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dutch PLAN der linde

Gta 4 vs Gta San Andreas Gameplay

Which game has better gameplay?  

40 members have voted

  1. 1. Which game has better gameplay?



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dutch PLAN der linde

Ok, first of all,i no Gta4 fans will kill me and rape my wife for askin this but bad things happen everytime,there's nothin we can do...I think as a game,Gta SA is better,4 is amazing too,but you know there's been a lot of complaining about the gameplay,such as not being able to fly with planes,no statics like gta SA,car physics,weapons...anyway,i'm just asking,which has better gameplay?,why?,If SA has better gameplay;then what di Gta4 do wrong?

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TheSantader25

IV's gameplay is probably the Weakest part of the game. Just the opposite of SA. The only thing I can remember IV doing better is the shooting mechanics. 

Edited by TheSantader25

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Beato_dim

I think SA is better in the gameplay department, but not due to all those missing features in IV, the character movement is a lot more... reposnsive in 3D era-games. And vehicle physics - yeah, GTA4 handling has a lot of fans, I'm just not one of them.

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DirtCheap

By a mile, SA, as it has the best gameplay in the series. 

 

IV may have had a good story, but the gameplay could have been better.

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perennial

Neither has objectively better gameplay, it's a matter of preference and depends on priorities. SA has better character customization, more uses for money, variety with vehicles and weapons among others, while IV has a cover system, car deformation, ragdolls and line-of-sight based wanted level system for example. On-foot movement and vehicle handling are subjective.

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Jack Lupino

Both are great in their own ways but I prefer San Andreas it has bigger map and more types of vehicles and lots of secrets players discover till today.

GTA IV is great for having fun with ragdoll physics and car crashes but  it gets boring after a while.

 

 

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KingAJ032304
On 2/20/2019 at 3:30 PM, perennial said:

Neither has objectively better gameplay, it's a matter of preference and depends on priorities. SA has better character customization, more uses for money, variety with vehicles and weapons among others, while IV has a cover system, car deformation, ragdolls and line-of-sight based wanted level system for example. On-foot movement and vehicle handling are subjective.

FINALLY!

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SonOfLiberty

GTA IV.

 

I don't like San Andreas' gameplay. It tries to be the "jack of of all trades" and doesn't master ANYTHING. RPG elements are a joke compared to proper RPGs (even of the time so this isn't a knock on its age), car customising is pretty shallow especially when they could've taken more ques from Midnight Club, stealth is just a Manhunt rehash. Overall it's always just felt like a random mash up from different games to me. I didn't like it in its day and I still don't like it now.

 

GTA IV's gameplay at its heart is far more deliberate. It just feels better to play from top to bottom whether it's shooting, driving, movement, physics etc. I don't care if San Andreas has more "things to do". That's of little value to me when the rest of game feels like arse to play. Even when I ignore the story I've spent so many more countless hours just randomly messing around in GTA IV. It's still a blast.

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Lioshenka
Posted (edited)

SA hands down.

 

4 was okay as long as you were playing the story, once the story was finished there was literally nothing to do that would count as fun.

 

And even playing the story was fairly boring and heavily relied on scripted events rather than the generic world around you to impress.

 

ADDED Actually scratch that. IV had one thing that was fun to do after the story - that swing set that set you flying. Unfortunately, it was the only thing.

Edited by Lioshenka

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iiCriminnaaL 49

GTA IV.

 

Its driving mechanics, combat, ragdoll, physics and detailed map topped San Andreas for me.

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SonOfLiberty
3 hours ago, iiCriminnaaL 49 said:

GTA IV.

 

Its driving mechanics, combat, ragdoll, physics and detailed map topped San Andreas for me.

As Billy would say.

 

Let the good times roll.😉

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iiCriminnaaL 49
9 hours ago, American Venom said:

As Billy would say.

 

Let the good times roll.😉

Amen to that!

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Rafae S

Is this a serious question? lmao SA did literally everything better in regards to gameplay regardless of technological differences between the two. Only thing IV had over SA was its gripping story.

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perennial
1 hour ago, Rafae S said:

lmao SA did literally everything better in regards to gameplay

Nah, I love SA but IV improved gameplay in many ways:
-360 degree drive-bys and dropping grenades from vehicles.
-Cover system, also used by NPCs to make shootouts more intense.
-Wanted level system based on police line-of-sight.

