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DragonFF - Blender GTA I/O


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BlueEagle12

Having an issue with the models in game; 
Tried blender 3.5 and 3.2 to see if there was any difference, however nothing.


When the model I'm trying to import streams out the game crashes.
https://drive.google.com/file/d/1ODSr_7XO9oivU_Pw_df8a_76N1Qxvt6F/view?usp=sharing

Blender scene with some of the models in question, appears to happen with any of them.

Confirmed it wasn't an issue with how I'm loading the model with some known good DFFs.

  • 2 weeks later...
Polyvalord

Hello,

 

I am not sure if this is related to the plugin or my Blender version (3.5) but when I try to load vanilla models from San Andreas (vehicles), the mapping of the textures is either missing (trunk, engine, below the car) or completely incorrect (windshield or some parts on some cars). Do I have to remap everything myself or something is wrong?

 

The models I loaded are straight from the game without any modifications, I tried with ZModeler and the model is perfectly fine every texture is properly placed or mapped, but not when using Blender with your plugin.

 

I tried to check uncheck every option for this plugin, or restart / update Blender without success.

Possible that I'm doing something wrong, I'm not sure what so if someone has an idea feel free to tell me. It's only happening with vanilla models from San Andreas by the way.

 

Spoiler

roNcUDg.png

RiNY0Wu.png

 

  • 4 weeks later...
n3dorzhakaa
Hi everyone, I'm just starting to study the blender after ZModeler, I ran into a problem that no one can help me with in any way. 
I tried Blender of the latest Steam version at the moment and version 2.81. 
The problem is in the import, I do not know exactly what it is called. 
Only "Clear sharp" helps, but it is not very convenient to constantly repair the model with this tool. I will give examples:
The usual installation of the model, without importing and exporting to Blender:

D0gZ17F.png

Import and export of the model:

NxY5crj.png

In Blender it looks like this:

H15QfQg.png

Anybody can help? :(

Edited by n3dorzhakaa
17 hours ago, n3dorzhakaa said:

Anybody can help? :(

Make sure you're using the latest version, there were issues with normals in old versions.

 

Also a blend file along with the dff file will be needed for debugging.

n3dorzhakaa
10 hours ago, Parik said:

Make sure you're using the latest version, there were issues with normals in old versions.

I'm using the latest version from github.

10 hours ago, Parik said:

Also a blend file along with the dff file will be needed for debugging.

I didn't quite understand what you meant by "debugging", but I exported the model to .blend and attached .dff and .txd model files.
https://www.upload.ee/files/15303772/for_gtaforum.rar.html
https://imgur.com/a/LJJbgmx
Edited by n3dorzhakaa
On 3/10/2023 at 11:41 PM, kamikami333 said:

Bug Report
Some models have inverted mesh.
This causes the textures to collapse.
Thank you.

https://imgur.com/a/PF2nmxK

Having the same thing when I import guns from San Andreas.

 

Some mesh are wrong so I try to fix it by:

- fixing each mesh by hand

- duplicating the broken mesh and flipping them

 

Still, the model becomes broken again after exporting.

Is this plugin even usable or am I doing something wrong?

  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...

Will You continue this? I would like that You finish Map import (making that the Game reads the IMG o load models and that You need to select an ipl archive) and add that You can export ipls and also the possibility to add paths 

9 hours ago, KennyWTWL said:

I think y'all know what I'm asking for.

  Reveal hidden contents

Look at this fool man, Perpetrating like he bangin'

spacer.png

I'm new to modeling btw so expect me to be dumb asf when it comes to that

an update for my problem:

 

I've tried making it work ingame and it did, kinda.

Spoiler

spacer.png

 

20 hours ago, Ralph07 said:

Hi, how do I import a map? Every time I try to import map section it just loads something and then nothing appears. Also I don't really know what "Dff folder" means 😅

 

Cheers

 

https://imgur.com/a/R7WNcn5

You need to extract all dff files from gta3.img and put them in a folder (That's the DFF Folder).

Ricky_Retriever

Hello Parik. I've been using your tool for over a year now and I wanted to share something that's been troubling me. So foreverL a few years ago released this for GTA III:  

 So I was modifying a few peds to make my own skins but for some reason whenever I export the custom model, DragonFF just deletes all the bones from it and crashes the game. Literally it had it's respective bones and everything but as soon as it exports all those rigs and bones disappear. Is there a possible solution to this? if so I would really appreciate it. In the past I found a workaround that it worked by just saving the project as a .blend file but recently it stopped working. 

  • 2 weeks later...
  • 3 weeks later...
Cristal Liquido

Hello my dear friends, my name is Leonid, I have recently been in modding and I want to ask for advice. Why the f*cking blender won't let me export my MAP for the best project in the stalker setting. I did everything as in this guide.

