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dutch PLAN der linde

Gta 4 vs Gta San Andreas Gameplay

Which game has better gameplay?  

40 members have voted

  1. 1. Which game has better gameplay?



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SonOfLiberty
1 hour ago, billiejoearmstrong8 said:

What is missing from IV's gameplay though? If I take the example of weapon variety yes SA has more, but you can still do a lot with the weapons you have in IV (which still include 2 of every type) or switch to TLAD or TBOGT for more. And you can do more with the weapons themselves, everything is more detailed and there's a lot more variety of how peds respond to being shot/hurt etc plus things like being able to pick up and throw objects, and I feel that adds just as much variety as more of each weapon type. 

With regards to weapons I've always found its smaller selection actually makes me think more tactically. I don't need 10 pistols, SMGs, shotguns etc if they just end up all feeling the same which quite frankly they do in San Andreas and GTA V for that matter.

 

As I said GTA IV made a huge leap with its shooting mechanics and I've always believed why there's a heavy emphasis on shooting in the missions and such is they really wanted to show case it to its fullest. There are also some finer details that are always overlooked like how it's possible if you're close enough to enemies you can use them as inpromtu melee weapons (I love using the end of shotguns to smack the sh*t out of NPCs) and how each one has its own animation for when Niko jacks a car a gunpoint.

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Cjrememberthat
Posted (edited)

Most of the time a gta game comes with its gameplay instead of story and rockstar always did this, gta sa has better gameplay and im just tellin the facts, gta4 doesn't even need gameplay with its story, thats right too, i don't remember palyin gta4 out of missions in its open world. Wait? What is it rockstar always did? Its cutting game features in their next relase, such as ragdoll physics of IV wasn't gta5, a next game is supposed to upgrade almost everything but however rockstar doesn't seem to do that

Edited by Cjrememberthat

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Ash_786

GTA 4 of course. The driving, missions etc are better, phone, computer and better radar  features are introduced and people dont shoot you at sight.

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perennial
Posted (edited)
On 4/25/2019 at 4:43 PM, SonOfLiberty said:

I don't need 10 pistols, SMGs, shotguns etc if they just end up all feeling the same which quite frankly they do in San Andreas and GTA V for that matter.

I think in San Andreas firearms still felt somewhat distinct much like in Vice City, while in GTA V the weapon wheel is bloated with samey guns.

Shooting was hugely improved in GTA IV though. I like the ability to run and shoot with all weapons without having to raise shooting skill. I'm also happy GTA IV didn't force dual wielding on the player. Zooming in while aiming, disarming enemies, cooking grenades and of course having reload button were also nice.

Edited by perennial

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Journey_95

I always preferred GTA IV's, even if it had less features and wasn't as "responsive" (heard that complaint about RDR2 too but never really a problem for me).GTA SA's gameplay now is just too cartoony and has just tons of features for the sake of it

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Gtaman_92
Posted (edited)

Lol SA win's this hands down. IV had a good story and a lot of cool features but once you beat it there isn't really sh*t to do. In comparison to SA, IV's gameplay felt downgraded.

Edited by Gtaman_92

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iiCriminnaaL 49

Many might disagree, but personally, like I said in previous posts in different threads, I don't really care that much about side-missions and whatever fills blanks post story. I don't have much desire to play that much in a completed save, and even when I do, it's mostly chaotic mayhem or driving around, which turned epic with GTA IV's physics and mechanics.

 

Anyway, GTA IV is quite underrated when it comes to side-missions. There mightn't be as much side-missions as San Andreas had, but it still got a decent number IMO, and they're clearly more crime centered than most of San Andreas'. Sure, most of them are limited to a certain number of missions, unrepeatable, so they shouldn't be all done in a row. And at least Vigilante is repeatable.

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SonOfLiberty
5 hours ago, iiCriminnaaL 49 said:

Anyway, GTA IV is quite underrated when it comes to side-missions. There mightn't be as much side-missions as San Andreas had, but it still got a decent number IMO, and they're clearly more crime centered than most of San Andreas'. Sure, most of them are limited to a certain number of missions, unrepeatable, so they shouldn't be all done in a row. And at least Vigilante is repeatable.

I normally do GTA IV's side missions in between missions and hanging out with friends and I also like doing them parallel where the story's up to like for example I do LJ's drug runs early on as I imagine Niko doing that while he's still being accustomed to the inner workings of the criminal underworld. 

