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nWo51289

Trilogy

Recommended Posts

nWo51289

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Trilogy is a major map modification that expands the SA universe with more features, bug fixes, maps and many more

 

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- Combines the maps of San Andreas, Vice City, Liberty City, Bullworth Town, Carcer City, Cottonmouth as well as add new terrain including West Hill State Park

- Adds shops to all maps

- Brings all the interiors to the outside world

- Adds all radios from their respective games. Also includes tracks from CD sources

- Removes LODs from all the maps

- Brings back unused/beta items from their respective games

- Adds all vehicles, peds, weapons etc from their respective games

- Includes map fixes for all maps

 

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Spoiler

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Spoiler

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Modloader is HIGHLY recommended!

Drag & Drop "Trilogy" folder into the Modloader folder, double click on gta_trilogy.exe and play! You can install the 'old fashion way' but I will not give any assistance!

 

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Spoiler

Another copycat! Why do we need another one? We already got Underground & SAxVCxLC, why just join one of them?
I don't have as much free time as I used to, so cannot give 100% commitment to their mods. Also Trilogy is more of a experimental mod compared to SAxVCxLC & Underground

 

Didn't Trilogy become part of SOL (State of Liberty)?
Yes it did but I couldn't continue because I didn't have any free time. Also it became clear that SOL & Trilogy had different visions so it became nothing but fixing numerous bugs in SOL that I didn't want to do in the first place. Lastly it would have become even less compatible with other modifications as cords for SA would have been completely different

 

Is this compatible with SA missions?
Yes it includes the main.scm from the mod Things To Do In SA

 

Why is Modloader mandatory?
Why are you still living in the dark ages? Also easier to install updates etc

 

Can I use your modifications in my mod?
Yes! Anything that I create/edit/fix for this mod will be free for anyone to use. Additions like Carcer City will be uploaded separately from Trilogy for anyone to download and use. I am also a contributer to the Underground Team so you might see my some of my work in any of their releases

 

Why are the maps LODless? Thats stupid!?
Back in 2014 I released a mod called SA_LODless where all the LODs were removed from the game. The plan was to free up IDs so that VC & LC can be added, this is when FLA wasn't even released and we had Sacky's Limit Adjuster. With the release of Project 2dfx it became apparent that we could play SA with all the LODs hidden. Yes LODs are very important for HQ models like in GTA IV, V etc, but for SA the models are not that high in poly count so the game still runs fine. 20000 model ID limit has not been increased for Trilogy. This is why this mod is considered experimental. If you want a teaser, download SA_LODless

 

What spec is your PC?
To work on this mod I am using a old 2010 iMac which has a Quad-Core Intel i5-2400S @2.50GHZ, Radeon HD 6630M & 6GB RAM running Elementary OS Juno (Ubuntu 18.04 LTS) and the latest version of Wine. To test for bugs I run the game on my Intel Core i7 4770k @4.00GHZ, Nvidia GTX 980ti & 16GB of RAM running Windows 10 N streamed to my Steam Link hooked up to my 65 inch TV....bliss. Also to work on Trilogy I have a Macbook Pro 13 inch (2017 Model) with a Intel Core i5-7360U @ 2.30GHz & 8GB Ram

 

Will you bring back unused/beta stuff from the games?
Yes as long as there are evidence that they existed in any of the GTA games

 

Will you add aspects from VCS & LCS?
In due time

 

I got enough money but cannot buy Mandez's house!
Take over Star Island via a gang war. Once you you own the area then Mandez's house will be available to purchase

 

Are hotels/motels always available to rent?
Yes. There are hotels/motels in every major city as well as in the countryside

 

Will you include other mods into Trilogy?
If they have a true GTA style and no one has any objection I might. Of course I will gladly and promptly remove any included mods that was requested to be removed

 

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Spoiler

Update 1 (West Hill State Park, Radios, New Car Showrooms)

Update 2 (West Hill State Park, VC Extension)

