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New Bounty system


johnpolo
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DentureDynamite
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Try the mine at Gaptooth Ridge! I kept a 4 person posse at bay for over 30 min this weekend. Tards just kept coming at me. Too funny!

^^ lol What the devs at Rockstar haven't gotten through their heads is that sending continuous waves of lawmen only:

 

* Adds significant lag (and potential crashes/disconnects) to the game for all players in your session.

* Removes NPCs around you for an extensive distance (St. Denis especially!).

* Helps you rank up much faster.

Edited by DentureDynamite
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5 minutes ago, YaDoesntHaveToCallMeRay said:

And you didn't lose the bounty after they killed you, right?

Totally stupid!

 

I did lose the bounty but I already have another and I'm not sure how I got it. Doesn't take much.

 

It'll be interesting to see if these bounty hunters come after you during missions.

 

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ThaBirdCoot
20 minutes ago, DentureDynamite said:

^^ Dirty buzzards! I'll kill an extra bunch just for you. :)

 

I'm eager to get my bounty well past $10, as I have a few special locations I want to test.

 

I'm stumbling onto some really cool spots though. :)

This is where they got me, a nice spot I reckon, kill 'em all !!

trZ8UfS.jpg

 

aexLtgD.jpg

 

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DentureDynamite

^^ Just be careful; they can, and will, shoot through windows (the upper floor at the Welcome Center in Strawberry is a good example of that); the window with the trunk right in front of it should be avoided.

 

The good news is that there are certain locations "as plain as day" that they can't touch that makes taking them out as easy as eating a slice of pie. :)

 

You just have to experiment and know what to look for...

Edited by DentureDynamite
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ThaBirdCoot

I figured I'll be going back there for revenge, but sitting on the cliffs and see how many I can mislead 😈 but obviously I guess they'll just spawn out of thin air behind my back -___-

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DentureDynamite

^^ I like your style. :) I still want to see a bunch of lawmen getting ripped apart by alligators... or gangs. 😈

 

Thing is, Rockstar starts cheating the more you take out lawmen and hold them off; their shots magically get "better" and they will resort to GTA Online-style "ghost shots" if necessary it seems.

 

Speaking of alligators, if dead bodies sit in water around them long enough, they will sneak up and "one-gulp" them with a pretty unnerving noise--had that happen to some dead lawmen recently.

Edited by DentureDynamite
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CosmicBuffalo

This system is worse than the hunting nerf.  So, I racked up on a $23 bounty on 1 guy, who I may have shot during the free roam event...master archer, I assumed I killed him because he rode directly at me after the event.  The bounty hunter prompt happens while I am fighting him.  So a guy who intentionally came after me, gets beat over and over again, I was penalized by getting bounties and because I spent so long killing him over and over because he deserved it, I was penalized again for winning by having the bounty hunters show up while I am shooting him.  Its literally the most transparent attempt to force micros on everyone.   

 

Also, I quit the game when some bounty hunter came after me prior to this, the bounty was gone and so was the money.  

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This system seems rather half assed to me especially after the system in the first RDO that let other players go after and claim those bounties. That's obviously putting aside the poor design that allows you to acquire bounties from something like defending yourself against a hostile attacker.  

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ThaBirdCoot

Got up close to a 40 dollar bounty but I might need to pay soon, they starting to annoy me a bit right now lol. Especially when they aim for my darn horse all the time.  Poor thing. Btw why is that donkey The boy not letting me start his missions with my bounty ? Isn't this smartass the meanest gunslinger in the whole west in his own words ? Full of sh*t is what he is, eat some horse poop, respectfully, not your lackey.

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CosmicBuffalo

So, some noob can continuously be killed over and over and they have no penalty.  That's why the begging for help only caused R* to try and fix this where if some moron comes along and picks a fight with you and does not given in, the person simply trying to play the game is penalized.  This is why passive mode needs to be vocally cursed...passive mode will be abused.  Once losers realize that by continually killing them actually really harms better players, they have no incentive to stop.  If they get killed over and over, you have pay.  They get 1 kill...then find a new session, happened to me today.  The person getting killed needs to drop $1.00 or send a feud invite.

