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Dead Eye Accuracy NERF


gamegodx1
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The removal of 100% accuracy has to be reverted immediately. I myself am outraged. Plz voice your opinions here so we do not get stuck with this change. IMO without 100 percent accuracy dead eye is pointless and should be removed from game completely because everyone will just run slippery bastard and there will be no variety or uniqueness to players in pvp. It was a horrible change that was never an issue that needed fixing because most ppl fail to use dead eye often anyway. I believe leaving this change will cause rockstar to lose half of its player base at minimum. Plz let me know ur thoughts.

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28 minutes ago, gamegodx1 said:

...should be removed from game completely because everyone will just run slippery bastard

 

...that was never an issue that needed fixing because most ppl fail to use dead eye often anyway.

It didn't need fixing because most people didn't use it, but now everyone will run slippery? Ok lol

 

LW8.gif

 

 

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I mean I can 7nderstand fixing issues ppl complain about like varmint rifle. But y change what's not broken and no one complains about? A feature that is the only reason for dead eye. No one uses dead eye for effects in pvp. Just for accuracy.

 

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4 minutes ago, gamegodx1 said:

No one uses dead eye for effects in pvp. Just for accuracy.

So that is why everyone runs Slow and Steady. Hmm.

 

Just use Paint it Black if all you want it for is accuracy. I don't see the issue...

Edited by DarkFlame588
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I agree with game god. Ryan has no clue what he’s talking about and he’s problem a low tier pve scrub who dropped out of school. It’s not fine how it is and yes ppl run steady because it’s the best secondary trait to the accuracy. No ones arguing steady is best in multiplayer.

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13 minutes ago, Dusty12345 said:

Ryan has no clue what he’s talking about and he’s probably a low tier pve scrub who dropped out of school

Boy, you sure told him.

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As said, if you want the pinpoint effect, use Paint It Black. There's no good reason why cards with no thematic connection to accuracy should give you laser accuracy as a benefit more powerful than the actual stated effect. Hopefully this opens up the field to more strategies now that S&S is more balanced.

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 Not a single one of these cards says they're supposed to give you super accuracy. I'm inclined to say this was a fix; not a nerf.

 

Probably for the best anyway. It allowed you to basically skip the entire aim bloom mechanic.

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Yeah what Happy said, I won't deny I'm disappointed due to enjoying the effect, but if it's not intended it's not intended, R* just needs to be more upfront with why things are being changed to help reduce the confusion.

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5 hours ago, Ryan5252 said:

Game God registered 54 minutes ago, Dusty 17 minutes ago. 

 

Hmmm 🤔

You're not the only one who noticed lol. Probably some 200+ player who can't slaughter low level players over and over anymore.

3 hours ago, Happy Hunter said:

 Not a single one of these cards says they're supposed to give you super accuracy. I'm inclined to say this was a fix; not a nerf.

 

Probably for the best anyway. It allowed you to basically skip the entire aim bloom mechanic.

It's a fix.

Edited by tonko
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I enjoyed the laser accuracy while it lasted but I'm all about becoming accustomed with changes. If anything I think this pretty much confirms we'll get more cards in the future. Too early to say if this is a bad thing but guess only time will tell. 

 

In the meantime, still busy consoling my friends who lost their precious "Red" Showdown sashes. 

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10 hours ago, Happy Hunter said:

 Not a single one of these cards says they're supposed to give you super accuracy. I'm inclined to say this was a fix; not a nerf.

 

Probably for the best anyway. It allowed you to basically skip the entire aim bloom mechanic.

While I agree with Happy Hunter on most things, this I can't. 'Dead Eye' it's self means super accurate. Whether this is better for gameplay or not is debatable, but at the very least a name change for the card category is in order, from 'dead eye' to something like 'special ability' card. but dead eye no longer rings true, the real issue was the spamming of tonics anyway not the laser accuracy. So now it will just be tonic spam with slippery bastard as the new meta.    

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6 minutes ago, chef_archie said:

While I agree with Happy Hunter on most things, this I can't. 'Dead Eye' it's self means super accurate. Whether this is better for gameplay or not is debatable, but at the very least a name change for the card category is in order, from 'dead eye' to something like 'special ability' card. but dead eye no longer rings true, the real issue was the spamming of tonics anyway not the laser accuracy. So now it will just be tonic spam with slippery bastard as the new meta.    

I do think the laser accuracy wasn't needed. People who spammed tonics would've had aiming advantage over players who didn't. I've played Showdown yesterday and figured out Paint It Black III is one of the new meta. Even that destroys Slippery III. Paint It Black III is probably a better Dead Eye card to use for 100% accuracy, long range tomahawk, mid range shotgun headshots, dual wielding, outside auto aim range, more kill count oriented at longer range. Great anywhere, especially for Name Your Weapon. Slippery III, let's say this card does really well in Most Wanted. Even in free roam, Paint It Black III with Express Explosive is almost unavoidable if you cna see someone really far away. 

