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Stealing posse missions got nerfed really badly.


Lord-Sam
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Lonely-Martin
1 hour ago, Lord-Sam said:

Hey f*cker I can still attack and ruin their mission. Getting paid 80 cents isn't going to stop people from griefing.

No need to insult people, calling folk babies or f*cker only proves how childish you're acting just because you can't get paid more while being a disruptive player.

 

Classic griefer/troll drama, I'm seriously loving this thread!!!

1 hour ago, Lord-Sam said:

But giving me 80 cents? Come on.

How much more nerfing can you possibly go for a PVP game?

Players only get $2k for destroying cargo in GTA:O which is equally a bag of peanuts in comparison to that games economy, lol. Why here should you be rewarded higher.

 

And with PvE content in the game, it very clearly isn't a PvP game, lol.

Edited by Lonely-Martin
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I didn't know anyone that stole missions was doing it for the money. I've never tried but when they blow up my wagon they get paid?

If they do fine I guess but they should have to deliver it somewhere just like I was trying to do.

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Lonely-Martin
1 hour ago, Lord-Sam said:

If you cry babies want a sh*tty passive little PVE game go play Fallout 76.

Bunch of PVE cry babies, we get it you want a sh*tty PVE mode.

I hope they do have a PVE mode so you retards stop watering down regular modes. f*ck off

Gotta report this, you really are showing to be a bad person now.

21 minutes ago, rusbeckia said:

Noone talked about RDO being a „simple PvP“ game besides you. 

Have you read this thread, lol.

 

OP literally called this a PvP game and those wanting PvE all sorts of names for wanting said PvE.

 

I know it's more than a simple PvP game, it's got PvE content, as little as that is. Talk about misquote of the year. 🤣

Edited by Lonely-Martin
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ALifeOfMisery

So much delicious salt in this thread. We knew the salt was coming, right boahs?

 

OP telling others to stop crying while proceeding to cry all the way through their own thread about the meager payout attached to "stealing" other players Stranger missions.

 

OP, if you want confrontation, PvP and a semi decent payout, how about starting your own Stranger mission, fighting off anyone who tries to "steal" it from you and proceeding to complete the mission? It seems like you'd get all you want from a simple, minor adjustment to your play style.

 

Unless, of course, you only get enjoyment from derailing other players missions and the sh*tty payout is just smoke and mirrors?

Edited by ALifeOfMisery
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2 minutes ago, ALifeOfMisery said:

So much delicious salt in this thread. We knew the salt was coming, right boahs?

 

OP telling others to stop crying while proceeding to cry all the way through their own thread about the meager payout received attached to "stealing" other players Stranger missions.

 

OP, if you want confrontation, PvP and a semi decent payout, how about starting your own Stranger mission, fighting off anyone who tries to "steal" it from you and proceeding to complete the mission? It seems like you'd get all you want from a simple, minor adjustment to your play style.

 

Unless, of course, you only get enjoyment from derailing other players missions and the sh*tty payout is just smoke and mirrors?

Very well said :).

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1 hour ago, IamCourtney said:

This isn't a PvP vs. PvE issue. This isn't R* giving PvE preference. Nothing fundamental about the mixed PvPvE nature of free roam missions has changed. It's yet another payout nerf, simple as. It benefits nobody.

^^^^^^^^^THIS^^^^^^^^^^

It benefits nobody as in "nobody" being the players.  It seems intended to benefit R*/T2 and there gold sales.  Whether or not it will benefit them is to be determined.  

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People attacking me on a stranger mission doesn’t bother me because I know it’s a possibility so wouldn’t even do them if it bothered me that much. What does bother me

however is when players just destroy the cart for the sake of it just to be a dick.

 

Edit. Sorry I didn’t realise

you get paid for destroying them. That is still annoying though. Either steal for yourself and finish the mission or just leave me alone.

Edited by YNNEL
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Lonely-Martin
2 minutes ago, YNNEL said:

People attacking me on a stranger mission doesn’t bother me because I know it’s a possibility so wouldn’t even do them if it bothered me that much. What does bother me

however is when players just destroy the cart for the sake of it just to be a dick.

Yeah, as said by another above, players should have to deliver or complete the jobs they hijack or take it to an alternative drop off.

 

Much like businesses in GTA:O. Being rewarded fully like a CEO for a quick flyby to destroy it just shouldn't happen like it doesn't in GTA:O, it makes full sense it doesn't pay that well here for a quick ride by with dynamite or an explosive slug. Hijack and finish the job and by all means get paid in full though.

