BlueEagle12 Posted April 19, 2023 Share Posted April 19, 2023 Having an issue with the models in game; Tried blender 3.5 and 3.2 to see if there was any difference, however nothing. When the model I'm trying to import streams out the game crashes. https://drive.google.com/file/d/1ODSr_7XO9oivU_Pw_df8a_76N1Qxvt6F/view?usp=sharing Blender scene with some of the models in question, appears to happen with any of them. Confirmed it wasn't an issue with how I'm loading the model with some known good DFFs. Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072124417 Share on other sites More sharing options...
LennyMane Posted April 26, 2023 Share Posted April 26, 2023 Using 'edge split' will cause the shape keys to be gone when exporting the model which causes the game to crash. Please make it so that they don't get removed because to me it's an important feature in Blender. Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072128128 Share on other sites More sharing options...
Polyvalord Posted May 9, 2023 Share Posted May 9, 2023 Hello, I am not sure if this is related to the plugin or my Blender version (3.5) but when I try to load vanilla models from San Andreas (vehicles), the mapping of the textures is either missing (trunk, engine, below the car) or completely incorrect (windshield or some parts on some cars). Do I have to remap everything myself or something is wrong? The models I loaded are straight from the game without any modifications, I tried with ZModeler and the model is perfectly fine every texture is properly placed or mapped, but not when using Blender with your plugin. I tried to check uncheck every option for this plugin, or restart / update Blender without success. Possible that I'm doing something wrong, I'm not sure what so if someone has an idea feel free to tell me. It's only happening with vanilla models from San Andreas by the way. Spoiler Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072135721 Share on other sites More sharing options...
n3dorzhakaa Posted June 3, 2023 Share Posted June 3, 2023 (edited) Hi everyone, I'm just starting to study the blender after ZModeler, I ran into a problem that no one can help me with in any way. I tried Blender of the latest Steam version at the moment and version 2.81. The problem is in the import, I do not know exactly what it is called. Only "Clear sharp" helps, but it is not very convenient to constantly repair the model with this tool. I will give examples: The usual installation of the model, without importing and exporting to Blender: Import and export of the model: In Blender it looks like this: Anybody can help? :( Edited June 3, 2023 by n3dorzhakaa Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072150685 Share on other sites More sharing options...
Parik Posted June 4, 2023 Author Share Posted June 4, 2023 17 hours ago, n3dorzhakaa said: Anybody can help? :( Make sure you're using the latest version, there were issues with normals in old versions. Also a blend file along with the dff file will be needed for debugging. Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072151102 Share on other sites More sharing options...
n3dorzhakaa Posted June 4, 2023 Share Posted June 4, 2023 (edited) 10 hours ago, Parik said: Make sure you're using the latest version, there were issues with normals in old versions. I'm using the latest version from github. 10 hours ago, Parik said: Also a blend file along with the dff file will be needed for debugging. I didn't quite understand what you meant by "debugging", but I exported the model to .blend and attached .dff and .txd model files. https://www.upload.ee/files/15303772/for_gtaforum.rar.html https://imgur.com/a/LJJbgmx Edited June 4, 2023 by n3dorzhakaa Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072151399 Share on other sites More sharing options...
Polyvalord Posted June 10, 2023 Share Posted June 10, 2023 On 3/10/2023 at 11:41 PM, kamikami333 said: Bug Report Some models have inverted mesh. This causes the textures to collapse. Thank you. https://imgur.com/a/PF2nmxK Having the same thing when I import guns from San Andreas. Some mesh are wrong so I try to fix it by: - fixing each mesh by hand - duplicating the broken mesh and flipping them Still, the model becomes broken again after exporting. Is this plugin even usable or am I doing something wrong? Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072155591 Share on other sites More sharing options...
BensonDev Posted June 24, 2023 Share Posted June 24, 2023 When they would add to export a .ipl file? It only allows to import .ipl files Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072166199 Share on other sites More sharing options...
BensonDev Posted July 4, 2023 Share Posted July 4, 2023 Hi, i Made a custom Map object but the shadow of the player and Cars, and the light of vehicles & lampposts they don't appear on the Surface of the object, how i can fix it? Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072172922 Share on other sites More sharing options...
BensonDev Posted July 15, 2023 Share Posted July 15, 2023 Will You continue this? I would like that You finish Map import (making that the Game reads the IMG o load models and that You need to select an ipl archive) and add that You can export ipls and also the possibility to add paths Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072178410 Share on other sites More sharing options...
IceFocs Posted July 17, 2023 Share Posted July 17, 2023 I think y'all know what I'm asking for. Spoiler Look at this fool man, Perpetrating like he bangin' I'm new to modeling btw so expect me to be dumb asf when it comes to that Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072179004 Share on other sites More sharing options...
