Mattineu 562 Posted May 13, 2019 Share Posted May 13, 2019 (edited) Option 2 looks pretty interesing, i really hate that San Andreas is a goddam square from above, and Flint County being more at south than Santa Maria beach allways looked stupid. Edited May 13, 2019 by Mattineu Link to post Share on other sites
Staunton Assassin 2,447 Posted May 13, 2019 Share Posted May 13, 2019 (edited) 3 hours ago, nWo51289 said: Didn't the SAxVCxLC Team do that already with their map? No, they added extra vehicles and stuff which I don't want. All I want is properly working and purely untouched LC and VC maps with just paths and radar map, nothing else. Edited May 13, 2019 by The Eddo Link to post Share on other sites
AntonioBarbarian 2 Posted May 13, 2019 Share Posted May 13, 2019 What about mixing the 3D and HD maps? Like, maybe adding Portland to the south-southwest of Broker (and rotated to face north, stanting in for Long Island) and Shoreside Vale (minus Francis) north of Alderney. 1 Link to post Share on other sites
nWo51289 646 Posted May 29, 2019 Author Share Posted May 29, 2019 @The Eddo - What I can do is have all the added stuff separate like the maps. Each IDE has its own designated IMG regarding maps, so the same can be done for vehicles, all you will have to do is delete (this is still using modloader) or replace the vehicles.ide, cargrp.dat, carcols.dat with the default versions to just have the SA vehicles by themselves @Mattineu - I agree. Sadly the public has spoken, ain't happening All I can so at the moment is.. 8 Link to post Share on other sites
Male01 492 Posted May 29, 2019 Share Posted May 29, 2019 (edited) 6 hours ago, nWo51289 said: I agree. Sadly the public has spoken, ain't happening As one part of the public, I also agree with Option 2. Why isn't there a poll for everyone to show their support for Option 2? Random thoughts that are cool but have a questionable realism in terms of being done: Give trains the BETA horn, give railroad crossings an electronic bell warning sound, fix the incomplete freibox, and fix the trams so they can be used without bugs. Would Option 2 force a need to have fire trucks, ambulances, and biker cops on all of San Andreas rather than only in the three cities? I always wanted each city in San Andreas to have a fire department for each city (ambulances of a city would have fire department liveries) and have the vanilla fire trucks serve in the rural areas. There is definitely no Watch_Dogs reference in the image above by recreating the liveries from the cities that the games take place in. Any plans to add the San Andreas Highway Patrol, San Andreas State Police (CSP was separate from the CHP until 1995), Liberty State Police, and Florida Highway Patrol? (Have them and all other law enforcement agencies use the Stanier (80s and 90s), Premier (also 80s and 90s), HPV-1000, Police Wintergreen, Police Maverick, SWAT Tank, FBI Truck, and maybe Unmarked Cruisers based on the patrol cars along with SWAT trucks based on hazmat trucks, if you add any.) How about vehicles like these and police uniforms for each city? In the case of the Tampa parody, remember that when you add x, the name becomes Tampax, a tampon brand. This means we need some tampon reference in the parody's name in order to recreate Rockstar's humor If you do Arizona, can you parody Maricopa County and call it Mariquita County? (Type "mariquita" into Google Translate as Spanish and look at the definition that isn't ladybug.) Also, do something like making the sherrifs there drop money when killed, or raise the respect stats faster than in other places when killing cops. Add a transcontinental Brown Streak Railroad service. Somewhat more realistic traffic variety: In my idea, absolutely all vehicles that are chronologically relevant should appear in places whose time periods match. This means LC should have SA cars and VC cars should appear everywhere. Vehicles based on old cars should also appear in other areas. This means vehicles like the LC Esperanto and SA Sadler can appear everywhere. Another concept was to be able to adjust the general decade of the entire map, which would affect traffic and replace a couple of things like ads with more year-appropriate material. Emergency vehicles could be made for each decade in each city. This means there would be police cars based on the LVPD, LSPD, LCPD, and VCPD. At the very minimum, all police forces should have police cars based on both the Premier and Stanier of a respective time period. As an example, the LSPD Premier model could be used as an LCPD cruiser along with the default 90s Stanier. Another example involves using the 80s LVPD Premier as a base for a VCPD cruiser that could be used along with the existing ones. In terms of realism, we should be able to see some few random civilian cars have license plates from other cities. When thinking about improvements, SA should not be neglected. Edited May 29, 2019 by Male01 Link to post Share on other sites
