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Nik0 Bellic

Why people keep sayin gta 4 is better than gta5?

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Jack Lupino

Because it's cool to hate the newer game and love the old.

Happens in music too.

I call it hipster effect.

 

Edited by Jack Lupino
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Cheatz/Trickz

Imagine GTA IV as Die Hard 1, and GTA V as Die Hard 5, that’s an accurate comparison of the two games. 

 

 

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Crossbones

Because it is better than GTA V. 

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El Penguin Bobo

GTA VI comes out.

 

GTA V was better!

 

Seriously though, I truly love both games and I don't like comparing them too much because it would just lead to endless arguments and we'll never agree to disagree. Whenever someone compares these 2 games, sh*t breaks loose.

 

Do I think GTA IV is better than GTA V? In most aspects, yes.

 

Though in some aspects like gameplay and such, I believe GTA V did better on. I remember when I first completed GTA IV's story and I thought to myself, "is that it?". The one big problem I had with GTA IV was that it had a great story, but it had practically nothing else to do after the story. I just started free roaming in the game for like a month until I just stopped playing. I have been starting new saves though. The missions were also great, but could have been better due to the some of repetitiveness of the missions.

 

GTA V fixes this issue by adding more stuff to do after the story, (though the story wasn't as great as IV), adding more variety to the missions, (excluding the yoga mission), but basically just the gameplay in general it did better on.

 

Now on to the physics, which obviously IV did way better on. I did not mind any of these physics though IV's was a bit... exaggerated as sometimes a tiny bump can send you flying out of the windshield. Both of them are still funny and great as they made me laugh a lot.

 

Melee combat I didn't mind as well because a game like GTA, melee combat doesn't matter that much, at least to me because you use guns 97% of the time.

 

To answer your question, it's because of opinions and perspectives. What someone mentioned here before, this is probably the most calmest GTA IV VS GTA V thread...I really hope I didn't speak too soon.

Edited by xXPinguXx
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Outlaw Biker Viking

I like GTA IV better than V, but whether or not it is actually better is entirely subjective. I've said it before and I'll say it again, one of the many aspects I prefer about GTA IV is that with the multiple endings and options systems (such as Deal or Revenge, Kill Playboy X or Dwayne, and Kill Francis or Derrick), there seems to be mostly friendly disagreements amongst the gamers whereas with V's multiple endings, there seems to be a little too much tension on "which ending is canon" or whatnot. I also think GTA IV has a better cast of characters, but then again, just like the endings and options, it is entirely subjective. While I agree with most people that GTA V's story isn't the most serious and collected, at the same time, who says it NEEDS to be? If spy movies can be comedies (such as Austin Powers, Johnny English, etc.) then why can't organized crime-related stuff? And please DO NOT quote me, saying anything along the lines of "because it kills the authenticity". It's NOT real so there's NO authenticity to be killed to begin with! As a matter of fact, because of everyone complaining about such things in relation to V, I have been thinking of rewriting L.A. Noire and the Max Payne games in order to make them more comedic rather than serious. 

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billiejoearmstrong8
 

 

 

Though in some aspects like gameplay and such, I believe GTA V did better on. I remember when I first completed GTA IV's story and I thought to myself, "is that it?". The one big problem I had with GTA IV was that it had a great story, but it had practically nothing else to do after the story. I just started free roaming in the game for like a month until I just stopped playing. I have been starting new saves though. The missions were also great, but could have been better due to the some of repetitiveness of the missions.

 

 

I totally respect your opinion and agree there are aspects of V that are better than IV, but I don't really get it when people say there's nothing to do after the story in IV and lots more in V. Is there?