CRISTIANALBERT Posted July 17, 2023 Share Posted July 17, 2023 cocaine is nnot good for you IceFocs 1 Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072179140 Share on other sites More sharing options...
IceFocs Posted July 17, 2023 Share Posted July 17, 2023 9 hours ago, KennyWTWL said: I think y'all know what I'm asking for. Reveal hidden contents Look at this fool man, Perpetrating like he bangin' I'm new to modeling btw so expect me to be dumb asf when it comes to that an update for my problem: I've tried making it work ingame and it did, kinda. Spoiler Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072179247 Share on other sites More sharing options...
Ralph07 Posted July 17, 2023 Share Posted July 17, 2023 (edited) Hi, how do I import a map? Every time I try to import map section it just loads something and then nothing appears. Also I don't really know what "Dff folder" means Cheers https://imgur.com/a/R7WNcn5 Edited July 17, 2023 by Ralph07 Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072179324 Share on other sites More sharing options...
IceFocs Posted July 18, 2023 Share Posted July 18, 2023 19 hours ago, KennyWTWL said: an update for my problem: I've tried making it work ingame and it did, kinda. Reveal hidden contents nevermind, I fixed it, I realized my mistake, It was the vertex groups all along. Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072179776 Share on other sites More sharing options...
Parik Posted July 18, 2023 Author Share Posted July 18, 2023 20 hours ago, Ralph07 said: Hi, how do I import a map? Every time I try to import map section it just loads something and then nothing appears. Also I don't really know what "Dff folder" means Cheers https://imgur.com/a/R7WNcn5 You need to extract all dff files from gta3.img and put them in a folder (That's the DFF Folder). Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072179961 Share on other sites More sharing options...
Ralph07 Posted July 18, 2023 Share Posted July 18, 2023 Hey, I managed to import gta 3 map But i have another problem - when I try to import gta 3 ped i get an error and then this abomination (image in the attachement) https://imgur.com/a/vyJpWIO https://imgur.com/a/d8miLvh Help me Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072180032 Share on other sites More sharing options...
Ricky_Retriever Posted July 19, 2023 Share Posted July 19, 2023 Hello Parik. I've been using your tool for over a year now and I wanted to share something that's been troubling me. So foreverL a few years ago released this for GTA III: So I was modifying a few peds to make my own skins but for some reason whenever I export the custom model, DragonFF just deletes all the bones from it and crashes the game. Literally it had it's respective bones and everything but as soon as it exports all those rigs and bones disappear. Is there a possible solution to this? if so I would really appreciate it. In the past I found a workaround that it worked by just saving the project as a .blend file but recently it stopped working. Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072180087 Share on other sites More sharing options...
dinobrown Posted July 31, 2023 Share Posted July 31, 2023 (edited) When i export a ped the skin get deformed with animation. Sometimes the mouth, sometime head etc. Even if i import and export the model without editing it. Do someone have the same problem? Edited July 31, 2023 by dinobrown Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072187356 Share on other sites More sharing options...
Cristal Liquido Posted August 17, 2023 Share Posted August 17, 2023 Hello my dear friends, my name is Leonid, I have recently been in modding and I want to ask for advice. Why the f*cking blender won't let me export my MAP for the best project in the stalker setting. I did everything as in this guide. , but it didn't help me, please help. I use blender 2.9 and last version DragonFF https://imgur.com/a/NKUuMzN Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072198940 Share on other sites More sharing options...
Manu01 Posted October 12, 2023 Share Posted October 12, 2023 On 8/17/2023 at 9:32 PM, Cristal Liquido said: Hello my dear friends, my name is Leonid, I have recently been in modding and I want to ask for advice. Why the f*cking blender won't let me export my MAP for the best project in the stalker setting. I did everything as in this guide. , but it didn't help me, please help. I use blender 2.9 and last version DragonFF https://imgur.com/a/NKUuMzN Did you put the objects in a collection? Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072229922 Share on other sites More sharing options...
BensonDev Posted October 14, 2023 Share Posted October 14, 2023 Are You working on Map exporter? Just now, Alex Furlani said: Are You working on Map exporter? And importer also Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072231478 Share on other sites More sharing options...
hellwood52 Posted November 12, 2023 Share Posted November 12, 2023 (edited) On 4/20/2020 at 4:31 PM, Dmitrysass said: Для каждого материала выставлять запаришься) Помогло, теперь для каждого из 10 матов нужно выставлять эти параметры, спасибо! Это помогло, теперь для каждого из 10 материалов нужно задать эти параметры, спасибо Dont work if you are faced with the fact that your model is flickering, then you need to set the values specular 1 and roughness 0.5 in the material (texture) settings https://imgur.com/a/gochTdw all this is not true, the texture parameters of roughness and speculator do not affect the flicker of textures in any way, only the dragonff material settings affect where the color parameter needs to be set to 1 and so on each texture you may have a different value initially as I have 0.8 and this is not correct https://imgur.com/a/6iGHZFI Edited November 13, 2023 by hellwood52 TRUE Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072261174 Share on other sites More sharing options...
