Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Arena War
      2. After Hours
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA Next

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

Nero1024

GTA:VCS Internal Audio Sample Names

Recommended Posts

Nero1024

Something that I noticed when peering into the audio files for GTA: Vice City Stories for the PS2. Apparently these samples have internal names, and more interestingly IRL car names associated with some of them, like "SFX_CAR_HORN_BMW". Unfortunately a lot of these sample names were truncated to 16 characters, but a few can be guessed based on the names given or from listening to the sound. Some also have weird names that point to a directory like "C:\transer\From " while others have simple names like "ShopBell" or were given the default name PSound gives to unnamed files like "SFX_PS | 00016".

What I did was have PSound (software for ripping audio from Playstation games) scan the SFX#_PS.RAW files.

 

[pic of psound with list of samples]

4DOwk19.png

 

I also opened up these RAW files in HxD (a hex editor) and noticed a header with the sample name, I would believe that these samples are .VAG formatted (an ADPCM sample format used for the PS1&2).

 

[pic of hxd with the header highlighted]

ZlfAPt2.png

 

Anyways here is a list of sample names found in SFX0_PS.RAW (Names in parenthesis represent guessed names and other notes)

001: SFX_AIR_BRAKES.W
002: SFX_AK47_LEFT.WA
003: SFX_AK47_RELOAD.
004: SFX_AK47_RIGHT.W
005: ShopBell
006: SFX_AMBULANCE_SI (SFX_AMBULANCE_SIREN)
007: SFX_ARM_BOMB.WAV
008: C:\transer\From  (Balloon pop?)
009: bat_hit_11a
010: bat_hit_12a
011: SFX_BAT_HIT_LEFT
012: SFX_BAT_HIT_RIGH (SFX_BAT_HIT_RIGHT)
013: beep
014: C:\transer\From  (Bicycle skid loop)
015: C:\transer\From  (Bicycle pedal loop)
016: C:\transer\From  (Bicycle collision)
017: <UNNAMED>        (Forklift lifter loop?)
018: SFX_BOAT_SPLASH_ (SFX_BOAT_SPLASH_1)
019: SFX_BOAT_SPLASH_ (SFX_BOAT_SPLASH_2)
020: SFX_BOAT_V12_LOO (SFX_BOAT_V12_LOOP)
021: SFX_BOAT_WATER_L (SFX_BOAT_WATER_LOOP)
022: SFXBODYLANDWA
023: SFXBODYLANDAN
024: SFX_BOMB_BEEP
025: C:\transer\From  (collasping dirt?)
026: SFX_BULLET_CAR_1
027: SFX_BULLET_CAR_2
028: SFX_BULLET_CAR_3
029: SFX_BULLET_PASS_ (SFX_BULLET_PASS_1)
030: SFX_BULLET_PASS_ (SFX_BULLET_PASS_2)
031: SFX_BULLET_PED.W
032: SFX_BULLET_SHELL (SFX_BULLET_SHELL_1)
