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conwayfan98

dealer idel annimation help

Recommended Posts

conwayfan98

Hello, I am trying to fix an animation mod to where the animation won't stop when hit, but I have no idea how that is done. I would appreciate your help. Thanks. Here is the script:

 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'DEALER' 
wait 0 

:DEALER_15
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @DEALER_15 
if 
   not Actor.Driving($PLAYER_ACTOR)
else_jump @DEALER_15 
if 
84AD:   not actor $PLAYER_ACTOR in_water 
else_jump @DEALER_15 
if 
8A0C:   not player $PLAYER_CHAR on_jetpack 
else_jump @DEALER_15 
if 
86B9:   not cutscene_data_loaded 
else_jump @DEALER_15 
if and
0AB0:   key_pressed 68 
0AB0:   key_pressed 32 
else_jump @DEALER_15 
04ED: load_animation "DEALER" 

:DEALER_125
wait 0 
if 
04EE:   animation "DEALER" loaded 
else_jump @DEALER_125 
0605: actor $PLAYER_ACTOR perform_animation "DEALER_IDLE" IFP "DEALER" framedelta 8.0 loop 0 lockX 0 lockY 0 lockF 1 time -1 
jump @DEALER_198 

:DEALER_198
wait 1500 
if 
0AB0:   key_pressed 32 
else_jump @DEALER_198 
05B9: AS_actor $PLAYER_ACTOR stay_idle 0 ms 
04EF: release_animation "DEALER" 
wait 2000 
jump @DEALER_15 
 

 

 

Edited by conwayfan98

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Gh1baudi

No idea my friend, sorry 😢

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