Marcxcs 4 Posted June 3, 2019 Share Posted June 3, 2019 (edited) I already suggested this but with no success in the GTA Underground thread, what about converting San Esperito from Just Cause 1 and Los Toros from Total Overdose?? Adding a Mexico parody (Los Toros) on south of Los Santos and Latin America?(San Esperito it's a parody of some Latin America state) and maybe maps from Driver 3 (Nice and Istanbul) or London from The Getaway or Stilwater from SR2 that would make a GTA World. Edited June 3, 2019 by Marcxcs 1 Link to post Share on other sites
2017bizarresummer 2 Posted July 27, 2019 Share Posted July 27, 2019 I suggest adding M. Osborn's Extended Interiors Universe for Liberty City. Also I'm not very fond of the idea about adding the HD maps, they will look out of place. 1 Link to post Share on other sites
nWo51289 646 Posted July 27, 2019 Author Share Posted July 27, 2019 I was suppose try update this thread at least once every month but keep forgetting to. Can always join the Discord Chat Room for more frequent updates https://discord.gg/kxnDVEP First things first I've done new radar maps from scratch based on satellite maps of VC, LC, BW and a wip radar map of the Gator Keys. Each map tile is in a resolution of 512x512 Spoiler Screenshots of Trilogy's progress. Trilogy includes VC Beach Park & LC Statue of Liberty both done by Odie (RIP) out of respect for him. If anyone is not happy with the inclusion of his map mods I will promptly remove his work from Trilogy. The screenshots also show The Vice City Extension map, the interstate and the Gator Keys bridge from the docks in VC. Odie's Beach Park can be spawned into the map by a cheat code. Spoiler Deathsquad Island is a small 'bonus' island in the Gator Keys that is from @DeathSquad Interstate 420 Mod. It has been amended into a island and has traffic/ped paths, I'm including his map mod out of respect. If anyone is not happy with the inclusion of his work I will promptly remove it from Trilogy. Spoiler Lastly random WIP screens of VC Extension, LV Extension, Deathsquad Island, The Coochie Republic & Bullworth Town. Spoiler 16 Link to post Share on other sites
AshGamer007 241 Posted July 28, 2019 Share Posted July 28, 2019 (edited) Nevermind Edited August 1, 2019 by PiashGamer007 Link to post Share on other sites
tizerist 65 Posted July 28, 2019 Share Posted July 28, 2019 Bullowrth looks just fine. 2 Link to post Share on other sites
nWo51289 646 Posted August 2, 2019 Author Share Posted August 2, 2019 @dent0nz - To make Bullworth models into SA style will be quite time consuming to do. Maybe as you say downgrading the textures might do the trick (I do need to remove all the normal maps etc for BW that SA doesn't use anyway). Or maybe give SA, VC, LC etc the AI enhanced texture treatment to try and make up for the difference but not sure that would be a good idea. Also Carcer City & Cottonmouth will need textures downsampled as they don't really fit SA like with BW. I'm with @tizerist but I will do that if everyone has the same problem with BW, CC & CM @PiashGamer007 - Are the images not loading? I can use another platform if everyone else are having difficulty loading the images. 4 Link to post Share on other sites
Davve95 330 Posted August 2, 2019 Share Posted August 2, 2019 (edited) I think it's better to give the other cities better textures imo plus, it's more future proof. Or just make some SA styled textures for the Bully city. This project gets more and more epic! Edit: Maybe for GTA 3 you can use the Xbox textures? But then you have to find something similar for the other cities. But AI enhanced might solve it Edited August 2, 2019 by Davve95 Link to post Share on other sites