, but it didn't help me, please help. I use blender 2.9 and last version DragonFF https://imgur.com/a/NKUuMzN

  • 1 month later...
On 8/17/2023 at 9:32 PM, Cristal Liquido said:

Hello my dear friends, my name is Leonid, I have recently been in modding and I want to ask for advice. Why the f*cking blender won't let me export my MAP for the best project in the stalker setting. I did everything as in this guide.

, but it didn't help me, please help. I use blender 2.9 and last version DragonFF https://imgur.com/a/NKUuMzN

Did you put the objects in a collection?

  • 4 weeks later...
On 4/20/2020 at 4:31 PM, Dmitrysass said:

Для каждого материала выставлять запаришься)

Помогло, теперь для каждого из 10 матов нужно выставлять эти параметры, спасибо!😁

Это помогло, теперь для каждого из 10 материалов нужно задать эти параметры, спасибо

Dont work

if you are faced with the fact that your model is flickering, then you need to set the values specular 1 and roughness 0.5 in the material (texture) settings

https://imgur.com/a/gochTdw

 

all this is not true, the texture parameters of roughness and speculator do not affect the flicker of textures in any way, only the dragonff material settings affect where the color parameter needs to be set to 1 and so on each texture you may have a different value initially as I have 0.8 and this is not correct

https://imgur.com/a/6iGHZFI

 

 

Edited by hellwood52
TRUE
  • 1 month later...
GuiCORLEONEx794

I've been trying to edit the default player model of GTA III with no success, i have the latest addon installed correctly but i can't seem to manage to export the model at all. Everytime i try exporting the dff file it gives me a bunch of errors, i even tested just importing and exporting the model with no alterations whatsoever yet i still get the same errors. Is there anything that needs to be done? Like some setting i need to change? I must be missing something. Any help is appreciated!
 

image.png?ex=65a55af0&is=6592e5f0&hm=a96

Dear Parik27, what do you think about this? If this is true, then you can improve your plugin, I think it's worth it.

 

In the description of the DFF format in the RpGeometry section, a triangle can store indexes in the uint16 type, which really limits the number of vertices to 65k. But in fact, SA does not use these values for rendering, but takes the vertex indexes from the Bin Mesh PLG extension, where the number of indexes has already been expanded to 2147483647. The 65k limit is based on the fact that the exporter developers are looking at the outdated part of the format, which is in fact no longer used, but which cannot be cut. But no one prevents you from scoring it with zeros, and using the full potential of the Bin Mesh PLG extension yourself.

@parik

Edited by hellwood52

Parik, you've saved GTA VC modding for me with this GEM of a plugin! I can't WAIT for IFP support! So far this plugin was worked flawlessly for me! I've installed on Blender 2.9.7 I think, or 3, and migrated everything updating Blender versions up to 4.0.0 Works fine, never had problems! My main experience so far was importing and exporting vehicles, characters, weapons, map parts as well as exporting. COLS too. So far only in VC format. So far I'm using 0.0.2 without any problems except when I import models that have multiple materials, the UVs of the ENTIRE model get assigned to the first material in the list. I lose my UV data for multimaterials. Was this fixed?

Edited by Braindawg
  • 3 weeks later...
Spoiler

spacer.png


^ pic above, and uh i didnt even move the tram whatsoever, added some snow on top of it and that was basically it
why is it under the ground all of a sudden? just makes no sense

i hope this won't be the case with buildings too (it isn't the case)
-.- maan i don't wanna go thru the same thing with every single vehicle, that's gonna suck :d the tool's great, except for whatever happened with the tram

also seems like landstalker's shadow texture that for whatever reason uses glass' texture, turns transparent on me and- like for real, a great tool but i literally can't fix this lmao
https://imgur.com/a/KhPWEwK - w/ a comparison between edited/unedited landstalker

you can do something as simple as re-exporting the model and that texture's just going to break for no reason at all
apparently there's no texture assigned to that specific material so nevermind, it has something to do with how textures r drawn on top of one another (a transparency issue?)

since this mod isn't like super actively developed and i get why, ima just find a workaround for this issue lol

Edited by Matrix717
:(...
  • 2 months later...

@Parik

There appears to be some incompatibility between this and Blender 4.1

 

Exporting a .dff results in this error. This does not happen in Blender 4.0.2, I checked

Would appreciate it if you can take a look at this issue, thanks! :D

 

spacer.png

BrynnaDaRosa
52 minutes ago, XG417 said:

There appears to be some incompatibility between this and Blender 4.1

 

Exporting a .dff results in this error. This does not happen in Blender 4.0.2, I checked

Would appreciate it if you can take a look at this issue, thanks! :D

 

spacer.png

4.0+ is wildly different from 3.0+ let alone 2.83+... If i were you, until 4.0+ is officially supported, i'd downgrade to at least 3.6.5 LTS

  • 1 month later...

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