Nero1024 Posted March 3, 2019 Share Posted March 3, 2019 Something that I noticed when peering into the audio files for GTA: Vice City Stories for the PS2. Apparently these samples have internal names, and more interestingly IRL car names associated with some of them, like "SFX_CAR_HORN_BMW". Unfortunately a lot of these sample names were truncated to 16 characters, but a few can be guessed based on the names given or from listening to the sound. Some also have weird names that point to a directory like "C:\transer\From " while others have simple names like "ShopBell" or were given the default name PSound gives to unnamed files like "SFX_PS | 00016". What I did was have PSound (software for ripping audio from Playstation games) scan the SFX#_PS.RAW files. [pic of psound with list of samples] I also opened up these RAW files in HxD (a hex editor) and noticed a header with the sample name, I would believe that these samples are .VAG formatted (an ADPCM sample format used for the PS1&2). [pic of hxd with the header highlighted] Anyways here is a list of sample names found in SFX0_PS.RAW (Names in parenthesis represent guessed names and other notes) 001: SFX_AIR_BRAKES.W 002: SFX_AK47_LEFT.WA 003: SFX_AK47_RELOAD. 004: SFX_AK47_RIGHT.W 005: ShopBell 006: SFX_AMBULANCE_SI (SFX_AMBULANCE_SIREN) 007: SFX_ARM_BOMB.WAV 008: C:\transer\From (Balloon pop?) 009: bat_hit_11a 010: bat_hit_12a 011: SFX_BAT_HIT_LEFT 012: SFX_BAT_HIT_RIGH (SFX_BAT_HIT_RIGHT) 013: beep 014: C:\transer\From (Bicycle skid loop) 015: C:\transer\From (Bicycle pedal loop) 016: C:\transer\From (Bicycle collision) 017: <UNNAMED> (Forklift lifter loop?) 018: SFX_BOAT_SPLASH_ (SFX_BOAT_SPLASH_1) 019: SFX_BOAT_SPLASH_ (SFX_BOAT_SPLASH_2) 020: SFX_BOAT_V12_LOO (SFX_BOAT_V12_LOOP) 021: SFX_BOAT_WATER_L (SFX_BOAT_WATER_LOOP) 022: SFXBODYLANDWA 023: SFXBODYLANDAN 024: SFX_BOMB_BEEP 025: C:\transer\From (collasping dirt?) 026: SFX_BULLET_CAR_1 027: SFX_BULLET_CAR_2 028: SFX_BULLET_CAR_3 029: SFX_BULLET_PASS_ (SFX_BULLET_PASS_1) 030: SFX_BULLET_PASS_ (SFX_BULLET_PASS_2) 031: SFX_BULLET_PED.W 032: SFX_BULLET_SHELL (SFX_BULLET_SHELL_1) 033: SFX_BULLET_SHELL (SFX_BULLET_SHELL_3) 034: SFX_BULLET_WALL_ (SFX_BULLET_WALL_1) 035: SFX_BULLET_WALL_ (SFX_BULLET_WALL_2) 036: SFX_BULLET_WALL_ (SFX_BULLET_WALL_3) 037: camera 038: SFX_CARDBOARD_BO (SFX_CARDBOARD_BOX_BREAK) 039: SFX_CAR_HELI_FAR 040: SFX_CAR_HELI_MAI (SFX_CAR_HELI_MAIN_ROTAR_1) 041: SFX_CAR_HELI_MAI (SFX_CAR_HELI_MAIN_ROTAR_2) 042: SFX_CAR_HELI_ROT (SFX_CAR_HELI_ROTAR_BLADE) 043: SFX_CAR_HELI_STA (SFX_CAR_HELI_STARTER?) 