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MegaFox

GTA SA Android SCM Write memory address value

Recommended Posts

OrionSR

I won't provide any answers to off-topic questions. I don't have any useful info anyway.

Conduct a search for appropriate topics and if you don't find anything then create a new one. Don't expect to find anything useful though as anything mobile related usually gets merged with one of the catch-all mobile topics where it can they can easily be ignored and won't clutter the rest of the forum. GTAF is not very friendly to mobile modding. Perhaps you can find a more supportive community somewhere else.

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Nesthor
1 hour ago, OrionSR said:

I won't provide any answers to off-topic questions. I don't have any useful info anyway.

Conduct a search for appropriate topics and if you don't find anything then create a new one. Don't expect to find anything useful though as anything mobile related usually gets merged with one of the catch-all mobile topics where it can they can easily be ignored and won't clutter the rest of the forum. GTAF is not very friendly to mobile modding. Perhaps you can find a more supportive community somewhere else.

I'm sorry, I thought that since there is a memory value for the drawn distance, the loading distance of vehicles and peds would also be some direction.

 

thanks

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OrionSR
41 minutes ago, Nesthor said:

I'm sorry

I'm sorry, too. I think my comments sounded more harsh than intended. I'm cranking at you for posting off-topic as a mentor. I think you'll have much more success on these forums if you follow the expected protocols. For example, quoting is a useful strategy for notifying someone of a response but it is unnecessary to quote an entire post that can be read in full in the previous comment. Limit your quote to something specific to your response.

Oops. I was cranking about being off-topic... There is little chance that anyone with the info you need will see your question in this topic. There might be experts that browse the mobile modding topics; I wouldn't know, I never check them unless a google search just happens to lead me there anyway. If you decide to create a new topic be sure to include the critical details necessary to catch the attention of people with answers - it's an ad, or headline. And if you find good answers, the good title will catch the attention of anyone else searching for this data. This interaction leads to a nice little feed-back loop where useful information can accumulate.

But mostly I'm disappointed with how GTAF manages mobile modding topics. My comment about looking somewhere else was an expression of this frustration. I wish you could find what you need in these forums, but you might be better off at another site.

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Nesthor

I understand the "discrimination" towards GTA SA mobile, sometimes I ask a question and when I put that it is for Android almost automatically I am ignored lol but I will look for information.

 

Sometimes I prefer to omit that it is for GTA SA mobile, most of the cleos I have done work for both the PC and Android versions.

 

Even though I have found very little about saaexten, which includes functions that I suppose are editions of  memory address  Anyway, I thank you very much

Edited by Nesthor

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RK03

hey bro can u please help me

is there any way that we can get the various bone coords of player in CleoA 

 

as we can do it in CLEO 4 using 0A96 opcode

 

please help

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OrionSR
Posted (edited)

Probably, but you are probably better off starting a new topic unless all you need is the pointer from 0A96. 

0A96: $ActorStruct = actor $PLAYER_ACTOR struct

A quick test of 0A96: provided the same results as: 0xB7CD98 - Player pointer, direct offset to the ped pool start (CPed)

 

Since $PLAYER_ACTOR is usually 0, this address added to the size of the record (1988 on PC) multiplied by the handle of the actor, should be able to provide you with similar functionality as opcode 0A96. 

 

It looks like the pointer from 0xB7CD98 can be found at label _ZN6CWorld7PlayersE using CleoA strategies.

Some notes in this topic on using label strings in CleoA to find addresses.

 

I don't know about bones. A well named topic would be more likely to draw attention from someone that might know more.

 

0x5E4280; _ZN4CPed15GetBonePositionER5RwV3djb

Edited by OrionSR
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RK03
Posted (edited)
15 hours ago, OrionSR said:

Probably, but you are probably better off starting a new topic unless all you need is the pointer from 0A96. 

0A96: $ActorStruct = actor $PLAYER_ACTOR struct

A quick test of 0A96: provided the same results as: 0xB7CD98 - Player pointer, direct offset to the ped pool start (CPed)

 

Since $PLAYER_ACTOR is usually 0, this address added to the size of the record (1988 on PC) multiplied by the handle of the actor, should be able to provide you with similar functionality as opcode 0A96. 

 

It looks like the pointer from 0xB7CD98 can be found at label _ZN6CWorld7PlayersE using CleoA strategies.

Some notes in this topic on using label strings in CleoA to find addresses.

 

I don't know about bones. A well named topic would be more likely to draw attention from someone that might know more.

thnxs for the help

but can you specify with the help of this pointer what data can we get 

 

and if possible pls help me with the offsets to those

Edited by RK03

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RK03
Posted (edited)

In pc I am using the 0AA6 opcode together with  the memory address 5E4280 and actor struct to get the bone id 

 

Edited by RK03

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OrionSR
23 hours ago, OrionSR said:

you are probably better off starting a new topic

 

23 hours ago, OrionSR said:

I don't know about bones. A well named topic would be more likely to draw attention from someone that might know more.

Don't put "Android" in your topic title. That will almost guarantee that no one with useful information on bones will read your topic. Or it'll get merged with that stupid catch-all mobile topic that I never bother to read.

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RK03

thnxs bro 

 

so I got a list of memory addresses in this discussion 

aren't there any more other than those

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