 

It would encourage a game of 'back and forth' of it then rather than just make one aspect of the battle so one-sided.

8 minutes ago, 4eyedcoupe said:

^^^^^^^^^THIS^^^^^^^^^^

It benefits nobody as in "nobody" being the players.  It seems intended to benefit R*/T2 and there gold sales.  Whether or not it will benefit them is to be determined.  

Disagree, people that do steal these jobs should be encouraged to deliver the goods to get full pay. It makes no sense that they get a good payment for so little effort in destroying these.

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This whole thing has given me an idea but I just want to give the heads-up to any friends I may have here.

 

Tonight if you see an active delivery wagon sitting on the side of the road with no driver, that'll be me in the bushes with my bolt.

Edited by 1898
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2 hours ago, Lord-Sam said:

Hey f*cker I can still attack and ruin their mission. Getting paid 80 cents isn't going to stop people from griefing.

Then what's your moaning about? Go do it then. 

 

Salty, salty, salty. 

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1 hour ago, IamCourtney said:

This isn't a PvP vs. PvE issue. This isn't R* giving PvE preference. Nothing fundamental about the mixed PvPvE nature of free roam missions has changed. It's yet another payout nerf, simple as. It benefits nobody.

 

27 minutes ago, 4eyedcoupe said:

^^^^^^^^^THIS^^^^^^^^^^

It benefits nobody as in "nobody" being the players.  It seems intended to benefit R*/T2 and there gold sales.  Whether or not it will benefit them is to be determined.  

 

20 minutes ago, Lonely-Martin said:

 

Disagree, people that do steal these jobs should be encouraged to deliver the goods to get full pay. It makes no sense that they get a good payment for so little effort in destroying these.

I believe I understand what you are saying, but that isn't what I was, or I think what Courtney was saying(not to put words in his mouth).  He commented that it is just another pay nerf regardless of PVP/PVE.  And my response was simply agreeing. They have been nerfing almost across the board making it harder for all of us(PVE & PVP) to earn in game $ to purchase the clothing, horses, camp items ect. that we want, thus increasing gold sales/microtransactions.  I don't think it was meant to deter griefers, because griefers are going to grief.  But the people who actually did it not so much to be a jerk, but because they stand to benefit with $ won't bother now.  

 

Simpler terms: Lower pay + higher costs = microtransactions. 

Edited by 4eyedcoupe
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Lonely-Martin
8 minutes ago, 4eyedcoupe said:

I believe I understand what you are saying, but that isn't what I was, or I think what Courtney was saying(not to put words in his mouth).  He commented that it is just another pay nerf regardless of PVP/PVE.  And my response was simply agreeing. They have been nerfing almost across the board making it harder for all of us(PVE & PVP) to earn in game $ to purchase the clothing, horses, camp items ect. that we want, thus increasing gold sales/microtransactions.

 

Simpler terms: Lower pay + higher costs = microtransactions. 

I agree that R*/T2 are nickel and diming the players, as shown by the hunting nerfs.

 

But strongly stand by that destroying a freeroam mission shouldn't pay much at all compared to stealing it and finishing the job.

 

The only alternative is to raise the reward for those completing them, and as said, R* are far too keen to not have that happen, lol. What OP is seeking is a higher payment to grief these rather than fairly challenge them, complete them, and then get paid fairly.

Edited by Lonely-Martin
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Some of the Stranger missions do require the attacker to bring something to a drop-off rather than simply destory it, and both these and the destruction type missions pay less for a victorious attacker than one gets for starting and completing the mission. Until now, the attacker's payout was still reasonably decent, as it should be. They won a competition. The defender always stood to gain more, as it should be, since they have the harder side of the arrangement, all else being equal.

 

My suspicion is that players were starting to launch missions for their friends to attack and win shortly afterwards and moving from mission to mission letting one of them make money faster than the Official R* Approved Rate of Gain.

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2 minutes ago, Lonely-Martin said:

I agree that R*/T2 are nickel and diming the players, as shown by the hunting nerfs.

 

But strongly stand by that destroying a freeroam mission shouldn't pay much at all compared to stealing it and finishing the job.

 

The only alternative is to raise the reward for those completing then, and as said, R* are far too keen to not have that happen, lol. What OP is seeking is a higher payment to grief these rather than fairly challenge them, complete them, and then get paid fairly.

