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Red Dead Online is making a hell of a lot less money than GTA Online


El Payaso
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17 minutes ago, El Payaso said:

This is the only way Rockstar will listen. When it affects their pockets. As more people get bored and stop playing.

 

https://www.gamesradar.com/amp/red-dead-online-is-making-a-hell-of-a-lot-less-money-than-gta-online/

 

I am one pocket who is considerably and negatively impacted by the lack of invite only lobbies.

 

I said this before but... you cannot monetise someone who ISN'T playing your game.

R* needs to stop making comments about how they are listening to fans and gathering feedback, they need to actually act on that feedback.

 

Hint hint, LOBBY TYPES!

 

-PvP Free-Aim (no hud)

-PvP

-PvE

-Invite Only

 

There, let me add those to the game and you'll make more money. Until then... nope.jpg

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People are not willing to spend money on a bare bones experience, especially one that, despite its overwhelming lack of content, still decide to drip feed this latest update. You don't do that for a game that is starving for content. This community coddled those greedy pricks so much that they expect to make money regardless of what they do or don't do. They tossed out a bare bones online mode and really did expect to pocket a fortune cause thats how stupid they think this community is. The sh*t they pulled over the past 5 years that this community let them get away with is staggering. Why shouldn't they expect to pocket a fortune for giving us something like this? Now they're trying to charge us money for f*cking emotes. Emotes! That is how far we fallen.

 

This is why those such as myself wanted to draw a line in the sand, but we are a minority. If you don't draw a line, companies just keep pushing the envelope more and more, now look where we are now.

 

 

Edited by Ghoffman9
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Well everyone keeps pushing them to add content (myself included) - then they do it, only to drip it out and take forever doing so.

 

What do they expect? I personally am trying to help them giving feedback. They're not listening to some of the most important things though.

 

Spoiler

(Yeah maybe it's bigheaded to think any of it matters. But I've had stuff get through, and they keep asking for feedback).

 

This update could've given it a reasonable boost. But dripfeeding just killed any impact it could've had.

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I ask myself everyday, if I want to play Red Dead Online, what exactly I'm trying to achieve there ?

Apparently, it's the same concept as GTA Online, gain lots of money and become rich. But there's not much you can do with all that gold and money.

Then I try to convince myself to level up but I just give up every time, I'm repeating the same stuff and it's boring.

 

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ALifeOfMisery

RDO was never going to make as much money as GTAO, even in a fully fleshed out, working state, RDO will simply never have the mass appeal GTAO enjoys.

 

But, in it's current state, RDO can't be making as much money as it could, which only concerns me because I want RDO to actually fulfill some of its potential, which it won't if it continues to underperform, as that only ends with support ending or R*/T2 chasing microtransaction sales to the further detriment of gameplay.

 

All that being said, I won't be drying any tears over T2 investors making less money out of the games player base. 

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Lonely-Martin
2 hours ago, Happy Hunter said:

What do they expect?

Time to quote The Beautiful South...

 

Carry on regardless.

 

🤣🤣

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1 hour ago, Fun 2 said:

I ask myself everyday, if I want to play Red Dead Online, what exactly I'm trying to achieve there ?

Apparently, it's the same concept as GTA Online, gain lots of money and become rich. But there's not much you can do with all that gold and money.

Then I try to convince myself to level up but I just give up every time, I'm repeating the same stuff and it's boring.

 

exactly this. gta5 was a 10 hour per day game, rdo gets boring after 1 hour 

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All you had to do was follow the train R*
I mean follow what you did with GTAO with having a private lobby option with RDR2.


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ALifeOfMisery
1 minute ago, jazzbone said:

All you had to do was follow the train R*
I mean follow what you did with GTAO with having a private lobby option with RDR2.

 

Exactly. I'd bet there wouldn't be half as much complaining if players had lobby options based on how they would like to play.