Update 3 (VC Extension, The MadeMan Car Showroom)

Update 4 (Tampa)

Update 5 (VC Extension, OpenLiberty)

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Other Downloads

OpenBull (Bullworth Town Map)

OpenManhunt (Manhunt 1 & 2 Levels)

OpenLiberty (GTA3 Map in SA)

 

SA_LODless (Removes LODs from San Andreas)

 

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Spoiler

Tools/Scripts

@cj2000 - RWIO 3ds Max Scripts, WRLD Importer Script, R* Col Converter, R* Texture Converter

@fastman92 - Limit Adjuster, IMG Console, Free ID Generator, Processor
@steve-m - Coll Editor 2, Map Viewer
@LINK/2012 - Modloader, Project2dfx
@ThirteenAG - Project2dfx
@DK22Pac - Magic TXD, binthesky

 

Help/Tutorials/Assistance/Information

@ZAZ - main.scm/Cleo scripting
@ibrahim - Beta/Unused stuff in SA
@DeeZire - Things To Do In San Andreas

@Mattineu - Ideas/Suggestions that have been implemented for VC Downtown

@The'Truth - Administrator for the Discord Trilogy Channel

 

Special Mention

Rockstar Games - GTA 3, GTA VC, GTA SA, Manhunt, Manhunt 2, Bully
@Sacky - Sacky's Limit Adjuster
@Aschratt - GTA United
@X-Seti - Original idea for GTA VC

SAxVCxLC Map

@ODIE

 

Assets/Models
@_F_ - VC Vehicles to SA

@TheMadeMan - Custom Vehicles

@universetwisters - Assets for Mainland Vice

@The'Truth - Assets for Gator Keys

@Wakka387 - Sharing GTA 1/2 Maps

 

Mods

@ODIE - Miss Liberty, Vice City Beach Park & Ultimate Stunt Park

@cj2000 @nWo51289  - OpenVice2

@cj2000 @nWo51289 - OpenBully

@cj2000 @nWo51289- OpenManhunt

@cj2000 @nWo51289 - OpenLiberty

 

 

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https://discord.gg/kxnDVEP

Join the Trilogy Official Discord Chat Room for more frequent updates and previews!

Edited by nWo51289

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universetwisters

RIP UG

Can't wait to see the state park too!

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Jeremy Clarkson

Nice dude lets take down that son of a dutch man :)

Edited by Jeremy Clarkson

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A_Xz

Seeing that continuation after the desert is simply BEAUTIFUL
Sorry for the question but. the only "limiter" that can "free" more space on the map is fastman92?

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KDST

Thanks you are my hero

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Fabrix199

Nice project! Waiting to see any further update (or download).

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Grinch_

Really nice.Looking forward for future progress

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Davve95

Cool! What about including Midnight Club and Red Dead Revolver? And maybe Max Payne ? 

And if you do, that will be more different and unique to the other projects then.

 

(I still find this cool!)

Edited by Davve95

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nWo51289

@A_Xz - Yes that is correct. His limit adjuster is the only one that can increase the map bounds correctly, increase IDs to name a few

 

Bit of info about West Hill State Park. It is a landmass that is roughly based on Tamalpais State Park, another sort of countryside where it will have lots of trees and a small town or two in this area. This new area has a network of dirt roads that will take you all over the map. Also want to say that new terrains will be using (not everything sadly) the default SA textures, so West Hill State Park among others will enjoy the love from mods like SRT, ROSA etc.

 

Spoiler

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Next is a few more pictures of the LV extension. Plan next is to have a highway that will connect West Hill State Park to the desert area. There is as well a old deprecated building which could become a very good vehicle showroom. There will be car showrooms added around the map which obviously will also require vehicles to showcase. There are quite a few very awesome looking custom vehicles in the Workshop subforum created by very talented modders....just sayin'....so in desperation I need your help. I regret to say that these empty buildings have all been invaded by a menace to our society, who haunts us by putting up big huge billboards of his face much to the horror of grown men who are currently crying on the streets as I type this. So I say this to you, please help me eradicate this threat and kindly donate your top notch quality vehicles for this mod. In return I will remove his face, but more importantly you will be given a car showroom anywhere of your choosing. Obviously you will be credited as well. Thank you for reading this heart felt message.