044: SFX_CAR_HORN_56C 045: SFX_CAR_HORN_BMW 046: SFX_CAR_HORN_BUS (SFX_CAR_HORN_BUS_1) 047: SFX_CAR_HORN_BUS (SFX_CAR_HORN_BUS_2) 048: SFX_CAR_HORN_JEE (SFX_CAR_HORN_JEEP) 049: SFX_CAR_HORN_PIC (SFX_CAR_HORN_PICKUP?) 050: SFX_CAR_HORN_POR (SFX_CAR_HORN_PORSCHE) 051: SFX_CAR_HORN_TRU (SFX_CAR_HORN_TRUCK) 052: SFX_CAR_IDLE_COB (SFX_CAR_IDLE_COBRA) (Banshee/Phoneix) 053: golfcartidle 054: SFX_CAR_IDLE_HON (SFX_CAR_IDLE_HONDA) (Sanchez/Dirt bike) 055: SFX_CAR_IDLE_HOT (SFX_CAR_IDLE_HOTROD) (Cuban Hermes/BF Injection) 056: SFX_CAR_IDLE_MER (SFX_CAR_IDLE_MERCEDES) (Admira(VC)/Sentinel/Police Car) 057: SFX_CAR_IDLE_PAC (SFX_CAR_IDLE_PACA?) (Idaho/Manana/Perennial) (What IRL vehicle starts with Paca?) 058: SFX_CAR_IDLE_PAT (SFX_CAR_IDLE_PATHFINDER) (Landstalker/Taxi) 059: SFX_CAR_IDLE_PON (SFX_CAR_IDLE_PONTIAC_1) (Sabre(VC)/Sentinel XS) 060: SFX_CAR_IDLE_PON (SFX_CAR_IDLE_PONTIAC_2) (Regina) 061: SFX_CAR_IDLE_POR (SFX_CAR_IDLE_PORSHCE) (Cheetah/Stinger) 062: SFX_CAR_IDLE_SPI (SFX_CAR_IDLE_SPIDER) (Pony/Vans) 063: SFX_CAR_IDLE_SPO (SFX_CAR_IDLE_SPORTS_BIKE) (PCJ-600) 064: C:\transer\From (Another bike engine?) 065: SFX_CAR_IDLE_TRU (SFX_CAR_IDLE_TRUCK) (Linerunner/Bus) 066: SFX_CAR_IDLE_UNU (SFX_CAR_IDLE_UNUSED) (Silence) 067: SFX_CAR_IDLE_VTW (SFX_CAR_IDLE_VTWIN) (Freeway/Biker Angel) 068: SFXNEWCARDOOR 069: SFX_CAR_ON_FIRE. 070: SFX_CAR_RAIN_1.W 071: SFX_CAR_RAIN_2.W 072: SFX_CAR_RAIN_3.W 073: SFX_CAR_RAIN_4.W 074: SFX_CAR_REV_COBR (SFX_CAR_REV_COBRA) 075: SFX_CAR_REV_GOLF 076: SFX_CAR_REV_HOND (SFX_CAR_REV_HONDA) 077: SFX_CAR_REV_HOTR (SFX_CAR_REV_HOTROD) 078: hov_crzfer\From (Hovercraft rev) 079: SFX_CAR_REV_MERC (SFX_CAR_REV_MERCEDES) 080: SFX_CAR_REV_PACA (What IRL vehicle starts with Paca?) 081: SFX_CAR_REV_PATH (SFX_CAR_REV_PATHFINDER) 082: SFX_CAR_REV_PONT (SFX_CAR_REV_PONTIAC_1) 083: SFX_CAR_REV_PONT (SFX_CAR_REV_PONTIAC_2) 084: SFX_CAR_REV_PORS (SFX_CAR_REV_PORSCHE) 085: SFX_CAR_REV_SPID (SFX_CAR_REV_SPIDER) 086: SFX_CAR_REV_SPOR (SFX_CAR_REV_SPORTS_BIKE) 087: C:\transer\From (Another bike engine?, but rev'd) 088: SFX_CAR_REV_TRUC (SFX_CAR_REV_TRUCK) 089: SFX_CAR_REV_UNUS (SFX_CAR_REV_UNUSED) (Silent) 090: SFX_CAR_REV_VTWI (SFX_CAR_REV_VTWIN) 091: SFX_CAR_STARTER. 