolver from the original Red Dead Redemption, and much more.

In the coming months, we will continue to add features and content that will allow players to immerse themselves in the world of Red Dead Online in brand new ways as they choose what kind of life they will make for themselves in frontier America.

 

 

https://www.rockstargames.com/newswire/article/60894/Red-Dead-Online-Beta-The-Road-Ahead?utm_source=facebook&utm_medium=social&utm_campaign=rdob-roadahead-03192019&utm_content=newswire

Edited by Ronin Ogami
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Looks like R* is confirming there won't be any private or separate lobbies 

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ALifeOfMisery
17 minutes ago, 4eyedcoupe said:

Looks like R* is confirming there won't be any private or separate lobbies 

Yeah, as I've said in the pinned thread, free aim and friendly public lobbies are dead in the water.

 

The best anyone can hope for is invite only now, and that seems very unlikely.

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PaeganLoveSong

I said to a friend who shared it on FB: you wouldn't need Defensive status if you allowed private sessions like EVERY OTHER GAME does.

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Chunkey_Monkey

At least its a step in the right direction, We "devensives" will be able to defend our self with recrimination, We will be allowed to fish and hunt relatively safely 

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3 hours ago, Ronin Ogami said:

Check. This. Out. 

 

 

With each passing week we continue to add more to the Red Dead Online Beta, and the next four weeks will bring new Showdown Modes and Racing Modes, as well as a new Free Roam Event that launched earlier today. Alongside incorporating player feedback and addressing existing issues, the beta period has allowed us to lay the groundwork for the more advanced aspects of Red Dead Online still to come. Our experience of building other online worlds has helped us create a more evolved foundation for the open spaces of Red Dead Online, but the world of Red Dead Online will evolve in its own unique direction - one in which players have greater freedom to customize their play style uniquely over time, allowing them to sink into the world and their character and feel more connected to the experience of living as cowboys, outlaws and gunslingers in the wilds of 19th century America.

The next major update is currently planned to arrive later this Spring, bringing a host of feature upgrades and new content including:

The Hostility System
The Hostility system builds upon the anti-griefing measures added in February with smarter and responsive features that keep players immersed in the world through confrontations and PvP action. For example, players who have damage inflicted on them by attackers will be able to defend themselves without incurring Bounties or Hostility increases. Previously, the attacker and target would be marked as an enemy - now the attacker who inflicts damage will be immediately marked as an enemy to the attacked player; players will not accumulate Hostility increases for killing other players who are marked as an enemy.

Hostility increases will not apply within structured events such as Free Roam Events, Free Roam Missions, Showdowns and Races. Engaging in player vs player behaviors related to Free Roam missions will not incur Hostility increases, however attacking other players not engaged in the activity will cause your Hostility level to rise.  

The Hostility System has many more functions and will help balance experiences for all play styles.

Offensive and Defensive Playing Style Options
Some players just want to immerse themselves in the world, riding, hunting and fishing in peace. We want to offer these options while allowing players to coexist comfortably alongside other players in the world. The Offensive Playing Style is much like the current Free Roam play as we know it while the Defensive Playing Style is a more evolved version of the Passive Mode concept, designed for Red Dead Online’s more grounded experience - giving players more flexibility in how they interact with the world and at the same time de-emphasizing hostile contact with other players. 

Choosing the Defensive option introduces balances that compliment a less confrontational approach: Defensive players cannot be lassoed by rival players - although if a Defensive player lassos another player, they’ll be removed from Defensive play and incur a significant Hostility level increase. Defensive players will trade the ability to lock on to other players for the benefit that other players will not be able to lock on to Defensive players. 

While Defensive players can target and be targeted in free aim, they cannot deliver or receive critical hits – if a Defensive player is attacked with a headshot, they’ll survive and be able to defend themselves via the Hostility system or escape all while remaining Defensive. There are several other adjustments that come with the Defensive Playing Style, all of which are built to work seamlessly with systems like Hostility and Bounties to keep all players rooted in the world.

Some other new additions include:

  • More A Land of Opportunities Missions: continue Jessica LeClerk’s search for revenge as you explore the path of a Gunslinger or an Outlaw
  • New Free Roam Mission givers and mission types: Red Dead Online is set in the years before the single player story so expect to encounter a range of new and familiar faces as you traverse the frontier
  • The introduction of dynamic events: fight off ambushes, initiate rescues, defend folks in need and more as you travel across the world

All this, plus updates to the character creator, restructured Daily Challenges that eliminate hostile gameplay in Free Roam and introduce streaks for bigger rewards, the return of another classic weapon, the LeMat Revolver from the original Red Dead Redemption, and much more.

In the coming months, we will continue to add features and content that will allow players to immerse themselves in the world of Red Dead Online in brand new ways as they choose what kind of life they will make for themselves in frontier America.

 

 

https://www.rockstargames.com/newswire/article/60894/Red-Dead-Online-Beta-The-Road-Ahead?utm_source=facebook&utm_medium=social&utm_campaign=rdob-roadahead-03192019&utm_content=newswire

Thanks for the post....I try to play defensively so Im really interested to see how these improvements affect this type of approach to RDR2 Online

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Failed Again
23 hours ago, Tha-Jamz said:

On a PS4 pro with HDR enabled it is very noticable with ambient occlusion off/disabled.

It changes/downgrades the realistic lighting quite a bit.

 

though certain objects in the environment have less detail than they did before the patch. Some may have trouble noticing a difference, but it’s understandable why those that do are bothered by the downgrade, as it can become very distracting.