 

Rushing to do everything isn't a very good approach IMO. 

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billiejoearmstrong8
Posted (edited)
13 hours ago, Gtaman_92 said:

Lol SA win's this hands down. IV had a good story and a lot of cool features but once you beat it there isn't really sh*t to do. In comparison to SA, IV's gameplay felt downgraded.

What can you do after the story in SA that you can't do in IV? Customize cars, parachute and put more different outfits on or repeat tedious things like the freight or ambulance missions? It's not much. Like, all the key GTA things to do that are actually fun and provide hours of entertainment (fighting/shootouts/mayhem, driving/racing, exploring, flying, varying side missions and activities etc) are present in both games.

Edited by billiejoearmstrong8

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TheSantader25
Posted (edited)
38 minutes ago, billiejoearmstrong8 said:

What can you do after the story in SA that you can't do in IV? Customize cars, parachute and put more different outfits on or repeat tedious things like the freight or ambulance missions? It's not much. Like, all the key GTA things to do that are actually fun and provide hours of entertainment (fighting/shootouts/mayhem, driving/racing, exploring, flying, varying side missions and activities etc) are present in both games.

-I cannot burn people with Flamethrowers.

-I cannot ride airplanes and perform stunts with them.

-I cannot jump out with a parachute. I have to land my f*cking chopper. Boring.

-I cannot do Burglary missions.

-I cannot use jets, attacking helicopters and tanks to cause mayhem. Instead I have to accept only an RPG as my weapon.

-Lowriders don't exist.

-I cannot use more than 100 varied cheats that can mess with NPCs to customize my playthrough after I finish it once normally. Fun varied cheats are basically non existent in IV. you don't even have invincibility.

-I cannot customize my car to look unique. I cannot buy apartments or "fully" customize my character so I feel like that the money I earn in missions actually matters.

-I cannot have varied side activities like stadium events and triathlons. Instead I have to drive Hossan from A to B. 

-Instead of having 200 varied vehicles of different class I have to accept 100 vehicles.

-I cannot get out of the city and go to somewhere "different". Countryside. 

 

Isn't IV supposed to be the newer game? The things that it improves all come from technical advancements from new hardware. It doesn't contribute and develop the series outside of that technical aspect. I can see why people may lose their heads for technical advantages but it's not good enough for everyone. Some people want more than the "basic core" elements and like to make things unique to their playstyle. Do more than just "core basic" things. 

Edited by TheSantader25

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El Penguin Bobo

@TheSantader25 To be fair, GTA IV was made on a new engine that was made from scratch, so I would expect it to lack some things the previous GTA's had, but I can't deny that there could have been more to IV's gameplay, so that's why I think its gameplay is sorta lacking compared to other GTA games.

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TheSantader25
Posted (edited)
4 minutes ago, El Penguin Bobo said:

@TheSantader25 To be fair, GTA IV was made on a new engine that was made from scratch, so I would expect it to lack some things the previous GTA's had, but I can't deny that there could have been more to IV's gameplay, so that's why I think its gameplay is sorta lacking compared to other GTA games.

That's an acceptable excuse. It can help people forgive the game. But that excuse doesn't bring all those missed features back so in the end one way or another, even if R* tried their best, the game just feels inferior to some people when it comes to gameplay. 

Edited by TheSantader25

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billiejoearmstrong8
11 minutes ago, TheSantader25 said:

-I cannot burn people with Flamethrowers.

-I cannot ride airplanes and perform stunts with them.

-I cannot jump out with a parachute. I have to land my f*cking chopper. Boring.

-I cannot do Burglary missions.

-I cannot use jets, attacking helicopters and tanks to cause mayhem. Instead I have to accept and RPG as my weapon.

-Lowriders don't exist.

-I cannot use more than 100 varied cheats that can mess with NPCs to customize my playthrough after I finish it once normally. Fun varied cheats are basically non existent in IV. you don't even have invincibility.

-I cannot customize my car to look unique. I cannot buy apartments or "fully" customize my character so I feel like that the money I earn in missions actually matters.

-I cannot have varied side activities like stadium events and triathlons. Instead I have to drive Hossan from A to B. 

-Instead of having 200 varied vehicles of different class I have to accept 100 vehicles.

-I cannot get out of the city and go to somewhere "different". Countryside. 

