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conditional inside conditional?


Alekx
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Im a beginner when it comes to scripts. I am trying to make a script in which an actor is passive, walking around, when the player does the actor damage, the actor responds agressively, but I want to make it so that the actor´s punches decrease a lot of the players health.

 

I successfully made the actor agressive when provoked, but I can´t seem to find a way to make his punches deadly, seems to me that I have to put a conditional within a conditional (I think) how would I do that? any help appreciated

Edited by Alekx
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you need a condition that checks if player recieved damge by another actor

if
    051A:   actor $PLAYER_ACTOR damaged_by_actor 1@
then
    0321: AS_actor $PLAYER_ACTOR die_headshotted
end

 

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On 3/6/2019 at 12:15 PM, ZAZ said:

you need a condition that checks if player recieved damge by another actor

if
    051A:   actor $PLAYER_ACTOR damaged_by_actor 1@
then
    0321: AS_actor $PLAYER_ACTOR die_headshotted
end

 

thank you for your response!

Also, is there an opcode for the actor to attack on sight or wait for a few seconds after the player has seen the actor, or would it be a combination of an attack opcode along with a "wait"?

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38 minutes ago, ZAZ said:
00F2:   actor $PLAYER_ACTOR near_actor 1@ radius 1.5 1.5 0

09ED:   actor 1@ is_within_field_of_view_actor $PLAYER_ACTOR

0364:   actor 1@ spotted_actor $PLAYER_ACTOR

 

This will do, thanks a ton! :)

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