Konanssj133 0 Posted August 3, 2019 Share Posted August 3, 2019 Just downgrade the textures. Link to post Share on other sites
zmudziak32 391 Posted August 4, 2019 Share Posted August 4, 2019 That very good work. Perhaps, LC could use LCS, GTA A, GTA III vehicles(GTA III helicopters and jets made in SA Style instead being props)? VC with VCS and VC vehicles(VCS/VC plane/heli props as proper vehicles)? Link to post Share on other sites
Ivan1997GTA 1,823 Posted August 16, 2019 Share Posted August 16, 2019 Are you going to incorporate the Glory Hole Theme Park? 2 Link to post Share on other sites
cj2000 826 Posted August 16, 2019 Share Posted August 16, 2019 On 6/3/2019 at 7:56 PM, Marcxcs said: I already suggested this but with no success in the GTA Underground thread, what about converting San Esperito from Just Cause 1 and Los Toros from Total Overdose?? Adding a Mexico parody (Los Toros) on south of Los Santos and Latin America?(San Esperito it's a parody of some Latin America state) and maybe maps from Driver 3 (Nice and Istanbul) or London from The Getaway or Stilwater from SR2 that would make a GTA World. You can´t convert most of the cities you mention, at least Los Toros from Total Overdose can´t be converted and then have to be created copletlly from scrach, so it makes much more sence to create a custom city. Also since GTA taking place in the USA the custom city should be based on some real US city and not any city outside USA. 1 Link to post Share on other sites
tizerist 65 Posted October 9, 2019 Share Posted October 9, 2019 You said that you had ported GTA4 LC. Have you got any plans for that? Link to post Share on other sites
Platinum Card 187 Posted October 16, 2019 Share Posted October 16, 2019 Looking forward to the completion of this project, I could definitely see this being an amazing compliment to DYOM. Link to post Share on other sites
Gummy 3,530 Posted October 20, 2019 Share Posted October 20, 2019 If the Bully map being too detailed compared to the rest is still an issue, perhaps converting the map from the PS2/Wii version might be a better option, since the assets are lower quality than the SE, and more in line with the rest of the map. Link to post Share on other sites
universetwisters 34,152 Posted October 21, 2019 Share Posted October 21, 2019 11 hours ago, Gummy said: If the Bully map being too detailed compared to the rest is still an issue, perhaps converting the map from the PS2/Wii version might be a better option, since the assets are lower quality than the SE, and more in line with the rest of the map. The textures are still gonna be insanely detailed iirc, at least compared to San Andreas Link to post Share on other sites
nWo51289 646 Posted October 31, 2019 Author Share Posted October 31, 2019 @tizerist - At the moment its just gathering dust, haven't got plans for it. I converted IV map in case users here wanted a HD version with the maps from IV & V together along with BW, CC & CM. @Ivan1997GTA - I do have a rough scene that I need to export from 3ds Max sometime to see how it looks ingame. @dent0nz - It wouldn't be a nightmare, especially as the coding side for the added maps haven't been added. This was always a discussion with UG & SOL as some users wanted the maps closer while others thought it was better to have them further. Trilogy will have custom landmasses so having them further away will allow space to add new terrain. @Gummy - universetwisters is right, don't think that would make any difference. 1 Link to post Share on other sites
tizerist 65 Posted November 5, 2019 Share Posted November 5, 2019 On 10/31/2019 at 11:34 AM, nWo51289 said: @tizerist - At the moment its just gathering dust, haven't got plans for it. I converted IV map in case users here wanted a HD version with the maps from IV & V together along with BW, CC & CM. It could revolutionise the mod if it was included....I guess both Liberty's would need to neighbour each other, to make a sort of 'Greater Liberty' What do you think? Link to post Share on other sites
universetwisters 34,152 Posted November 7, 2019 Share Posted November 7, 2019 On 11/5/2019 at 5:43 PM, tizerist said: It could revolutionise the mod if it was included....I guess both Liberty's would need to neighbour each other, to make a sort of 'Greater Liberty' What do you think? tbh I'd rather him do original stuff, like finishing this hint hint or not idk Link to post Share on other sites
