juikol Posted November 15, 2020 Share Posted November 15, 2020 so what should i do to import it correctly? Link to comment Share on other sites More sharing options...
The Hero Posted November 15, 2020 Share Posted November 15, 2020 every atomic in the dff has to have its transformation reset to identity before you apply the IPL transformation. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
juikol Posted November 15, 2020 Share Posted November 15, 2020 i really appreciate the help, but can you be specific on what should i use and in what order? sorry, i'm a total noob in gta modding Link to comment Share on other sites More sharing options...
The Hero Posted November 15, 2020 Share Posted November 15, 2020 I'm not familiar with the tools, i'm just saying whatever tools you're using is doing wrong. re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
Zulu_dotQ Posted November 19, 2020 Share Posted November 19, 2020 Hey guys, I'm kind of new in editing GTA SA on blender 2.80a. and I was hoping to get some advice... So I downloaded the dragonfly blender zip file on GitHub and it's awesome, but when I export my models as .col nothing happens, sometimes the file is 0 bytes.. what can I do for it to work? Link to comment Share on other sites More sharing options...
Tut98 Posted November 20, 2020 Share Posted November 20, 2020 18 hours ago, Zulu_dotQ said: Hey guys, I'm kind of new in editing GTA SA on blender 2.80a. and I was hoping to get some advice... So I downloaded the dragonfly blender zip file on GitHub and it's awesome, but when I export my models as .col nothing happens, sometimes the file is 0 bytes.. what can I do for it to work? I think you have to set its type as Collision under the DragonFF panel on the right side. It's where you choose export pipelines, whether to use vertex colors, normals, etc. Link to comment Share on other sites More sharing options...
DavidReyes2250 Posted November 25, 2020 Share Posted November 25, 2020 How can I convert .dff models into .col files? Link to comment Share on other sites More sharing options...
MAGNUMCHOCO Posted December 6, 2020 Share Posted December 6, 2020 I always get error vg limit when export my final model pls help Link to comment Share on other sites More sharing options...
Colbertson Posted December 6, 2020 Share Posted December 6, 2020 39 minutes ago, MAGNUMCHOCO said: I always get error vg limit when export my final model pls help Limit total to 4, should fix it MAGNUMCHOCO 1 Link to comment Share on other sites More sharing options...
Parik Posted December 6, 2020 Author Share Posted December 6, 2020 1 hour ago, MAGNUMCHOCO said: I always get error vg limit when export my final model pls help There's no vg limit error in DragonFF. The vertex groups are automatically limited to the limit on export. MAGNUMCHOCO 1 Link to comment Share on other sites More sharing options...
MAGNUMCHOCO Posted December 7, 2020 Share Posted December 7, 2020 (edited) On 12/7/2020 at 4:14 AM, Colbertson said: Limit total to 4, should fix it Finally it works! THANK YOU. Oh oh.. what's this error? EDIT: NVM. It got fixed all of sudden. Edited December 8, 2020 by MAGNUMCHOCO Error code Link to comment Share on other sites More sharing options...
Colbertson Posted December 8, 2020 Share Posted December 8, 2020 (edited) On 12/7/2020 at 10:14 AM, MAGNUMCHOCO said: error That is not DragonFF. You are using 2.79 and GTA Tools Edited December 8, 2020 by Colbertson Link to comment Share on other sites More sharing options...
MAGNUMCHOCO Posted December 8, 2020 Share Posted December 8, 2020 (edited) On 12/8/2020 at 8:18 PM, Colbertson said: That is not DragonFF. You are using 2.79 and GTA Tools I know that but i can export without any problem anymore, hey guyys, do u know how to fix this in blender or txd tools? EDIT: nvm, i've found the fix. Edited December 13, 2020 by MAGNUMCHOCO Link to comment Share on other sites More sharing options...
Miyuru05 Posted December 12, 2020 Share Posted December 12, 2020 COL files not working in Blender Link to comment Share on other sites More sharing options...
ajanhallinta Posted December 21, 2020 Share Posted December 21, 2020 I've been using this plugin to make a new map from scratch for the GTASA. I wrote three simple barebone scripts to be able to export IPL and IDE -files from the Blender. They work rather well for my purpose so I decided to share them in the case that somebody will find use for them, or maybe improve them. You can find them from my GitHub and there is also some kind of tutorial/explanation how to use them: https://github.com/ajanhallinta/GTASA-BlenderMapExport Parik, XG417, Federation and 1 other 4 Link to comment Share on other sites More sharing options...
MAGNUMCHOCO Posted December 24, 2020 Share Posted December 24, 2020 Guys, what is max minute of ifp anim? Link to comment Share on other sites More sharing options...
ceec Posted December 25, 2020 Share Posted December 25, 2020 I can't import maps correctly, have missing parts. I imported the map segments: LAs2, LAs, LAn2, LAn, look: Link to comment Share on other sites More sharing options...