-Far better interior system, resulting in entertaining hospital shootouts.
-Ragdolls that made messing with NPCs actually fun.
-Dynamic vehicle deformation, bullet holes and blood splatters.
-Interactive phone to make 911 calls and use friends' special services.
-Auto-saves, GPS, taxi rides as a passenger...
Tons of smaller features that I missed when replaying SA after IV.

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billiejoearmstrong8
Posted (edited)

I honestly don't see what's so obviously better about SA's gameplay? Like, you can do all the core GTA things like shooting, fighting, driving, exploring, battling the police and random side activities etc in SA and IV. And in IV you can do most of it in more detailed/advanced ways (to say there's "nothing to do" outside the story in IV is nonsense, you can do all the regular GTA stuff). I know SA has a jetpack and planes and you can customise cars but like....what is actually better about the gameplay? 

 

 

Edited by billiejoearmstrong8

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iiCriminnaaL 49
1 hour ago, billiejoearmstrong8 said:

I honestly don't see what's so obviously better about SA's gameplay? Like, you can do all the core GTA things like shooting, fighting, driving, exploring, battling the police and random side activities etc in SA and IV. And in IV you can do most of it in more detailed/advanced ways (to say there's "nothing to do" outside the story in IV is nonsense, you can do all the regular GTA stuff). I know SA has a jetpack and planes and you can customise cars but like....what is actually better about the gameplay? 

 

 

What made GTA San Andreas' gameplay famous are the tri-city map, customization options, jetpack, parachute and the number of available side-missions. But for me, IV's breathing city beats San Andreas' state, even though I liked its variety. As for the customization options, GTA IV had a decent number of clothing options when it comes to the protagonist's related customizations, and while they weren't as much as SA's, they suit Niko very well. I don't care about barber shops that much, especially that Niko's haircut suits him well. Tattoos would've been useless since they'll already be hidden under suits, jackets or full-sleeved shirts, given the fact that the game is set during autumn. I don't care about vehicle customization options, nor do I care about jetpack and parachute. When it comes to the 3D era's side-missions, most of them were civilian occupations, whereas in GTA IV and TLAD they're more crime-riddled.

 

GTA IV's physics, Ragdoll, cover system, 360 degree drive-by, climbing ladders, driving and combat mechanics make a more entertaining game for me. And that's not surprising, coming from a game that was released four years later.

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TheSantader25
Posted (edited)
11 hours ago, billiejoearmstrong8 said:

I honestly don't see what's so obviously better about SA's gameplay? Like, you can do all the core GTA things like shooting, fighting, driving, exploring, battling the police and random side activities etc in SA and IV. And in IV you can do most of it in more detailed/advanced ways (to say there's "nothing to do" outside the story in IV is nonsense, you can do all the regular GTA stuff). I know SA has a jetpack and planes and you can customise cars but like....what is actually better about the gameplay? 

 

 

Obviously many of these may come as subjective opinions but there we go:

 

 

 


 

-Far better weapon selection. IV takes you back to GTA III. Very limited selection. 

 

-Parachutes. 

 

-Vehicle Selection from tanks to Dune buggies to jets, Jetpack etc. The game has 3 times more vehicles in comparison to IV and it's not just a pointless number since the vehicles are of different types. And yeah. f*cking planes that I missed A LOT in IV. lack of them was one of the most disappointing things I encountered in the series. Also we have Lowriders and customization. 

 

-Better Stealth System with stealth takedowns and hiding in shadows. Stealth is non existent in IV despite the fact that the HD era is supposed to improve the mechanics(which it does in many areas but forgets stealth. In a game full of "Assassinations") 

 

- Better Side Missions consisting of varied races and vehicular challenges, gyms, burglary and gang wars, etc(arguably one of the most beloved side activities in the series are gang wars) while in IV you get more of the same drive character "X" from A to B side missions. Very similar to the main missions and boring. IV's Vigilante is an exception but once again the vehicle variety and weapon selection that SA offers makes its Vigilante to have more depth in certain situations. 

 

-Varied Main Missions(the map helps a lot) that are very different from each other while in IV missions are too similar. (there are exceptions like Francis' and Packie's). 

 

- Rewards that make you want to do the side missions and collectibles. 

 

- Far more fluid controls. IV is the first open world R* game with RAGE and many of the animations have delays which ruins the fun and fluidity. SA is more responsive. 

 

- Money has a use instead of eating dust in your pocket. Buy safehouses and properties, Customize the most customizable protagonist in the series and vehicles customization.

