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Climb over fences in interior


MegaFox
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I have a city located in the interior world (ID 1). City has fences and climbs. When I try to climb over the fence, the player does not climb. Is there any patch, mod or script that fixes this? Or I need to customize collision in a special way?

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In GTA SA, (I'm guessing since SA is the only game to feature climbing) you can not sprint, or even climb and jump in certain interiors. It might be a flag in the IPL or IDE (not sure) (maybe col?)

 

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50 minutes ago, deltaCJ said:

In GTA SA, (I'm guessing since SA is the only game to feature climbing) you can not sprint, or even climb and jump in certain interiors. It might be a flag in the IPL or IDE (not sure) (maybe col?)

 

I think this is a hard-coded value that allows climbing only in dimension with ID0. Now I attempt to detect address of this.

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7 hours ago, user1592591 said:

I think this is a hard-coded value that allows climbing only in dimension with ID0. Now I attempt to detect address of this.

Most likely. Let me know how it goes :)

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  • 2 years later...
Blood Tiger

Change pointer 0x0B72914 at address 0x0680C9E to any address that equals to zero and you will be able to climb at walls in any interior.

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  • 1 month later...
DavidReyes2250

This is due to the information from the collisions of the object. There are special collisions for interiors and these do not allow us to climb or run. The solution is the one above or another, is to modify the collision information of the objects in your city.

 

Edit: error, really that type of collision does not allow us to run, only when you are indoors the possibility of climbing is disabled regardless of the type of collision.

 

This has nothing to do with it but I thought this post was recent XD

Edited by DavidReyes2250
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  • 3 weeks later...
On 9/19/2021 at 11:22 PM, DavidReyes2250 said:

This is due to the information from the collisions of the object. There are special collisions for interiors and these do not allow us to climb or run. The solution is the one above or another, is to modify the collision information of the objects in your city.

 

Edit: error, really that type of collision does not allow us to run, only when you are indoors the possibility of climbing is disabled regardless of the type of collision.

 

This has nothing to do with it but I thought this post was recent XD

This is a hard-coded "feature" that does not allow you to cling to walls in interiors for more than zero. There is no need to build theories with "wrong collision" and all that. This is HARDLY PROGRAMMED sh*t from Cockstar.

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