bigmassiveman Posted October 13, 2021 Share Posted October 13, 2021 hello @Parik i love the plugin it works very well with singular imports but im trying ot import every .dff file from the game into blender and around 200 files it just stopps and gives me this error:https://imgur.com/a/wl2bpK4 i can delete the file and it works but now i have to manually go through all 16000 dff files 1 by 1 , is there any way to find out which ones are working and why? thanks for the help! Link to comment Share on other sites More sharing options...
BS_BlackScout Posted October 17, 2021 Share Posted October 17, 2021 (edited) Parik has added alpha support to the master branch. Thanks!! EDIT: A little bug report, Skip LOD fails with GTA III and Vice City, seems to mostly work with SA. Maybe a workaround would be to namecheck? EDIT 2: Maybe? https://github.com/bscout9956/DragonFF/commit/22ac4e654b247d67b835ce0c0dc68bc578fb5f38 (check commit history) EDIT 3: Trying to see why this happens on map imports (dupes (damaged models), not the rotation): EDIT 4: It seems like the LOD check is very broken, however, just checking for LOD in the name seems safer. Street Lights and other props don't spawn when Skip LOD Objects is selected (e.g: LAn.ipl and stream files on my branch) Edited October 18, 2021 by BlackScout typo Link to comment Share on other sites More sharing options...
Dmitrysass Posted October 17, 2021 Share Posted October 17, 2021 When will 2dfx support be available approximately? Link to comment Share on other sites More sharing options...
RACERNELEGALNY Posted October 18, 2021 Share Posted October 18, 2021 (edited) I'm trying to make uv anim, but it doesn't work, what am I doing wrong? I export and it doesn't work ================================== Sorry, it works, there are several identical objects in the game. In the screenshots you can see how to do it correctly Edited October 18, 2021 by RACERNELEGALNY Dmitrysass 1 Link to comment Share on other sites More sharing options...
quarazi Posted November 5, 2021 Share Posted November 5, 2021 is it possible to open skins and not customize every part of the body part with a texture? Link to comment Share on other sites More sharing options...
quarazi Posted November 6, 2021 Share Posted November 6, 2021 how to fix it??? in the game the glasses are bent IN BLENDER IN GAME Link to comment Share on other sites More sharing options...
Dmitrysass Posted November 6, 2021 Share Posted November 6, 2021 8 hours ago, quarazi said: how to fix it??? in the game the glasses are bent IN BLENDER IN GAME Check normals faces in blender Link to comment Share on other sites More sharing options...
Dmitrysass Posted November 6, 2021 Share Posted November 6, 2021 Strange behavior of normals on the model. I imported the dff model to the scene, decided to remove the "double" vertices (M > By Double), about 2 thousand vertices were removed, I returned as it was and realized that ALL the vertices of the model were duplicated, what happened? Link to comment Share on other sites More sharing options...
AmW_47_2 Posted November 10, 2021 Share Posted November 10, 2021 Great i will try it out later Link to comment Share on other sites More sharing options...
Cuteassasin Posted November 18, 2021 Share Posted November 18, 2021 Any estimate on support for GTA IV? Link to comment Share on other sites More sharing options...
KonradGM Posted November 21, 2021 Share Posted November 21, 2021 f*ck to the yes, hope this istill being worked on since i would love to have some gta iv/V / r.a.g.e alternative in blenger since i find it a lot easier and fun to use than autodesk solutions Link to comment Share on other sites More sharing options...
gromenn Posted November 23, 2021 Share Posted November 23, 2021 On 4/27/2020 at 7:46 PM, BS_BlackScout said: The WIP IPL feature is pretty cool! EDIT: A little bit of tweaking, forking and weird conversions later: Can't wait for streaming IPLs support No props though, I wonder what's wrong. How did you managed to the textures look like this? Mine looks like your first picture. Link to comment Share on other sites More sharing options...
TNDY Posted December 14, 2021 Share Posted December 14, 2021 (edited) Hello. I noticed a very unpleasant nuance when exporting - Weld vertex is not accepted on newly created models. Because of what the normals look unsmoothed, and the excessive weight of the file itself. This is fixed by importing the model back into blender and applying all anti-aliasing again, but not always. Sharp edges are visible after re-importing in edit mode, although all anti-aliasing was applied to the model in the editor prior to export. Edited December 14, 2021 by TNDY Link to comment Share on other sites More sharing options...
RACERNELEGALNY Posted January 2, 2022 Share Posted January 2, 2022 (edited) The collision is not fully imported Edited January 2, 2022 by RACERNELEGALNY Link to comment Share on other sites More sharing options...
Parik Posted January 2, 2022 Author Share Posted January 2, 2022 54 minutes ago, RACERNELEGALNY said: The collision is not fully imported Boxes in collisions aren't supported yet. On 12/14/2021 at 11:13 PM, TNDY said: Hello. I noticed a very unpleasant nuance when exporting - Weld vertex is not accepted on newly created models. Because of what the normals look unsmoothed, and the excessive weight of the file itself. This is fixed by importing the model back into blender and applying all anti-aliasing again, but not always. Sharp edges are visible after re-importing in edit mode, although all anti-aliasing was applied to the model in the editor prior to export. There's a new branch to fix geometry exporting issues: https://github.com/Parik27/DragonFF/tree/new-export Link to comment Share on other sites More sharing options...
