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gta 6 should have console mods and gta 5 should also get console mods


captain jack sparrow
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First, the only console games with mods are Fallout 4 and Skyrim. Both by Bethesda and in the PS4's case extremely limited. Nobody else really allows mods on console. I do hope it changes in the future though.

 

Second, you are aware Take-Two tried to kill modding for GTA V back in 2017 right? They failed due to immense backlash, but while they have to "tolerate" mods on PC, console has no such leg to stand on. There's no way they'd ever allow it.

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Modding and online gaming are generally incompatible. And we all know which side is more relevant to Rockstar's / Take Two's interests in the console market.

 

Hell, there are still tons of fools out there who can't even tell the difference between modding and cheating. Far, far more than the people who actually know what modding is, let alone those who like / practice it.

Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder...

CslLPae.png

...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky?
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11 hours ago, captain jack sparrow said:

that would be really great!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!what do you think??????????????


So let me get it straight - you're already dissatisfied about GTA6's quality - even though the game hasn't even been announced yet - so you want to change it to your liking, using unofficial additions made by the community.

Sounds extremily ungrateful towards the developer's work ...

 

7 hours ago, Nico said:

Hell, there are still tons of fools out there who can't even tell the difference between modding and cheating. Far, far more than the people who actually know what modding is, let alone those who like / practice it.


All forms of modding can be considered cheating - not all cheating can be considered modding - thus the terms are not synonymous.

 

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33 minutes ago, NoamMang said:

Sounds extremily ungrateful towards the developer's work ...

Who said anything about not respecting Rockstar's work? The GTA series is popular among the modding community because of the effort developers have put into the games, it's anything but an insult.

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captain jack sparrow
29 minutes ago, perennial said:

Who said anything about not respecting Rockstar's work? The GTA series is popular among the modding community because of the effort developers have put into the games, it's anything but an insult.

thank you!!!!!but do you think gta should get console mods??????????

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2 hours ago, perennial said:

Who said anything about not respecting Rockstar's work? The GTA series is popular among the modding community because of the effort developers have put into the games, it's anything but an insult.


People have a tendency to change or attempt to change anything -  as long as they're displeased with what they've got - of course, if they have the power to execute such actions.

If the developers made a perfect job on the video game in question AND pleased everyone with the final product, there would be zero demand to change anything about the game - conclusion: modding would be absolutely unnecessary.  Notice how my conclusion (resulted from cause and consequence) is in complete contradiction to your statement (which was stated blandly).

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39 minutes ago, NoamMang said:

If the developers made a perfect job on the video game in question AND pleased everyone with the final product, there would be zero demand to change anything about the game - conclusion: modding would be absolutely unnecessary.

I disagree. Modding isn't just about fixing imperfections, it offers a possibility for adding completely new experiences the developers have not even though of.
 

39 minutes ago, NoamMang said:

Notice how my conclusion (resulted from cause and consequence) is in complete contradiction to your statement (which was stated blandly).

I apologize for my sloppy wording. At least I pleased the OP.

 

2 hours ago, captain jack sparrow said:

thank you!!!!!but do you think gta should get console mods?????????? 

Unfortunately I can't see that happening, Take-Two hasn't exactly been supportive of PC modding either due to their focus on Online.

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1 hour ago, perennial said:

Modding isn't just about fixing imperfections

 

I was counting every possibility - if all players were pleased with the FINAL product - there would be zero reasons to change it - there would be no excuse to mod the video game - then you'd simply mod it because of merely being dissatisfied and/or merely disliking the game or game's mechanics, changing the game simply to YOUR liking = you're egocentric and ungrateful ...

 

1 hour ago, perennial said:

adding completely new experiences the developers have not even though of


Since when is the fanbase, where the majority might not even be adults, more capable than a group of developers full of competent programmers and artists, who actually finished college ?  Please explain.

If something is missing in the game in question - then the developers simply haven't added it in their final product.  It's not that they "didn't think" of adding fictional superheroes (before you reply, YES, there actually ARE mods about those in the GTA series), it's simply that such addition wouldn't fit in the final product the developers had in mind.

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3 hours ago, NoamMang said:

Since when is the fanbase, where the majority might not even be adults, more capable than a group of developers full of competent programmers and artists, who actually finished college ?  Please explain.