nWo51289 646 Posted November 7, 2019 Author Share Posted November 7, 2019 Wait for the Coochie Republic & Tampa 😉 Personally think it would look weird having two Liberty Cities together especially with one being more detailed than the other 3 Link to post Share on other sites
Edgrd 561 Posted November 8, 2019 Share Posted November 8, 2019 or you can have 2 versions , one for HD LC and LS with the bully map and stuff , and other for classic GTA. Link to post Share on other sites
cj2000 826 Posted November 12, 2019 Share Posted November 12, 2019 On 11/8/2019 at 5:08 AM, Edgrd said: or you can have 2 versions , one for HD LC and LS with the bully map and stuff , and other for classic GTA. Mixing HD and SD era cities is not a good idea, even cities from Manhunt and Bully are more detailed then SA, they still can´t be compared even to HD LC. The best solution would be to have 2 complete separate versions, one with all SD era cities and an other with 2 maps from HD era. 3 Link to post Share on other sites
Mattineu 562 Posted November 12, 2019 Share Posted November 12, 2019 On 11/8/2019 at 1:08 AM, Edgrd said: or you can have 2 versions , one for HD LC and LS with the bully map and stuff , and other for classic GTA. When are you guys will understand that mixing HD and 3D maps, is some retarded bullsh*t? 6 Link to post Share on other sites
Edgrd 561 Posted November 16, 2019 Share Posted November 16, 2019 On 11/12/2019 at 10:00 PM, Mattineu said: When are you guys will understand that mixing HD and 3D maps, is some retarded bullsh*t? woah calm down there hotshot , no need to call me or anyone else with the same idea "retarded" it's just an idea. sheesh. Link to post Share on other sites
RedBaronFromTheUG 108 Posted November 16, 2019 Share Posted November 16, 2019 (edited) 20 minutes ago, Edgrd said: woah calm down there hotshot , no need to call me or anyone else with the same idea "retarded" it's just an idea. sheesh. Look miss(sir), He meant Your IDEA is STUPID not THOSE who SHARE the SAME IDEA as YOU and EVEN YOU are STUPID, Got it? And yes again, It's just an idea but a pretty out of place one. HD Maps on a 2005 game is not fitting at all! It's like putting Driver: You Are The Wheelman's San Francisco ps1 map in the DSF game, It would be out of place, The map would have low quality details and map barriers would f*ck up the map leaving the game, A shell of what it originally was. If you even try to do the reverse it would not work, A detailed map in a PS1 game would crash the ROM or your PS1, And even then if it ever worked, It would not fit a single thing in it! And one last thing, Read carefully before you post an mistake Edited November 16, 2019 by RedBaronFromTheUG More details and One More Thing to Edgrd Link to post Share on other sites
Mattineu 562 Posted November 16, 2019 Share Posted November 16, 2019 12 hours ago, Edgrd said: woah calm down there hotshot , no need to call me or anyone else with the same idea "retarded" it's just an idea. sheesh. I don't wan't to call you retarded, i'm calling the idea, retarded, becuase there are a lot of people asking for this exact same bullcrap in GTA UG, and in Trilogy, wich some thing that they will never do, because that's not the focus of the project, if you want so badly to have the HD maps, go ahead and download VxIV2SA 12 hours ago, RedBaronFromTheUG said: Look miss(sir), He meant Your IDEA is STUPID not THOSE who SHARE the SAME IDEA as YOU and EVEN YOU are STUPID, Got it? And yes again, It's just an idea but a pretty out of place one. HD Maps on a 2005 game is not fitting at all! It's like putting Driver: You Are The Wheelman's San Francisco ps1 map in the DSF game, It would be out of place, The map would have low quality details and map barriers would f*ck up the map leaving the game, A shell of what it originally was. If you even try to do the reverse it would not work, A detailed map in a PS1 game would crash the ROM or your PS1, And even then if it ever worked, It would not fit a single thing in it! And one last thing, Read carefully before you post an mistake E tu também se acalma, bobalhão, tu não precisa agir como se ele tivesse xingando todo mundo de puto, só por que a ideia é uma bosta. 1 Link to post Share on other sites