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Player Outfit Texture Fixes


B Dawg

Recommended Posts

B Dawg

If you've noticed, some of Niko's suit & pants textures (as well as Luis default outfit) seem a bit greenish, and artifacted even (both due to the textures themselves being bad as well as DXT1 compression which mostly affects darker colors).

 

With some simple desaturation work and importing the textures in PNG format with A8R8G8B8 compression settings, greenishness and artifacting has been completely eliminated.

Current status:

 

Niko: 2 suits and 2 pants fixed (although the pants are duplicates for whatever reason)

Luis: Default outfit fixed

Will do more if I find any other oddities.

 

Preview images:

 

 


unknown.png

 

unknown.png

Extra Sunny 2 Weather - 07:00 time used to showcase the color

unknown.png

 

unknown.png

 

 

Download

 

Drag and drop files into pc > models > cdimages > playerped.rpf using OpenIV

 

Updated with extras from iiCriminnaal 49

Edited by B Dawg
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  • 3 weeks later...
B Dawg

Part 2: Peds Edition

 

Download

 

Fixed artifacting/greenishness on Roman, Luis and Gordon's clothes, got rid of the brownishness of his wedding suit so that it matches his new and improved pants. Optimized texture files by replacing low res textures of non existing body parts with even smaller, mono color textures. In game versions use higher quality cutscene textures.

 

Drag and drop ig_ files into pc > models > cdimages > componentpeds.img

Drag and drop cs_ files into pc > anim > cutsprops using OpenIV

 

Preview images (Roman only):

 

unknown.png

 

unknown.png

Edited by B Dawg
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  • 3 months later...
iiCriminnaaL 49

Good work, bro.

 

I made a similar mod to this, but for some reason the textures keep getting corrupted, whether converted from/through OpenIV or SparkIV (and especially OpenIV).

 

By the way, there're more greenish pieces left: uppr_diff_001_a_uni and lowr_diff_006_b_uni.

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iiCriminnaaL 49

I just made a little unofficial add-on for your mod, you can add it if you liked to 😉.

 

It includes refined versions of Modo's black leather jacket, trousers and shoes, as the first two tend to green, while the last tend to blue. I've also darkened them a little, otherwise they would've looked more grey than black.

 

I also applied the fixes to the outfits' shown counterparts in the clothing shops.

Edited by iiCriminnaaL 49
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  • 1 month later...
B Dawg

Part 3: NOOSE Edition

 

Download

 

You know, I think R* secretly hates Black People, they're the only characters in the game with weird, greenish hair.

Lol but seriously, what's up with the greenish hair? Anyways, I've found and fixed the following problems:

- Greenishness from 2 head textures has been fixed;

- Helmets have had very minor quality improvements (less artifacting), as well as optimizations (deleting duplicate normals/speculars since one mesh can use a normal/specular texture from another) and a texture assignment fix (the reason the 3rd helmet wasn't colored like the other two is because it was assigned to use the specular map as the diffuse instead of the actual diffuse it had in the archive).

 

Also, while you're at it, I suggest opening peds.ide in common>data folder and editing the following line:

M_Y_Swat,			M_Y_SWAT_WHITE,				0
to
M_Y_Swat,			M_Y_SWAT_BLACK,				0

As judging by the texture, he clearly wasn't white and as such was assigned the wrong voice pack.

 

Preview image:

XhpK7eO.png

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  • 4 weeks later...
iiCriminnaaL 49
On 9/23/2019 at 2:47 PM, iiCriminnaaL 49 said:

I just made a little unofficial add-on for your mod, you can add it if you liked to 😉.

 

It includes refined versions of Modo's black leather jacket, trousers and shoes, as the first two tend to green, while the last tend to blue. I've also darkened them a little, otherwise they would've looked more grey than black.

 

I also applied the fixes to the outfits' shown counterparts in the clothing shops.

I've just updated the textures with maximized MipMap levels.

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