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4 hours ago, ThaBirdCoot said:

Got up close to a 40 dollar bounty but I might need to pay soon, they starting to annoy me a bit right now lol. Especially when they aim for my darn horse all the time.  Poor thing. Btw why is that donkey The boy not letting me start his missions with my bounty ? Isn't this smartass the meanest gunslinger in the whole west in his own words ? Full of sh*t is what he is, eat some horse poop, respectfully, not your lackey.

Yeah they obviously planned on introducing the bounty system from day one. All the Stranger Mission NPCs have dialogue about not giving a job if the player has a bounty. Even Sean Maguire who was one of the central Single Player characters has various takes on saying no. Strange how they managed to record that dialogue but not add it until "we've been listening to your feedback"

 

The game (online) wasn't even close to ready when it was released.

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Happy Hunter

Even if they don't add the option for players to hunt bounties (they absolutely should) - there's other tweaking that needs doing.

 

Shooting an unarmed player should get a dramatically higher bounty than any other kind of kill. An armed player - but who hasn't attacked you - pretty mild. Now if they're fighting you, especially if they attacked first - there should be no bounty.

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ThaBirdCoot

I don't mind the bounty though, from shooting another player in self defense, I had a Jose dude riding up to me in Bluewater Marsh who had a full horse stacked don't know quite why he would want to attack me but he paid full price for his sins. Oh jose why did you not go out of your way to shoot my impecable bolero hat off ? I value that hat, it's  a few gold bars after all. Did I really need to kill you and your horse all this could been avoided... Again Jose please get the right cards before you engage with players 30x your rank. I sold that alligator for you btw.

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It just makes it feel so trivial when everyone is getting bounties for everything and no one can even claim them. They're like camp/stable fees to me at this point, little annoyances that everyone deals with to some degree usually, as opposed to actually being something that disincentives griefing.

 

Edit: actually it makes me laugh, I happened to watch the trailer for the update today due to another thread and when the part about an enhanced or updated or whatever law/bounty system I was like really? Trailer makin it seem like a big deal and in implementation it's almost a big fat nothing XD

Edited by Foxwolfe
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28 minutes ago, Foxwolfe said:

I happened to watch the trailer for the update today due to another thread and when the part about an enhanced or updated or whatever law/bounty system I was like really? Trailer makin it seem like a big deal and in implementation it's almost a big fat nothing XD

It's a big fat money-sink...I wonder what money-sinks they'll think up next? (Actually I'll be much happier with it if they would make an exemption for self-defense, it's only fair. In the Old West if someone went for his gun he was fair game.)

Edited by Assblaster
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ThaBirdCoot

They got me/my 38.68 dollar bounty earlier, was straight reduced from my account while I was still trying to catch fish with live bait, for the daily challenge at this point you better be prepared because bounty hunters will have some in built lead armor, they take something like 5 shots to the body with express ammo. Glad I died for once. What a nuisance. My horse can live peacefully now.

 

Edit: didnt have any tonics, and out in the open else I would have survived their respawns,didn't pay much mind to the message saying it would be harder to evade them, but at some point it seems they are just like actual Gta cops with crazy accuracy, most of them riding shotguns too from horseback

Edited by ThaBirdCoot
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3 hours ago, Happy Hunter said:

Shooting an unarmed player should get a dramatically higher bounty than any other kind of kill. An armed player - but who hasn't attacked you - pretty mild. Now if they're fighting you, especially if they attacked first - there should be no bounty.

This

 

1 hour ago, Foxwolfe said:

It just makes it feel so trivial when everyone is getting bounties for everything and no one can even claim them. They're like camp/stable fees to me at this point, little annoyances that everyone deals with to some degree usually, as opposed to actually being something that disincentives griefing.

And this.

 

Maybe if R* actually communicated with its game communities instead of just jerking off Youtubers on the Newswire we might see some half-decent systems emerge that enhance the overall game experience for all instead of sticking plaster solutions that create more problems (or exploits).