 

Here take a look for your selve: https://twitter.com/Darealbandicoot/status/1105976174637993985/photo/1 (enlarge the photo's)

HDR in RDR2 Is Fake anyway,see this review,

 

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BUT THE BENZ

the LeMat Revolver is confirmed? great to hear!

THIS WILL REQUIRE GOLD TO PURCHASE I'M AFRAID:::DO YOU HAVE SOME?!?!?

 

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Ronin Ogami
1 hour ago, BUT THE BENZ said:

the LeMat Revolver is confirmed? great to hear!

THIS WILL REQUIRE GOLD TO PURCHASE I'M AFRAID:::DO YOU HAVE SOME?!?!?

 

I don't think they have a weapon for sale for gold alone. Let's hope they don't see this, lol. That being said, you can bet your sweet daisy I'ma stockpiling as much cash & gold bars as I can git my mitts on between now & that update.

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I want a more powerful revolver than the Lemat, not excited at all by it. It's weak next to the Schofield (a .42 or .36 cal versus .44 cal of the Schofield). Also it's an older weapon.

 

I would rather have the Remington. It fired both .45 cal as well as the .44 40 charge round (basically a bullet that exploded in the body causing more damage). 

 

I knew they'd bring out the Lemat cuz it was in rd1. I'm already looking forward to whatever they come out with next, hopefully the newer lancaster.

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12 hours ago, Ronin Ogami said:

The Hostility System
The Hostility system builds upon the anti-griefing measures added in February with smarter and responsive features that keep players immersed in the world through confrontations and PvP action. For example, players who have damage inflicted on them by attackers will be able to defend themselves without incurring Bounties or Hostility increases. Previously, the attacker and target would be marked as an enemy - now the attacker who inflicts damage will be immediately marked as an enemy to the attacked player; players will not accumulate Hostility increases for killing other players who are marked as an enemy.

The thing is that thanks to one hit kills, you cannot afford to wait to be damaged as often times that first shot will be a headshot, meaning instant death for you. Such a system would work if deaths from headshots by players were not a thing. Making headshots be one hit kills in a game with auto-aim was the worst thing they could have ever done. There is a reason why multiplayer in their previous games never allowed one player to one shot another with a headshot unless done by a sniper rifle. Its because of that is what makes many players in the game so damn jumpy. Kinda hard to retaliate and fire back if killed on the first shot.

 

What needs to change is the removal of players to one shot other players with a headshot, sniper rifles should be the one and only exception to this rule.

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Kirk Lazarus

"DEFENSIVE MODE: does this, that, conditions, this that, switches off if this that"  I wonder what other rules they'll apply when players push the boundaries?

 

Wouldn't it be easier to simply have an option where no player can shoot no player?  Let the rest of the made up world attack players.  Players then work together without being tempted to core holes in other player's heads.  Every time I play it's all paranoia about getting invested into something fun only to have an ass break the spell.

 

 

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Ronin Ogami
7 hours ago, Ghoffman9 said:

The thing is that thanks to one hit kills, you cannot afford to wait to be damaged as often times that first shot will be a headshot, meaning instant death for you. Such a system would work if deaths from headshots by players were not a thing. Making headshots be one hit kills in a game with auto-aim was the worst thing they could have ever done. There is a reason why multiplayer in their previous games never allowed one player to one shot another with a headshot unless done by a sniper rifle. Its because of that is what makes many players in the game so damn jumpy. Kinda hard to retaliate and fire back if killed on the first shot.

 

What needs to change is the removal of players to one shot other players with a headshot, sniper rifles should be the one and only exception to this rule.

 

19 hours ago, Ronin Ogami said:

 

While Defensive players can target and be targeted in free aim, they cannot deliver or receive critical hits – if a Defensive player is attacked with a headshot, they’ll survive and be able to defend themselves via the Hostility system or escape all while remaining Defensive. There are several other adjustments that come with the Defensive Playing Style, all of which are built to work seamlessly with systems like Hostility and Bounties to keep all players rooted in the world.

 

 

Edited by Ronin Ogami
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On 3/19/2019 at 9:10 PM, Failed Again said:

HDR in RDR2 Is Fake anyway,see this review,

 

Doesnt matter, the change is very noticable.

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DrKrankenstein
14 minutes ago, Tha-Jamz said:

Doesnt matter, the change is very noticable.

but the downgrade happened in 1.01 and 1.06. people started moaning about it untill 1.07 dropped. it's not that much of a difference.

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4 minutes ago, DrKrankenstein said:

but the downgrade happened in 1.01 and 1.06. people started moaning about it untill 1.07 dropped. it's not that much of a difference.

Yes it is, i played the single player 4 times over, besides that it wasnt necessary or asked for.

People that bought the game late wouldnt notice it.

 

Why downgrade the graphics/ambient occlusion in a single player at all ?

 

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DrKrankenstein
5 hours ago, Tha-Jamz said:

Yes it is, i played the single player 4 times over, besides that it wasnt necessary or asked for.

People that bought the game late wouldnt notice it.

 

Why downgrade the graphics/ambient occlusion in a single player at all ?

 

to reduce reports of crashes to sony?it's not the most stable of a game

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Chunkey_Monkey
14 hours ago, DrKrankenstein said:

to reduce reports of crashes to sony?it's not the most stable of a game

But it never affected Pro users so why did they have to suffer 

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DrKrankenstein
3 hours ago, GTP_Monkey said:

But it never affected Pro users so why did they have to suffer 

your asking the wrong fella. i don't work for rockstar lol. send them feedback

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