I hope you're referring to GTA and R* when you say this.

 

Otherwise there's a little game called Tony Hawk's Pro Skater 5. An abomination of a game, made by "proper" developers. Meanwhile a fan made mod called Thugpro is one kick ass skating game beloved by many Tony Hawk fans. It's mere existence is a middle finger to THPS5, the so called "proper installment".

 

Anyway, the whole idea of "the perfect game" is impossible the way you put it. Take Elder Scrolls, many people find the Loverslab mods weird and creepy. Other people love them a lot, which is safe to say considering how big the NSFW modding community is regarding TES games . So this "perfect game" would either have NSFW content in it that annoys one group (thus not perfect in their eyes) or no NSFW content in it (thus making it not perfect in Loverslab eyes). It all comes down to personal taste and mods allow for that without splitting up the community.

Edited by D9fred95
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32 minutes ago, D9fred95 said:

I hope you're referring to GTA and R* when you say this.


Of course.  I am a member of GTAForums, am I not ?  I am obviously referring to GTA.  Thus, I find it hilarious how you're giving examples that mods are necessary or, in any way or shame or form, justifiable - that have absolutely nothing to do with GTA to begin with.

Robomodo?  You might aswell mention Happysoft to give more examples of less competent developers - just to make false conclusions that "fans are more capable of making video games than actual developers."  If people believe that their products are horrible - then why play them? - even when you believe it's completely unnecessary to play such games ...

 

47 minutes ago, D9fred95 said:

Loverslab mods


Oh, such a lovely community. 😉  Modders converting video games into pr0nography - and then I am supposed to respect such people ?

Do you want to hear a great concept of a perfect video game ?  Let it just be a huge editor where you can assemble your own maps, create your own characters and give them personalities, assemble a storyline of your own choosing, create objects, props, and vehicles for the player to use, etc.  Modders would love such an idea, wouldn't they ?  Such creation would make all video games - COMPLETELY UNNECESSARY.  Thus, why doesn't it exist ?  

Think about it.

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captain jack sparrow
2 minutes ago, NoamMang said:


Of course.  I am a member of GTAForums, am I not ?  I am obviously referring to GTA.  Thus, I find it hilarious how you're giving examples that mods are necessary or, in any way or shame or form, justifiable - that have absolutely nothing to do with GTA to begin with.

Robomodo?  You might aswell mention Happysoft to give more examples of less competent developers - just to make false conclusions that "fans are more capable of making video games than actual developers."  If people believe that their products are horrible - then why play them? - even when you believe it's completely unnecessary to play such games ...

 


Oh, such a lovely community. 😉  Modders converting video games into pr0nography - and then I am supposed to respect such people ?

Do you want to hear a great concept of a perfect video game ?  Let it just be a huge editor where you can assemble your own maps, create your own characters and give them personalities, assemble a storyline of your own choosing, create objects, props, and vehicles for the player to use, etc.  Modders would love such an idea, wouldn't they ?  Such creation would make all video games - COMPLETELY UNNECESSARY.  Thus, why doesn't it exist ?  

Think about it.

well there is a game sort of like this but it is a disney game 

it's called disney infinity and it is great you don't create characters but you can use marvel and disney and star wars characters and you can create maps spawn enemies and stuff

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37 minutes ago, NoamMang said:


Of course.  I am a member of GTAForums, am I not ?  I am obviously referring to GTA.  Thus, I find it hilarious how you're giving examples that mods are necessary or, in any way or shame or form, justifiable - that have absolutely nothing to do with GTA to begin with.

Robomodo?  You might aswell mention Happysoft to give more examples of less competent developers - just to make false conclusions that "fans are more capable of making video games than actual developers."  If people believe that their products are horrible - then why play them? - even when you believe it's completely unnecessary to play such games ...

 

I gave examples not related to R* because you didn't specify exclusively if it was R* you were talking about or game franchises as a whole. Gotta make sure because even though it should be obvious, people like to move the goalposts.

 

You painted a broad brush and said "since when are fans more competent than devs?" I pointed out an example of inept devs and talented fans. Fact is Robomodo were supposed to make the next entry in a franchise with a passionate fanbase and failed. I am not saying "fans are always better than devs", certainly not. But some fans can be better than some devs, your statement indicates that all devs are better than all fans simply because they're devs which I'm pretty sure is Appeal to Authority.