 

-Best Driving Mechanics in the series IMO. IV makes you feel like you're riding a boat(highly controversial debate. The fanbase is divided to people who hate IV 's driving and people who love it) 

 

-Far better cheats. They can inject hours of fun to your gameplay experience and give it a complete new look if all the other stuff wasn't already enough.  

 

-RPG elements. Shooting, Muscle, Fat, etc that effect the gameplay in some instances without becoming tol annoying(some people have problems with the fat system tough but I personally don't see it). Dual wielding, driving, flying, etc. 

 
 

 

 

IV adds the cover system, ragdolls, 360 degree drive by(still achievable in SA by a cheat) and basically improves the series "in the technical aspect due to a new engine and new hardware" but it still can't hold a candle to a much older game. SA was ahead of its time. IV is few steps forward which came naturally because of new tech and A LOT backwards. IV has a lot of good qualities in other areas but the gameplay is arguably the Weakest part of the game IMO. 

Edited by TheSantader25
Added some more minor sh*t.

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SonOfLiberty
9 hours ago, perennial said:

Nah, I love SA but IV improved gameplay in many ways:
-360 degree drive-bys and dropping grenades from vehicles.
-Cover system, also used by NPCs to make shootouts more intense.
-Wanted level system based on police line-of-sight.

-Far better interior system, resulting in entertaining hospital shootouts.
-Ragdolls that made messing with NPCs actually fun.
-Dynamic vehicle deformation, bullet holes and blood splatters.
-Interactive phone to make 911 calls and use friends' special services.
-Auto-saves, GPS, taxi rides as a passenger...
Tons of smaller features that I missed when replaying SA after IV.

And the thing is I feel these add more to GTA IV than the usual cookie cutter "San Andreas has planes, jetpacks, parachutes etc blah blah" does in that game. 

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ThatKyloRenGuy

Easily GTA IV! :)

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billiejoearmstrong8
Posted (edited)
8 hours ago, TheSantader25 said:

Obviously many of these may come as subjective opinions but there we go:

 

-Far better weapon selection. IV takes you back to GTA III. Very limited selection. 

 

-Parachutes. 

 

-Vehicle Selection from tanks to Dune buggies to jets, Jetpack etc. The game has 3 times more vehicles in comparison to IV and it's not just a pointless number since the vehicles are of different types. And yeah. f*cking planes that I missed A LOT in IV. lack of them was one of the most disappointing things I encountered in the series. Also we have Lowriders and customization. 

 

-Better Stealth System with stealth takedowns and hiding in shadows. Stealth is non existent in IV despite the fact that the HD era is supposed to improve the mechanics(which it does in many areas but forgets stealth. In a game full of "Assassinations") 

 

- Better Side Missions consisting of varied races, Burglary and gang wars, etc(arguably one of the most beloved side activities in the series are gang wars) while in IV you get more of the same drive character "X" from A to B side missions. Very similar to the main missions and boring. IV's Vigilante is an exception but once again the vehicle variety and weapon selection that SA offers makes its Vigilante to have more depth in certain situations. 

 

-Varied Main Missions(the map helps a lot) that are very different from each other while in IV missions are too similar. (there are exceptions like Francis' and Packie's). 

 

- Rewards that make you want to do the side missions and collectibles. 

 

- Far more fluid controls. IV is the first open world R* game with RAGE and many of the animations have delays which ruins the fun and fluidity. SA is more responsive. 

 

- Money has a use instead of eating dust in your pocket. Buy safehouses and properties, Customize the most customizable protagonist in the series and vehicles customization.

 

-Best Driving Mechanics in the series IMO. IV makes you feel like you're riding a boat(highly controversial debate. The fanbase is divided to people who hate IV 's driving and people who love it) 

 

-RPG elements. Shooting, Muscle, Fat, etc that effect the gameplay in some instances without becoming tol annoying(some people have problems with the fat system tough but I personally don't see it). Dual wielding, driving, flying, etc. 

 

There's much more but I'm in a hurry I may edit this later. IV adds the cover system and ragdolls and basically improves the series "technically" but it still can't hold a candle to a much older game. SA was ahead of its time. IV is few steps forward gameplay wise and A LOT backwards. IV has a lot of good qualities in other areas but the gameplay is arguably the Weakest part of the game IMO. 

Fair enough! I think it just comes down to I prefer IV's features (and prefer the way they're done) to SA's features then. To me IV has as many elements as that which SA doesn't have that make it better. I guess the main thing I don't get is when it's like, well obviously SA has a million more better features and IV has nothing to do at all outside the story. I don't see that SA has that much more to do (especially if you include IV's Episodes that add several more features).