 

Isn't IV supposed to be the newer game? The things that it improves all come from technical advancements from new hardware. It doesn't contribute and develop the series outside of that technical aspect. I can see why people may lose their heads for technical advantages but it's not good enough for everyone. Some people want more than the "basic core" elements and like to make things unique to their playstyle. Do more than just "core basic" things. 

I guess we just enjoy doing different things in the game. There's also things you can do in IV that you can't do in SA and I find most of the extra SA stuff to be superfluous and not actually give me many more gameplay hours. Especially if you take into account TLAD and TBOGT which adds in parachutes and extra activities and weapons.

 

Each to their own with which features and which game they prefer but I just don't agree that there isn't much to do in IV outside missions.

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TheSantader25
1 minute ago, billiejoearmstrong8 said:

I guess we just enjoy doing different things in the game. There's also things you can do in IV that you can't do in SA and I find most of the extra SA stuff to be superfluous and not actually give me many more gameplay hours. Especially if you take into account TLAD and TBOGT which adds in parachutes and extra activities and weapons.

 

Each to their own with which features and which game they prefer but I just don't agree that there isn't much to do in IV outside missions.

Agreed. As an example I find the police chases much more enjoyable in IV. Picking up and throwing stuff from the ground and the ragdoll which makes messing with NPCs very fun. The Swingset glitch is awesome as well. The varied interiors can make up for interesting scenarios as well. But in the end gameplay-wise San Andreas wins it for me by a large margin. 

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SonOfLiberty
1 hour ago, billiejoearmstrong8 said:

I guess we just enjoy doing different things in the game. There's also things you can do in IV that you can't do in SA and I find most of the extra SA stuff to be superfluous and not actually give me many more gameplay hours. Especially if you take into account TLAD and TBOGT which adds in parachutes and extra activities and weapons.

 

Each to their own with which features and which game they prefer but I just don't agree that there isn't much to do in IV outside missions.

Most of those things aren't even exclusive to San Andreas anyway. Like for example we could torch people with flamethrowers and go on tank rampages in GTA III. It's nothing new. 

 

However like you I've always found the extra things in San Andreas to be superfluous as well. I mean if people like these things more power to them, but they really don't add any more hours of game time IMO. I have lost count how many hours I've played GTA IV without so much of any of this crossing my mind wishing it was in the game since GTA IV does things that San Andreas doesn't that are more appealing to me.

 

 

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Gtaman_92
Posted (edited)
6 hours ago, billiejoearmstrong8 said:

What can you do after the story in SA that you can't do in IV? Customize cars, parachute and put more different outfits on or repeat tedious things like the freight or ambulance missions? It's not much. Like, all the key GTA things to do that are actually fun and provide hours of entertainment (fighting/shootouts/mayhem, driving/racing, exploring, flying, varying side missions and activities etc) are present in both games.

 

Bruh, SA had 3 cities, a desert and countrysides that you can explore. Not to mention activities such as home invasions, taking over gang territories, flying, gambling, buying houses and rack of others that’s too long for me to list.

 

IV had a smaller map, no cars that you can customize, very limited things to do after you beat it, no planes or tanks or even parachutes. Don’t get me wrong IV is a still a great game but it’s gameplay was considerably weaker.

Edited by Gtaman_92

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billiejoearmstrong8
Posted (edited)
36 minutes ago, Gtaman_92 said:

 

Bruh, SA had 3 cities and a desert and countrysides that you can explore. Not to mention activities such as home invasions, taking over gang territories, flying, gambling, buying houses and rack of others that’s too long for me to list.

 

IV only had one city, no cars that you can customize, very limited things to do after you beat it, no planes or tanks or even parachutes. Don’t get me wrong IV is a great game but to say it’s gameplay is better than SA is completely laughable.

I disagree. IV is smaller but it still has 4 city boroughs plus part of another state, and there's so much life packed into it (loads of buildings and businesses, many enterable, so many densely packed streets and alleys between them to explore, and loads of peds doing/saying more varied and interesting things than ever). While SA's map is great and the feeling of hugeness and diversity is unmatched, it also has quite a lot of empty space. SA has more activities than IV but IV still has quite a lot, and imo a lot of the extra SA ones aren't exactly ones you want to play again and again (ambulance, freight, many of the vehicle school or vehicle challenge ones etc), they're nice to have but don't add many hours of gameplay after completing them. And planes/parachutes/jetpack, home invasions, gang territories etc in SA are awesome, but so are assassinations, most wanted, friend hang outs, random encounters, drug deliveries etc in IV. They both have some cool side activities that the other doesn't.