 

- You can free roam messing around getting in fights and running from the cops and doing driving stunts and killing yourself spectacularly etc pretty much equally in both games

- In both games you can hang out with friends

- In both games you can do races and hobby activities (bowling, pool, darts, tv, arcade game, cabaret club, comedy club, eating, strip club, internet vs tennis, golf, darts, parachuting, yoga, tv, movies, strip club, internet)

- Both games have random character missions

- Both games have collectables

- Both games have stunt jumps

- V has a train and subway and cable car, IV has a subway and cable car

- V has Vinewood Tours, IV has helicopter tours and boating and helicopter rides with Brucie

- In both games you can buy clothes

- V has booty calls, IV has girlfriends

- Can rob stores in both games (although V is better) 

- In both games you can explore (V has more countryside to explore but IV has more different interiors and random alleyways etc) 

 

V does have extras on top of that - character switching, business management missions (which suck and are pointless), ability to buy vehicles, animals, and car and character customisation. But even then, IV has more missions in the first place, 9 extra assassination missions, 30 car thefts (plus unlimited selling stolen cars after that), 30 most wanted missions, unlimited vigilante missions and the police database which V doesn't have. And the swing glitch 😛. And you can pop on TLAD or TBOGT for a whole load more stuff. V has a few more things on balance but the amount isn't that different, considering the map is so much bigger and you play as 3 characters the amount seems negligible. For me the main thing to do after the missions is just messing around in free roam and there's nothing lesser about doing that in IV.

Edited by billiejoearmstrong8
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El Penguin Bobo

Agreed @billiejoearmstrong8, but when you're actually playing GTA IV, you have to really find what to do while GTA V makes it obvious. Just my perspective though.

 

Though I do think the random character missions were done better in GTA V because in GTA IV, the missions were just driving and such but then again, what would I expect from a game called Grand Theft Auto?

 

You can rob stores in both games, but in V, you had to aim the cashier to give you the money, while in IV, you had to manually unlock the cash register, so you're right on V doing that better.

Edited by xXPinguXx

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billiejoearmstrong8
 

Agreed @billiejoearmstrong8, but when you're actually playing GTA IV, you have to really find what to do while GTA V makes it obvious. Just my perspective though.

 

Though I do think the random character missions were done better in GTA V because in GTA IV, the missions were just driving and such but then again, what would I expect from a game called Grand Theft Auto?

 

You can rob stores in both games, but in V, you had to aim the cashier to give you the money, while in IV, you had to manually unlock the cash register, so you're right on V doing that better.

Yeah you definitely get more random character missions in V (and there's both Strangers and Freaks and Random Encounters whereas IV's Random Characters were kind of like something between the two) and robbing stores is done better. Those are two examples of V giving you more. But when I'm playing IV I never feel stuck for something to do, can endlessly mess around in free roam in either game. Literally can play around with the swing glitch for a couple of hours lol, and I prefer getting in fights and battling the cops in IV. Personal preference I guess but the idea that IV has "nothing to do" and V has "loads to do" that I see posted frequently confuses me because it just isn't the case.

Edited by billiejoearmstrong8
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Algonquin Assassin
12 hours ago, xXPinguXx said:

Though I do think the random character missions were done better in GTA V because in GTA IV, the missions were just driving and such but then again, what would I expect from a game called Grand Theft Auto?

Hmmm. I've always thought the Strangers & Freaks missions were poorly done and lazy to try and make up for the smaller mission count deficit. I mean yeah in the majority of GTA IV's random character missions we just drive around, but I think their point was more for the characterisation of the characters and the kinds of people Niko could meet on his travels. I wish this was in previous GTA games.

 

It's cool how it mixes strangers with people we've met throughout the story and we can meet back up with them later on to see what they've been up to. I like how certain characters like Clarence, Cherise and Ivan if they're sparred can turn up as random characters later on. It isn't much, but it's cool how mechanics directly influence gameplay in this instance. Something GTA V severely lacks for some reason, but most importantly I can remember every single random character in GTA IV, but would struggle to remember any of the douchebags in GTA V. 

 

And this is just a nitpick if anything, but I've always hated how question marks are dotted all over GTA V's map making it obvious where these people are. It's more satisfying in GTA IV to stumble across them in the street like you know how it would work in real life. 

 

Anyway people say GTA IV is better because it is. Simple really. 

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Zello

He's back!

 

Welcome home American Venom we missed you.

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iiCriminnaaL 49
7 hours ago, American Venom said:

Anyway people say GTA IV is better because it is. Simple really. 

American Venom - Aggressive mode activated!