Calvin.L Posted January 8, 2022 Share Posted January 8, 2022 (edited) I'm new on blender And I just imported a skin but I don't know what happened here and How I can fix it? sorry if I'm too bad, I just start doing mods on blender today, anyway ingame models are okay, but it really annoying to model like this. Edit: Updated to new version and it fixed! Edited January 8, 2022 by Calvin.linardi gold_fish 1 Link to comment Share on other sites More sharing options...
DARIOcaptain Posted January 30, 2022 Share Posted January 30, 2022 (edited) Has anybody any idea how to import maps? When I try it doesn't show any erros and nothing happens. Edited January 30, 2022 by DARIOcaptain Link to comment Share on other sites More sharing options...
Mr6IL4WI Posted February 6, 2022 Share Posted February 6, 2022 hi i need help how i can edit cj clothes in blender I'm using version 2.75 and I can modify the characters but I can't modify the cj clothes Link to comment Share on other sites More sharing options...
DARIOcaptain Posted February 9, 2022 Share Posted February 9, 2022 On 10/11/2021 at 12:08 AM, BS_BlackScout said: Is there a reason why by default the alpha output from the Image Texture isn't connected to the Principled BDSF alpha's input? (Happens on ipl imports, unsure about dffs) Side Effect: Happens the same on dff imports, any idea on fixing it? I imported a dff of the house from map and everything that should be transparent is black. Link to comment Share on other sites More sharing options...
Parik Posted February 9, 2022 Author Share Posted February 9, 2022 1 hour ago, DARIOcaptain said: Happens the same on dff imports, any idea on fixing it? I imported a dff of the house from map and everything that should be transparent is black. Doesn't happen anymore. It was fixed 4 months ago Link to comment Share on other sites More sharing options...
DARIOcaptain Posted February 9, 2022 Share Posted February 9, 2022 1 hour ago, Parik said: Doesn't happen anymore. It was fixed 4 months ago https://imgur.com/a/HCHteMz It doesn't work for me Link to comment Share on other sites More sharing options...
BrynnaDaRosa Posted February 10, 2022 Share Posted February 10, 2022 5 hours ago, DARIOcaptain said: https://imgur.com/a/HCHteMz It doesn't work for me Fix it yourself. Change blend mode & shadow mode off of opaque to alpha hashed or alpha clip. Link to comment Share on other sites More sharing options...
DARIOcaptain Posted February 10, 2022 Share Posted February 10, 2022 13 hours ago, BrynnaDaRosa said: Fix it yourself. Change blend mode & shadow mode off of opaque to alpha hashed or alpha clip. Nothing changed, also since there aren't any tutorials about rendering vehicles is there a way to make vehicle windows transparent? Link to comment Share on other sites More sharing options...
sigit1994 Posted February 12, 2022 Share Posted February 12, 2022 Hello... 1 year ago when i import the model with blender 2.9 the model texture looks normal, but now when i used blender 3.0 the model texture was transparant. I have changed back to 2.9 but the model still transparant. what should i do? thank you Link to comment Share on other sites More sharing options...
Calvin.L Posted February 15, 2022 Share Posted February 15, 2022 (edited) Did SA Player models or clothing models Import export really not supported at this moment? I tried to import some of CJ body part and clothing and it gives me this error messages the game also crash when I tried to use my custom clothing items. Edit: Ahh so it doesn't support multiple clumps DFF I hope it would be supported in future, also I really wish this issue can be fixed https://gtaforums.com/topic/925364-dragonff-blender-gta-io/?do=findComment&comment=1071525425 Edited February 19, 2022 by Calvin.linardi Link to comment Share on other sites More sharing options...
XG417 Posted February 20, 2022 Share Posted February 20, 2022 Is it possible to export vehicle collisions - and just that - for GTA 3? Link to comment Share on other sites More sharing options...
Calvin.L Posted February 20, 2022 Share Posted February 20, 2022 1 hour ago, XG417 said: Is it possible to export vehicle collisions - and just that - for GTA 3? yes possible, but you must do it separated from models DFF. make a collisions Just like SA but you export it separated using export col on dragonFF export sections. Link to comment Share on other sites More sharing options...
ChubbyB0b Posted March 1, 2022 Share Posted March 1, 2022 Can someone help me with this: This building has bugged texture (not showing in game) and I wanted to fix it but this happens. It has 5 parts each one has it's own texture, one of them is wrong which needs to be replaced by missing texture. However none of other textures are showing, only one and it looks bad (picture above). I'm not sure what's going on here. Any help would be appreciated! Link to comment Share on other sites More sharing options...
IcebearJustice Posted March 14, 2022 Share Posted March 14, 2022 I tried adding my skins into my server but this shows up [14:11:19] [warning] Could not validate 0xDCBADFD6.dff. Error(44007:0x116) Deleting.. [14:11:20] [warning] Could not validate 0x380696DE.dff. Error(44007:0x116) Deleting.. [14:11:21] [warning] Could not validate 0xFD0DB3A0.dff. Error(44007:0x116) Deleting.. [14:11:22] [warning] Could not validate 0xE29D6C11.dff. Error(44007:0x116) Deleting.. Anyone have any idea how to fix this? Link to comment Share on other sites More sharing options...
SeanV Posted April 3, 2022 Share Posted April 3, 2022 (edited) Hello guys, i have been using DragonFF for the first time today, worked fine for my first skin (to replace the baseball bat). But since my last export, i get this error anytime i try to export.. with every .dff files i have tried. Even with an original untouched model from gta sa, tried to import then export without touching it and i get this error. Edited April 3, 2022 by SeanV Link to comment Share on other sites More sharing options...