conwayfan98 Posted February 20, 2019 Share Posted February 20, 2019 (edited) Hello, I am trying to fix an animation mod to where the animation won't stop when hit, but I have no idea how that is done. I would appreciate your help. Thanks. Here is the script: // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013 {$CLEO .cs} //-------------MAIN--------------- thread 'DEALER' wait 0 :DEALER_15 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @DEALER_15 if not Actor.Driving($PLAYER_ACTOR) else_jump @DEALER_15 if 84AD: not actor $PLAYER_ACTOR in_water else_jump @DEALER_15 if 8A0C: not player $PLAYER_CHAR on_jetpack else_jump @DEALER_15 if 86B9: not cutscene_data_loaded else_jump @DEALER_15 if and 0AB0: key_pressed 68 0AB0: key_pressed 32 else_jump @DEALER_15 04ED: load_animation "DEALER" :DEALER_125 wait 0 if 04EE: animation "DEALER" loaded else_jump @DEALER_125 0605: actor $PLAYER_ACTOR perform_animation "DEALER_IDLE" IFP "DEALER" framedelta 8.0 loop 0 lockX 0 lockY 0 lockF 1 time -1 jump @DEALER_198 :DEALER_198 wait 1500 if 0AB0: key_pressed 32 else_jump @DEALER_198 05B9: AS_actor $PLAYER_ACTOR stay_idle 0 ms 04EF: release_animation "DEALER" wait 2000 jump @DEALER_15 Edited February 20, 2019 by conwayfan98 Link to comment Share on other sites More sharing options...
PCjero Posted February 23, 2019 Share Posted February 23, 2019 No idea my friend, sorry Link to comment Share on other sites More sharing options...