 

I don't care about making all the money and owning everything in RDO, I have GTAO to scratch that itch. Give me a Friendly, PvE based lobby type that I can hunt in and enjoy a drink and some friendly hijinks with other players, without the prospect of getting shot up at any given moment and I'd probably let a lot of the other stuff slide.

 

Hell, I might even ignore my better judgement and splash out on some gold every now and then.

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Pressure Drop

In a way, this article is pretty meaningless. GTA has been out for 5 years and built up a huge player base. There are tons of things to buy if you choose to buy shark cards. RDO has only been out for 3-4 months in comparison. There is almost nothing to buy, especially for the dedicated players. So, of course GTA will be making a lot more money. You can't really compare them at this stage.


That said, RDO needs to build its own dedicated playerbase. It can only do that with significant and meaningful updates, and care and attention given to major bugs. These major bugs, such as error 0x20010006 has still not been patched since the first update, which took them 3 months to create, and even then they are going to drip feed it.

 

How exactly are you going to keep players, new and old, excited about the game if you drip feed the content from the start? If this game had the amount of clothing and activities that GTA had, it would not matter so much about the drip feed. Players would be happy to do other things while they wait. But this "BETA" has NOTHING in it !!! You cannot drip feed the content and expect people to still be interested after another 3 months, or however long it takes them to release all the stuff. That will be half a YEAR, with no significant update, and major bugs still present. Imagine if another AAA game, like COD, released with 1 Team Deathmatch map, and didn't release another for 6 months. I'm sorry this is just unacceptable.

 

At least with the creator mode we could create our own maps and keep the game alive. By the time the drip feeding on this update is done, everyone will have moved on to other games, games that are actually supported properly by their developers, and who actually communicate like human beings with the players, and also, have an actual clue what they are doing, because it seems like the devs do not even play or understand their own game, just like GTA really, the cars are all unbalanced and lots of them put into the wrong classes.

 

I really don't understand how story mode can be so good, yet online so misguided. You can't charge 13 gold for an emote in a game that has next to zero content, you need to actually build a playerbase first before you start charging ridiculous prices. You need a team deathmatch mode that has more than 1 map. They have no idea what they are doing, and it's really embarassing for a company of this caliber.

 

If I had been in charge of Rockstar, and involved in creating RDR2 story, and then I saw the crock of s**t that was RDO, I would be absolutely fuming. I guess billions of dollars made from rinsing the consumer in GTA was not enough, and they can simply afford to churn out a half baked Red Dead online mode, that is not even superior to the original game's online mode in the hope of making a quick few extra bucks before everyone ditches the game due to lack of real content.

 

I own every single physical copy of every GTA since the very first game in 1997. I also own every other game that Rockstar ever made, they were hands down the greatest company of all time for me. Not any more. The utter disdain for their players, the sheer greed, and the cluelessness of their online team is the final straw for me. This company needs to change, big time, or they are done in the online world.

 

Since Leslie Benzies left, they have turned GTA Online into Saints Row, and they have all but abandoned Red Dead Online, instead putting out an extremely low quality update, with zero communication. Even the Rockstar Support team will not speak to you like a human being. They will just copy paste a link to some irrelevant support topic that requires me to restart my router or clear my cache, which will do absolutely nothing. So out of touch it's unreal. Goodbye Rockstar, thank you for the amazing story mode of RDR2, but your shockingly bad online experience which serves only as a cash grabber does not deserve another minute of my time, until you sort your heads out and have some respect for your players.

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RDR was always meant to be a game for older players. After all, RDR 1 and 2 story is complex and tragic, while GTA V story was goofy, colorful and comedic. GTAO followed the same path and targeted younger audience.

 

RDR should keep a more grounded aspect but that doesn't bring too much profit, i'm aware of that.

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I think R* knows exactly what it is doing. MBAs decided that RDO is going to be for the short run.
GTAO online was designed for a long run with shark card sales and lots of significant content to be added over several years
The plan then is to sell lots of gold bars short term to the niche market that's gotta have stuff now like some emotes and "cool hats"
Two different games, two different business strategeries.