GuiCORLEONEx794 Posted January 1, 2024 Share Posted January 1, 2024 I've been trying to edit the default player model of GTA III with no success, i have the latest addon installed correctly but i can't seem to manage to export the model at all. Everytime i try exporting the dff file it gives me a bunch of errors, i even tested just importing and exporting the model with no alterations whatsoever yet i still get the same errors. Is there anything that needs to be done? Like some setting i need to change? I must be missing something. Any help is appreciated! Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072327915 Share on other sites More sharing options...
hellwood52 Posted January 4, 2024 Share Posted January 4, 2024 (edited) Dear Parik27, what do you think about this? If this is true, then you can improve your plugin, I think it's worth it. In the description of the DFF format in the RpGeometry section, a triangle can store indexes in the uint16 type, which really limits the number of vertices to 65k. But in fact, SA does not use these values for rendering, but takes the vertex indexes from the Bin Mesh PLG extension, where the number of indexes has already been expanded to 2147483647. The 65k limit is based on the fact that the exporter developers are looking at the outdated part of the format, which is in fact no longer used, but which cannot be cut. But no one prevents you from scoring it with zeros, and using the full potential of the Bin Mesh PLG extension yourself. @parik Edited January 4, 2024 by hellwood52 Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072329437 Share on other sites More sharing options...
Braindawg Posted January 6, 2024 Share Posted January 6, 2024 (edited) Parik, you've saved GTA VC modding for me with this GEM of a plugin! I can't WAIT for IFP support! So far this plugin was worked flawlessly for me! I've installed on Blender 2.9.7 I think, or 3, and migrated everything updating Blender versions up to 4.0.0 Works fine, never had problems! My main experience so far was importing and exporting vehicles, characters, weapons, map parts as well as exporting. COLS too. So far only in VC format. So far I'm using 0.0.2 without any problems except when I import models that have multiple materials, the UVs of the ENTIRE model get assigned to the first material in the list. I lose my UV data for multimaterials. Was this fixed? Edited January 6, 2024 by Braindawg Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072330331 Share on other sites More sharing options...
Matrix717 Posted January 24, 2024 Share Posted January 24, 2024 (edited) Spoiler ^ pic above, and uh i didnt even move the tram whatsoever, added some snow on top of it and that was basically it why is it under the ground all of a sudden? just makes no sense i hope this won't be the case with buildings too (it isn't the case) -.- maan i don't wanna go thru the same thing with every single vehicle, that's gonna suck :d the tool's great, except for whatever happened with the tram also seems like landstalker's shadow texture that for whatever reason uses glass' texture, turns transparent on me and- like for real, a great tool but i literally can't fix this lmao https://imgur.com/a/KhPWEwK - w/ a comparison between edited/unedited landstalker you can do something as simple as re-exporting the model and that texture's just going to break for no reason at all apparently there's no texture assigned to that specific material so nevermind, it has something to do with how textures r drawn on top of one another (a transparency issue?) since this mod isn't like super actively developed and i get why, ima just find a workaround for this issue lol Edited January 27, 2024 by Matrix717 :(... Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072338135 Share on other sites More sharing options...
XG417 Posted April 10, 2024 Share Posted April 10, 2024 @Parik There appears to be some incompatibility between this and Blender 4.1 Exporting a .dff results in this error. This does not happen in Blender 4.0.2, I checked Would appreciate it if you can take a look at this issue, thanks! Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072367611 Share on other sites More sharing options...
BrynnaDaRosa Posted April 10, 2024 Share Posted April 10, 2024 52 minutes ago, XG417 said: There appears to be some incompatibility between this and Blender 4.1 Exporting a .dff results in this error. This does not happen in Blender 4.0.2, I checked Would appreciate it if you can take a look at this issue, thanks! 4.0+ is wildly different from 3.0+ let alone 2.83+... If i were you, until 4.0+ is officially supported, i'd downgrade to at least 3.6.5 LTS Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072367620 Share on other sites More sharing options...
Furopinion Posted May 31, 2024 Share Posted May 31, 2024 Anyone know how to import difference variety body types of CJ? Link to comment https://gtaforums.com/topic/925364-dragonff-blender-gta-io/page/18/#findComment-1072387673 Share on other sites More sharing options...
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