 

37 minutes ago, NoamMang said:

Oh, such a lovely community. 😉  Modders converting video games into pr0nography - and then I am supposed to respect such people ?
 

Ah, but there's clearly a fanbase there because like I said, Loverslab and the NSFW section of Nexus is fairly sized and diverse. So this "perfect game" would have a missing piece for them and thus "not perfect". Not saying I would like the next TES to be hardcore pr0n, not my style, and probably not Bethesda's style either. But I won't judge, mods are mods. 

37 minutes ago, NoamMang said:

Do you want to hear a great concept of a perfect video game ?  Let it just be a huge editor where you can assemble your own maps, create your own characters and give them personalities, assemble a storyline of your own choosing, create objects, props, and vehicles for the player to use, etc.  Modders would love such an idea, wouldn't they ?  Such creation would make all video games - COMPLETELY UNNECESSARY.  Thus, why doesn't it exist ?  
 

Except for, you know, the game engine. Some engines are better than others. Garry's Mod is probably the most well known thing that's the closest to what you're describing, yet it runs on Source. Doubt GTA V could run the way it does on Source. Anyway, there actually was a game like this that wasn't GM, it was called Project Spark. As nice as Project Spark was, it couldn't replace modding. Nothing can.

 

Games like Garry's Mod and Project Spark don't cover everything though. What if somebody wanted to drive an actual Delorean around Vice City? Do they build Vice City from scratch just to do it, or just change the Deluxo's model? It's much faster to mod the Deluxo than build Vice City from scratch just to honor R*'s work.

Edited by D9fred95
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12 hours ago, D9fred95 said:

I gave examples not related to R* because you didn't specify exclusively if it was R* you were talking about or game franchises as a whole. Gotta make sure because even though it should be obvious, people like to move the goalposts.


You mean - excuses.  Even after I exclaimed that I was talking about Rockstar, you still haven't given any examples to prove your point.

 

12 hours ago, D9fred95 said:

You painted a broad brush and said "since when are fans more competent than devs?" I pointed out an example of inept devs and talented fans. Fact is Robomodo were supposed to make the next entry in a franchise with a passionate fanbase and failed. I am not saying "fans are always better than devs", certainly not. But some fans can be better than some devs, your statement indicates that all devs are better than all fans simply because they're devs which I'm pretty sure is Appeal to Authority.


If the developers chose to make the next entry of a big franchise horrible - then so deal with it - let critics review it, and you can go online and complain if you wish.  The developers choose how the video game will look like OFFICIALLY - not the fans.  The only thing fans can do - in such cases - is complain or change the game UNOFFICIALLY ...... or they could not play it at all ?

Plus, your current point shows exactly what I was talking about - mods exist due to the player's dissatisfaction.

 

12 hours ago, D9fred95 said:

Ah, but there's clearly a fanbase there because like I said, Loverslab and the NSFW section of Nexus is fairly sized and diverse.


Seeing how you seem to be acceptable about pr0n addict modders, would you approve of this exact scenario, if such community was filled with rapists and paedophiles, and then modded their games to their liking ?
 

12 hours ago, D9fred95 said:

Except for, you know, the game engine. Some engines are better than others. Garry's Mod is probably the most well known thing that's the closest to what you're describing, yet it runs on Source. Doubt GTA V could run the way it does on Source. Anyway, there actually was a game like this that wasn't GM, it was called Project Spark. As nice as Project Spark was, it couldn't replace modding. Nothing can.


Then make a way to choose the game engine in question. 😉  With that addition, what I described, would render all video games unnecessary and all mods for such games useless.  You can make anything you want - you have the liberty to create anything. 
 

12 hours ago, D9fred95 said:

Games like Garry's Mod and Project Spark don't cover everything though. What if somebody wanted to drive an actual Delorean around Vice City? Do they build Vice City from scratch just to do it, or just change the Deluxo's model? It's much faster to mod the Deluxo than build Vice City from scratch just to honor R*'s work.


Or ... you could just drive the Deluxo in GTA:VC ?  If you really want to honor Rockstar's work, you wouldn't be displeased with how the model of the Deluxo looks like - you'd deal with how it is.  I personally don't even like Vice City's map, yet whenever I play GTA:VC or GTA:VCS, I don't complain about it - I play them how they ARE.

