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Parik

DragonFF - Blender GTA I/O

Recommended Posts

Mikkas
Posted (edited)

Deleted.

Edited by Mikkas

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XG417

Quick Question:

 

Does this plugin allow for Gull Wing Door creation for vehicles in SA?

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Tut Greco
6 hours ago, XG417 said:

Quick Question:

 

Does this plugin allow for Gull Wing Door creation for vehicles in SA?

You could try import one and export it, and also reverse engineer to see how it's done. I used the Admiral Scissor door mod from gtagarage to make a Lamborghini open nicely, though using Max but I highly doubt it's any different in Blender.

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ArrivakCZ
Posted (edited)

Traceback (poslední poslední hovor):
  Soubor "C: \ Users \ lenovo \ AppData \ Roaming \ Blender Foundation \ Blender \ 2.83 \ scripts \ addons \ gta \ gui.py", řádek 282, v provedení
    'group_materials': self. group_materials
  Soubor "C: \ Users \ lenovo \ AppData \ Roaming \ Blender Foundation \ Blender \ 2.83 \ scripts \ addons \ gta \ dff_importer.py", řádek 780, v import_dff
    dff_importer.import_dff (volby ['file_name'])
  File " C: \ Users \ lenovo \ AppData \ Roaming \ Blender Foundation \ Blender \ 2.83 \ scripts \ addons \ gta \ dff_importer.py ", řádek 760, v import_dff
    col = import_col_mem (kolize, os.path.basename (file_name), False )
  Soubor "C: \ Users \ lenovo \ AppData \ Roaming \ Blender Foundation \ Blender \ 2.83 \ scripts \ addons \ gta \ col_importer.py", řádek 195, v import_col_mem
    návrat col.add_to_scene (collection_prefix, link)
  Soubor "C: \ Uživatelé \ lenovo \ AppData \ Roaming \ Blender Foundation \ Blender \ 2.83 \ scripts \ addons \ gta \ col_importer.py ", řádek 172, v add_to_scene
    model.mesh_faces)
  Soubor" C: \ Users \ lenovo \ AppData \ Roaming \ Blender Foundation \ Blender \ 2.83 \ scripts \ addons \ gta \ col_importer.py ", řádek 153, v __add_mesh
    self .__ add_mesh_mats (obj, materials)
  Soubor" C: \ Users \ lenovo \ AppData \ Roaming \ Blender Foundation \ Blender \ 2.83 \ scripts \ addons \ gta \ col_importer.py ", řádek 101,v __add_mesh_mats
    mat = bpy.data.materials.new (name)
TypeError: BlendDataMaterials.new (): error s argument 1, "name" - Function.name očekával typ řetězce, žádný seznam

umístění: <neznámé umístění>: - 1
furt mi to vyhrať toty chyby a nevím co stím už .. použítám blender 2.83 a dragonff-v0.1.1

Edited by ArrivakCZ
verze Blender a Dragonff

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SonicFan99

I tried to install the add-on, but I did not see it in the preference list.

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XG417
2 minutes ago, SonicFan99 said:

I tried to install the add-on, but I did not see it in the preference list.

1) Did you download the right file? The file should be named dragonff-v0.1.1.zip and not DragonFF-Master.zip.

 

2) Did you install it correctly? Preferences > Addons > Install > Select dragonff-v0.1.1.zip, and it should show up automatically

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raighxjrone
Posted (edited)

Excuse me, does the export dff script on blender version 2.79 work for mobile, I tried it then it crashed when the loading screen was almost done, I got the obj model from renderhub ...

Edited by raighxjrone
The way I convert: import obj then select other then export ....

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YA_ZAREGALSYA

1. I exported textures in .png format to the folder with Deagle.
2. Imported default Deagle. In Blender, he looked normal.
3. Exported .dff to a new Modloader folder.
4. I copied the .txd and .png textures there.
5. Found this sieve in the game. 

What could be the problem? I'm using the latest version of DragonFF, Blender 2.80.75.


Ig2Aq.png

On 6/18/2020 at 8:56 PM, comoaig said:

Hi, I need help. On Blender the skin is
b6a949424fba7d82bd337292076af427.png

 

In Game is 
69789c5e6e434e2bcfc7eb9aac167116.png


Perhaps your question has already been answered:

  

On 2/18/2020 at 4:11 PM, CD1GAMING said:

what am i doing wrong? :/

https://imgur.com/a/H8Jdh7r

 

here's the files

 

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