 

To me the most basic things are the most important, the things I actually spend hours and hours of playing time doing. Fighting, shootouts, police chases, mayhem, interacting with and messing with peds, driving, flying, exploring, these are the things that make up 90% of gameplay after completing the game and are available in both games. And for me IV's advanced physics, shooting, fighting, climbing, driving, the way peds behave, script and ability to hang out with other characters means the gameplay in IV is better. The variety of extra stuff in SA is cool and impressive but IV doesn't have zero extra stuff, and to me the quality of the main stuff is more important and is done best in IV.

Edited by billiejoearmstrong8

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Gtaman_92
Posted (edited)
11 minutes ago, billiejoearmstrong8 said:

I disagree. IV is smaller but it still has 4 city boroughs plus part of another state, and there's so much life packed into it (loads of buildings and businesses, many enterable, so many densely packed streets and alleys between them to explore, and loads of peds doing/saying more varied and interesting things than ever). While SA's map is great and the feeling of hugeness and diversity is unmatched, it also has quite a lot of empty space. SA has more activities than IV but IV still has quite a lot, and imo a lot of the extra SA ones aren't exactly ones you want to play again and again (ambulance, freight, many of the vehicle school or vehicle challenge ones etc), they're nice to have but don't add many hours of gameplay after completing them. And planes/parachutes/jetpack, home invasions, gang territories etc in SA are awesome, but so are assassinations, most wanted, friend hang outs, random encounters, drug deliveries etc in IV. They both have some cool side activities that the other doesn't.

 

To me the most basic things are the most important, the things I actually spend hours and hours of playing time doing. Fighting, shootouts, police chases, mayhem, interacting with and messing with peds, driving, flying, exploring, these are the things that make up 90% of gameplay after completing the game and are available in both games. And for me IV's advanced physics, shooting, fighting, climbing, driving, the way peds behave, script and ability to hang out with other characters means the gameplay in IV is better. The variety of extra stuff in SA is cool and impressive but IV doesn't have zero extra stuff, and to me the quality of the main stuff is more important and is done best in IV.

That’s a perfect explanation. We all have our preferences and I respect that. It’s cool you were able to find such joy with IV.

Edited by Gtaman_92

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Nico

I'm not into GTA as much as I used to be, PC indie games rule my world now. But many years later I'm still grateful towards Rockstar for having had the balls to make a game radically different to what basically was their best selling product ever at that point. They knew millions of people would praise SA and it's lore, and yet they decided to drop all of that and start over for their next big game. IMO, that's comparable to when Pink Floyd did The Final Cut after The Wall.

 

GTA IV may be weaker in terms of gameplay and variety of things to do, I agree with that. But it's a way more focused game than SA. It has its wacky parts too, like the crazy helicopter chase at the end. But everything is more properly justified. You don't have a protagonist being such a badass one minute and being someone else's bitch immediately after. You don't have crazy missions that add nothing but sheer madness and spectacularity to the story. It never lets you forget it's a crime game and you're a criminal, not some sort of superhero. It was clearly aimed at a more mature audience, they hoped the GTA playerbase would mature along with them and want something more authentic. They probably didn't expect SA to be that important and relevant to the gaming world, to the point millions of people are still playing it fifteen years after. And when they realized that, they started to mold GTA V after SA. They certainly succeeded, but also killed part of what made this franchise so great.

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billiejoearmstrong8
7 minutes ago, Gtaman_92 said:

That’s a perfect explanation. We all have our preferences and I respect that. It’s cool you were able to find such joy with IV.

Nice, if you enjoyed SA a lot that's also cool!

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SonOfLiberty
13 hours ago, billiejoearmstrong8 said:

DI disagree. IV is smaller but it still has 4 city boroughs plus part of another state, and there's so much life packed into it (loads of buildings and businesses, many enterable, so many densely packed streets and alleys between them to explore, and loads of peds doing/saying more varied and interesting things than ever). While SA's map is great and the feeling of hugeness and diversity is unmatched, it also has quite a lot of empty space.

 

The map is honestly the only thing I can say I really admire about San Andreas. Even if the cities themselves aren't really my favourite cities it was a technical feat at the time so credit where it's due, but still Liberty City/Alderney any day thanks.

