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DragonFF - Blender GTA I/O


Parik
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BrynnaDaRosa
4 minutes ago, SeanV said:

Hello guys, i have been using DragonFF for the first time today, worked fine for my first skin (to replace the baseball bat).
But since my last export, i get this error anytime i try to export.. with every .dff files i have tried.
Even with an original untouched model from gta sa, tried to import then export without touching it and i get this error.

spacer.png

No such file or directory tells me your permissions may be messed up, and blender cant save any files to that location, period.

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5 minutes ago, BrynnaDaRosa said:

No such file or directory tells me your permissions may be messed up, and blender cant save any files to that location, period.


Yeah i have the same conclusion but.. i mean, it worked fine for 2h of work and i have succefully exported my skin (that i use in game RN) and suddendly it won't work anymore 😭
Any advice ?

I can save as a blender file or export FBX but don't work when i try to export with DragonFF

Edited by SeanV
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BrynnaDaRosa
4 minutes ago, SeanV said:


Yeah i have the same conclusion but.. i mean, it worked fine for 2h of work and i have succefully exported my skin (that i use in game RN) and suddendly it won't work anymore 😭
Any advice ?

I can save as a blender file or export FBX but don't work when i try to export with DragonFF

Strange. Try saving someplace else, man. That's weird.

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10 minutes ago, BrynnaDaRosa said:

Strange. Try saving someplace else, man. That's weird.


Tried this, even tried on my clean windows session, same error.

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BLENDER V3.1.0
First of all thanks for everything, blender addon is amazing and very useful.


But i have a problem sir if i figured out i will be very happy man. Because i am looking for over years this problem. Game won't start if i export and import, it does not matter edit or not.

 
PROBLEM IS THAT:
export model from player.img > import jeans.dff to blender > export jeans.dff (no editing just import export situation) from blender > import to player.img > Game Won't start

There is a video : 
Edited by 2fun
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Thunderhead

Hey, good work on that script. extremely useful.

However, do you have a link to a 2.79 version? I dont use the latest blender and I cannot find a single version of your script that works with 2.79. I know I did a while back however.

Thanks.

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coldzera29

Greetings. How to import part of an .IPL map into Blender? It seems to be found, but does not work. I specify DFF files, the place of the game, I press Import and nothing happens. What am I doing wrong?

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Dmitrysass

I have a script for working with 2dfx for blender3d 2.7, can anyone help adapt its code for blender 3+ ver🙂

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  • 3 weeks later...
DavidReyes2250
Posted (edited)
On 4/18/2021 at 6:05 AM, Nelson01023 said:

hey, this might be us messing something up, but models exported with DragonFF seem to break completely with the ragdoll mod.

they'll look completely fine in game, but when they ragdoll, they break entirely and turn into these blobs:

  Reveal hidden contents

 

f030082db7.png

 

 

 

 

 

note how the swat is completely fine unragdolled

 

we literally started doing this sh*t today so we're new btw lmao so take this with a grain of salt. 

 

we think it's cause of the models being completely offset in the armature, as we noticed with dff viewer:

 

our model:

  Reveal hidden contents

 

Screenshot_882.png

 

default sa armyman for comparison:


 

  Reveal hidden contents

 

Screenshot_883.png

 

 

 

 

note how the SA armyman's model accurately follows his rig, whereas our model just doesn't do so. if there's a way to fix it pls post it thx

 

*UPDATE* it seemingly has nothing to do with rig positions, but we do suspect it has something to do with object hierarchies instead. note how in the second example, the object is parented to the root bone instead of the other way around. 

 

I've done some comparisons with RW Analyze (with an unmodified model and another that is the same model but was exported from Blender) and there seem to be RW sections missing. I don't know anything about the technical composition of the skins, but maybe that's the problem or part of the problem.

But anyway, I hope they fix this problem since in Blender (for me) it's easy to make skins because in other programs it's a headache to rig a skin.


By the way, nice tool 👍

 

Edited by DavidReyes2250
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  • 2 weeks later...
RACERNELEGALNY

I export the skin and the game crashes
When I import it back there are no bones, the vertex groups are wrong, but the weight is correct
Where am I wrong

spacer.png

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RACERNELEGALNY

I tried to import a standard skin into an empty scene, and export it back to the game, the skeleton and bones are still not saved, I also tried to do this on version 2.82

Why is this happening

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RACERNELEGALNY

Waiting for help. Day 2

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21 hours ago, RACERNELEGALNY said:

I tried to import a standard skin into an empty scene, and export it back to the game, the skeleton and bones are still not saved, I also tried to do this on version 2.82

Why is this happening

I don't use Blender a whole lot, but I can only guess it's not exporting normals - normals are required for skinned models. DragonFF has a set of export settings that you may have to tweak to enable this

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RACERNELEGALNY
1 hour ago, Tut98 said:

I don't use Blender a whole lot, but I can only guess it's not exporting normals - normals are required for skinned models. DragonFF has a set of export settings that you may have to tweak to enable this

I tried, but the skeleton and vertex groups are still not exported. I did it the same way with the standard skin from the game, without editing. windows 10, blender 3.1.2 

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RACERNELEGALNY

I still don't know how to solve the problem

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RACERNELEGALNY
5 hours ago, Tut98 said:

If in a hurry, I recommend using a different Blender plugin while waiting on help.

This works for Blender 2.7x, although I have no idea if it works with skins: http://gamerxserver.com/downloads/gtatools_for_blender_120812_R.zip

 

It was just necessary to remove the check mark from "selected only".  Extra cringe 🙉

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  • 4 weeks later...
MadeOfPuddin

Whenever I export a car model (some work fine, though), I end up with a slighty higher camera. Any ideas on how to fix this?

https://imgur.com/a/wXF3xWW

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boomboom5950

i dont see any releases? how do i download

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1 hour ago, boomboom5950 said:

i dont see any releases? how do i download

4NJr2Fz.png

  • KEKW 2
   

 

 

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