 

Spoiler

Once in a while I will have fun posting stuff like this. Sorry @universetwisters, I couldn't think of something more scary 🤘

 

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Trilogy will bring back two radio stations from SA as there are evidence of them. Dopealicious FM & Hi K69 which gives 12 radio stations for each city and a grand total of 36 radio stations. The only problem is I can't just throw in random songs because of copyright reasons, so either I copy songs from the other radios from the other cities (radios are locked to regions) or find open source/free to use music from the internet that have a 90s/early 2000s vibe.

 

Spoiler

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@Davve95 - Midnight Club is a possibility...maybe. If there are tools to speed the process I might look into doing it....Tokyo anyone? Max Payne is set in New York right? Are there tools to extract stuff from Red Dead Revolver?

 

Spoiler

Screenshot%202019-02-28%2015.49.08.png?d

 

Edited by nWo51289

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tizerist
Posted (edited)

Well, well, well....i opened this thread expecting it to be an old project that had long since died and had merely been bumped, only to find that it's brand new! Wow! I have just a few questions:

> Do you plan on stitching the different areas together, like via bridges or tunnels?

> Is there any missing features if you paste the old scm into the folder to get the missions back?

> Compatible with TTDISA?

> Are the interiors vanilla interiors that are accessible any time? Any new ones unlocked? How does this work?

> Am I missing something? I can see an installation guide but no download link....

 

Thank you sir!

Edited by tizerist

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Male01
Posted (edited)
4 hours ago, nWo51289 said:

So I say this to you, please help me eradicate this threat and kindly donate your top notch quality vehicles for this mod. In return I will remove his face, but more importantly you will be given a car showroom anywhere of your choosing.

Which places are currently affected by this threat? What are the new targets?

 

 


Since the mod currently has progress and is on a new thread, here are the first suggested concepts:

 

The concept consists of an 80s VCPD Premier, an FHP SWAT Tank, and a VCPD uniform for Vice City.

 

2tj995.jpg

 

The police car was only retextured by me for concept purposes only. The police uniform is completely mine and I might release it along with the SAHP uniform (but not the helmet because it was also retextured, unless I release the texture's overlay and have people do the retexturing themselves) if somebody asks for them. The FHP SWAT Tank is also completely mine but the reflections are messed up since it's my first true car mod. The point of this post is to show some car concepts for anybody who considers getting (way better versions of) my things placed in this mod. I am simply adding this while the to-do list is at its minimum.
 

 

Just like kebab, that face must be removed as soon as possible.

 

Also, it appears that you beat GTA Underground in expanding the land. Will you also beat it at using Stories maps?

 

GTA San Andreas already has the interior of the Hyman Memorial Stadium somewhere in the Hidden Interiors Universe. Will you add proper collision, remove the solid rectangle in the middle, and use it for Vice City?

Edited by Male01

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nWo51289

@tizerist

- Yes very similar to the LV extension that I've posted

- Yes there will be missing features like custom mini missions, races radar blips, custom houses to purchase etc

- I can confirm it is compatible with TTDISA as well as including the new OV 1.5.4 update

- Yes all the interiors (including hidden ones) are unlocked and fully accessible. I am for this mod in the process of having the interiors moved to the outside world (similar to the Open SA mod). Not all interiors can be done as they are too big for the building. Safehouses (including CJ's, Ryder's, Sweet's etc) are all purchasable from the beginning. You won't have a safe house to save in the beginning except for motels/hotels unless you use cheats to get money 😈

- Sadly no download link. There are links for SA_LODless & OpenBull for the time being.