033: SFX_BULLET_SHELL (SFX_BULLET_SHELL_3)
034: SFX_BULLET_WALL_ (SFX_BULLET_WALL_1)
035: SFX_BULLET_WALL_ (SFX_BULLET_WALL_2)
036: SFX_BULLET_WALL_ (SFX_BULLET_WALL_3)
037: camera
038: SFX_CARDBOARD_BO (SFX_CARDBOARD_BOX_BREAK)
039: SFX_CAR_HELI_FAR
040: SFX_CAR_HELI_MAI (SFX_CAR_HELI_MAIN_ROTAR_1)
041: SFX_CAR_HELI_MAI (SFX_CAR_HELI_MAIN_ROTAR_2)
042: SFX_CAR_HELI_ROT (SFX_CAR_HELI_ROTAR_BLADE)
043: SFX_CAR_HELI_STA (SFX_CAR_HELI_STARTER?)
044: SFX_CAR_HORN_56C
045: SFX_CAR_HORN_BMW
046: SFX_CAR_HORN_BUS (SFX_CAR_HORN_BUS_1)
047: SFX_CAR_HORN_BUS (SFX_CAR_HORN_BUS_2)
048: SFX_CAR_HORN_JEE (SFX_CAR_HORN_JEEP)
049: SFX_CAR_HORN_PIC (SFX_CAR_HORN_PICKUP?)
050: SFX_CAR_HORN_POR (SFX_CAR_HORN_PORSCHE)
051: SFX_CAR_HORN_TRU (SFX_CAR_HORN_TRUCK)
052: SFX_CAR_IDLE_COB (SFX_CAR_IDLE_COBRA) (Banshee/Phoneix)
053: golfcartidle
054: SFX_CAR_IDLE_HON (SFX_CAR_IDLE_HONDA) (Sanchez/Dirt bike)
055: SFX_CAR_IDLE_HOT (SFX_CAR_IDLE_HOTROD) (Cuban Hermes/BF Injection)
056: SFX_CAR_IDLE_MER (SFX_CAR_IDLE_MERCEDES) (Admira(VC)/Sentinel/Police Car)
057: SFX_CAR_IDLE_PAC (SFX_CAR_IDLE_PACA?) (Idaho/Manana/Perennial) (What IRL vehicle starts with Paca?)
058: SFX_CAR_IDLE_PAT (SFX_CAR_IDLE_PATHFINDER) (Landstalker/Taxi)
059: SFX_CAR_IDLE_PON (SFX_CAR_IDLE_PONTIAC_1) (Sabre(VC)/Sentinel XS)
060: SFX_CAR_IDLE_PON (SFX_CAR_IDLE_PONTIAC_2) (Regina)
061: SFX_CAR_IDLE_POR (SFX_CAR_IDLE_PORSHCE) (Cheetah/Stinger)
062: SFX_CAR_IDLE_SPI (SFX_CAR_IDLE_SPIDER) (Pony/Vans)
063: SFX_CAR_IDLE_SPO (SFX_CAR_IDLE_SPORTS_BIKE) (PCJ-600)
064: C:\transer\From  (Another bike engine?)
065: SFX_CAR_IDLE_TRU (SFX_CAR_IDLE_TRUCK) (Linerunner/Bus)
066: SFX_CAR_IDLE_UNU (SFX_CAR_IDLE_UNUSED) (Silence)
067: SFX_CAR_IDLE_VTW (SFX_CAR_IDLE_VTWIN) (Freeway/Biker Angel)
068: SFXNEWCARDOOR
069: SFX_CAR_ON_FIRE.
070: SFX_CAR_RAIN_1.W
071: SFX_CAR_RAIN_2.W
072: SFX_CAR_RAIN_3.W
073: SFX_CAR_RAIN_4.W
074: SFX_CAR_REV_COBR (SFX_CAR_REV_COBRA)
075: SFX_CAR_REV_GOLF
076: SFX_CAR_REV_HOND (SFX_CAR_REV_HONDA)
077: SFX_CAR_REV_HOTR (SFX_CAR_REV_HOTROD)
078: hov_crzfer\From  (Hovercraft rev)
079: SFX_CAR_REV_MERC (SFX_CAR_REV_MERCEDES)
080: SFX_CAR_REV_PACA (What IRL vehicle starts with Paca?)
081: SFX_CAR_REV_PATH (SFX_CAR_REV_PATHFINDER)
082: SFX_CAR_REV_PONT (SFX_CAR_REV_PONTIAC_1)
083: SFX_CAR_REV_PONT (SFX_CAR_REV_PONTIAC_2)
084: SFX_CAR_REV_PORS (SFX_CAR_REV_PORSCHE)
085: SFX_CAR_REV_SPID (SFX_CAR_REV_SPIDER)
086: SFX_CAR_REV_SPOR (SFX_CAR_REV_SPORTS_BIKE)
