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Alekx

SA cleo decision maker types

Recommended Posts

Alekx
Posted (edited)

I managed to get a decision maker working on the CLEO im currently editing, my objective was to make the cleo actor turn agressive when the player does damage to him, after a long research I made it work, however now Im trying to make the actor turn also agressive when a gun is aimed at him, or when shots are fired, but these affects are not happening. This is the code


060A: create_decision_maker_type 4 store_to [email protected] // decision\allowed\m_.ped files
0709: set_decision_maker [email protected] on_event 15 task 1000 respect 0.0 hate 100.0 like 0.0 dislike 100.0 in_car 0 on_foot 1
0709: set_decision_maker [email protected] on_event 31 task 1000 respect 0.0 hate 100.0 like 0.0 dislike 100.0 in_car 0 on_foot 1
0709: set_decision_maker [email protected] on_event 9 task 1000 respect 0.0 hate 100.0 like 0.0 dislike 100.0 in_car 1 on_foot 1
07BC: set_actor [email protected] decision_maker_to [email protected] // AS_pack_version
 

event 9 (damage) works just fine, but event 15 (shots fired) and event 31(gun aimed) are not, can someone help on this one please?

 

UPDATE:

the block now works as intended, the problem has been solved, i was missing actor acquaintances

Edited by Alekx
SOLVED

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PrakamyaKhare

If u want that ped attack actor when he aimed so u need to use this opocode

060A: create_decision_maker_type 2 store_to [email protected]

 

Sorry  for my bad english

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