 

13 hours ago, billiejoearmstrong8 said:

SA has more activities than IV but IV still has quite a lot, and imo a lot of the extra SA ones aren't exactly ones you want to play again and again (ambulance, freight, many of the vehicle school or vehicle challenge ones etc), they're nice to have but don't add many hours of gameplay after completing them. And planes/parachutes/jetpack, home invasions, gang territories etc in SA are awesome, but so are assassinations, most wanted, friend hang outs, random encounters, drug deliveries etc in IV. They both have some cool side activities that the other doesn't.

Couldn't agree more. I know I've shown my disdain for the side missions in San Andreas a few times, but that's how I feel too. One time only and throw away. The only reason I would do them was to push myself to get the reward (if it was worth the time), but I never played them over and over again.

 

The standard ones like paramedic, firefighting etc didn't change if at all from GTA III and Vice Coty so I saw no point in doing them. I mean GTA IV's always bashed for the things it omitted from San Andreas, but I think GTA IV's Vigilante missions were a huge improvement with how the police computer was implemented and they didn't feel as repetitive as the 3D era ones.

 

Also taxi missions are kinda of a guilty pleasure of mine in GTA IV. I know there's only 10 and it would've been nice if they started back up again later on in the story, but there's something relaxing about them (probably because the stupid timer was removed) and I like to role play imagining Niko''s helping Roman out instead of how taxi missions have always been done when you just randomly start driving a taxi and press R3.

 

 

13 hours ago, billiejoearmstrong8 said:

To me the most basic things are the most important, the things I actually spend hours and hours of playing time doing. Fighting, shootouts, police chases, mayhem, interacting with and messing with peds, driving, flying, exploring, these are the things that make up 90% of gameplay after completing the game and are available in both games. And for me IV's advanced physics, shooting, fighting, climbing, driving, the way peds behave, script and ability to hang out with other characters means the gameplay in IV is better. The variety of extra stuff in SA is cool and impressive but IV doesn't have zero extra stuff, and to me the quality of the main stuff is more important and is done best in IV.

👍

 

I would add onto this, but I can't lol. Mirrors my thoughts 100%.

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Beato_dim
13 hours ago, Nico said:

IMO, that's comparable to when Pink Floyd did The Final Cut after The Wall.

But The Final Cut... wasn't that good, imho. And actually, I think that The Final Cut continues in mostly the same direction The Wall stared out - mostly vocals by Waters (and him screaming a lot); a concept with strong social themes etc.

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KingAJ032304

In all honesty I think GTA V struck the perfect balance in between adding stuff just for the sake of having more stuff (SA) and having stuff which serve a purpose for the story of felt refined compared to other games.

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Lioshenka
Posted (edited)
On 4/25/2019 at 6:37 AM, billiejoearmstrong8 said:

You can do all the core GTA activities in both games,

If you think of driving, walking and shooting - then I suppose, yes. But the features that I miss, which by 2005 have become core are:

- Paramedic mission

- Firefighter mission

- Vigilante mission

- Races - and the ability to choose from a number of them

- Various driving missions that are triggered by you entering a parked vehicle

- Stadium events

- Swimming

- Flying (I'm not even talking about Jetpack, which isn't canon, but still missed by me)

- Rampages (yes, I hate SA for not having them)

- Pizza delivery - or similar delivery missions

- Off road driving (even GTA 3 and VC had it AND the vehicles had the decent realistic capabilities off road)

- Collecting cars

 

There's probably more that I have forgotten, but these were the first to come into my mind. Note that this list does not include game specific features e.g. parachuting or freight driving or crashing cars.

 

But it's not just the features that were missing, there are also features that were added which ruined the fun for me:

- Peds falling over if if accidentally touch them

- Niko not being able to skip steps

- Niko flying through the winscreen every time he hits something bigger than a kerb

- Police chasing you for ramming another vehicle

- Niko collapsing if trying to jump at a wall that the game engine deems to be a bit too high

- The never ending dying sequence with all the animation, fading out, going black and white, spinning hospital camera... Urgh. Such a waste of time.

- Cars handling like boats - or not handling well at all off road

- Instant police level the minute you entered the aeroport

- Cars engines sounding like a struggling hoover

 

One unbeatable benefit that GTA 4 has over GTA SA for me was that I sold it on eBay and got some hard cash back. Take that, SA (which only provided me with the virtual currency)!

