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DragonFF - Blender GTA I/O


Parik
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bigmassiveman

hello @Parik i love the plugin it works very well with singular imports but im trying ot import every .dff file from the game into blender and around 200 files it just stopps and gives me this error:https://imgur.com/a/wl2bpK4JA9TWqt.png

 

i can delete the file and it works but now i have to manually go through all 16000 dff files 1 by 1 , is there any way to find out which ones are working and why?

 

thanks for the help!

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BS_BlackScout

Parik has added alpha support to the master branch. Thanks!!
EDIT: A little bug report, Skip LOD fails with GTA III and Vice City, seems to mostly work with SA. Maybe a workaround would be to namecheck?
EDIT 2: Maybe? https://github.com/bscout9956/DragonFF/commit/22ac4e654b247d67b835ce0c0dc68bc578fb5f38 (check commit history)
EDIT 3: Trying to see why this happens on map imports (dupes (damaged models), not the rotation):
7NvCPNE.png
EDIT 4: It seems like the LOD check is very broken, however, just checking for LOD in the name seems safer.
Street Lights and other props don't spawn when Skip LOD Objects is selected (e.g: LAn.ipl and stream files on my branch)

Edited by BlackScout
typo
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RACERNELEGALNY

I'm trying to make uv anim, but it doesn't work, what am I doing wrong?
I export and it doesn't work
==================================
Sorry, it works, there are several identical objects in the game. In the screenshots you can see how to do it correctly

W9tcW8y.png

 

st5TrrZ.png

 

bMT3UOc.png

Edited by RACERNELEGALNY
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  • 3 weeks later...
8 hours ago, quarazi said:

how to fix it??? in the game the glasses are bent


IN BLENDER
1699cccca157.png
 

IN GAME
cb755a91b327.png

Check normals faces in blender

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Strange behavior of normals on the model.
I imported the dff model to the scene, decided to remove the "double" vertices (M > By Double), about 2 thousand vertices were removed, I returned as it was and realized that ALL the vertices of the model were duplicated, what happened?

EbQlOPF.png

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f*ck to the yes, hope this istill being worked on since i would love to have some gta iv/V / r.a.g.e alternative in blenger since i find it a lot easier and fun to use than autodesk solutions

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On 4/27/2020 at 7:46 PM, BS_BlackScout said:

The WIP IPL feature is pretty cool!
ls2.png

EDIT: A little bit of tweaking, forking and weird conversions later:
jeff.jpg

Can't wait for streaming IPLs support :)

No props though, I wonder what's wrong.

 

How did you managed to the textures look like this? Mine looks like your first picture.

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  • 3 weeks later...

Hello. I noticed a very unpleasant nuance when exporting - Weld vertex is not accepted on newly created models. Because of what the normals look unsmoothed, and the excessive weight of the file itself. This is fixed by importing the model back into blender and applying all anti-aliasing again, but not always. Sharp edges are visible after re-importing in edit mode, although all anti-aliasing was applied to the model in the editor prior to export.

Edited by TNDY
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  • 3 weeks later...
RACERNELEGALNY

The collision is not fully imported

jbcdXkGlLDQ.jpg?size=2560x734&quality=96

Edited by RACERNELEGALNY
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54 minutes ago, RACERNELEGALNY said:

The collision is not fully imported

Boxes in collisions aren't supported yet.

 

 

On 12/14/2021 at 11:13 PM, TNDY said:

Hello. I noticed a very unpleasant nuance when exporting - Weld vertex is not accepted on newly created models. Because of what the normals look unsmoothed, and the excessive weight of the file itself. This is fixed by importing the model back into blender and applying all anti-aliasing again, but not always. Sharp edges are visible after re-importing in edit mode, although all anti-aliasing was applied to the model in the editor prior to export.

There's a new branch to fix geometry exporting issues: https://github.com/Parik27/DragonFF/tree/new-export

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Calvin.linardi

I'm new on blender And I just imported a skin 
but I don't know what happened here

Image

and How I can fix it?

sorry if I'm too bad, I just start doing mods on blender today,
anyway ingame models are okay, but it really annoying to model like this.

gallery147.jpg

 

Edit: Updated to new version and it fixed!

Edited by Calvin.linardi
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