 

Line one is exactly what I was saying before, and I can agree with all of the rest. 

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Wow, this thread.. Lord Sam, just move on, you will not get acceptance from most the people here, to them you are likely just a griefer. But yeah, fact is interfering with a stranger mission was never griefing, or disruptive behavior unless you went beyond that and keep on destroying folk for no reason. If you did that it's pretty scummy and you deserve no apology and respect. Personally I am gutted by this whole set of changes to free roam. Just poor design pretty much yet again when they had other options, like separate lobby types, and a whole different take on the blips/proximity changes. I was working towards the award and buckle you get for stopping a rival posse, but it has now slipped into far distance since you hardly know where anyone is anymore. Again, all ya can do is accept it, and move on this will hardly change now anymore. The snowflakes won. I know I'll play a lot less since free roam is just a souless place, my buddies moved away, and showdowns ect. in auto aim is just beyond garbage imo. No offense to the AA crowd here, just not my thing.

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ALifeOfMisery
3 minutes ago, ThaBirdCoot said:

Wow, this thread.. Lord Sam, just move on, you will not get acceptance from most the people here

If anything it's been a lesson in choosing their audience. There's little sympathy in these here parts for screwing with other peoples money making, whether it's legitimate gameplay or not.

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Lonely-Martin
21 minutes ago, IamCourtney said:

Some of the Stranger missions do require the attacker to bring something to a drop-off rather than simply destory it, and both these and the destruction type missions pay less for a victorious attacker than one gets for starting and completing the mission. Until now, the attacker's payout was still reasonably decent, as it should be. They won a competition. The defender always stood to gain more, as it should be, since they have the harder side of the arrangement, all else being equal.

 

My suspicion is that players were starting to launch missions for their friends to attack and win shortly afterwards and moving from mission to mission letting one of them make money faster than the Official R* Approved Rate of Gain.

Fair play on some missions having goals for the attacker to succeed in challenging these, not see that as I only got killed and auto-failed or blown up, lol.

 

But you're second paragraph could very well be a factor too. Hadn't considered that. Does help highlight just how warped R*/T2's ways are though if players need to compromise the game to get a bit of gold/cash. Only gonna see more players look to find exploits or workarounds with stuff like emotes costing a small fortune, lol.

 

They really are f*cking gaming up right now. :(

25 minutes ago, 4eyedcoupe said:

Line one is exactly what I was saying before, and I can agree with all of the rest. 

No worries, it'll be a long time before I disagree with how R* are fleecing gaming, lol. Such a shame too.

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53 minutes ago, Lonely-Martin said:

 

The only alternative is to raise the reward for those completing them, and as said, R* are far too keen to not have that happen, lol. What OP is seeking is a higher payment to grief these rather than fairly challenge them, complete them, and then get paid fairly.

@IamCourtney Is that you Spank?? HA.  My friend and I did it once on one mission.  He joined my session right next to me while I had 10 min left to go.  I told him to kill the horse on the wagon so I could end it and invite him to the posse to start a new one with both us.  

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Here is an idea. If you want more for the stranger mission. Go actually complete a stranger mission. It is way easier to sabotage a mission then it is to complete one. That is why the payout isnt and shouldn't be as good.

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I have zero respect for "PvP" players in this game, and people like the OP are why. You can't last two minutes in Fortnite/CoD/Apex/Overwatch/etc so you play this game because it makes you feel like you have skill...

 

But, you don't have any skill in this game, because there is no skill to be had. Wow you equipped the OP card loadout you saw on Reddit, then used L2 and R2 to repeatedly kill players minding their own business, you're really the next Shroud.

 

A game with such a reliance on lock-on aiming mechanics should not have PvP, and you know if they switched PvP to Freeaim that 99% of all shots would be a miss, because R* doesn't know how to make aiming controls. The only PvP I enjoy is fist fighting, but surprise, every tryhard gets mad when I get their health low and pulls a gun out.

 

btw did OP mention he only got 80 cents? Because I think he only got 80 cents

Edited by Cyoctane
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13 hours ago, Cyoctane said:

I have zero respect for "PvP" players in this game, and people like the OP are why. You can't last two minutes in Fortnite/CoD/Apex/Overwatch/etc so you play this game because it makes you feel like you have skill...