 

The "perfect game" would allow you to create any city from scratch - even ones that don't exist - the only limit would be your imagination.  Besides, that "perfect game" would have a way to import pre-made maps - so everyone would be happy.  

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1 hour ago, NoamMang said:

You mean - excuses.  Even after I exclaimed that I was talking about Rockstar, you still haven't given any examples to prove your point. 

No one at any point even claimed unpaid hobbyists are more capable than the entire R* studio. Somehow I've been satisfied with creations of the former group despite their limitations so I don't see an issue.

 

1 hour ago, NoamMang said:

If the developers chose to make the next entry of a big franchise horrible - then so deal with it - let critics review it, and you can go online and complain if you wish.  The developers choose how the video game will look like OFFICIALLY - not the fans.  The only thing fans can do - in such cases - is complain or change the game UNOFFICIALLY ...... or they could not play it at all ?

If someone wants to use unofficial additions, then let them. If you don't like mods, don't use them and move on. Simple.

 

1 hour ago, NoamMang said:

Seeing how you seem to be acceptable about pr0n addict modders, would you approve of this exact scenario, if such community was filled with rapists and paedophiles, and then modded their games to their liking ?

I doubt Nexus mods would allow that stuff in this scenario.

 

1 hour ago, NoamMang said:

Then make a way to choose the game engine in question. 😉  With that addition, what I described, would render all video games unnecessary and all mods for such games useless.  You can make anything you want - you have the liberty to create anything. 

 

1 hour ago, NoamMang said:

The "perfect game" would allow you to create any city from scratch - even ones that don't exist - the only limit would be your imagination.  Besides, that "perfect game" would have a way to import pre-made maps - so everyone would be happy.   

Cool thought experiment. But for now, it's just that, a thought experiment.

 

1 hour ago, NoamMang said:

Or ... you could just drive the Deluxo in GTA:VC ?  If you really want to honor Rockstar's work, you wouldn't be displeased with how the model of the Deluxo looks like - you'd deal with how it is.  I personally don't even like Vice City's map, yet whenever I play GTA:VC or GTA:VCS, I don't complain about it - I play them how they ARE.

I have 100 percentaged VC multiple times without mods. Yet I still enjoy playing VC with mods on my other game installation. Shocking, you can do both.

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TheSantader25

 

You see that mod above? Simple but something many people enjoy and at the same time no one expects a developer to create. The developer's job is to create a good base game that can stand on its own without mods. But fans are full of ideas and hopes and endless dreams which basically makes it impossible for devs to satisfy them all. So mods help them enhance the base game to their liking. Mods will increase the game's lifetime as well and can make it last for ages. 

 

What you described as your perfect game isn't ''my'' perfect game. You see? That's why mods exist. Because you can't satisfy everyone. Though I still rate the developer's job much higher when it comes to big games. Because we can never create the base game as good as them. But I'm sure they can create mods but obviously have already done enough service to us. So it doesn't really matter who's job is more important. Because we complete each other. 

 

This all comes from a guy who disliked mods for ruining "the originality" of games. But now can see how they can open "endless possibilities". 

 

 

Edited by TheSantader25
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captain jack sparrow
1 hour ago, TheSantader25 said:

 

You see that mod above? Simple but something many people enjoy and at the same time no one expects a developer to create. The developer's job is to create a good base game that can stand on its own without mods. But fans are full of ideas and hopes and endless dreams which basically makes it impossible for devs to satisfy them all. So mods help them enhance the base game to their liking. Mods will increase the game's lifetime as well and can make it last for ages. 

 

What you described as your perfect game isn't ''my'' perfect game. You see? That's why mods exist. Because you can't satisfy everyone. Though I still rate the developer's job much higher when it comes to big games. Because we can never create the base game as good as them. But I'm sure they can create mods but obviously have already done enough service to us. So it doesn't really matter who's job is more important. Because we complete each other. 

 

This all comes from a guy who disliked mods for ruining "the originality" of games. But now can see how they can open "endless possibilities". 

 

 

thank you!!!!!!!!!!!finally someone who agrees

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6 hours ago, perennial said:

No one at any point even claimed unpaid hobbyists are more capable than the entire R* studio. Somehow I've been satisfied with creations of the former group despite their limitations so I don't see an issue.


