MegaFox Posted March 2, 2019 Share Posted March 2, 2019 How to fix sound of breathing CJ in the interiors? I am making second version of the Solid Liberty City mod, and I want to fix this bug. It appears only when the player is standing on the textures in which the collision was added using the mod, although all collisions Liberty City is available in the one file (both built into the game and new), and have the same parameters. Any transport that stands in this zone darkens; player darkens and breathes loudly. Video with confirmation: Please, help. Even when you have the ability to draw textures, it costs more than 299 (in .ide file), it becomes permeable, even if there is a collision! I can not put a normal render distance drawing for texture (or permeable), and texture visuality disappear! Link to comment Share on other sites More sharing options...
deltaCJ Posted March 3, 2019 Share Posted March 3, 2019 It's the prelighting, change the lighting parameters in the collision file. Link to comment Share on other sites More sharing options...
MegaFox Posted March 3, 2019 Author Share Posted March 3, 2019 54 minutes ago, deltaCJ said: It's the prelighting, change the lighting parameters in the collision file. Thanks, I will try to solve this problem with your method. And what to do with the render distance? How to increase it more than 299 so that the collision is not lost? Link to comment Share on other sites More sharing options...
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