 

But, you don't have any skill in this game, because there is no skill to be had. Wow you equipped the OP card loadout you saw on Reddit, then used L2 and R2 to repeatedly kill players minding their own business, you're really the next Shroud.

 

A game with such a reliance on lock-on aiming mechanics should not have PvP, and you know if they switched PvP to Freeaim that 99% of all shots would be a miss, because R* doesn't know how to make aiming controls. The only PvP I enjoy is fist fighting, but surprise, every tryhard gets mad when I get their health low and pulls a gun out.

 

btw did OP mention he only got 80 cents? Because I think he only got 80 cents

While I am not defending OP, you're talking about something else that nothing to do with interfering Stranger Missions. So we're going off topic here to talk about PvP.

 

As soon as you attack another player, that's PvP. When you start fist fighting another player, that is PvP. You said you have "zero respect for "PvP" players". So that means you have no respect for yourself?

 

I may PvP a lot in Showdown, which is a structured game mode where entering means you've given consent. And free roam could be someone trying to shoot other players who don't want to fight back. But this doesn't mean that the person can't last two minutes in other games you've described. I've seen players who are Rank 300+ and 400+ who have stopped playing RDO and moved onto Apex Legends. They do pretty well there and even stream. But maybe not as great as Shroud because those guys play on Xbox. Shroud plays on PC and hence his high sensitivity with mouse. So you're wrong about that. If Red Dead Redemption 2 came onto PC as well, it would be free aim for sure. The aiming isn't as good on controllers compared to mouse. Rockstar could've added keyboard / mouse support but they didn't. I know other Xbox games at the moment have this and more coming this year. And I don't even like Fortnite, COD, Apex, Overwatch. Those aren't my kind of game genre. I look at COD and thought, this is too fast paced, military shooter where can't view third person. So never played it. Fortnite, I looked at the atrocious building in Battle Royale and like, "Nope". I never played PvP on Fortnite. Just Saving the World. I looked at Overwatch and was like, "Nope". Never picked up. Same with Apex. I was looking for another game which was similar to GTA Online. Open world sandbox with lot of customisation and good graphics. That was when I picked up Red Dead Redemption 2: Ultimate Edition and it was worth it. In the beginning, I never had any intention to play PvP game modes or fight other players. But when I realised that it was faster way of levelling and getting gold and $ money, I just went along with it and got better. Then ended up being one of high rank and most experienced. Now this wasn't because "I can't last two minutes". It's because the game doesn't suit the player.

 

What you said about PvP players, it doesn't summarise the whole player base that actively fights each other. Some will fight in free roam. Some will grief, ruin your experience. Some will want to fight on even grounds, in a structured mode. So your post doesn't make sense. It sounds like you were the victim of people shooting you or something. And you couldn't do well back at them. Except for fist fighting.

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1-2 months ago the PvP crowd was sh*tting all over the PvE/Solo player crowd and telling them to get used to it or go play another game. They were incredibly vocal they only wanted ONE lobby type and not separate ones.

 

Now with this update, the Free-Roam PvP crowd have seen their meagre rewards reduced even further and now they are complaining while the PvE community is saying get used to it, go play another game.

 

The irony is so heckin delicious! 

 

The community that was all like 'no! people have to play the game exactly how I WANT TO PLAY, or they can go play another game, STOP COMPLAINING.'

Now the tables have been flipped.

 

Y'all wanna come back to the table now to negotiate PvE/PvP separate lobbies or you wanna drag this sh*t out like Brexit?

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ALifeOfMisery
41 minutes ago, Pocket Fox said:

Y'all wanna come back to the table now to negotiate PvE/PvP separate lobbies or you wanna drag this sh*t out like Brexit?

Harsh but fair lol. It's embarrassing.

 

41 minutes ago, Pocket Fox said:

1-2 months ago the PvP crowd was sh*tting all over the PvE/Solo player crowd and telling them to get used to it or go play another game. They were incredibly vocal they only wanted ONE lobby type and not separate ones.

 

Now with this update, the Free-Roam PvP crowd have seen their meagre rewards reduced even further and now they are complaining while the PvE community is saying get used to it, go play another game.

 

The irony is so heckin delicious! 

 

The community that was all like 'no! people have to play the game exactly how I WANT TO PLAY, or they can go play another game, STOP COMPLAINING.'

Now the tables have been flipped.

The "PvP" players you speak of are blatantly only in the market for the kind of "PvP" which involves killing players who didn't want a fight in the first place.