If you give more credit to random people changing game files (the files created by actual developers) - then you'd respect these hobbyists more - which is disrespectful towards the company who made the video game possible in the first place - which means you desperately believe that these "unpaid hobbyists" (you know some mods require donations ?) are more capable of creating "content" than actual programmers ?

I believe otherwise, developers are much more competent content creators than fans - except in those one percent extreme cases which user D9fred95 and I mentioned (about Robomodo and Happysoft).

 

6 hours ago, perennial said:

If someone wants to use unofficial additions, then let them. If you don't like mods, don't use them and move on. Simple.


I won't use them - since I'm loyal and respectful towards the company who made these video games possible in the first place.  I would play them how they ARE meant to be.

I do not approve of casual gaming either - I try to find strategies and most efficient ways to play the video games in question - achieve goals after hard work.  If I found a glitch in the process - I WON'T wuss out, I'd find a way around it and deal with the glitch giving me a nuisance.  I deal with the glitch as it's a part of the video game, and on these forums we could exchange experiences and give each other advice - but let's don't do that ?  Let's talk about modding, and not even attempt something as petty as - for example - 100% completion in a video game (which is as of now in 2019, still difficult for some players due to LACK OF EXPERIENCE).

 

6 hours ago, perennial said:

I doubt Nexus mods would allow that stuff in this scenario.


But they're mods - just textures and animations in video games - why wouldn't they be accepted ?

 

6 hours ago, perennial said:

Cool thought experiment. But for now, it's just that, a thought experiment.


Think about it - or are you not capable of thinking ?

My answer to such "riddle" would be that modders are incapable of proper creation from scratch - and are only capable to change what was given to them.  Even total conversion mods started from stealing the content developers created - change a few codes for a longer period of time - and then claim that you've created it ?

 

6 hours ago, perennial said:

I have 100 percentaged VC multiple times without mods. Yet I still enjoy playing VC with mods on my other game installation. Shocking, you can do both.


Good for you! 😃  I have 100 percented multiple GTA games without any modding or cheating whatsoever too, multiple times.  If you can boast, I may as well do too.

 

3 hours ago, TheSantader25 said:

You see that mod above? Simple but something many people enjoy and at the same time no one expects a developer to create. The developer's job is to create a good base game that can stand on its own without mods. But fans are full of ideas and hopes and endless dreams which basically makes it impossible for devs to satisfy them all.


Which proves my point that modders are incapable of creation, but are only capable of changing what's given to them.

Which also proves my point that people seem to give more credit to lowlifes changing files - compared to developers creating games - which you exactly did.

 

3 hours ago, TheSantader25 said:

So mods help them enhance the base game to their liking. Mods will increase the game's lifetime as well and can make it last for ages.


So - mods are the reason why video games are popular - or wasn't it marketing ?

I can give you an example why such claims are blatantly stupid.  Here is an example: Fortnite - an abomination of a video game which I despise of for it's pure concept, thus I will never play it - but it's been beyond popular from release until today.  Why ?  Mods ?  No, from what I heard - online modding is illegal / unacceptable.  It's marketing, Epic Games desperately attempted to advertise their game in multiple ways to get the hype running.

I've seen this idiocy in my YouTube recommendations every day so it's impossible for me to avoid hearing about - there is a player called "Ninja" in that game - who seems to be incredibly sexist and insultive (even towards children) during his streams, but that's a story for another time - he claims that he's the reason why the game in question is popular ... Or wait, maybe it's popular because of the developer's marketing strategies ?  If anything, the video game made HIM popular, and not the other way around.

Same with mods - the games are increasing the mods' lifetimes, but the mods are not increasing the video game's lifetime.

 

3 hours ago, TheSantader25 said:

What you described as your perfect game isn't ''my'' perfect game. You see? That's why mods exist. Because you can't satisfy everyone.


Exactly my point - modders are dissatisfied on the video game as a product - thus want to change it.

 

3 hours ago, TheSantader25 said:

Though I still rate the developer's job much higher when it comes to big games. Because we can never create the base game as good as them. Because we can never create the base game as good as them.


Do you really ? - since that is in complete contradiction with the first sentence of your post - where you attempted to advertise a mod - instead of a video game.