The 2 game worlds are very different. One has mass appeal while the other is more niche appeal.
The 1st 3 months of GTAO was absolutely insane. RDO, in comparison, has been ho-hum in its 1st 3 months.

Edited by jazzbone
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21 minutes ago, tonko said:

RDR was always meant to be a game for older players. After all, RDR 1 and 2 story is complex and tragic, while GTA V story was goofy, colorful and comedic. GTAO followed the same path and targeted younger audience.

 

RDR should keep a more grounded aspect but that doesn't bring too much profit, i'm aware of that.

 

lmfao that's not why it isn't making money

 

did you even read the article

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At this point i just want them to release info on whether bully 2 is real or not.. i have no desire to play this game even when they add the rest of the stuff thats coming soon... death matches are worse now...

the only thing that would make me comeback is undead nightmare 2 , sp dlc.

Edited by Virus..
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If gtao is making 500 million $ a year and RDR2O five times less, it still rakes in 100 million $. That is 8,5 million $ a month. 

 

RDR always has been the poor relation compared to gta. I am sure T2 has factored that in. 

 

The drop in sales in January is normal. Everybody went on a spending spree during Christmas. In January there's less money in everybody's pockets. 

 

T2 doesn't care about freeloaders. There are enough whales and dolphins who throw money at every pile of sh*t. As long as the mtx money is pouring in, the game is not broken and R* will not fix it. 

 

So stop giving T2 free money and they will be forced to listen. 

 

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This isn't exactly news... After all Rockstar/Take-Two wasn't expecting high earnings from Red Dead Online during Q3/Q4 2019. They have their sites set on 2020, starting with whatever they have planned for release in Q1 2020. When we start getting the content updates in Q1 2020, it won't be the result of poor Q4 performance. It'll be becuase they planned on doing it this way.

 

I'm just bummed we didn't get the next act of Land of Opportunity this month, and the Evan's was drip feed. (Should have released the Evans and drip feed the Rare Shotgun) If only in April/May they'll release the complete Land of Opportunity arc.

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10 hours ago, elfoam said:

I'm an older player and I say RDO is a pile of donkey sh*t

Well, it's still in beta, kind of...

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10 hours ago, tonko said:

RDR was always meant to be a game for older players. After all, RDR 1 and 2 story is complex and tragic, while GTA V story was goofy, colorful and comedic. GTAO followed the same path and targeted younger audience.

 

RDR should keep a more grounded aspect but that doesn't bring too much profit, i'm aware of that.

Some stuff in this game is ridiculous, not at all reflecting the time period, and is very clearly aimed toward getting younger people interested. E.g. explosive ammo, which simply didn't exist. They had rounds with added punch, like the .44 .40 winchester bullets

-- a .44 with a .40 charge behind it -- but no exploding dynamite bullets lmao. Next we'll be seeing space ranger blasters, probably with some absurd alien invasion dlc.

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Do you guys think this is gonna change sh*t?

 

I see similar articles when EA f*cking loses 0.5% stock and some retarded ass youtuber claims “HAHA EA IS GETTING REKT BY GAMER’S WOKENESS, GET WOKE GO BROKE” when they have no idea what the f*ck they’re talking about

Edited by Gleeman Vox
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TheLordMarvel

Rockstar currently.

 

Screen_Shot_2018-10-25_at_11.02.15_AM.pn

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Quinn_flower

another sh*t game bites the dust

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23 hours ago, Pocket Fox said:

 

I am one pocket who is considerably and negatively impacted by the lack of invite only lobbies.

 

I said this before but... you cannot monetise someone who ISN'T playing your game.

R* needs to stop making comments about how they are listening to fans and gathering feedback, they need to actually act on that feedback.

 

Hint hint, LOBBY TYPES!

 

-PvP Free-Aim (no hud)

-PvP

-PvE

-Invite Only

 

There, let me add those to the game and you'll make more money. Until then... nope.jpg

Very true. But after this latest update the entire game has almost become something like PvE/Invite because there is nearly zero interaction with other players. Just finished a two hour session with a friend, and encountered 5 or 6 people (all of them scattered at first sight). It's the safest game ever now, and it is dreadfully boring.