 

Spoiler

😛

Spoiler

Welcome back, bro 😉

 

 

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billiejoearmstrong8
9 hours ago, American Venom said:

Hmmm. I've always thought the Strangers & Freaks missions were poorly done and lazy to try and make up for the smaller mission count deficit. I mean yeah in the majority of GTA IV's random character missions we just drive around, but I think their point was more for the characterisation of the characters and the kinds of people Niko could meet on his travels. I wish this was in previous GTA games.

 

It's cool how it mixes strangers with people we've met throughout the story and we can meet back up with them later on to see what they've been up to. I like how certain characters like Clarence, Cherise and Ivan if they're sparred can turn up as random characters later on. It isn't much, but it's cool how mechanics directly influence gameplay in this instance. Something GTA V severely lacks for some reason, but most importantly I can remember every single random character in GTA IV, but would struggle to remember any of the douchebags in GTA V. 

 

And this is just a nitpick if anything, but I've always hated how question marks are dotted all over GTA V's map making it obvious where these people are. It's more satisfying in GTA IV to stumble across them in the street like you know how it would work in real life. 

 

Anyway people say GTA IV is better because it is. Simple really. 

Just want to say I also prefer the Random Encounters in IV to Stranger and Freaks and Random Events in V since the characters are better, the writing is better and they tie in with the story. But in terms of the sheer amount of content and gameplay you get from them (which was what was being discussed) there is more in V.

Edited by billiejoearmstrong8
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Outlaw Biker Viking

Woohoo! American Venom is back in town! Just when I thought he was gone! Too bad Zello beat me to it. I actually WAS gonna say something as soon as I saw his post but I had stuff I had to do..

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Algonquin Assassin
9 hours ago, billiejoearmstrong8 said:

Just want to say I also prefer the Random Encounters in IV to Stranger and Freaks and Random Events in V since the characters are better, the writing is better and they tie in with the story. But in terms of the sheer amount of content and gameplay you get from them (which was what was being discussed) there is more in V.

I don't care though.

 

I would rather have interesting characters to invest in. Besides the majority of them in GTA V are just tarted up ways of introducing collectables/side missions into the game. It's sad all the time R* wasted on this sh*t they could've just added more main story missions. 

 

8 hours ago, ThatKyloRenGuy said:

Woohoo! American Venom is back in town! Just when I thought he was gone! Too bad Zello beat me to it. I actually WAS gonna say something as soon as I saw his post but I had stuff I had to do..

I'll never be gone for good. Just been busy with life (University studies FTW). 

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billiejoearmstrong8
30 minutes ago, American Venom said:

I don't care though.

 

I would rather have interesting characters to invest in. Besides the majority of them in GTA V are just tarted up ways of introducing collectables/side missions into the game. It's sad all the time R* wasted on this sh*t they could've just added more main story missions. 

 

I'll never be gone for good. Just been busy with life (University studies FTW). 

Well the discussion you quoted was about the amount of stuff to do outside of missions in the games (not which is better), but I only mentioned it because I wanted to say I agree with you about IV's random characters being better lol

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Algonquin Assassin
48 minutes ago, billiejoearmstrong8 said:

Well the discussion you quoted was about the amount of stuff to do outside of missions in the games (not which is better), but I only mentioned it because I wanted to say I agree with you about IV's random characters being better lol

It's just the stuff you can do really doesn't matter that much when the characters are boring and just not very interesting. Besides would anyone admit those God awful Epsilon missions are great gameplay wise?😛

 

The only one that wasn't too bad was that border patrol guy (Yep and this is the problem with GTA V. Remembering character names is a chore itself). I don't know, but I've just always felt they've been a step backwards from GTA IV and even Red Dead Redemption.. I need more than just gameplay to be interested.

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Vladistar_895

Why people say GTA IV>GTA V?

Hmmm,...

Maybe because...

IT REALLY IS GTA IV BETTER THAN GTA V!!!!

story,map,characters,physics,realism,activities,secondary missions,...

