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Game has become a coward's utopia now.


Lord-Sam
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Every person I come in contact with now parlays. Even if they are the ones who started it first, doesn't matter they parlay.

I even had a full 8 player posse parlay me and I am just a single person.

No one is fighting anymore.

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The update just came out dude, give people a little time to get used to it.

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4 minutes ago, Foxwolfe said:

The update just came out dude, give people a little time to get used to it.

They already got use to it.

Parlay central.

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It's better than passive mode at least. That you can flicker in and out at will. This, you have to be killed - and then you're in for 10 minutes and can't turn it off (as far as I know - don't think I've used it yet).

 

I do think it's a bit extreme though. 3 seemed fine to me. At least, I think if you start things then it should be more than one. If you got killed out of the blue, then fair enough I guess that you're allowed to parley after that.

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2 minutes ago, Lord-Sam said:

They already got use to it.

Parlay central.

 

Ok if you're going to be a pessimist then f*ck it, enjoy being upset lol.

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Lonely-Martin
8 minutes ago, Lord-Sam said:

Every person I come in contact with now parlays. Even if they are the ones who started it first, doesn't matter they parlay.

I even had a full 8 player posse parlay me and I am just a single person.

No one is fighting anymore.

Of course!

 

As much as I get it's a pain where some pick fights and tuck tail, many just don't want to fight either.

 

Lobby choice really is the only fix, not this.

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But there is already a law and bounty system now killing players is already discouraged.

So why is parlay needed now?

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2 minutes ago, Lonely-Martin said:

Of course!

 

As much as I get it's a pain where some pick fights and tuck tail, many just don't want to fight either.

 

Lobby choice really is the only fix, not this.

I don't understand why they won't listen. They caved and gave us a lot more to do to make money in GTA invite-only sessions, why not give us invite-only in this game? It makes no sense to disappoint paying customers. I'm actually thinking of going back to GTA lately, tbh, it's more fun than this is, especially in light of all these hunting nerfs. 

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None of the lads and lasses in PvP modes ever Parley, give that a whirl. Not everyone in free mode wants to fight sorry to disappoint you, some are actually happy enough plodding around doing their own thing. The red blips is your best bet, they're the ones up to badness go find them. Failing that, fire up the MkII and broomstick back to Los Santos. 

 

As mentioned above, until (if?) seperate lobbies come, those are your options. 

2 minutes ago, Lord-Sam said:

But there is already a law and bounty system now killing players is already discouraged.

So why is parlay needed now?

Shot in the dark here but probably because some people would carry on chasing/killing someone who didn't want to fight and not care about the 30c fine. Probably.

3 minutes ago, Assblaster said:

I don't understand why they won't listen. They caved and gave us a lot more to do to make money in GTA invite-only sessions, why not give us invite-only in this game? It makes no sense to disappoint paying customers. I'm actually thinking of going back to GTA lately, tbh, it's more fun than this is, especially in light of all these hunting nerfs. 

I reckon they will come when the game comes out of Beta. That's what I'm telling myself anyway.

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Lonely-Martin
8 minutes ago, Lord-Sam said:

But there is already a law and bounty system now killing players is already discouraged.

So why is parlay needed now?

As I said above, some just don't want to fight in freemode. I certainly don't, not with those ability cards out to screw me as I don't wish to buy those either. So at least until session choice comes, I'll parley every chance I get (if and when I play). If I do fancy PvP, I'm no bitch so I wouldn't parley if I did pick a fight, but as there's modes for it, I'll do it there instead as I'd rather get paid too.

 

Of course, as expected, many will start fights and happily keep going so long as they're getting the kills and then will parley as soon as you get one back. That's inevitable after seeing how GTA:O went. But again, until session choice comes, us PvE players wanting to be left alone need want an option to avoid gameplay I/we opt not to play.

 

It's a cheap/tacky alternative though, but R* ain't listening to most everything, so this is what I have to use. :)

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1 hour ago, Lonely-Martin said:

Of course!

 

As much as I get it's a pain where some pick fights and tuck tail, many just don't want to fight either.

 

Lobby choice really is the only fix, not this.