 

 

Edited by MXVC
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19 hours ago, Pressure Drop said:

In a way, this article is pretty meaningless. GTA has been out for 5 years and built up a huge player base. There are tons of things to buy if you choose to buy shark cards. RDO has only been out for 3-4 months in comparison. There is almost nothing to buy, especially for the dedicated players. So, of course GTA will be making a lot more money. You can't really compare them at this stage.

When I compare Red Dead Online to Gta Online, I am not comparing Gta Online as it is now in 2019, but how it was when it launched October 1st 2013. There is no denying that Gta Online had more content even on launch day. Tons of contact missions, deathmatches, races, survival. You were even given the tools to make your own races and deathmatches as well. You could also purchase properties right out of the gate. Its why Beach Bums didn't hurt nearly as bad as Red Dead Online's Gun Rush update. Another thing thats changed is those pricks are completely focused on monetization than providing actual content. They're trying to f*cking charge us for emotes now of all things. Trying to charge us more for even the most mundane things such as clothing.

 

Even Gta Online was starved for content. We only ever got three true DLC updates, those being Lowriders, Heists, and Doomsday Heists, thats it. The rest of the time they shat out more cars, clothing, adversary modes, and re-skinned free roam businesses than you could shake a stick at. Now they want to give us nothing at all pretty much. They want all our money in exchange for nothing.

 

95% focus on "recurrent consumer spending"

5% focus on providing content

 

That is Red Dead Online. That is Rockstar/Take Two.

Edited by Ghoffman9
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30 minutes ago, Ghoffman9 said:

When I compare Red Dead Online to Gta Online, I am not comparing Gta Online as it is now in 2019, but how it was when it launched October 1st 2013. There is no denying that Gta Online had more content even on launch day. Tons of contact missions, deathmatches, races, survival. You were even given the tools to make your own races and deathmatches as well. You could also purchase properties right out of the gate. Its why Beach Bums didn't hurt nearly as bad as Red Dead Online's Gun Rush update. Another thing thats changed is those pricks are completely focused on monetization than providing actual content. They're trying to f*cking charge us for emotes now of all things. Trying to charge us more for even the most mundane things such as clothing.

 

Even Gta Online was starved for content. We only ever got three true DLC updates, those being Lowriders, Heists, and Doomsday Heists, thats it. The rest of the time they shat out more cars, clothing, adversary modes, and re-skinned free roam businesses than you could shake a stick at. Now they want to give us nothing at all pretty much. They want all our money in exchange for nothing.

 

95% focus on "recurrent consumer spending"

5% focus on providing content

 

That is Red Dead Online. That is Rockstar/Take Two.

 

R* believes because a Free to Play game can charge money for emotes, their AAA full price game can do the same.

 

AAA devs and their publisher overlords want to sell a game with a AAA price-tag, but then have it adopt a Free-To-Play Economy.

 

Yeah, pro-tip. You can't sell someone a Mercedes Benz and then on top of that purchase ask they buy a ticket like a cab fare everytime they want to use their vehicle.

 

Just more greedy publishers being greedy for the sake of greed.

 

Ughhh made 56mil this month not 62, grrrr, gonna have to go sack 800 employees.... and then award myself a 15mil bonus for being so amazing at business.

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Pressure Drop

Rockstar actually satirize big business and greedy company practices throughout the GTA series. Now, they have become the very thing they are satirizing. It's a joke. Why they need a deal with Take Two I will never know. They could publish their own games with the amount of money they rake in. It's very confusing to me... to have a publisher whose CEO does "not play video games" and to churn out drip-fed "updates" of such low quality, and then also reduce the money we can make from hunting. Unacceptable.

 

Things need to change, big time, and as soon as possible. Look how much better FiveM is than GTA Online. Modders made a 10 times better game experience than a AAA developer, and it is all free. Just think about that.

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