Edited by Lioshenka

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billiejoearmstrong8
Posted (edited)
1 hour ago, Lioshenka said:

 

- Vigilante mission

- Races - and the ability to choose from a number of them

- Flying (I'm not even talking about Jetpack, which isn't canon, but still missed by me)

- Collecting cars

 

But it's not just the features that were missing, there are also features that were added which ruined the fun for me:

- Peds falling over if if accidentally touch them

- Police chasing you for ramming another vehicle

- Niko collapsing if trying to jump at a wall that the game engine deems to be a bit too high

- The never ending dying sequence with all the animation, fading out, going black and white, spinning hospital camera... Urgh. Such a waste of time.

 

 

I play most side missions once and once only. They're a little extra thing, not that important. The key things I'm talking about are indeed shooting/fighting/police chases/driving/exploring/interacting with peds, which makes up at least 90% of my playing time outside of story missions. And these things have better physics/mechanics and more detail and complexity in IV.

 

I dispute some of your list 😛

 

- Vigilante mission - is available in IV, plus 30 Most Wanted missions and 9 assassination missions

- Races - and the ability to choose from a number of them - there's less of them but they are available in IV

- Flying (I'm not even talking about Jetpack, which isn't canon, but still missed by me) - available in IV, plus parachuting in TBOGT

- Collecting cars - available in IV (Stevie's car thefts require tracking down and collecting 30 vehicles, plus can carry on delivering more infinitely)

 

- Peds generally only fall over if you either push them or deliberately run into them particularly hard, otherwise they usually just get annoyed, move slightly or stumble if you touch them/walk into them 

- Police do not chase you simply for ramming another vehicle unless it's a police vehicle

- Niko doesn't collapse if he jumps at and hits a wall, maybe you're thinking of GTA V. If it's a low wall he hurdles over it, medium he grabs/climbs, too high he does a little on the spot jump or if he jumps forwards and hits into it he just moves straight down and lands on his feet without ragdolling. He doesn't ragdoll easily, mostly only happens when hit by or falling from a vehicle or drunk

- The dying sequence can be skipped after a moment if you press A/X/whatever

 

Like I said I know there's fewer side activities in IV than SA, but there's not as few as people make out. There's still a fair amount including some not found in SA, even more if you include TLAD and TBOGT. And the other stuff about the physics and driving etc is a matter of taste.

 

 

Edited by billiejoearmstrong8

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Lioshenka
Posted (edited)
2 hours ago, billiejoearmstrong8 said:

I play most side missions once and once only. They're a little extra thing, not that important. The key things I'm talking about are indeed shooting/fighting/police chases/driving/exploring/interacting with peds, which makes up at least 90% of my playing time outside of story missions. And these things have better physics/mechanics and more detail and complexity in IV.😛

 

 

Well, I appreciate that you like this, but I rarely do that, if ever. Police shootouts are pretty boring - but especially so on Rage engine where the controls are so laggy. I used to do it in VC - the game was great for that. SA has plenty of side activities that quickly pushed police shootouts to the back of the queue.

 

Quote

 

- Vigilante mission - is available in IV, plus 30 Most Wanted missions and 9 assassination missions

 

I looked into police missions at first, but they were tedious and scripted. Definitely not for me when I just wanted to kill some time.

 

Quote

- Flying (I'm not even talking about Jetpack, which isn't canon, but still missed by me) - available in IV, plus parachuting in TBOGT

OK, I'll correct myself. Flying a plane. And buying an expansion pack is not a solution for a poor game play.

 

Quote

- Collecting cars - available in IV (Stevie's car thefts require tracking down and collecting 30 vehicles, plus can carry on delivering more infinitely)

Ha, I guess you're right. I must have just completed it without paying attention just to finish the game.

 

Quote

- Police do not chase you simply for ramming another vehicle unless it's a police vehicle

They do. Every time I tried to ram a vehicle (especially on that small second island with a street preacher) I'd get a star after about 5 bumps. I absolutely hated it, because to me it was if R* said "Here, have that awesome collision model, but we'll make sure you don't get to enjoy it".

 

Quote

- Niko doesn't collapse if he jumps at and hits a wall, maybe you're thinking of GTA V. If it's a low wall he hurdles over it, medium he grabs/climbs, too high he does a little on the spot jump or if he jumps forwards and hits into it he just moves straight down and lands on his feet without ragdolling. He doesn't ragdoll easily, mostly only happens when hit by or falling from a vehicle or drunk

I won't argue, it's been a while since I played GTA4, so you might be right. GTA 5 definitely has that 😧

 

Quote

- The dying sequence can be skipped after a moment if you press A/X/whatever

I never could, just like I never could escape the arrest. I would be desperately mashing my keyboard in an attempt to skip these scenes, but to no avail. Maybe it's a console only feature.

