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Commercialising user gen SP content


Jimbatron
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Typing this on the phone during a train journey, so don’t have time to do it justice, but the thought popped into my head so I figured I’d write it down.

 

Ive often thought it would be great if R* allowed SP mission scripting - given players the tools to do so within the game application. Ideally you’d have a tool like GTAO’s content creator, but even a basic programming language would work well enough - coding skills are more and more common.

 

In theory you could also have a cutscene creator. If anyone has used sjaaks excellent SNT you’ll know that with access to all the native character animations you can do quite a lot and many including me have made their own movies. It would also be easy to add in a feature where you can record your own voice overs.

 

In this way we could all create our own full stories in the rich open worlds R* create. Who wouldn’t want that capability?

 

Now here’s the interesting bit. If you make the content encrypted but uploadable, you allow others to buy and download it for a nominal fee say $1/£1, whatever. R* take most money but say the creator gets 25% of it.

 

Now I can easily see 1m players world wide buying into user made content at that price if it’s very good (naturally they’d allow reviews etc). And at that rate, budding content creators would definitely be incentivised to invest time doing a good job. And R* make a continual income stream for their IP with no marginal dev cost.

 

I really think there is a win-win-win opportunity here if it’s done right.

 

 

Edited by Jimbatron
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This MAY actually happened:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Spoiler

In Multiplayer unfortunately...

 

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^ I sympathise with a degree of cynicism here, but GTAO was already successfully monetised. The appeal to this idea is to allow R* to make money at low risk and low cost from SP, where I think there is a lot of untapped potential. And if it's cheaply priced, we all get to enjoy more content. I could see the top end user stuff being very, very good in this scenario.

Edited by Jimbatron
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The reason I don't mod GTA 4 and 5 is because they are so incredibly bulky and easy to go wrong. Would be nice if R* scrapped their stupid game validation methods, but i don't see this happening, even for profit. They are too paranoid about their games being pirated.

 

I'd love to mod my GTA 5, I would never pay for it though and I would never mod until the process is made simple and fool-proof.

 

Used to be so much easier on Renderware.

Edited by Lioshenka
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  • 3 weeks later...
On 3/7/2019 at 4:59 PM, Lioshenka said:

The reason I don't mod GTA 4 and 5 is because they are so incredibly bulky and easy to go wrong. Would be nice if R* scrapped their stupid game validation methods, but i don't see this happening, even for profit. They are too paranoid about their games being pirated.

 

I'd love to mod my GTA 5, I would never pay for it though and I would never mod until the process is made simple and fool-proof.

 

Used to be so much easier on Renderware.

Yeah it’s difficult to mod IV and I haven’t even tried V.

 

But who wouldn’t love an official DYOM for GTA next? And this idea allows R* and content creators to make a bit of money out of it.

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