 

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Yep the bounty system is another massive miss by our lovely devs.

Castrating the gameplay because of the fear of players exploiting is basically throwing in the towel.

Not adding bounty hunting is a huge mistake. It would've added a huge amount of gaming value to free roam.

I could have spend thousands of hours hunting bounties. 

I know that they're scared of players givin eachother ingame cash for real money, using bounties, but the alternative is that their game remains a disgusting fart with a very short hang time. 

Btw every awesome online game has some sort of trading or ingame transactions available. Dunno why R* can't have that in their games. 

It adds a whole new level to online games.

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Talisman_83
41 minutes ago, Chrismads said:

Yep the bounty system is another massive miss by our lovely devs.

Castrating the gameplay because of the fear of players exploiting is basically throwing in the towel.

Not adding bounty hunting is a huge mistake. It would've added a huge amount of gaming value to free roam.

I could have spend thousands of hours hunting bounties. 

I know that they're scared of players givin eachother ingame cash for real money, using bounties, but the alternative is that their game remains a disgusting fart with a very short hang time. 

Btw every awesome online game has some sort of trading or ingame transactions available. Dunno why R* can't have that in their games. 

It adds a whole new level to online games.

One of the most fun freeroam activities is player assassinations, so extending that to bounties that players can set and collect would make sense.

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3 minutes ago, Talisman_83 said:

One of the most fun freeroam activities is player assassinations, so extending that to bounties that players can set and collect would make sense.

I'd rather have the bounty generated by bad actions. Killing INNOCENT players or npc's

But of course that what require a bounty system that works.

I didn't like the bounty system in gtao very much

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Talisman_83
4 minutes ago, Chrismads said:

I'd rather have the bounty generated by bad actions. Killing INNOCENT players or npc's

But of course that what require a bounty system that works.

I didn't like the bounty system in gtao very much

There's variations on how it could work, from being able to set bounties on anyone to only being able to set bounties on red dots, for instance, or even if someone shoots you once.

It could be a tough one to get right and satisfy everyone. If you're R*, you're always going to upset some section of the community no matter what you do.

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9 minutes ago, Talisman_83 said:

There's variations on how it could work, from being able to set bounties on anyone to only being able to set bounties on red dots, for instance, or even if someone shoots you once.

It could be a tough one to get right and satisfy everyone. If you're R*, you're always going to upset some section of the community no matter what you do.

I like that idea about being able to put bounties on red dots only.

 

I'm no dev, but surely it shouldn't be too hard to make a proper bounty system. Here's "Chris' Law":

§1 Attack innocent ppl, npc or player dont matter, = bounty

§1.1 Someone attacks you = they get a bounty and you're allowed to defend yourself against him and his posse for 5 - 10 min.

§2 Steal from someone = bounty

 

 

Everyone's happy right? :)

 

 

 

Edited by Chrismads
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Talisman_83
6 minutes ago, Chrismads said:

I like that idea about being able to put bounties on red dots only.

 

I'm no dev, but surely it shouldn't be too hard to make a proper bounty system. Here's "Chris' Law":

§1 Attack innocent ppl, npc or player dont matter, = bounty

§1.1 Someone attacks you = they get a bounty and you're allowed to defend yourself against him and his posse for 5 - 10 min.

§2 Steal from someone = bounty

 

Everyone's happy right? :)

Should it be an automatic bounty that the system applies, or one that a player needs to apply?

So for instance, if someone attacks you, then you can place a bounty on them and select the cost, but they can't apply one on you because they just attacked you.

 

Secondly, I don't think attacking NPCs should land you a bounty.

You'd end up with a scenario where practically everyone in the lobby would have a bounty.

Edited by Talisman_83
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Just now, Talisman_83 said:

Should it be an automatic bounty that the system applies, or one that a player needs to apply?

So for instance, if someone attacks you, then you can place a bounty on them, but they can't apply one on you because they just attacked you.

