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B Dawg

Player Outfit Texture Fixes

Recommended Posts

B Dawg

If you've noticed, some of Niko's suit & pants textures (as well as Luis default outfit) seem a bit greenish, and artifacted even (both due to the textures themselves being bad as well as DXT1 compression which mostly affects darker colors).

 

With some simple desaturation work and importing the textures in PNG format with A8R8G8B8 compression settings, greenishness and artifacting has been completely eliminated.

Current status:

 

Niko: 2 suits and 2 pants fixed (although the pants are duplicates for whatever reason)

Luis: Default outfit fixed

Will do more if I find any other oddities.

 

Preview images:

 

 


unknown.png

 

unknown.png

Extra Sunny 2 Weather - 07:00 time used to showcase the color

unknown.png

 

unknown.png

 

 

Download

 

Drag and drop files into pc > models > cdimages > playerped.rpf using OpenIV

 

Edited by B Dawg

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B Dawg
Posted (edited)

Part 2: Peds Edition

 

Download

 

Fixed artifacting/greenishness on Roman, Luis and Gordon's clothes, got rid of the brownishness of his wedding suit so that it matches his new and improved pants. Optimized texture files by replacing low res textures of non existing body parts with even smaller, mono color textures. In game versions use higher quality cutscene textures.

 

Drag and drop ig_ files into pc > models > cdimages > componentpeds.img

Drag and drop cs_ files into pc > anim > cutsprops using OpenIV

 

Preview images (Roman only):

 

unknown.png

 

unknown.png

Edited by B Dawg

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iiCriminnaaL 49

Good work, bro.

 

I made a similar mod to this, but for some reason the textures keep getting corrupted, whether converted from/through OpenIV or SparkIV (and especially OpenIV).

 

By the way, there're more greenish pieces left: uppr_diff_001_a_uni and lowr_diff_006_b_uni.

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B Dawg

That's weird, never had those problems ever (only used OpenIV).

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