And as I said - modders are incapable of creation from scratch - which seems like we both are in an agreement.

 

3 hours ago, TheSantader25 said:

But I'm sure they can create mods but obviously have already done enough service to us. So it doesn't really matter who's job is more important. Because we complete each other. 


Modders are not completing anything - since their changes are unofficial and easily downloadable.  

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TheSantader25
1 hour ago, NoamMang said:


If you give more credit to random people changing game files (the files created by actual developers) - then you'd respect these hobbyists more - which is disrespectful towards the company who made the video game possible in the first place - which means you desperately believe that these "unpaid hobbyists" (you know some mods require donations ?) are more capable of creating "content" than actual programmers ?

I never gave random people more credit. I don't know where you got that conclusion from. 

.

.

.

The rest of your post is also a result of your false conclusion from my statement. 

 

I said developers do a much harder job because their job can't be replicated by modders. But modders just "add" stuff so people enjoy things even more. You do realize humans are never satisfied and always want "more" right? Nothing is enough. This is just how we are. 

Edited by TheSantader25
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17 hours ago, NoamMang said:

You mean - excuses.  Even after I exclaimed that I was talking about Rockstar, you still haven't given any examples to prove your point.

 

Well R* has a pretty good record when it comes to quality so I'm not going to say we are better than them at much, but I will say I think the community did a better job with designing the Jester Classic. It looked absolutely horrible in March 2018 compared to this Supra mod from 2015. All R* would need to do to write around trademarks is take that mod and change the appearance a bit, not even by much since cars like the 2nd Gen Baller and Elegy RH8 show R* can get pretty damn close to mimicking the real deal without lawsuits, unlike the horrible looking Jester Classic. 

 

Keep in mind I said I think the "design" was modeled better by the community. The mod I linked uses Massacro assets for performance and such, stuff R* made. Which in turn does not mean the community is displeased with the Massacro. There was no Jester Classic back then to base performance and the Massacro had about the right stats for a Supra mod. Jury-rigging essentially.

 

17 hours ago, NoamMang said:

If the developers chose to make the next entry of a big franchise horrible - then so deal with it - let critics review it, and you can go online and complain if you wish.  The developers choose how the video game will look like OFFICIALLY - not the fans.  The only thing fans can do - in such cases - is complain or change the game UNOFFICIALLY ...... or they could not play it at all ?
 

You're right, it is the developer's choice how the game looks officially. Shame nobody claimed mods that change the environment are canon and offical. I don't think anybody's going to say their Bugatti Veyron mod in San Andreas is "100% lore friendly".

 

17 hours ago, NoamMang said:

Seeing how you seem to be acceptable about pr0n addict modders, would you approve of this exact scenario, if such community was filled with rapists and paedophiles, and then modded their games to their liking ?

Firstly, bringing up paedophilia when criticizing something NSFW is essentially the Godwin's Law of adult content, because clearly when someone enjoys watching people screw they must be turned on by children too. Second, no I wouldn't enjoy it because paedo content is pretty unethical and has a zero-tolerance attitude in many places. For paedo content to be as popular as regular NSFW is in our world, would mean this would have to be in an another world entirely. As for a theoretical world where paedo content is ultra popular, I personally wouldn't visit. None the less, I wouldn't doubt that there's a few paedo mods for Skyrim out there, though I'm at least glad that they're mods that creeps actually need to look for compared to a "perfect game" where they're officially implemented.

 

17 hours ago, NoamMang said:

Then make a way to choose the game engine in question. 😉  With that addition, what I described, would render all video games unnecessary and all mods for such games useless.  You can make anything you want - you have the liberty to create anything. 

So do you want to be the one to try and make every single game genre, with every single asset, with every single gameplay element run flawlessly in this "perfect game"? Game development isn't cheap, the money and manpower to build such a game would take more than any other. And no, we couldn't just rip all the assets from games because that would be "stealing a dev's hard work" and a "perfect game" would require all the assets of every game tested top to bottom on all game engines, otherwise bugs and imperfections galore will inevitably seep in. In fact, one of the reasons Mass Effect: Andromeda had a tricky production was that the engine didn't do well with open-world RPG's. Never mind the fact as to how such a game could even  exist when Nintendo HATE people messing with their stuff and presumably this "perfect game" would have to have Nintendo stuff.