Edited by billiejoearmstrong8

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SonOfLiberty
42 minutes ago, billiejoearmstrong8 said:

Fair enough! I think it just comes down to I prefer IV's features (and prefer the way they're done) to SA's features then. To me IV has as many elements as that which SA doesn't have that make it better. I guess the main thing I don't get is when it's like, well obviously SA has a million more better features and IV has nothing to do at all outside the story. I don't see that SA has that much more to do (especially if you include IV's Episodes that add several more features).

 

Yeah. San Andreas is way more boring in free roam despite it having "more features". Not only that it doesn't mean all of those features are good in the first place. I've always felt it was too bloated for its own good. When R* were developing GTA IV it felt like they were redressing the fundamentals that were lacking in the 3D era instead of packing the game full to the brim of material assets and not all of it is because of the generation jump.

 

Shooing for example is something I've always felt was pretty bad in the 3D era and it took until GTA IV to finally iron it out. I won't get into the driving too much since that's a very touchy subject and it's dependent more on the person. I love GTA IV's driving and it's the best in the series to me.

 

In the end I kinda feel like R* focused more on polish and refinement in GTA IV. 

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TheSantader25
Posted (edited)
2 hours ago, billiejoearmstrong8 said:

Fair enough! I think it just comes down to I prefer IV's features (and prefer the way they're done) to SA's features then. To me IV has as many elements as that which SA doesn't have that make it better. I guess the main thing I don't get is when it's like, well obviously SA has a million more better features and IV has nothing to do at all, I don't see that SA has that much more to do.

We can agree on that. The thing is that a GTA Game is still a GTA game and obviously has a lot to offer gameplay wise. But I had very limited fun with IV outside the story and characters. The best thing was the Swingset glitch. Which is kinda ironic that the best gameplay feature of a game(IMO) is a glitch. Other than that I liked messing with the NPCs. It's the GTA that I play for the storyline. Not for the gameplay. 

Edited by TheSantader25

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billiejoearmstrong8
4 minutes ago, American Venom said:

 

Yeah. San Andreas is way more boring in free roam despite it having "more features". Not only that it doesn't mean all of those features are good in the first place. I've always felt it was too bloated for its own good. When R* were developing GTA IV it felt like they were redressing the fundamentals that were lacking in the 3D era instead of packing the game full to the brim of material assets.

I just find that the extra features SA has are quite minor things that don't add a huge amount of entertainment to the game. Maybe if you happen to be really into those things (eg if you really enjoyed character and car customisation or replaying vehicle based side missions etc) it's different but to me they're small things I'd never spend a lot of time on and don't define how good the gameplay is. To me what matters are the core GTA things like shooting, driving, fighting, exploring, battling the police etc. Although I prefer the more advanced and detailed versions of those things in IV it is a matter of opinion which does them better. But those are the things that define good gameplay to me, not the minor extra things (which IV also has its own selection of anyway).

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billiejoearmstrong8
Posted (edited)
15 minutes ago, TheSantader25 said:

We can agree on that. The thing is a GTA Game is still a GTA and obviously has a lot to offer gameplay wise. But I had very limited fun with IV outside the story and characters. The best thing was the Swingset glitch. Which is kinda ironic that the best gameplay feature of a game(IMO) is a glitch. Other than that I liked messing with the NPCs. It's the GTA that I play for the storyline. Not for the gameplay. 

I guess I just don't know what people are doing in SA after the story that they can't do in IV? You can do all the core GTA activities in both games, I could endlessly shoot, drive, fight, get wanted levels etc in either game. Customising CJ and cars and doing side activities etc is nice but not something I spend a massive amount of time on. And IV has its own side activities like friend hang outs, vigilante, stunt jumps, delivering stolen cars, TV, internet, shows, races etc etc too. Both games have messing around in the world and side activities going for them. It's subjective which gameplay is more enjoyable but I can't see that IV is really limited in what gameplay it offers.

Edited by billiejoearmstrong8

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TheSantader25
Posted (edited)
1 hour ago, billiejoearmstrong8 said:

I guess I just don't know what people are doing in SA after the story that they can't do in IV? You can do all the core GTA activities in both games, I could endlessly shoot, drive, fight, get wanted levels etc in either game. Customising CJ and cars and doing side activities etc is nice but not something I spend a massive amount of time on. And IV has its own side activities like friend hang outs, vigilante, stunt jumps, delivering stolen cars, TV, internet, shows, races etc etc too. Both games have messing around in the world and side activities going for them. It's subjective which gameplay is more enjoyable but I can't see that IV is really limited in what gameplay it offers.

