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Light Syde Riandy

[SA] Good citizen bonus script

Recommended Posts

Light Syde Riandy
 

 


{$CLEO}

0ADF: add_dynamic_GXT_entry "GOODBOY" text "$50 GOOD CITIZEN BONUS!"

0AC6: [email protected] = label @goodCitizenFixer offset
0AC6: [email protected] = label @removeFlag offset
[email protected] -= 0x005320D2

0A8C: write_memory 0x0066B477 size 1 value 0x68 virtual_protect 1   
0A8C: write_memory 0x0066B478 size 4 value [email protected] virtual_protect 1                
0A8C: write_memory 0x0066B47C size 1 value 0xC3 virtual_protect 1 

0A8C: write_memory 0x005320CD size 1 value 0xE8 virtual_protect 1   
0A8C: write_memory 0x005320CE size 4 value [email protected] virtual_protect 1 

while true
    wait 0x7FFFFFFF
end
                // 0177F588
                // 0177F584
                // 0177F564
hex
   90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
end

                          // 0xFF7FFFFF
:removeFlag
hex
   60                 // pusha      
   8B 74 24 54          // - mov esi,[esp+54]                                
                           // ped += 0x46C;
                           // *(unsigned int*)ped &= ~0x800000;
                          // 90 90 90 90 90 90   90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
      
{        21         } 81 C6 6C040000                     // - add esi,0000046C
{        22         } 8B C6                                 // mov eax,esi
{        23         } 8B D6                              // - mov edx,esi 
{        24         } 8B12                                   //mov   edx, DWORD [edx] 
{        25         } 81 E2 FFFF7FFF                    //- and edx,FF7FFFFF
{        26         } 8910                                   //mov   DWORD [eax], edx 

   61                 // popa
   
   
   68 B0F26900 //0069F2B0
   C3 
end

:goodCitizenFixer
hex
   8B 86 7C 04 00 00 // mov     eax, [esi+47Ch]
   
   60                 // pusha      
                                   
                           // ped += 0x46C;
                           // *(unsigned int*)ped |= 0x800000;
      
{        21         } 81 C6 6C040000                     // - add esi,0000046C
{        22         } 8B C6                                 // mov eax,esi
{        23         } 8B D6                              // - mov edx,esi 
{        24         } 8B12                                   //mov   edx, DWORD [edx] 
{        25         } 81CA00008000                           //or   edx, 8388608 
{        26         } 8910                                   //mov   DWORD [eax], edx 

   61                 // popa
   
   68 7DB46600 //0066B47D 
   C3
end

 

 

I'm not sure whether there is something wrong with this script or how to trigger it. I punched one of the criminals who retaliate by shooting at the cops yet I still got wanted level as usual. Also, I think the reward should vary, like $50 if the criminal is unarmed or $100 if the criminal is armed with pistol. Perhaps this should also be applicable to any pedestrian who is about to punch a wandering cop.

Edited by Light Syde Riandy

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Staunton Assassin
16 hours ago, Light Syde Riandy said:
  Reveal hidden contents

 


{$CLEO}

0ADF: add_dynamic_GXT_entry "GOODBOY" text "$50 GOOD CITIZEN BONUS!"

0AC6: [email protected] = label @goodCitizenFixer offset
0AC6: [email protected] = label @removeFlag offset
[email protected] -= 0x005320D2

0A8C: write_memory 0x0066B477 size 1 value 0x68 virtual_protect 1   
0A8C: write_memory 0x0066B478 size 4 value [email protected] virtual_protect 1                
0A8C: write_memory 0x0066B47C size 1 value 0xC3 virtual_protect 1 

0A8C: write_memory 0x005320CD size 1 value 0xE8 virtual_protect 1   
0A8C: write_memory 0x005320CE size 4 value [email protected] virtual_protect 1 

while true
    wait 0x7FFFFFFF
end
                // 0177F588
                // 0177F584
                // 0177F564
hex
   90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
end

                          // 0xFF7FFFFF
:removeFlag
hex
   60                 // pusha      
   8B 74 24 54          // - mov esi,[esp+54]                                
                           // ped += 0x46C;
                           // *(unsigned int*)ped &= ~0x800000;
                          // 90 90 90 90 90 90   90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90
      
{        21         } 81 C6 6C040000                     // - add esi,0000046C
{        22         } 8B C6                                 // mov eax,esi
{        23         } 8B D6                              // - mov edx,esi 
{        24         } 8B12                                   //mov   edx, DWORD [edx] 
{        25         } 81 E2 FFFF7FFF                    //- and edx,FF7FFFFF
{        26         } 8910                                   //mov   DWORD [eax], edx 

   61                 // popa
   
   
   68 B0F26900 //0069F2B0
   C3 
end

:goodCitizenFixer
hex
   8B 86 7C 04 00 00 // mov     eax, [esi+47Ch]
   
   60                 // pusha      
                                   
                           // ped += 0x46C;
                           // *(unsigned int*)ped |= 0x800000;
      
{        21         } 81 C6 6C040000                     // - add esi,0000046C
{        22         } 8B C6                                 // mov eax,esi
{        23         } 8B D6                              // - mov edx,esi 
{        24         } 8B12                                   //mov   edx, DWORD [edx] 
{        25         } 81CA00008000                           //or   edx, 8388608 
{        26         } 8910                                   //mov   DWORD [eax], edx 

   61                 // popa
   
   68 7DB46600 //0066B47D 
   C3
end

 

 

I'm not sure whether there is something wrong with this script or how to trigger it. I punched one of the criminals who retaliate by shooting at the cops yet I still got wanted level as usual. Also, I think the reward should vary, like $50 if the criminal is unarmed or $100 if the criminal is armed with pistol. Perhaps this should also be applicable to any pedestrian who is about to punch a wandering cop.

The pedestrian you must punch in order to receive reward must appear on foot being chased by a cop with a nightstick. Also, you posted in the wrong place. This is the mods section.

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