087: C:\transer\From  (Another bike engine?, but rev'd)
088: SFX_CAR_REV_TRUC (SFX_CAR_REV_TRUCK)
089: SFX_CAR_REV_UNUS (SFX_CAR_REV_UNUSED) (Silent)
090: SFX_CAR_REV_VTWI (SFX_CAR_REV_VTWIN)
091: SFX_CAR_STARTER.
092: SFX_COLT45_LEFT.
093: SFX_COLT45_RIGHT
094: SFX_COL_CARDBOAR (SFX_COL_CARDBOARD_1)
095: SFX_COL_CARDBOAR (SFC_COL_CARDBOARD_2)
096: SFX_COL_CAR_1.WA
097: SFX_COL_CAR_2.WA
098: SFX_COL_CAR_3.WA
099: SFX_COL_CAR_4.WA
100: SFX_COL_CAR_PANE (SFX_COL_CAR_PANEL_1)
101: SFX_COL_CAR_PANE (SFX_COL_CAR_PANEL_2)
102: SFX_COL_CAR_PANE (SFX_COL_CAR_PANEL_3)
103: SFX_COL_CAR_PANE (SFX_COL_CAR_PANEL_4)
104: SFX_COL_CONTAINE (SFX_COL_CONTAINER)
105: SFX_COL_GARAGE_D (SFX_COL_GARAGE_DOOR)
106: SFX_COL_GATE.WAV
107: SFX_COL_HYDRANT_ (SFX_COL_HYDRANT_FIRE)
108: SFX_COL_LAMP_POS (SFX_COL_LAMP_POST)
109: SFX_COL_METAL_CH (SFX_COL_METAL_CHAIN_FENCE_1)
110: SFX_COL_METAL_CH (SFX_COL_METAL_CHAIN_FENCE_2)
111: SFXCOLPED1WA
112: SFXCOLPED2WA
113: SFX_COL_SCAFFOLD
114: SFX_COL_TARMAC_1
115: SFX_COL_TARMAC_2
116: SFX_COL_TARMAC_3
117: SFX_COL_THICK_ME (SFX_COL_THICK_METAL)
118: SFX_COL_VEG_1.WA
119: SFX_COL_VEG_2.WA
120: SFX_COL_VEG_3.WA
121: SFX_COL_WOOD_BEN (SFX_COL_WOOD_BENCH_1)
122: SFX_COL_WOOD_BEN (SFX_COL_WOOD_BENCH_2)
123: SFX_COL_WOOD_BEN (SFX_COL_WOOD_BENCH_3)
124: SFX_COL_WOOD_CRA (SFX_COL_WOOD_CRATE_1)
125: SFX_COL_WOOD_CRA (SFX_COL_WOOD_CRATE_2)
126: SFX_COL_WOOD_SOL (SFX_COL_WOOD_SOLID)
127: SFX_COUNTDOWN.WA
128: SFX_CRATE_SMASH.
129: CuttingRigging
130: dyn_hits_body_02
131: SFX_ERROR_FIRE_R (SFX_ERROR_FIRE_RIFLE_1)
132: SFX_ERROR_FIRE_R (SFX_ERROR_FIRE_RIFLE_2)
133: SFX_FOOTSTEP_WAT (SFX_FOOTSETP_WATER)
134: SFX_EXPLOSION_1.
135: SFX_EXPLOSION_2.
136: SFX_EXPLOSION_3.
137: FEMALE_PAIN_01
138: FEMALE_PAIN_03
139: FEMALE_PAIN_08
140: FEMALE_PAIN_33
141: FEMALE_PAIN_30
142: FEMALE_PAIN_28
143: SFX_RADIO_DIAL_2
144: SFX_RADIO_DIAL_3
145: SFX_RAIN.WAV
146: SFX_REVERSE_GEAR
147: SFX_TRUCK_DOOR_O (SFX_TRUCK_DOOR_OPEN)
148: SFX_TYRE_BUMP.WA

 

Share this post


Link to post
Share on other sites
guard3

Yeah, those are some leftover VAG metadata, not actually used by the game. Those that start from SFX use the internal enum name the game would use in its source code, and other extras use part of the path they were located at. Leftover of the listing file information similar to what gta3 and manhunt used.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.