 

Overall it's pretty much like most of people have agreed here, that different people enjoy different aspects of the game. I for instance find GTA 4 boring and having zero replayability value. I'm currently on my X playthrough of SA on my newly bought PS2 and couldn't get enough of the BMX challenges, firetruck missions and mountain biking last week :)

Edited by Lioshenka

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perennial
Posted (edited)
3 hours ago, Lioshenka said:

Every time I tried to ram a vehicle (especially on that small second island with a street preacher) I'd get a star after about 5 bumps.

Weird since it has never happened to me. Ramming another vehicle has not given me a wanted level unless it is a police car, just like in Renderware GTAs.

3 hours ago, Lioshenka said:

I would be desperately mashing my keyboard in an attempt to skip these scenes, but to no avail. Maybe it's a console only feature.

Works on my PC though there might be a small delay. I am certain there is no difference with console and PC versions in that aspect.

 

Also you can skip steps and use stairs faster by pressing the jump button.

Even if you didn't like GTA IV, I'm glad you're enjoying your SA playthrough.

Edited by perennial

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LeslieFromTheShoIntimacy
43 minutes ago, Lioshenka said:

They do. Every time I tried to ram a vehicle (especially on that small second island with a street preacher) I'd get a star after about 5 bumps. I absolutely hated it, because to me it was if R* said "Here, have that awesome collision model, but we'll make sure you don't get to enjoy it".

 

 

Umm no, they don’t. Sure you haven’t mixed up Driver with GTA ? In no GTA do the police come after you for ramming another car that is not a police car. 

 

I used to drive around in GTA IV mindlessly for hours just crashing into cars.  My only observation is, yes - if you do continuously ram into a vehicle that’s been wrecked, eventually you might get 1 star and on the police radio the dispatch describes it as “criminal damage to a car/property” IIRC.  

 

If you just ram a car, even right in front of a cop, they do not chase you.  Hell, I’ve rammed LCPD cruisers and gotten away with no wanted level.

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billiejoearmstrong8
Posted (edited)

Only thing I can think is that you're inadvertently doing something else to get a wanted level, like ramming the other car into a pedestrian, or maybe you committed another crime like stealing the car or killing someone moments before and it was reported by phone (which happens in IV occasionally) or only witnessed by cops at the last moment so it took a few seconds to register. I've never received a wanted level for ramming a car in IV and that includes countless times when I've killed people by ramming their car (killed in their seat on impact, forced through the window, or set on fire from the impact damaging the car) in full view of cops. It's really a lot harder to get police attention when in a car in IV than most other GTAs I think, it seems to be very dependant on police seeing/hearing you (rather than on default "kill two people = a star" type stuff) so sometimes you can run over many people and not get a star, or only get one and continue running over ped after ped and it never goes up to two because you kept moving and no police happened to see and/or you moved out of the wanted zone while you were doing it.

 

In V it's a dumb thing where if you run over/hurt two people you always automatically get a star and then it always keeps going up unless you stop and lose the cops, so I'd understand complaining about that, but IV isn't like that. San Andreas is also quite forgiving but you do usually have to go and get a bribe or pay n spray if you have 2 stars or more, whether that's easier than escaping the 2 star wanted zone in IV I'm not sure. Even though the wanted level systems are very different in San Andreas and IV I don't think either of them is a big hassle, both are reasonable and it's reasonably easy to lose one or two stars that you get when messing around in both.

Edited by billiejoearmstrong8

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billiejoearmstrong8
Posted (edited)

 

1 hour ago, Lioshenka said:

 

 

I won't argue, it's been a while since I played GTA4, so you might be right. GTA 5 definitely has that 😧

 

Yeah GTA V's ragdoll and physics are extremely different to IV. In IV you can grab ledges and pull yourself up or hang there or shimmy left or right, leap off a building and grab a ledge to save yourself etc, and if you miss you just fall down and land on your feet (while bracing yourself if it's high up). In V they took away almost all the parkour stuff so you can only climb up/over shorter things and can't grab ledges and hold on, instead you hit your face on the wall and ragdoll onto the floor like a fool and if you fall from a height your body goes completely limp and you land on your head.

 

San Andreas introduced climbing which is cool but IV added even more features to it, most advanced parkour in GTA

Edited by billiejoearmstrong8

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