LennyMane Posted April 15 Share Posted April 15 Whenever I use the multi clump and export an item rigged to Cj it crashes and when I re-import it to Blender, the shape keys are gone. Link to comment Share on other sites More sharing options...
BlueEagle12 Posted April 19 Share Posted April 19 Having an issue with the models in game; Tried blender 3.5 and 3.2 to see if there was any difference, however nothing. When the model I'm trying to import streams out the game crashes. https://drive.google.com/file/d/1ODSr_7XO9oivU_Pw_df8a_76N1Qxvt6F/view?usp=sharing Blender scene with some of the models in question, appears to happen with any of them. Confirmed it wasn't an issue with how I'm loading the model with some known good DFFs. Link to comment Share on other sites More sharing options...
LennyMane Posted April 26 Share Posted April 26 Using 'edge split' will cause the shape keys to be gone when exporting the model which causes the game to crash. Please make it so that they don't get removed because to me it's an important feature in Blender. Link to comment Share on other sites More sharing options...
Polyvalord Posted May 9 Share Posted May 9 Hello, I am not sure if this is related to the plugin or my Blender version (3.5) but when I try to load vanilla models from San Andreas (vehicles), the mapping of the textures is either missing (trunk, engine, below the car) or completely incorrect (windshield or some parts on some cars). Do I have to remap everything myself or something is wrong? The models I loaded are straight from the game without any modifications, I tried with ZModeler and the model is perfectly fine every texture is properly placed or mapped, but not when using Blender with your plugin. I tried to check uncheck every option for this plugin, or restart / update Blender without success. Possible that I'm doing something wrong, I'm not sure what so if someone has an idea feel free to tell me. It's only happening with vanilla models from San Andreas by the way. Spoiler Link to comment Share on other sites More sharing options...
n3dorzhakaa Posted June 3 Share Posted June 3 (edited) Hi everyone, I'm just starting to study the blender after ZModeler, I ran into a problem that no one can help me with in any way. I tried Blender of the latest Steam version at the moment and version 2.81. The problem is in the import, I do not know exactly what it is called. Only "Clear sharp" helps, but it is not very convenient to constantly repair the model with this tool. I will give examples: The usual installation of the model, without importing and exporting to Blender: Import and export of the model: In Blender it looks like this: Anybody can help? :( Edited June 3 by n3dorzhakaa Link to comment Share on other sites More sharing options...
Parik Posted June 4 Author Share Posted June 4 17 hours ago, n3dorzhakaa said: Anybody can help? :( Make sure you're using the latest version, there were issues with normals in old versions. Also a blend file along with the dff file will be needed for debugging. Link to comment Share on other sites More sharing options...
n3dorzhakaa Posted June 4 Share Posted June 4 (edited) 10 hours ago, Parik said: Make sure you're using the latest version, there were issues with normals in old versions. I'm using the latest version from github. 10 hours ago, Parik said: Also a blend file along with the dff file will be needed for debugging. I didn't quite understand what you meant by "debugging", but I exported the model to .blend and attached .dff and .txd model files. https://www.upload.ee/files/15303772/for_gtaforum.rar.html https://imgur.com/a/LJJbgmx Edited June 4 by n3dorzhakaa Link to comment Share on other sites More sharing options...
Polyvalord Posted June 10 Share Posted June 10 On 3/10/2023 at 11:41 PM, kamikami333 said: Bug Report Some models have inverted mesh. This causes the textures to collapse. Thank you. https://imgur.com/a/PF2nmxK Having the same thing when I import guns from San Andreas. Some mesh are wrong so I try to fix it by: - fixing each mesh by hand - duplicating the broken mesh and flipping them Still, the model becomes broken again after exporting. Is this plugin even usable or am I doing something wrong? Link to comment Share on other sites More sharing options...
Alex Furlani Posted June 24 Share Posted June 24 When they would add to export a .ipl file? It only allows to import .ipl files Link to comment Share on other sites More sharing options...