 

17 hours ago, NoamMang said:

Or ... you could just drive the Deluxo in GTA:VC ?  If you really want to honor Rockstar's work, you wouldn't be displeased with how the model of the Deluxo looks like - you'd deal with how it is.  I personally don't even like Vice City's map, yet whenever I play GTA:VC or GTA:VCS, I don't complain about it - I play them how they ARE.

 

The "perfect game" would allow you to create any city from scratch - even ones that don't exist - the only limit would be your imagination.  Besides, that "perfect game" would have a way to import pre-made maps - so everyone would be happy.  

See, the problem here is that you're interpreting "displeased" as "I hate this so much" and that said displeasure can never be reversed. You can enjoy the Deluxo as is, get curious about a Delorean mod you found, and tried it out. In that one moment, yes, I guess you could call it "displeased", but it would be a very light, almost negligible displeasure that almost no one ever acknowledges. And once you're done with the Delorean mod you can turn it off and go back to the regular Deluxo, your interest has been satisfied and you're back to enjoying the vanilla Deluxo, no harm done. I personally sometimes fool around with mods in Fallout 4 though I always go back to vanilla when I'm done.

 

Your last sentence really confuses me. So, modding the Deluxo is disrespecting R*'s hard work, their time modeling it and such. Yet you support essentially copying and pasting Vice City's map to the "Perfect game" ? Taking R*'s hard work building the map, designing the streets and the placement of buildings and we just clone it with a simple button press? We just take their map for our own use? Sounds rather selfish. Or is it the fact that the Deluxo is in the game itself? So could I make a second copy of the game on my PC and just put the Delorean model in place of the Deluxo's and boom?

Edited by D9fred95
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19 hours ago, NoamMang said:

If you give more credit to random people changing game files (the files created by actual developers) - then you'd respect these hobbyists more - which is disrespectful towards the company who made the video game possible in the first place - which means you desperately believe that these "unpaid hobbyists" (you know some mods require donations ?) are more capable of creating "content" than actual programmers ?

Promoting mods or modders, even if you see that as unappreciative of the company, doesn't decisively define anyone's belief in actual capabilities of modders vs. game developers. It is false equivalence and a misguided conclusion.

 

I am aware that "unpaid hobbyists" wasn't inclusive of everyone, but it still is the majority of modders.
 

19 hours ago, NoamMang said:

Developers are much more competent content creators than fans - except in those one percent extreme cases which user D9fred95 and I mentioned (about Robomodo and Happysoft).

I agree.

 

19 hours ago, NoamMang said:

I won't use them - since I'm loyal and respectful towards the company who made these video games possible in the first place.  I would play them how they ARE meant to be.

I do not approve of casual gaming either - I try to find strategies and most efficient ways to play the video games in question - achieve goals after hard work.  If I found a glitch in the process - I WON'T wuss out, I'd find a way around it and deal with the glitch giving me a nuisance.  I deal with the glitch as it's a part of the video game, and on these forums we could exchange experiences and give each other advice - but let's don't do that ?  Let's talk about modding, and not even attempt something as petty as - for example - 100% completion in a video game (which is as of now in 2019, still difficult for some players due to LACK OF EXPERIENCE).

I try to contribute on those discussions by suggesting gameplay strategies that work on the base game. I don't really approve of posts that promote mods to solve trivial gameplay challenges. However there might be cases where mods could fix severe technical issues.

 

19 hours ago, NoamMang said:

But they're mods - just textures and animations in video games - why wouldn't they be accepted ?

See D9fred95's response on paedo content and the idea of a "perfect" game, he saved me from the effort by explaining far better in detail than I could.

 

19 hours ago, NoamMang said:

Good for you! 😃  I have 100 percented multiple GTA games without any modding or cheating whatsoever too, multiple times.  If you can boast, I may as well do too.

Boasting wasn't the intention. I just thought it is a bit unfair to assume using mods means I'm entirely dissatisfied with the original experience. What if I like both occasional mods and if I've 100%'d multiple GTA games multiple times without mods as well? Both can coexist in peace.

 

 

Edited by perennial
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  • 2 weeks later...

Rockstar couldn't even be bothered to code Custom Tracks into the console versions these days and that's an easy feature!

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