ALMOST EVERYTHING

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Copcaller

Better story

Better melee

Better soundtrack

Peds are more fun to mess with

Of course it's all subjective

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Outlaw Biker Viking
On 3/17/2019 at 2:39 AM, Jack Lupino said:

Because it's cool to hate the newer game and love the old.

Happens in music too.

I call it hipster effect.

 

"Hipster effect" isn't really the right choice of words for it. If anything, I'd say most "hipsters" like newer trends and think of all GTA titles prior to V as "old fashioned" and "not cool anymore" and feel the same way about music from before the year 2000, but that's just a generalization of course. Old-school conservative redneck effect would be the better terminology for it, but that's just my perspective..

Edited by ThatKyloRenGuy
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Max.pain

glad to see people took my stupid trolling thread serious, n now so will i

 

to answer your question op,

becuase V wasn’t what most people expected after gta IV. not only that, look at other past games of rockstar and you can clearly see that. while most rockstar games are masterpieces, i can consider V only a good game and got my reasons for that like a lot of other people.

 

maybe people try to say “at least we still got gta IV”, i believe someone would say the same for gta SA if it were a gta SA fan instead of IV, we mention things we like and we don’t, maybe it’s just someone sad about that V isn’t what it was expected and remembers gta IV, get angry about V or likes to bash it because of how disappointing it is, it’s about how much we care about it, maybe that means we care a lot about V and like i said, we’re simply sad :(.

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TWIST_OF_HATE

Because GTA IV is a better game, plain and simple

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iiCriminnaaL 49
1 hour ago, Max.pain said:

glad to see people took my stupid trolling thread serious, n now so will i

 

to answer your question op,

becuase V wasn’t what most people expected after gta IV. not only that, look at other past games of rockstar and you can clearly see that. while most rockstar games are masterpieces, i can consider V only a good game and got my reasons for that like a lot of other people.

 

maybe people try to say “at least we still got gta IV”, i believe someone would say the same for gta SA if it were a gta SA fan instead of IV, we mention things we like and we don’t, maybe it’s just someone sad about that V isn’t what it was expected and remembers gta IV, get angry about V or likes to bash it because of how disappointing it is, it’s about how much we care about it, maybe that means we care a lot about V and like i said, we’re simply sad :(.

Exactly!

 

Talking about myself, it's very obvious that I'm a fan for GTA IV, and not really into GTA V, but I don't actually "hate" it, not at all. It's just that I'm disappointed with too many aspects in the game, and watching the pre-release trailers, they really gave me (as well as tons of fans) the impression that the game would've been far different from the final product.

  • The tone of the game. No, I didn't expect it to be exactly as serious and gritty as GTA IV, but the first trailer gave an impression that the game would be more down to earth and serious than what we got. The try-hard and shoved-in-face humor makes it even worse for that matter.
  • The criminal underworld involvement. Yes, GTA V was not intended to be San Andreas 2.0, but that doesn't justify the lack of crime organization and gang involvement at all, let alone the overdone FIB and Merryweather involvement. It's GTA, the core of every GTA story, regardless of the narratives and protagonist personalities, is consisted of the criminal underworld, be it mobs, cartels, outlaw motorcycle clubs, street gangs, whatever. Corrupt cops and FIB agents have always been a part of GTA, no denying, but that doesn't mean a GTA game should go upside down and switch the roles, where instead of focusing more on the criminal underworld and giving a humble slice to corrupt cops and agents, it went the other way around. As far as variety goes, it should simply rely on the types and nationalities of criminal organizations. Oh, wait, have I mentioned the pre-release trailers? We didn't simply overhype them from our own, as R* already teased us with Franklin's and Trevor's trailers, giving us the impression that both of them would have their stories fleshed out with their personal lives; the hood street gang rivalries with Franklin, and the drug trade with its rivalries between several gangs, such as the Trevor Philips Enterprises, The Lost MC, O'Neil Brothers and the Rednecks.
  • The lack of quality crime side-missions. There should've been far more effort put on implementing crime side-missions, with an adorable quality, than leisure activities. GTA IV gave us drug runs, assassinations, illegal street racing, two different sets of car thefts (Brucie's and Stevie's), as well as vigilante, which also features another set of missions on its own: Most Wanted.
  • Several game mechanics and elements being dumbed down or just scrapped: Euphoria, driving (subjective, I'm aware, but I think not too many people would disagree about how lazy the bike handling is), shooting (no recoil), hand-to-hand and melee combat, parkour, vehicle damage physics, A.I., the absence of crouching, the lack of accessible interiors that aren't limited to certain missions, and more.
  • The short story. Excluding the assassinations missions, which count as main storyline missions for some reason, we're left with around 69 storyline missions only. 69 missions, for three protagonists! That's just ridiculous, especially giving the fact that GTA IV has 88 missions with only one protagonist. The high number of Strangers & Freaks missions is a lame excuse, because the story must be the priority when it comes to missions, then come the side-missions. It's even worse when tedious tasks such as buying masks and suits, and stealing a truck count as main missions on their own, meanwhile, they could've added more "actual" missions in behalf of them, and implemented the need of buying certain clothing pieces or stealing a certain type of vehicle as requirements of starting the respective heist, just how it was in the predecessors, such as "High Stakes, Low Rider" and "Wu Zi Mu" in San Andreas, "Final Interview" and "Three Leaf Clover" in GTA IV, etc.