Alex Furlani Posted July 4 Share Posted July 4 Hi, i Made a custom Map object but the shadow of the player and Cars, and the light of vehicles & lampposts they don't appear on the Surface of the object, how i can fix it? Link to comment Share on other sites More sharing options...
Alex Furlani Posted July 15 Share Posted July 15 Will You continue this? I would like that You finish Map import (making that the Game reads the IMG o load models and that You need to select an ipl archive) and add that You can export ipls and also the possibility to add paths Link to comment Share on other sites More sharing options...
KennyWTWL Posted July 17 Share Posted July 17 I think y'all know what I'm asking for. Spoiler Look at this fool man, Perpetrating like he bangin' I'm new to modeling btw so expect me to be dumb asf when it comes to that Link to comment Share on other sites More sharing options...
CRISTIANALBERT Posted July 17 Share Posted July 17 cocaine is nnot good for you KennyWTWL 1 Link to comment Share on other sites More sharing options...
KennyWTWL Posted July 17 Share Posted July 17 9 hours ago, KennyWTWL said: I think y'all know what I'm asking for. Reveal hidden contents Look at this fool man, Perpetrating like he bangin' I'm new to modeling btw so expect me to be dumb asf when it comes to that an update for my problem: I've tried making it work ingame and it did, kinda. Spoiler Link to comment Share on other sites More sharing options...
Ralph07 Posted July 17 Share Posted July 17 (edited) Hi, how do I import a map? Every time I try to import map section it just loads something and then nothing appears. Also I don't really know what "Dff folder" means Cheers https://imgur.com/a/R7WNcn5 Edited July 17 by Ralph07 Link to comment Share on other sites More sharing options...
KennyWTWL Posted July 18 Share Posted July 18 19 hours ago, KennyWTWL said: an update for my problem: I've tried making it work ingame and it did, kinda. Reveal hidden contents nevermind, I fixed it, I realized my mistake, It was the vertex groups all along. Link to comment Share on other sites More sharing options...
Parik Posted July 18 Author Share Posted July 18 20 hours ago, Ralph07 said: Hi, how do I import a map? Every time I try to import map section it just loads something and then nothing appears. Also I don't really know what "Dff folder" means Cheers https://imgur.com/a/R7WNcn5 You need to extract all dff files from gta3.img and put them in a folder (That's the DFF Folder). Link to comment Share on other sites More sharing options...
Ralph07 Posted July 18 Share Posted July 18 Hey, I managed to import gta 3 map But i have another problem - when I try to import gta 3 ped i get an error and then this abomination (image in the attachement) https://imgur.com/a/vyJpWIO https://imgur.com/a/d8miLvh Help me Link to comment Share on other sites More sharing options...
Ricky_Retriever Posted July 19 Share Posted July 19 Hello Parik. I've been using your tool for over a year now and I wanted to share something that's been troubling me. So foreverL a few years ago released this for GTA III: So I was modifying a few peds to make my own skins but for some reason whenever I export the custom model, DragonFF just deletes all the bones from it and crashes the game. Literally it had it's respective bones and everything but as soon as it exports all those rigs and bones disappear. Is there a possible solution to this? if so I would really appreciate it. In the past I found a workaround that it worked by just saving the project as a .blend file but recently it stopped working. Link to comment Share on other sites More sharing options...
dinobrown Posted July 31 Share Posted July 31 (edited) When i export a ped the skin get deformed with animation. Sometimes the mouth, sometime head etc. Even if i import and export the model without editing it. Do someone have the same problem? Edited July 31 by dinobrown Link to comment Share on other sites More sharing options...
Cristal Liquido Posted August 17 Share Posted August 17 Hello my dear friends, my name is Leonid, I have recently been in modding and I want to ask for advice. Why the f*cking blender won't let me export my MAP for the best project in the stalker setting. I did everything as in this guide. , but it didn't help me, please help. I use blender 2.9 and last version DragonFF https://imgur.com/a/NKUuMzN Link to comment Share on other sites More sharing options...
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