Edited by Ektope
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areyouchappin

I like the Dead Eye and long range Headshot Critical changes. I almost immediately noticed a difference in Showdowns, players weren't sniping people with Lancasters, Litchfields, or Varmints from across the map as much. Slow and Steady users can't just walk through gunfire like the Terminator anymore and Dead Eye now requires a little bit more patience.

 

I still hate the melee system. I think grapple/tackle and melee attacks should be a separate button press. 75% of the time I get forced into a tackle event that I never meant to initiate. I just wanted to bash that guy with my shotgun but instead I end up tackling him out of the alley into the open and get slaughtered by some lucky garbage picker who stumbles on us wrestling in the dirt...

 

Also, I do not like the reduced damage for Peak Conditioning, if they were going to take away some of the Card's versatility anyway then reducing it's damage as well was not necessary. I guess it can help you use the skill and sprint for a little longer now, so that's a positive.

Edited by areyouchappin
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1 hour ago, Ektope said:

I do think the laser accuracy wasn't needed. People who spammed tonics would've had aiming advantage over players who didn't. I've played Showdown yesterday and figured out Paint It Black III is one of the new meta. Even that destroys Slippery III. Paint It Black III is probably a better Dead Eye card to use for 100% accuracy, long range tomahawk, mid range shotgun headshots, dual wielding, outside auto aim range, more kill count oriented at longer range. Great anywhere, especially for Name Your Weapon. Slippery III, let's say this card does really well in Most Wanted. Even in free roam, Paint It Black III with Express Explosive is almost unavoidable if you cna see someone really far away. 

I'm hoping the Paint It Black III thing is addressed sooner than later. Doesn't make sense a card you get at rank 1 somehow counters a card you get at rank 50. Now with the nerf it becomes even more apparent (to me anyway) that Paint It Black shouldn't mark people using Slippery. Without autoaim being considered other cards should hold their own against each other like this. 

 

-Quite the Inspiration and Focus Fire wielders will hold their own against Slippery users.

-Paint It Black may counter Quite The Inspiration and Focus Fire.

-Paint It Black cannot mark Slippery users.

 

This might actually get interesting if they add in the ability to quickly switch between deadeye cards and abilities. You'd be able to utilize pretty much useless cards like "Take the Pain Away" and make Slippery a situational card rather than a stand alone card. I dunno just my opinion.

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1 hour ago, areyouchappin said:

 

I still hate the melee system. I think grapple/tackle and melee attacks should be a separate button press. 75% of the time I get forced into a tackle event that I never meant to initiate. I just wanted to bash that guy with my shotgun but instead I end up tackle him out of the alley into the open and get slaughtered by some lucky garbage picker who stumbles on us wrestling in the dirt...

 

Agree 100%. I've been victim to these garbage pickers myself. Even when I anticipate a tackle-fest and take down an enemy in a quiet alleyway with full stamina, that's when a teammate will come along and start blasting him with a carbine repeater taking the kill and awarding us 1 point instead of the 7 we would have got. It's so infuriating!

 

It's also completely unrealistic. Who in the hell runs up to someone with a knife and then rugby tackles them to the ground ffs.

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50 minutes ago, wehweh01 said:

I'm hoping the Paint It Black III thing is addressed sooner than later. Doesn't make sense a card you get at rank 1 somehow counters a card you get at rank 50. Now with the nerf it becomes even more apparent (to me anyway) that Paint It Black shouldn't mark people using Slippery. Without autoaim being considered other cards should hold their own against each other like this. 

 

-Quite the Inspiration and Focus Fire wielders will hold their own against Slippery users.

-Paint It Black may counter Quite The Inspiration and Focus Fire.

-Paint It Black cannot mark Slippery users.

 

This might actually get interesting if they add in the ability to quickly switch between deadeye cards and abilities. You'd be able to utilize pretty much useless cards like "Take the Pain Away" and make Slippery a situational card rather than a stand alone card. I dunno just my opinion.

Slow and Steady, Paint It Black, Slippery is like Rock, Paper, Scissors.

 

Slow and Steady beats Paint It Black with headshot.

Paint It Black beats Slippery with marking and Slow and Steady with long range kills / dual wielding.

Slippery beats Slow and Steady and Paint It Black with covers.

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16 hours ago, DarkFlame588 said:

So that is why everyone runs Slow and Steady. Hmm.

 

Just use Paint it Black if all you want it for is accuracy. I don't see the issue...