 

@Male01

- All custom car showrooms except for mine 🤣

- See below. I will be including map parts from VCS/LCS slowly

- I think I already did that with my old Trilogy mod...can't seem to find the files for the stadium. Btw yes it will be fixed and usable for VC

 

Not much to show but map parts from VCS/LCS will be added to Trilogy at a slow pace, but will be done. Also have started on extending VC, plan for the area below is to have more buildings, swamp area and a few islands with a interstate that will connect VC, CM & LC. You may recognise the interstate model, and yes it is indeed from DeathSquad's Interstate 420 mod. I have PM'd him asking permission to use his classic mod for a few areas of Trilogy. If he says no I can do them from scratch so not the end of the world if thats the case.

Spoiler

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Another update for West Hill State Park, slowly populating the area with vegetation, rocks, bridges etc. At least now it kinda is looking like a forest. I gotta redo some textures.

Spoiler

westhillstatepark.jpg?dl=1

 

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universetwisters

Coming along nicely! If you need any buildings made for the state park or anywhere else drop me a line brotha

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tizerist
Posted (edited)

Thanks for the response. Those answers were pretty much what I was hoping for :)

My only concern is the LODLess aspect. I tried your LODLess mod before and couldn't get the 100% map visibility to work and as a result I just went down the 2dfx route. But if I need to make it work in order to play Trilogy, I'll try again lol.

I'll probably use the original scm If I had to make a choice though. After all, that's 100 story missions in the original game.

And all the interiors? Wow that is epic stuff man...kudos!

Edited by tizerist

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Male01
Posted (edited)

Thanks for replying. I thought I killed off this thread with discouragement by bombarding you with questions and concepts. Here are more because I am hogging the suggestion list while it's new and short. You can't run out of ideas at this point. You have already gotten ahead of GTA Underground in many aspects.

 

 

 


How much things from the Stories Maps will be added to this mod? (If you asked me for my preferences, you would end up with the VCS map with accessible buildings from VC and a beta version of a building that was used in that one VC mission with the camera.)

 

How far northwest will your map extend? Does it reach the Pacific Northwest (which could be made by copying and pasting pine trees)?

 

Can you make emergency vehicles like fire trucks, ambulances, and police bikes spawn in the countryside and desert?

 

 

 

The following suggestions are things that I deemed great but not likely to be made by anyone. They are still really great ideas.

 

If you ever add features from other GTA games, fix the sirens on the police bike(s) in order for traffic to make way for you like in VCS.

 

If you add particle efffects, give emergency vehicles the lighting effects from III. Give us a setting for every possible aspect such as color, range, formation, and speed.

 

Removing the face of that menace to society right now

 

Adding a transcontinental Brown Streak Railroad service.

 

Don't add the things below without the ability to turn them off:

 
 


Losing health when bailing out of cars.

 

(If the ability to switch into other protagonists is added,) instantly drowning in water (for being a protagonist who can't swim).

 

Being wanted when a car explodes after crashing a Rhino into it.

 

Losing weapons at Escobar International.

 

Only being able to rob Vice City's stores.

 

Having only a very low amount of money in El Banco Corrupto Grande (because killing two drug dealers gets you more money without the 4 stars)

 

Looped airplane flight paths from III and VC (please link the cities instead with air traffic to and from every single airport and maybe an Andromada from Verdant Meadows.)

 

City-specific gameplay/visual features that could easily be added everywhere else but are restricted to the locations of their respective games.
 
 
Edited by Male01

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nWo51289

@universetwisters - Thanks! Will give you a call when I have more of a clear plan!

@tizerist - 100% map visibility? As in see the whole map? To achieve that you will need to use fastman92's limit adjuster to achieve that instead of Open Limit Adjuster. I'll figure out something regarding missions, maybe somehow add a red sphere where when you walk in you will have the option to replay the SA storyline. Just personally looks odd having GTA III vehicles driving around during the 90s unless I scrap the vehicles from III. But in the meantime I will 100% make sure Trilogy will always be compatible with TTDISA.