Tut98 Posted December 30, 2020 Share Posted December 30, 2020 There are IPL files stored in the .img files as well, not just in main dir. There's a brief thread on this if you fancy a read. https://gtaforums.com/topic/956274-sa-all-ipl-files-in-readable-format/ Link to comment Share on other sites More sharing options...
Lazlow007 Posted January 5, 2021 Share Posted January 5, 2021 Hello! Could someone help me? I'm trying to back-port a modded car, back to OBJ. (Yes the author gave me permission, but he can't give me the model, because he lost it), and Blender keeps giving me this error: Can someone help me with this? I also tried to open the dff file in Zmodeller, but it gives an error as well Maybe someone can port it for me? Thanks Link to comment Share on other sites More sharing options...
Federation Posted January 7, 2021 Share Posted January 7, 2021 @Parik Will there be instructions for working with UV animation? I tried loading a model with UV animation in blender and playing it back, everything works fine, but when exporting the model, the animation on it broke and the game had a fixed texture. Maybe I'm doing something wrong? Link to comment Share on other sites More sharing options...
Federation Posted January 8, 2021 Share Posted January 8, 2021 18 hours ago, Federation said: @Parik Will there be instructions for working with UV animation? I tried loading a model with UV animation in blender and playing it back, everything works fine, but when exporting the model, the animation on it broke and the game had a fixed texture. Maybe I'm doing something wrong? The problem is solved. The animation didn't work if there was more than one vertex color Link to comment Share on other sites More sharing options...
MaurícioAl10 Posted January 10, 2021 Share Posted January 10, 2021 (edited) guys, i need help with lighting of the ped in game, what do i have to do? the char is really dark, but full skinned. EDIT: i found a solution XD Edited January 10, 2021 by MaurícioAl10 Link to comment Share on other sites More sharing options...
MAGNUMCHOCO Posted January 18, 2021 Share Posted January 18, 2021 On 11/14/2020 at 5:30 AM, ThatDYOMdude1 said: I hope that there will be IFP Support for DragonFF, animating in Blender 2.79 is hell and i keep getting errors after making just one animation. Hit Available everytym u finishes ur work. export without any errors Link to comment Share on other sites More sharing options...
haywire404 Posted January 23, 2021 Share Posted January 23, 2021 On 1/11/2021 at 12:58 AM, MaurícioAl10 said: guys, i need help with lighting of the ped in game, what do i have to do? the char is really dark, but full skinned. EDIT: i found a solution XD What was the solution? I'm having similar problems. Link to comment Share on other sites More sharing options...
Colbertson Posted January 23, 2021 Share Posted January 23, 2021 (edited) 4 hours ago, haywire404 said: What was the solution? Change the ambient shading, it controls how dark/light the material is. Edited January 23, 2021 by Colbertson Link to comment Share on other sites More sharing options...
haywire404 Posted January 23, 2021 Share Posted January 23, 2021 27 minutes ago, Colbertson said: Change the ambient shading, it controls how dark/light the material is. Hmm, I don't think that solution will work for me. Here I've made a player model using a VC model body with a SA model head. Whatever shading properties are used on SA models was carried over into the new VC model. The whole model uses the same material and it is all a single mesh. Link to comment Share on other sites More sharing options...
Colbertson Posted January 23, 2021 Share Posted January 23, 2021 4 hours ago, haywire404 said: Hmm, I don't think that solution will work for me. Here I've made a player model using a VC model body with a SA model head. Whatever shading properties are used on SA models was carried over into the new VC model. The whole model uses the same material and it is all a single mesh. Looks more like a TXD issue to me but maybe try deleting the materials and making new ones. Link to comment Share on other sites More sharing options...
BS_BlackScout Posted January 23, 2021 Share Posted January 23, 2021 (edited) I have updated my branch which adds stream ipl files, I may have posted vague instructions a few pages back. I'm too lazy to check =p here Edited January 23, 2021 by BlackScout Maxxeine 1 Link to comment Share on other sites More sharing options...
MaurícioAl10 Posted January 27, 2021 Share Posted January 27, 2021 (edited) On 1/23/2021 at 1:00 AM, haywire404 said: What was the solution? I'm having similar problems. the solution was to import the model in 3ds max using kam's script, and exporting the model using the vertex normal option Edited January 27, 2021 by MaurícioAl10 Link to comment Share on other sites More sharing options...
Parik Posted January 27, 2021 Author Share Posted January 27, 2021 48 minutes ago, MaurícioAl10 said: the solution was to import the model in 3ds max using kam's script, and exporting the model using the vertex normal option You can do the same thing in Blender by checking the "Export Normals" option in the object properties. Link to comment Share on other sites More sharing options...
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