Amen Bro

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before update red dead online was rpg and i like it so much. different classes, all weapons have unique parameters, tactics. repeaters was useful, lancaster best for players without dead-eye, litchfield - who use a dead eye. Revolvels, if u like hip fire - cattleman, if u play without dead eye - mausers, if u play with dead eye - schofield. Gameplay was so deep, u can understand it only if u a high rank ( 100+ ). But now they are ruined everything, cuz no reason to use not slippery bastard, just activate the dead eye take shotgun and kill in close combat, its all. They are ruined rpg aspect and i know why. They wanna add some p2w mechanics like in gta, where without vehicles u have no chance vs players who have. now i have 6 tier 3 useless cards, 12 useless weapons ( i dont wanna be killed by bolt action or varmint ). Just switched to Slippery bastard, + 3 new passive cards for slippery, autoshotgun and double mausers and ready to kill anyone who try to grief me, and u know what, they have no chance, only paint in black or another slippery can kill me. im done with this game.

 

lvl 175

Edited by vosminoggod
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It seems like the time it takes to press r3 for paint it black is not any faster than just allowing ur aiming circle to close and u have to re activate every shot. So imo it's not a fix to the loss of 100% accuracy that I loved for my double barrel. Btw paint it black I is just as good as paint it black IIInu so I wouldn't waste money on upgrades.

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9 hours ago, vosminoggod said:

before update red dead online was rpg and i like it so much. different classes, all weapons have unique parameters, tactics. repeaters was useful, lancaster best for players without dead-eye, litchfield - who use a dead eye. Revolvels, if u like hip fire - cattleman, if u play without dead eye - mausers, if u play with dead eye - schofield. Gameplay was so deep, u can understand it only if u a high rank ( 100+ ). But now they are ruined everything, cuz no reason to use not slippery bastard, just activate the dead eye take shotgun and kill in close combat, its all. They are ruined rpg aspect and i know why. They wanna add some p2w mechanics like in gta, where without vehicles u have no chance vs players who have. now i have 6 tier 3 useless cards, 12 useless weapons ( i dont wanna be killed by bolt action or varmint ). Just switched to Slippery bastard, + 3 new passive cards for slippery, autoshotgun and double mausers and ready to kill anyone who try to grief me, and u know what, they have no chance, only paint in black or another slippery can kill me. im done with this game.

 

lvl 175

 

lol bye.

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12 hours ago, areyouchappin said:

 

I still hate the melee system. I think grapple/tackle and melee attacks should be a separate button press. 75% of the time I get forced into a tackle event that I never meant to initiate. I just wanted to bash that guy with my shotgun but instead I end up tackling him out of the alley into the open and get slaughtered by some lucky garbage picker who stumbles on us wrestling in the dirt...

 

 

you need to press L2 before starting your melee attack.....

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Well haven't engaged in pvp since the change but I'm slowly starting to hate the accuracy nerf. Does anyone even recall who wanted this? I'm literally one of very few people using Slippery Bastard like it was meant to be used. Not this peakaboo crap I see autoaimers do. All my shots are freeaim. Here's hoping we either get a balance patch that fixes this or get more cards that add the accuracy back to deadeye.

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12 hours ago, wehweh01 said:

Well haven't engaged in pvp since the change but I'm slowly starting to hate the accuracy nerf. Does anyone even recall who wanted this? I'm literally one of very few people using Slippery Bastard like it was meant to be used. Not this peakaboo crap I see autoaimers do. All my shots are freeaim. Here's hoping we either get a balance patch that fixes this or get more cards that add the accuracy back to deadeye.

 

 

Free-aim is dead as of the latest patch.

Paint it Black has become a 'mainstream' card after the patch because it is the only one that retains the 100% accuracy buff during dead-eye.

PIB was scarcely used before because, while it provided a hard-counter to SB, it didn't offer any advantage against the other popular card, S&S. The card meta was basically you had to choose between having an advantage against SB and being vulnerable to SS or the other way around. Now that PIB has better general utility there's no reason not to use it, you can fight SS by being more accurate than them and you can counter SB by tagging them up.

 

 

I was in a showdown earlier, was getting killed a bunch while in SB so I was wondering if people finally started putting effort into free-aiming back at me. Nope, 11 out of 28 in lobby had Paint It loaded. No point in free aiming anymore.

Edited by paul
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I'm getting more and more tired of auto aim as time goes on but given the card abilities and how much of the game is based around them I don't see them making any new lobby types. Especially if you thought the population parity between free and AA on GTAO was bad I can only imagine it being a lot worse with RDO.

 

Like I want the cards to augment the pvp/combat, not dictate it.

 

Edit: lol typed out free aim instead of auto aim, at this point I definitely wish there was FA lobbies.

Edited by Foxwolfe
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