@Male01

Spoiler
Quote

How much things from the Stories Maps will be added to this mod? (If you asked me for my preferences, you would end up with the VCS map with accessible buildings from VC and a beta version of a building that was used in that one VC mission with the camera.)

That I haven't really thought about how many models to add from Stories. The beta building can be done as well.

 

Quote

How far northwest will your map extend? Does it reach the Pacific Northwest (which could be made by copying and pasting pine trees)?

Again I'm haven't really thought. Would like to extend up towards a parody map of Alaska but that just a thought.

 

Quote

Can you make emergency vehicles like fire trucks, ambulances, and police bikes spawn in the countryside and desert?

Yes

 

Quote

If you ever add features from other GTA games, fix the sirens on the police bike(s) in order for traffic to make way for you like in VCS.

 

If you add particle efffects, give emergency vehicles the lighting effects from III. Give us a setting for every possible aspect such as color, range, formation, and speed.

At the moment I'm just concentrating on mapping etc. but I will look into doing something like those in the future.

 

Quote

Removing the face of that menace to society right now

 

Adding a transcontinental Brown Streak Railroad service.

😂😂 Gotta find some modders who are more than happy to have their work included in Trilogy. In return they get a showroom building anywhere they want, and having that wonderful face removed. I can look into doing that.

 

Quote

Losing health when bailing out of cars.
(If the ability to switch into other protagonists is added,) instantly drowning in water (for being a protagonist who can't swim).
Being wanted when a car explodes after crashing a Rhino into it.
Losing weapons at Escobar International.
Only being able to rob Vice City's stores.
Having only a very low amount of money in El Banco Corrupto Grande (because killing two drug dealers gets you more money without the 4 stars)
Looped airplane flight paths from III and VC (please link the cities instead with air traffic to and from every single airport and maybe an Andromada from Verdant Meadows.)
City-specific gameplay/visual features that could easily be added everywhere else but are restricted to the locations of their respective games.

- Bare in mind I'm not the greatest coder (cleo, main.scm), I can do the simple things so majority of those won't happen anytime soon. I can do the losing weapons at Escobar International

- Looped fight paths will be done. But everyone will still have the option to drive to the other places

- Examples of specific gameplay/visual features? CC & CM will have gang members try to kill you and peds....much like the riot mode in SA

Spoiler

SA, VC, LC, BW & WHSP in view...all LODless. Bullworth needs water & LC needs LOD lights....

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Spoiler

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As well as compatibility with TTDISA. Trilogy will always be compatible with Modloader as well as mods like SRT & Insanity (WHSP using default textures/models)

gallery227.jpg?dl=1gallery236.jpg?dl=1gallery238.jpg?dl=1gallery240.jpg?dl=1gallery242.jpg?dl=1

 

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thalilmythos

I don't understand something about this project, will it be Lodless by default? there won't be a possibility to play with this, without the lodless component?

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Davve95

Awesome with lodless. But I guess it's best to have it optional.

Btw, it seems like Read Dead Revolver can get added.

I found someone who added it to SA

 

https://libertycity.net/files/gta-san-andreas/93550-gta-red-dead-revolver-wild-west-beta-1.html

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tizerist
Posted (edited)

Ah, see, I didn't realise that a time inconsistency was stopping you keeping the missions in there. Well, I look at it like this: there is only a mere 8 years between GTA3 and SA chronologically. That is not much at all. Is that really enough to make it worth removing 100 missions from the overall experience? And after all, we're talking about a game series that deals with mythical car manufacturers, UFO's, and people running around on mobile phones in the mid 1980's.

I would just say screw it, the missions are the meat and bones of the game. The overall package would be so much better with them included, and TTDISA is all about the story. The thought of it makes me dizzy: starting a new playthrough with  these cities all linked, all those new interiors, plus the whole storyline included with the mountain of improvements that TTDISA brings.