Yes. I called it, we called it, everyone called it.

 

LOBBY CHOICES. R* needs to stop lumping the PvE and PvP crowd together. It hurts either one or both groups.

 

It is literally that simple, it is what RDR1 had ohhh....ya know.... 9 years ago! Adversarial lobby and friendly lobby. Win/Win for both gamer types.

 

Seems even after 3 months of feedback the blockheads at R* still cannot fathom this request. Either lobby types need to be added or this dying game will be DEAD soon.

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El Diablo 702

Lobby types is what keeps me from playing. We just need 4 types, “ hardcore w/ no hud, normal, pve, invite to play w/ just friends “. Then under personal settings should be aim preferences. Whatever lobby/aim type u want it’s there. Would make all players happy. You want auto aim hardcore pvp go there, you want free aim pve go to that lobby, all players happy as long as the money making is not locked to pvp lobbies only like gta but even then someone will find a way to solo public in time. It’s that easy R*. Just please no passive or anything that will and I mean WILL turn to a god mode glitch. 

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Rockstar may have some issues with reading. Here, lemme help them out.

 

I N V I T E    O N L Y    S E S S I O N S.

Its quick, its easy, there's evidence that it was in the game pre-release and was either scrapped in development or removed for some other reason, and it would be a much cleaner, more efficient solution for all involved.

I swear, R* must have done some sort of consumer behaviour research and came to the conclusion that invite only = less recurrent spending, because at this point, it seems all but certain that they have the intention of sweeping this highly requested feature right under the rug.

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I don't mind it. Someone suckerpunches me while hunting, I can parlay and be left the f*ck alone. Someone starts with me, gets killed and parlays, I get satisfaction from that. 

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Stopped playing but i think 3 was fine,it should count across all possemembers though. 

Imo a really good bounty and honorsystem,similar to sp system(but improved,the system is far from perfect)would have been all we needed. But it will never happen. 

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7 hours ago, Assblaster said:

why not give us invite-only in this game? It makes no sense to disappoint paying customers.

 

7 hours ago, Lonely-Martin said:

As I said above, some just don't want to fight in freemode. I certainly don't, not with those ability cards out to screw me as I don't wish to buy those either. So at least until session choice comes, I'll parley every chance I get (if and when I play).

 

5 hours ago, Pocket Fox said:

Yes. I called it, we called it, everyone called it.

 

LOBBY CHOICES. R* needs to stop lumping the PvE and PvP crowd together. It hurts either one or both groups.

 

4 hours ago, El Diablo 702 said:

Lobby types is what keeps me from playing.

 

3 hours ago, ghostsoap01 said:

Rockstar may have some issues with reading. Here, lemme help them out.

 

I N V I T E    O N L Y    S E S S I O N S.

Its quick, its easy, there's evidence that it was in the game pre-release and was either scrapped in development or removed for some other reason, and it would be a much cleaner, more efficient solution for all involved.

I swear, R* must have done some sort of consumer behaviour research and came to the conclusion that invite only = less recurrent spending, because at this point, it seems all but certain that they have the intention of sweeping this highly requested feature right under the rug.

 

My sentiments exactly, thank you all. All I want right now from this game is a multiplayer experience to explore and play awesome western fantasies with friends and family, but without the intervention of random twats. An option to play PvP modes is still very much welcome for when the mood hits, but when it's enforced throughout then the game has next to no appeal for me.

 

If R* & T2 continue with this mentality to game design then i'm done - not just with this game but all future releases from the company. GTAO has really soured multiplayer experiences in general for me with it's half-assed approach to introducing "challenge" and "conflict" in the laziest possible way of forced PvP with GPS-assisted player tracking bullsh*t alongside quite severe balancing issues, and while this Beta is still in it's early phase RDO looks like it's shaping up to be no better. Heads up guys - If i'm not playing, then all manner of cool content locked through tempting microtransactions you introduce over time are 100% guaranteed to fail to get me paying.  

 

Clearly I'm not the only one who feels this way.

 

 

Edited by Coleco
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the entire experience should be PvP to start.