So, again, I don't hate the game. I'm just disappointed with it.

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Max.pain

i don’t actually care how long the story is, it’s bad anyway so it wouldn’t matter. but when all i see are some stupid jokes with nothing about crime...

Edited by Max.pain
i wanted to delete the post but no, instead i’m doing this
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Tengerecki

GTA V is the best. End. The king has spoken.

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pianoir

Because Liberty City has beautiful buildings than Los Santos.

Edited by Leone_Son

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Americana

People who really like Grand Theft Auto IV seem to be very similar. This game is one of the best games ever made, when it comes to my opinion. Furthermore, Grand Theft Auto IV is a game in which you can really immerse yourself. We really like this aspect of the game. Not to mention everything else... city, cars, characters... everything, man.

 


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extremeL

The part where people thinks that a game is better than the others is because of how reality is different for that person. There is no evidence that a game is better than the other when it is just greater in differences.

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Algonquin Assassin
7 hours ago, NativeX said:

The part where people thinks that a game is better than the others is because of how reality is different for that person. There is no evidence that a game is better than the other when it is just greater in differences.

Pretty much this. It's only with San Andreas I find fanboys jam it down peoples' throats like it's the greatest thing ever without respect of individual tastes like this clown.... 

 

I have noticed in recent months the GTA IV vs GTA V sh*t has declined massively. There might be the odd debate every and then, but it's nothing like it used to be say back in 2015/16.

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Jeansowaty

I for one am f*cking tired of fans of one game bickering and throwing sh*t at another. Just play and shut up for once :lol:

 

But when it comes to me why I like IV better, but it's probably mostly subjective:

-far better story and more likeable characters

-better city design (East Coast FTW)

-better physics (peds are heavy and the game doesn't feel like San Andreas with a Ragdoll mod)

-better ped interaction (no, I don't want to talk to peds, it's unrealistic and ridiculous, you can hang around anyone as long as you want, except for gangbangers, and no one will bat an eye, whereas in V, everyone looks at you as if you were a f*cking alien or something. Oh and peds are not made out of concrete when you bump into them in IV)

-better car handling (well, V's handling is not bad, but it just fullfills a different role and is not realistic. Bike handling in V is meh though.)

-better weapon sound effects

-better hit points for pedestrians, better fist fights. Peds at least don't die from one suckerpunch or shot in the leg.

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xaml
On 3/22/2019 at 4:21 AM, SonOfLiberty said:

I can remember every single random character in GTA IV, but would struggle to remember any of the douchebags in GTA V.

And this is just a nitpick if anything, but I've always hated how question marks are dotted all over GTA V's map making it obvious where these people are. It's more satisfying in GTA IV to stumble across them in the street like you know how it would work in real life.

I think that the veteran in the desert is relatively memorable, as are some of the statements of the sect member near the barbershop a street behind the beach promenade, the arrogance that the photographer showcases, the events that follow having a puff or two on the square downtown...