 

Secondly, I don't think attacking NPCs should land you a bounty.

You'd end up with a scenario where practically everyone in the lobby would have a bounty.

Attacking a npc should land you a bounty if a witness rats on you like it is now.

I think the bounty should be automatically applied if you kill another innocent player. And it should be higher: $1.25

I'm on the fence about if a player kill needs to be witnessed or not. But it should be applied automatically by the game. Seems unfair if the victim has to be out of pocket to get justice.

Should the murder turn into a prolonged firefight, with both parties particepating, bounties shouldn't increase, unless its disturbing the peace in a town or such.

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Talisman_83
4 minutes ago, Chrismads said:

Attacking a npc should land you a bounty if a witness rats on you like it is now.

I think the bounty should be automatically applied if you kill another innocent player. And it should be higher: $1.25

I'm on the fence about if a player kill needs to be witnessed or not. But it should be applied automatically by the game. Seems unfair if the victim has to be out of pocket to get justice.

Should the murder turn into a prolonged firefight, with both parties particepating, bounties shouldn't increase, unless its disturbing the peace in a town or such.

I suppose there's some middle ground on how it could work.

Let's just hope that Rockstar reconsiders the system they've applied!

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3 minutes ago, Talisman_83 said:

I suppose there's some middle ground on how it could work.

Let's just hope that Rockstar reconsiders the system they've applied!

Agreed. Its just about the worse system they could've made, the one we have now.

I like the blip system though

And honestly, a good bounty system is probably the most important things in a old west game imo

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15 hours ago, ThaBirdCoot said:

Got up close to a 40 dollar bounty but I might need to pay soon, they starting to annoy me a bit right now lol. Especially when they aim for my darn horse all the time.  Poor thing. Btw why is that donkey The boy not letting me start his missions with my bounty ? Isn't this smartass the meanest gunslinger in the whole west in his own words ? Full of sh*t is what he is, eat some horse poop, respectfully, not your lackey.

I was a little confused when shifty slimeball characters who are constantly asking me to commit crimes of theft and murder suddenly decide they won't assign me a mission because I have a bounty.

As soon as I rode away was when I was attacked, maybe they're tipping off the bounty hunters.

Edited by 1898
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1 hour ago, Chrismads said:

Attacking a npc should land you a bounty if a witness rats on you like it is now.

I think the bounty should be automatically applied if you kill another innocent player. And it should be higher: $1.25

I'm on the fence about if a player kill needs to be witnessed or not. But it should be applied automatically by the game. Seems unfair if the victim has to be out of pocket to get justice.

Should the murder turn into a prolonged firefight, with both parties particepating, bounties shouldn't increase, unless its disturbing the peace in a town or such.

 

Imo the bounties should be a higher tier up after wanted, as it is now if you kill an NPC you become wanted and I'm ok with that no need to add bounties on top of it (for just basic NPCs I mean). Maybe if you're rampaging on them or something sure. Not big on auto bounty for a single player kill either, maybe after 2 or 3 and if the other player accepts a prompt to apply the bounty, growing if the hostile player continues to kill. Also would like players to be able to claim bounties but they would kinda have to cap out at something somewhat reasonable like say 10 bucks, maybe have it go up to 20 if the player is avoiding death or paying it off for over an hour or something? It needs to be more lucrative than interfering with/destroying/stealing someones stranger mission for sure though, if I can see a bounty from across the map (like with normal red dots I would assume) then it needs to be something worth going after cause that can be a long distance at times.

 

Also you should never get a bounty for killing another player that attacked you first, but I dunno if they'd be able to program a way for the game to distinguish between a would be victim turning griefer (as in person kills their attacker and then keeps killing them without letting them escape for example) and a would be victim fending off a player that is relentlessly coming after them even if they loose every time.

 

I dunno those are a few of my opinions at least.

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Ronin Ogami

System's BS & Glitched.  Yeah with a capital G. I got a bounty & wanted level inside the tailors', while looking through the catalogue.  Let that sink in for a sec.

Edited by Ronin Ogami
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