 

The real PvP guys and gals are level 200/300+ by now because they do their thing in Showdowns against others who want to fight. Fair play to those.

Edited by ALifeOfMisery
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Lonely-Martin
1 hour ago, Pocket Fox said:

1-2 months ago the PvP crowd was sh*tting all over the PvE/Solo player crowd and telling them to get used to it or go play another game. They were incredibly vocal they only wanted ONE lobby type and not separate ones.

 

Now with this update, the Free-Roam PvP crowd have seen their meagre rewards reduced even further and now they are complaining while the PvE community is saying get used to it, go play another game.

 

The irony is so heckin delicious! 

 

The community that was all like 'no! people have to play the game exactly how I WANT TO PLAY, or they can go play another game, STOP COMPLAINING.'

Now the tables have been flipped.

 

Y'all wanna come back to the table now to negotiate PvE/PvP separate lobbies or you wanna drag this sh*t out like Brexit?

A mighty fine post indeed.

 

Anyone that plays PvP modes or with like-minded in freeroam even shouldn't be punished and are never the type of players I knock. I'll never be against PvP here. Like you and @ALifeOfMisery said, it's those that want to sucker punch passive players, and to see one I believe who is throwing all sorts of insults at those wanting to play freely from that really was an entertaining read.

 

Though it got a bit out of hand too of course.

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As much as the OP and his ilk are toxic af, they don't represent the whole PvP community. There's plenty of us such as myself who love the free roam PvP environment but don't care for Showdowns, who want a fair reward for completing an objective in a Stranger mission, whether as the offense or defense. I support split lobby types 100% and I always have. I'd prefer everyone getting what they want. I'd prefer knowing the driver of the wagon I'm trying to blow up is definitely down for the more adversarial atmosphere. But I'm not a toxic griefer sh*tbag for attacking somebody who happens to prefer PvE; how am I to know?

 

I'm seeing a lot of petty schadenfreude in this thread, as if there's a victory for anybody here, but the fact is that the underlying philosophy of limiting player income to encourage microtransactions is the cause of this payout nerf, and that same philosophy is the primary reason we don't have Friendly sessions, aren't likely to get them, and even if we do they're probably going to be restricted in some way. There's nothing here for anyone who genuinely wants a better RDO to celebrate, no matter which side of the of the PvP - PvE divide they stand on.

Edited by IamCourtney
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Lonely-Martin
1 hour ago, IamCourtney said:

As much as the OP and his ilk are toxic af, they don't represent the whole PvP community. There's plenty of us such as myself who love the free roam PvP environment but don't care for Showdowns, who want a fair reward for completing an objective in a Stranger mission, whether as the offense or defense. I support split lobby types 100% and I always have. I'd prefer everyone getting what they want. I'd prefer knowing the driver of the wagon I'm trying to blow up is definitely down for the more adversarial atmosphere. But I'm not a toxic griefer sh*tbag for attacking somebody who happens to prefer PvE; how am I to know?

 

I'm seeing a lot of petty schadenfreude in this thread, as if there's a victory for anybody here, but the fact is that the underlying philosophy of limiting player income to encourage microtransactions is the cause of this payout nerf, and that same philosophy is the primary reason we don't have Friendly sessions, aren't likely to get them, and even if we do they're probably going to be restricted in some way. There's nothing here for anyone who genuinely wants a better RDO to celebrate, no matter which side of the of the PvP - PvP divide they stand on.

Totally agree. The game as it stands screws over both PvE and proper PvP players. They don't mix, and neither likes to be forced or shamed for how they choose to play in a game that allows it.

 

All R* for this f*ck up.

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In all honesty this is why i stopped playing this game. Its a PVP game and people knew dam well it was but cried that it was. Forced PVP? umm you knew dam well this was a PVP game before it even came out. The players cried and change happened for the worse. Kill people for no reason you get punished ...ok fine....defend yourself...your punished WTF....Steal or hijack somebodies mission (playing the game)...get dick squat now and punished. Why because people complained.

 

Done care if I get banned from here but to the players that say I want to play with no harm.....GO TO DAM STORY MODE if you want that!! If you dont PVP then what is the dam point of you hunting, gathering money, getting levels...Seriously for what???? So you kill that squirrel faster for your .32 cents. You dont PVP so you don't need to levels, special guns, or all that money an gold bars. Flat out story mode.

 

Please dear god don't say you play online to hang with friends.  

 

 

 

 

 

 

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