What counts as "minor" is different from people to people. I find the side activities in IV very boring but I'm mainly talking about free mode. The variety that San Andreas(and GTA V to some extent) offer in their gameplay makes me come up with self made scenarios to do in free mode. IV offers very limited substance outside its "core". It's like a bare product that says "we did what we had to and that's enough". If a game offers more than "core" elements that's when new gates open for creative imaginative scenarios and those can improve the "core" as well. This is the free mode alone. The missions and side activities themselves are far more replayable to me in San Andreas.

 

In the end GTA is a "combination" of countless elements. The more varied they are the better. If I just wanted to kill a bunch of people and drive around I could do it in other games as well but the variety that GTA offers and brings everything together in one product is what attracts me to the series. I could be doing knife flights in a second and drive like a human being(stopping by red lights) in another moment. The more it offers on the already established "core" that pretty much any game has the more imaginative things I may come up with and IV is very limited outside its core. It simply doesn't have enough surface IMO. The depth is good but it's not enough for me. I want the "depth" and the "surface" to both be well designed. 

 

Here's an example. Imagine having a gun that you can shoot people with in a game. Some may say that's "enough" because it serves the purpose well. You can kill people with the gun and righteously serve the purpose of the game. But some may argue that having a Flamethrower or another gun next to the first gun adds layers to the gameplay for more possibilities. That's a simple example that shows how variety adds layers for endless possibilities. 

Edited by TheSantader25

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billiejoearmstrong8
5 hours ago, TheSantader25 said:

What counts as "minor" is different from people to people. I find the side activities in IV very boring but I'm mainly talking about free mode. The variety that San Andreas(and GTA V to some extent) offer in their gameplay makes me come up with self made scenarios to do in free mode. IV offers very limited substance outside its "core". It's like a bare product that says "we did what we had to and that's enough". If a game offers more than "core" elements that's when new gates open for creative imaginative scenarios and those can improve the "core" as well. This is the free mode alone. The missions and side activities themselves are far more replayable to me in San Andreas.

 

Right I'm with you on missions and side activities, it's pretty much just a case of which you prefer,

 

What is missing from IV's gameplay though? If I take the example of weapon variety yes SA has more, but you can still do a lot with the weapons you have in IV (which still include 2 of every type) or switch to TLAD or TBOGT for more. And you can do more with the weapons themselves, everything is more detailed and there's a lot more variety of how peds respond to being shot/hurt etc plus things like being able to pick up and throw objects, and I feel that adds just as much variety as more of each weapon type. Or flying, yeah SA has planes/jetpack/parachutes, but flying a helicopter in IV is awesome with the way the blades and/or tail can break off, jumping out is hilarious, and you can pop over to TBOGT for some parachuting.

 

I think it's insane to say it's like they did what they had to and that's enough when you see the astounding level of detail put into every aspect of the game and the gameplay (which they didn't even bother to try and reach with V). I see it more as quality verses quantity. They made a conscious decision not to have an overblown amount of weapons, clothing etc and instead focused on a more realistic world where what they did include was incredibly detailed and complex. How many different guns of each type, car colours etc are available aren't of much concern to me when it comes to gameplay, the amount of variation that can provide is more than matched by the amount of variation provided by the detailed peds and environment, more complex and detailed driving and shooting mechanics, amazing physics, best parkour of the series, and more variation to how fights/shootouts/police battles can go down. I find IV the most varied and unpredictable GTA to enjoy freemode in because of all the details they included.

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TheSantader25
Posted (edited)
16 minutes ago, billiejoearmstrong8 said:

Right I'm with you on missions and side activities, it's pretty much just a case of which you prefer,

 

What is missing from IV's gameplay though? If I take the example of weapon variety yes SA has more, but you can still do a lot with the weapons you have in IV (which still include 2 of every type) or switch to TLAD or TBOGT for more. And you can do more with the weapons themselves, everything is more detailed and there's a lot more variety of how peds respond to being shot/hurt etc plus things like being able to pick up and throw objects, and I feel that adds just as much variety as more of each weapon type. Or flying, yeah SA has planes/jetpack/parachutes, but flying a helicopter in IV is awesome with the way the blades and/or tail can break off, jumping out is hilarious, and you can pop over to TBOGT for some parachuting.

