Jump to content

DragonFF - Blender GTA I/O


Parik

Recommended Posts

LennyMane

Whenever I use the multi clump and export an item rigged to Cj it crashes and when I re-import it to Blender, the shape keys are gone.

Link to comment
Share on other sites

BlueEagle12

Having an issue with the models in game; 
Tried blender 3.5 and 3.2 to see if there was any difference, however nothing.


When the model I'm trying to import streams out the game crashes.
https://drive.google.com/file/d/1ODSr_7XO9oivU_Pw_df8a_76N1Qxvt6F/view?usp=sharing

Blender scene with some of the models in question, appears to happen with any of them.

Confirmed it wasn't an issue with how I'm loading the model with some known good DFFs.

Link to comment
Share on other sites

LennyMane

Using 'edge split' will cause the shape keys to be gone when exporting the model which causes the game to crash. Please make it so that they don't get removed because to me it's an important feature in Blender.

Link to comment
Share on other sites

  • 2 weeks later...
Polyvalord

Hello,

 

I am not sure if this is related to the plugin or my Blender version (3.5) but when I try to load vanilla models from San Andreas (vehicles), the mapping of the textures is either missing (trunk, engine, below the car) or completely incorrect (windshield or some parts on some cars). Do I have to remap everything myself or something is wrong?

 

The models I loaded are straight from the game without any modifications, I tried with ZModeler and the model is perfectly fine every texture is properly placed or mapped, but not when using Blender with your plugin.

 

I tried to check uncheck every option for this plugin, or restart / update Blender without success.

Possible that I'm doing something wrong, I'm not sure what so if someone has an idea feel free to tell me. It's only happening with vanilla models from San Andreas by the way.

 

Spoiler

roNcUDg.png

RiNY0Wu.png

 

Link to comment
Share on other sites

  • 4 weeks later...
n3dorzhakaa
Posted (edited)
Hi everyone, I'm just starting to study the blender after ZModeler, I ran into a problem that no one can help me with in any way. 
I tried Blender of the latest Steam version at the moment and version 2.81. 
The problem is in the import, I do not know exactly what it is called. 
Only "Clear sharp" helps, but it is not very convenient to constantly repair the model with this tool. I will give examples:
The usual installation of the model, without importing and exporting to Blender:

D0gZ17F.png

Import and export of the model:

NxY5crj.png

In Blender it looks like this:

H15QfQg.png

Anybody can help? :(

Edited by n3dorzhakaa
Link to comment
Share on other sites

17 hours ago, n3dorzhakaa said:

Anybody can help? :(

Make sure you're using the latest version, there were issues with normals in old versions.

 

Also a blend file along with the dff file will be needed for debugging.

   

 

 

Link to comment
Share on other sites

n3dorzhakaa
Posted (edited)
10 hours ago, Parik said:

Make sure you're using the latest version, there were issues with normals in old versions.

I'm using the latest version from github.

10 hours ago, Parik said:

Also a blend file along with the dff file will be needed for debugging.

I didn't quite understand what you meant by "debugging", but I exported the model to .blend and attached .dff and .txd model files.
https://www.upload.ee/files/15303772/for_gtaforum.rar.html
https://imgur.com/a/LJJbgmx
Edited by n3dorzhakaa
Link to comment
Share on other sites

Polyvalord
On 3/10/2023 at 11:41 PM, kamikami333 said:

Bug Report
Some models have inverted mesh.
This causes the textures to collapse.
Thank you.

https://imgur.com/a/PF2nmxK

Having the same thing when I import guns from San Andreas.

 

Some mesh are wrong so I try to fix it by:

- fixing each mesh by hand

- duplicating the broken mesh and flipping them

 

Still, the model becomes broken again after exporting.

Is this plugin even usable or am I doing something wrong?

Link to comment
Share on other sites

  • 2 weeks later...
Alex Furlani

When they would add to export a .ipl file? It only allows to import .ipl files

Link to comment
Share on other sites

  • 2 weeks later...
Alex Furlani

Hi, i Made a custom Map object but the shadow of the player and Cars, and the light of vehicles & lampposts they don't appear on the Surface of the object, how i can fix it?

Link to comment
Share on other sites

  • 2 weeks later...
Alex Furlani

Will You continue this? I would like that You finish Map import (making that the Game reads the IMG o load models and that You need to select an ipl archive) and add that You can export ipls and also the possibility to add paths 

Link to comment
Share on other sites

KennyWTWL

I think y'all know what I'm asking for.

Spoiler

Look at this fool man, Perpetrating like he bangin'

spacer.png

I'm new to modeling btw so expect me to be dumb asf when it comes to that

Link to comment
Share on other sites

CRISTIANALBERT

cocaine is nnot good for you

Link to comment
Share on other sites

KennyWTWL
9 hours ago, KennyWTWL said:

I think y'all know what I'm asking for.

  Reveal hidden contents

Look at this fool man, Perpetrating like he bangin'

spacer.png

I'm new to modeling btw so expect me to be dumb asf when it comes to that

an update for my problem:

 

I've tried making it work ingame and it did, kinda.

Spoiler

spacer.png

 

Link to comment
Share on other sites

Ralph07

Hi, how do I import a map? Every time I try to import map section it just loads something and then nothing appears. Also I don't really know what "Dff folder" means 😅

 

Cheers

 

https://imgur.com/a/R7WNcn5

Edited by Ralph07
Link to comment
Share on other sites

KennyWTWL
19 hours ago, KennyWTWL said:

an update for my problem:

 

I've tried making it work ingame and it did, kinda.

  Reveal hidden contents

spacer.png

 

nevermind, I fixed it, I realized my mistake, It was the vertex groups all along.

spacer.png

Link to comment
Share on other sites

20 hours ago, Ralph07 said:

Hi, how do I import a map? Every time I try to import map section it just loads something and then nothing appears. Also I don't really know what "Dff folder" means 😅

 

Cheers

 

https://imgur.com/a/R7WNcn5

You need to extract all dff files from gta3.img and put them in a folder (That's the DFF Folder).

   

 

 

Link to comment
Share on other sites

Ricky_Retriever

Hello Parik. I've been using your tool for over a year now and I wanted to share something that's been troubling me. So foreverL a few years ago released this for GTA III:  

 So I was modifying a few peds to make my own skins but for some reason whenever I export the custom model, DragonFF just deletes all the bones from it and crashes the game. Literally it had it's respective bones and everything but as soon as it exports all those rigs and bones disappear. Is there a possible solution to this? if so I would really appreciate it. In the past I found a workaround that it worked by just saving the project as a .blend file but recently it stopped working. 

Link to comment
Share on other sites

  • 2 weeks later...
dinobrown

When i export a ped the skin get deformed with animation. Sometimes the mouth, sometime head etc. Even if i import and export the model without editing it. Do someone have the same problem?

Edited by dinobrown
Link to comment
Share on other sites

  • 3 weeks later...
Cristal Liquido

Hello my dear friends, my name is Leonid, I have recently been in modding and I want to ask for advice. Why the f*cking blender won't let me export my MAP for the best project in the stalker setting. I did everything as in this guide.

, but it didn't help me, please help. I use blender 2.9 and last version DragonFF https://imgur.com/a/NKUuMzN

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.