It's your call buddy, but I think the pros easily outweigh the cons.

Edited by tizerist

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nWo51289
Posted (edited)

@thalilmythos - It will be but if a lot of users complain I can bring back LODs as optional download. If your worried just give LODless a go and see what you think of it, can easily delete it afterwards as it is compatible with modloader

@Davve95 - Again I can make it a optional download if a lot of users don't like it. That mod seems have models from Call of Juarez? Cannot see anything regarding Red Dead Revolver apart from the characters and name

@tizerist- Suppose as you put it its only 8 years, and at the end of the day its only a game. So I agree a modified version of TTDISA with new added content for this mod will be included

 

Not much of an update this time. TTDISA brought back the lightbeam at the LA lighthouse, buoys, radar that spins around at the airports among many other improvements. So now the blimp in VC actually flies round the city and does not just stay still in the downtown area anymore! Also in the beginning going out towards east and south will make you wanted by the law like if you were to go to SF or LV, obviously play through the storyline to unlock the areas

Spoiler

gallery1.jpg?dl=1

 

Edited by nWo51289

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cj2000
16 hours ago, nWo51289 said:

 

Not much of an update this time. TTDISA brought back the lightbeam at the LA lighthouse, buoys, radar that spins around at the airports among many other improvements. So now the blimp in VC actually flies round the city and does not just stay still in the downtown area anymore! Also in the beginning going out towards east and south will make you wanted by the law like if you were to go to SF or LV, obviously play through the storyline to unlock the areas

  Reveal hidden contents

gallery1.jpg?dl=1

 

Is there some other way, without that useless storyline? having to play the storiline, befor be able to go to other cities is just anoing.

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Male01
Posted (edited)
On 3/7/2019 at 12:43 PM, nWo51289 said:

Also in the beginning going out towards east and south will make you wanted by the law like if you were to go to SF or LV, obviously play through the storyline to unlock the areas

How about adding proper excuses for the locking those cities? You should add heavy hurricane activity in Vice City and use GTA IV's excuse (because that one bridge in Liberty City has been built but it wasn't destroyed). Liberty City should be unlocked after Saint Mark's Bistro and feel free to have Vice City unlocked at the end.

 

If air traffic is ever added, will you suspend flights to cities that aren't unlocked?

 

Will the VC blimp ever become an actual vehicle? SA's prop vehicles are too few and non-moving, which means that the blimp would just look weird if it moves but can't be flown.

 

Will anyone ever fix the Tram driver's position (because the legs glitch through the front) and the Freibox collision (plus adding couplers to it)? (This is not really much of a question for this mod but it would be great if you do it anyways.)

 

Edit for Wakka387: SA uses the excuse of an earthquake and VC uses the excuse of severe hurricane activity. Liberty City uses either an incomplete bridge in 1998 or that same bridge being broken in 2001, which means that GTA IV's excuse for locking islands is more appropriate for Liberty City. If earthquakes can't be added to SA (not that they are needed for the excuse), severe hurricane activity should at least be seen in Vice City while it's locked.

Edited by Male01

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lostmeogaccnt04
9 hours ago, Male01 said:

How about adding proper excuses for the locking those cities? You should add heavy hurricane activity in Vice City and use GTA IV's excuse (because that one bridge in Liberty City has been built but it wasn't destroyed).

 

That is a good idea.

 

Btw this mod, if finished, might be one of the best ones :D

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Wakka387
10 hours ago, Male01 said:

How about adding proper excuses for the locking those cities? You should add heavy hurricane activity in Vice City and use GTA IV's excuse (because that one bridge in Liberty City has been built but it wasn't destroyed). Liberty City should be unlocked after Saint Mark's Bistro and feel free to have Vice City unlocked at the end.

 

If air traffic is ever added, will you suspend flights to cities that aren't unlocked?