Stop catering to casual PvE players

Freeroam should be more like RUST

Edited by Lord-Sam
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13 minutes ago, Lord-Sam said:

the entire experience should be PvP to start.

Stop catering to casual PvE players

Freeroam should be more like RUST

That sounds pretty close-minded & selfish...why be so negative? The game's big enough for all of us.

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ALifeOfMisery
51 minutes ago, Assblaster said:

The game's big enough for all of us.

It should be.

 

Lobby options would allow everyone to play with other players who wanted a similar experience. It's R* insisting on this one size fits all PvEvP freeroam that is creating problems where there shouldn't be any.

 

Players looking for a fight need look no further than the red blips on the map now. No one is proving anything by shooting a player who never wanted a fight to begin with.

Edited by ALifeOfMisery
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Lonely-Martin
1 hour ago, Lord-Sam said:

the entire experience should be PvP to start.

Stop catering to casual PvE players

Freeroam should be more like RUST

Why should you play but others be pushed out?

 

And who said I was casual with my PvE, lol.

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ALifeOfMisery
1 hour ago, Lonely-Martin said:

And who said I was casual with my PvE, lol.

Nothing casual about my 4 copies of GTA V and thousands of hours played across 3 platforms, the majority of which have been hours in solo public lobbies, contact missions and heists.

 

Just like there would be nothing casual about the hundreds, if not thousands, of hours I'd spend in RDO Invite Only lobbies if they ever materialize.

Edited by ALifeOfMisery
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1 hour ago, Lord-Sam said:

the entire experience should be PvP to start.

Stop catering to casual PvE players

Freeroam should be more like RUST

One could also be looking for the exact opposite.

 

I was hoping for some innovative PVE, like for example 7 players raids and/or survival. Something new, refreshing and innovative.

 

As far as PVP goes, I dont really enjoy what R* is doing with RDRO so why should I bother? I find the gameplay in itself pretty average and 0 innovations in terms of game modes or game design.

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1 hour ago, Lord-Sam said:

the entire experience should be PvP to start.

Stop catering to casual PvE players

Freeroam should be more like RUST

I think you're playing the wrong game then.

 

Go play Fortnite, PUBG or Apex Legends. This isn't the game for you.

 

 

Spoiler

Look at that folks, remember when the PvP crowd told the PvE crowd to leave and go play barbie island adventure. Now the glove is on the other hand.

 

Edited by Pocket Fox
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So people who don't want their head blown off while fishing or hunting by some 189 level player with maxed out ability cards and satchel full of Dead Eye refill tonics are cowards? Logic and common sense is weak in this one.

 

sfckzm.gif

 

 

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13 hours ago, Assblaster said:

I'm actually thinking of going back to GTA lately, tbh, it's more fun than this is, especially in light of all these hunting nerfs. 

A lot of people I know have actually gone back to GTAO instead of RDO and have been enjoying it, myself included. Lobby types, passive income, no forced micro transaction purchases.. looks like R* copied stuff from GTA EXCEPT the stuff we actally wanted

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Chunkey_Monkey
13 hours ago, Lord-Sam said:

But there is already a law and bounty system now killing players is already discouraged.

So why is parlay needed now?

Because the majority of players don’t want pvp the rest are cowards starting stuff then abusing parlay 

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What I've noticed since the update is that there's a lot more griefing going on. In my opinion the game is actually a lot worse since the update. The whole world looks empty and when. Last night whenever I encountered someone they started to attack me. The game was starting to calm down a bit and become a lot more friendly. Since the update it's been like going back to day one and everyone is so aggressive again. 

5 hours ago, Lord-Sam said:

the entire experience should be PvP to start.

Stop catering to casual PvE players

Freeroam should be more like RUST

So the game should be exactly as you want it and ignore what anyone else wants?

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8 minutes ago, AmyStone said:

The game was starting to calm down a bit and become a lot more friendly. Since the update it's been like going back to day one and everyone is so aggressive again. 

I think people are more concious of another player surprise griefeing them, since they can be on top of you within a few seconds of showing up on radar. We neev a PVP system like fallout 76 tbh

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