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include other vehicles


Nesthor
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I'm doing a mod for charging booths on highways, however I have a problem, I'm programming that being at a certain point the player, they charge $ 25 and the boom goes up, however I have the problem that when the other cars are not the pen is raised, how can I add the condition so that when the passing cars cause the pen to rise?

 

This is my script:

 

{$CLEO .cs}

//-------------MAIN---------------
03A4: name_thread 'GATE' 
0001: wait 0 ms 
0107: [email protected] = create_object 968 at 2887.86 -1097.7 10.3859 
0453: set_object [email protected] XYZ_rotation 0.0 90.0 0.0 
0107: [email protected] = create_object 968 at 2888.1 -1097.7  10.3859
0453: set_object [email protected] XYZ_rotation 0.0 270.0 0.0 

:GATE_101
0001: wait 0 ms 
00D6: if 
00EC:   actor $PLAYER_ACTOR sphere 0 near_point 2878.6362 -1104.5389 10.8828 radius 100.0 100.0 
004D: jump_if_false @GATE_101 
00D6: if 
00EE:   actor $PLAYER_ACTOR sphere 1 near_point 2890.8464 -1109.2802 10.999 radius 5.0 5.0 in_car 
004D: jump_if_false @GATE_454 
010A:   player $PLAYER_CHAR money > 100 
004D: jump_if_false @GATE_101 
0109: player $PLAYER_CHAR money = -25 
00BA: show_text_styled GXT 'CASH' time 2000 style 2 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 80.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 70.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 60.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 50.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 40.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 30.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 20.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 10.0 0.0 
0002: jump @GATE_374 

:GATE_374
0001: wait 0 ms 
00D6: if 
00EC:   actor $PLAYER_ACTOR sphere 0 near_point 2890.5708 -1108.0381 radius 4.0 4.0 
004D: jump_if_false @GATE_423 
0002: jump @GATE_374 

:GATE_423
0001: wait 4000 ms 
0453: set_object [email protected] XYZ_rotation 0.0 90.0 0.0 
0002: jump @GATE_101 

:GATE_454
0001: wait 0 ms 
00D6: if 
00EE:   actor $PLAYER_ACTOR sphere 0 near_point 2885.3667 -1108.731 radius 2.0 2.0 in_car 
004D: jump_if_false @GATE_101 
010A:   player $PLAYER_CHAR money > 100 
004D: jump_if_false @GATE_101 
0109: player $PLAYER_CHAR money = -25 
00BA: show_text_styled GXT 'CASH' time 2000 style 2
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 80.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 70.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 60.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 50.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 40.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 30.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 20.0 0.0 
0001: wait 100 ms 
0453: set_object [email protected] XYZ_rotation 0.0 10.0 0.0 
0002: jump @GATE_641 

:GATE_641
0001: wait 0 ms 
00D6: if 
00EC:   actor $PLAYER_ACTOR sphere 0 near_point 2885.3491 -1092.5043 radius 10.0 10.0 
004D: jump_if_false @GATE_690 
0002: jump @GATE_641 

:GATE_690
0001: wait 0 ms 
0453: set_object [email protected] XYZ_rotation 0.0 90.0 0.0 
0002: jump @GATE_101 

 

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