 

Will the VC blimp ever become an actual vehicle? SA's prop vehicles are too few and non-moving, which means that the blimp would just look weird if it moves but can't be flown.

 

Will anyone ever fix the Tram driver's position (because the legs glitch through the front) and the Freibox collision (plus adding couplers to it)? (This is not really much of a question for this mod but it would be great if you do it anyways.)

no need for an excuse, GTA SA already gives one.

 

It's the same reason you cant go to SF or LV...

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nWo51289

@cj2000 - I did a few posts above mention to see if it was possible to add a red sphere somewhere where if go into it, it will ask if you would like to replay the SA missions. I need to ask someone like ZAZ if that is even remotely possible

@Male01

 

Quote

How about adding proper excuses for the locking those cities? You should add heavy hurricane activity in Vice City and use GTA IV's excuse (because that one bridge in Liberty City has been built but it wasn't destroyed). Liberty City should be unlocked after Saint Mark's Bistro and feel free to have Vice City unlocked at the end.

Unlocking LC after Saint Mark Bistro mission can be done. Not sure about hurricanes or how to implement it.

 

Quote

If air traffic is ever added, will you suspend flights to cities that aren't unlocked?

Yes

 

Quote

Will the VC blimp ever become an actual vehicle? SA's prop vehicles are too few and non-moving, which means that the blimp would just look weird if it moves but can't be flown.

In progress. Will show a screenshot when its done.

 

Quote

Will anyone ever fix the Tram driver's position (because the legs glitch through the front) and the Freibox collision (plus adding couplers to it)? (This is not really much of a question for this mod but it would be great if you do it anyways.)

I'll have a look sometime in the future

 

Quote

Edit for Wakka387: SA uses the excuse of an earthquake and VC uses the excuse of severe hurricane activity. Liberty City uses either an incomplete bridge in 1998 or that same bridge being broken in 2001, which means that GTA IV's excuse for locking islands is more appropriate for Liberty City. If earthquakes can't be added to SA (not that they are needed for the excuse), severe hurricane activity should at least be seen in Vice City while it's locked.

R* were actually going to implement actual earthquakes in the game (there was a youtube video about it)

 

Haven't got much to show this time, but will make it up for it next time regarding CC, CM, the Blimp & a new southern landmass ☺️

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Wakka387
Posted (edited)
Quote

 

Edit for Wakka387: SA uses the excuse of an earthquake and VC uses the excuse of severe hurricane activity. Liberty City uses either an incomplete bridge in 1998 or that same bridge being broken in 2001, which means that GTA IV's excuse for locking islands is more appropriate for Liberty City. If earthquakes can't be added to SA (not that they are needed for the excuse), severe hurricane activity should at least be seen in Vice City while it's locked.

 

SA also uses the excuse of CRASH to keep CJ from going anywhere (instant 4 star wanted level). no need for hurricanes (which arent easy to do anyway)

 

unrelated, but an idea i had was having different clothing for each city. (LC has LC gear/VC has VC) also will LC be snowy?

Edited by Wakka387

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MMark95
Posted (edited)

Interesting project,

If you think you'll keep this name to the project then i suggest you this implementation hierarchy because the main thing it will be GTA's content.

 

 

Edited by MMark95

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cj2000
On 3/9/2019 at 2:41 PM, nWo51289 said:

@cj2000 - I did a few posts above mention to see if it was possible to add a red sphere somewhere where if go into it, it will ask if you would like to replay the SA missions. I need to ask someone like ZAZ if that is even remotely possible
@Male01

 

This should be posible, Underground already had such feature.

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George Costanza

I cant test this, but have you converted 2dfx from III and VC maps? Such as escalators, fogs, lights, ya know.

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cj2000
3 hours ago, George Costanza said:

I cant test this, but have you converted 2dfx from III and VC maps? Such as escalators, fogs, lights, ya know.

There is no escalator effect in III and VC.

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