Irsis Posted March 10, 2019 Share Posted March 10, 2019 Hi everyone. What is the max limit of script inside cleo folder before these mods start to make my game unstable? I have +- 175 files inside cleo folder, and so far i didnt suffer random crash because i've been selective with the mod. Thanks Link to comment Share on other sites More sharing options...
Mysterdogg Posted March 11, 2019 Share Posted March 11, 2019 14 hours ago, Irsis said: i didnt suffer random crash because i've been selective with the mod Selection is key, that's why you haven't suffered any problem as you said. There's virtually no limit. You can even use Modloader to avoid any possible bugs or issues with CLEOs. Irsis 1 Link to comment Share on other sites More sharing options...
Irsis Posted March 11, 2019 Author Share Posted March 11, 2019 What about crunningscript in fastman limit adjuster? Why fastman have that setting if there is no limit of running script in the game? Thanks Link to comment Share on other sites More sharing options...
OrionSR Posted March 12, 2019 Share Posted March 12, 2019 Running scripts are launched by SCM using opcode 004F:. These are usually sniffer scripts that launch missions or control game flow. Cleo scripts do not use this queue. Irsis 1 Link to comment Share on other sites More sharing options...