092: SFX_COLT45_LEFT. 093: SFX_COLT45_RIGHT 094: SFX_COL_CARDBOAR (SFX_COL_CARDBOARD_1) 095: SFX_COL_CARDBOAR (SFC_COL_CARDBOARD_2) 096: SFX_COL_CAR_1.WA 097: SFX_COL_CAR_2.WA 098: SFX_COL_CAR_3.WA 099: SFX_COL_CAR_4.WA 100: SFX_COL_CAR_PANE (SFX_COL_CAR_PANEL_1) 101: SFX_COL_CAR_PANE (SFX_COL_CAR_PANEL_2) 102: SFX_COL_CAR_PANE (SFX_COL_CAR_PANEL_3) 103: SFX_COL_CAR_PANE (SFX_COL_CAR_PANEL_4) 104: SFX_COL_CONTAINE (SFX_COL_CONTAINER) 105: SFX_COL_GARAGE_D (SFX_COL_GARAGE_DOOR) 106: SFX_COL_GATE.WAV 107: SFX_COL_HYDRANT_ (SFX_COL_HYDRANT_FIRE) 108: SFX_COL_LAMP_POS (SFX_COL_LAMP_POST) 109: SFX_COL_METAL_CH (SFX_COL_METAL_CHAIN_FENCE_1) 110: SFX_COL_METAL_CH (SFX_COL_METAL_CHAIN_FENCE_2) 111: SFXCOLPED1WA 112: SFXCOLPED2WA 113: SFX_COL_SCAFFOLD 114: SFX_COL_TARMAC_1 115: SFX_COL_TARMAC_2 116: SFX_COL_TARMAC_3 117: SFX_COL_THICK_ME (SFX_COL_THICK_METAL) 118: SFX_COL_VEG_1.WA 119: SFX_COL_VEG_2.WA 120: SFX_COL_VEG_3.WA 121: SFX_COL_WOOD_BEN (SFX_COL_WOOD_BENCH_1) 122: SFX_COL_WOOD_BEN (SFX_COL_WOOD_BENCH_2) 123: SFX_COL_WOOD_BEN (SFX_COL_WOOD_BENCH_3) 124: SFX_COL_WOOD_CRA (SFX_COL_WOOD_CRATE_1) 125: SFX_COL_WOOD_CRA (SFX_COL_WOOD_CRATE_2) 126: SFX_COL_WOOD_SOL (SFX_COL_WOOD_SOLID) 127: SFX_COUNTDOWN.WA 128: SFX_CRATE_SMASH. 129: CuttingRigging 130: dyn_hits_body_02 131: SFX_ERROR_FIRE_R (SFX_ERROR_FIRE_RIFLE_1) 132: SFX_ERROR_FIRE_R (SFX_ERROR_FIRE_RIFLE_2) 133: SFX_FOOTSTEP_WAT (SFX_FOOTSETP_WATER) 134: SFX_EXPLOSION_1. 135: SFX_EXPLOSION_2. 136: SFX_EXPLOSION_3. 137: FEMALE_PAIN_01 138: FEMALE_PAIN_03 139: FEMALE_PAIN_08 140: FEMALE_PAIN_33 141: FEMALE_PAIN_30 142: FEMALE_PAIN_28 143: SFX_RADIO_DIAL_2 144: SFX_RADIO_DIAL_3 145: SFX_RAIN.WAV 146: SFX_REVERSE_GEAR 147: SFX_TRUCK_DOOR_O (SFX_TRUCK_DOOR_OPEN) 148: SFX_TYRE_BUMP.WA Wakka387, MrsRackman and guard3 3 Link to comment Share on other sites More sharing options...
guard3 Posted March 11, 2019 Share Posted March 11, 2019 Yeah, those are some leftover VAG metadata, not actually used by the game. Those that start from SFX use the internal enum name the game would use in its source code, and other extras use part of the path they were located at. Leftover of the listing file information similar to what gta3 and manhunt used. MrsRackman 1 Link to comment Share on other sites More sharing options...