There is no argument that these questionmarks can break immersion and that it would be way more natural to take notice of them while walking past them but since this could be remedied so easily by introducing an additional setting to turn this on or off, I wonder what went on there and how those who were in a position to decide did not include it or did not consider that some may find it useful.

 

On 3/22/2019 at 4:21 AM, SonOfLiberty said:

Anyway people say GTA IV is better because it is. Simple really. 

That however is as nonsensical as pitching both games against each other but nevermind. And no, I do not consider the purported standings of particular members here.

 

On 12/18/2019 at 9:29 PM, iiCriminnaaL 49 said:

Again, I don't hate the game. I'm just disappointed with it.

In regards to the tone of the game, I would say that the prologue can be seen as somewhat grim. There also is an early mission taking place in the recycling facility with kind of a dark atmosphere about it. I remember driving out of the city and towards the desert, witnessing the police confront what seemed to be gangsters with their muscle cars. It is funny how these aspects somehow remind me of a certain predecessor and its alleyways in the dead of the night that I scoured. I still do actually, in another game set in winter where most of the city was taken out. That would be one way to tackle a certain tone of entitledness in certain lamentations but nevermind. In regards to the portion of the story that I played through, I have made it through somewhere around a fourth and a fifth prior to the change in console generation and the technical limitation or unwillingness to offer a story progress transfer that it brought with it, had some absurd and debatable moments and I would think that the lighter parts of the story so to speak can be attributed to the setting and its notoriety regarding entertainment, celebrities and respective inanity.

I do not agree with the insinuation that because there are leisure activities, side activities leaning towards criminality were omitted. It seems that in this instalment the story missions are where there is a focus on criminal activities and if you take into consideration that the protagonists may already be carrying a burden from the mayhem they have been involved in, would it make sense for them to be lurking outside during the night for example and threaten the lives of people by providing them with narcotics? That there is a focus on intelligence agencies, a private military company and ramifications from these instances or one could say constructs could be seen as neglecting a supposed criminal underworld, however it could also be seen as how the stories of the protagonists unfold in this instalment according to the authors. In regards to the amount of missions, apart from mentioning shorter and more simple missions and claiming that this is a pattern, the comparison of two numbers may be a way to make sensational arguments but a more in depth and detached analysis would be necessary in order to make meaningful statements. I cannot say whether it was planned as additional content for the story but instead used for online, which is kind of a hybrid between a multiplayer component and an additional story character which one has more or less complete control over, or whether it was created for online, a relative wealth of additional content exists there. I see the contact missions by Gerald as well as the contact missions by Lamar as content which could have fit Franklin. In regards to Trevor there are the contact missions by Ronald in addition to a full heist as well as the hangar operations.

That there is no weapon recoil likely is a false claim. It seems very noticable when using a shotgun, the sawed off shotgun for example. There clearly also is a decrease in accuracy when firing continuously between reloads. It may be that an increase in weapon experience and its related meter decreases the impact that recoil can have to a certain degree, which might make it seem as if there is no recoil. This however seems to be a reflection of reality as more experience and a respective positioning and stiffening of the body can mitigate recoil to some degree. The aspects that I can agree on are concerning the need for accurate weapon sounds, accurate vehicle sounds too by the way, which is where there is a lot of room for improvement which the developer should use instead of inexplicably editing more accurate vehicle sounds into cutscenes, an adequate range of motion including crouching and climbing on one hand but on the other also diving, which then again hints at both games having room for improvement. Also a detailed vehicle damage model, which does not seem to be completely absent in the current game and where becoming used to upgrading vehicles to full armour may have affected perception. The suspension and especially body roll in the previous game however was a charade and I would assume that it could have been caused by a lack of fine tuning. There are deficiencies in the current game as well in this regard, concerning a soapy steering and a tendency to lift from the ground and start rolling around when driving competitively. And while the crash dynamics of the previous game, where one can get violently catapulted out of a car or truck, are realistic and are indeed raising the question why this aspect was abandoned, the lack of an optional seatbelt feature to me is even more wondrous.

Edited by xaml

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