 

I think it's insane to say it's like they did what they had to and that's enough when you see the astounding level of detail put into every aspect of the game and the gameplay (which they didn't even bother to try and reach with V). I see it more as quality verses quantity. They made a conscious decision not to have an overblown amount of weapons, clothing etc and instead focused on a more realistic world where what they did include was incredibly detailed and complex. How many different guns of each type, car colours etc are available aren't of much concern to me when it comes to gameplay, the amount of variation that can provide is more than matched by the amount of variation provided by the detailed peds and environment, more complex and detailed driving and shooting mechanics, amazing physics, best parkour of the series, and more variation to how fights/shootouts/police battles can go down. I find IV the most varied and unpredictable GTA to enjoy freemode in because of all the details they included.

I don't think we can agree on the matter. We see games differently and we have different opinions on what's important in a game or what's minor. 

 

But to set this straight I don't believe in Quality > Quantity. I believe in Quality + Quantity. They both require balanced attention. A well made delicious pizza which is very small won't do it for me. Just like a big meh/good pizza won't do it for me either. I'm gonna enjoy both but they are not enough and IV simply didn't have enough for me gameplay wise. Physics and technical advancements can only amuse me for a short period. If they are not associated with variety i'll be fed up and bored. I still did enjoy IV gameplay wise. Just less than SA/VC/V.

 

The reason why I think San Andreas is the greatest GTA is because it manages to inject both Quantity and Quality(for 2004) without neglecting the other while V/IV sacrifice one for another. 

 

EFLC adds a lot to what IV lacks but it's a shame that I had to pay for things that should've already been in the vanilla game and therefore I count it as a separate game. It doesn't make me rate IV higher because I had to pay for content that should have been there in the first place. 

Edited by TheSantader25

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El Penguin Bobo

imo, I prefer GTA SA's gameplay.

 

Don't get me wrong, IV had a great story, but there was practically nothing to do after it, and I hope I'm missing something...

 

SA's gameplay may be little.... unbalanced, but there's more stuff to do.

 

But as someone mentioned, it's entirely subjective on which gameplay is better.

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billiejoearmstrong8
Posted (edited)
1 hour ago, TheSantader25 said:

I don't think we can agree on the matter. We see games differently and we have different opinions on what's important in a game or what's minor. 

 

But to set this straight I don't believe in Quality > Quantity. I believe in Quality + Quantity. They both require balanced attention. A well made delicious pizza which is very small won't do it for me. Just like a big meh/good pizza won't do it for me either. I'm gonna enjoy both but they are not enough and IV simply didn't have enough for me gameplay wise. Physics and technical advancements can only amuse me for a short period. If they are not associated with variety i'll be fed up and bored. I still did enjoy IV gameplay wise. Just less than SA/VC/V.

 

The reason why I think San Andreas is the greatest GTA is because it manages to inject both Quantity and Quality(for 2004) without neglecting the other while V/IV sacrifice one for another. 

 

EFLC adds a lot to what IV lacks but it's a shame that I had to pay for things that should've already been in the vanilla game and therefore I count it as a separate game. It doesn't make me rate IV higher because I had to pay for content that should have been there in the first place. 

I think the combination of all the technical advancements, the amount of detail in the environment and ped behaviour and the mechanics of shooting and driving etc and physics combine to create a lot of variety in gameplay that makes up for a lack of as wide a choice of weapons or customised cars etc. I find more variety, unpredictability and different situations that come up in IV's gameplay than in SA's (or V's for that matter). We can agree to disagree though, we probably play the games differently as well as preferring different elements over others.

 

But I'll still always be puzzled by the suggestion that IV has nothing to do outside the story lol

Edited by billiejoearmstrong8

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TheSantader25
Posted (edited)
7 minutes ago, billiejoearmstrong8 said:

I think the combination of all the technical advancements, the amount of detail in the environment and ped behaviour and the mechanics of shooting and driving etc and physics combine to create a lot of variety in gameplay that makes up for a lack of as wide a choice of weapons or customised cars etc. I find more variety, unpredictability and different situations that come up in IV's gameplay than in SA's (or V's for that matter). We can agree to disagree though, we probably play the games differently as well as preferring different elements over others.

 

But I'll still always be puzzled by the suggestion that IV has nothing to do outside the story lol

Well there's the swingset glitch😉

The things you mentioned might not be that big of a deal for some people. Let's agree to disagree. 

Edited by TheSantader25

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