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OpenManhunt - Manhunt 1 & 2 Levels in SA


nWo51289
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OpenManhunt is a map conversion that converts all the levels from both Manhunt games (PC Versions) to GTA San Andreas

 

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Spoiler

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Modloader is HIGHLY recommended!

Drag & Drop "OpenManhunt" folder into the Modloader folder, enable in settings and play! You can install the 'old fashion way' but I will not give any assistance!

b7e4eb1305443394.png

Can I use the levels in my mod?

Yes you can! Its called 'OpenManhunt' for a reason

 

What has been converted?

Everything. The levels have been converted straight from Manhunt 1 & 2 to SA as is.

 

Will you convert the levels to VC, III?

No, but you are more than welcome to do that!

 

Will you convert characters?

No just the levels

 

Are there bugs?

Flickering in some MH2 levels due to having multiple models placed at the same coords for the story mode (for example in neighbourhood, there are models where one has the garage door open and the other with it closed). To fix it disable one or more of the multiple models in the .ipls

 

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OpenManhunt 1.0.0 initial release (libertycity.ru link)

 

da783d1305443374.png

Rockstar Games

@cj2000 - RWIO 3ds Max Scripts, WRLD Importer Script, R* Col Converter, R* Texture Converter

@fastman92 - IMG Limit Adjuster

@ThirteenAG - iii.vc.sa.LimitAdjuster, Project2DFX

@DK22Pac - MagicTXD

@LINK/2012 - Modloader, iii.vc.sa.LimitAdjuster

@ZAZ - Clean main.scm

Edited by nWo51289
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Interesting. Seems like you're on a spree. First Bullworth and now this. Way to go dude. :) Keep up the good work.

  • Like 3

0rTqlCW.png

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Jeremy Clarkson

So is this the entire complete Carcer City

 

 

Like in GTA UG

Edited by Jeremy Clarkson
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universetwisters
3 hours ago, Jeremy Clarkson said:

So is This the entire complete Caster City 

 

 

*Carcer City

 

Yes, like in UG and I can't wait!

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  • 2 weeks later...

Close to a release. All levels from both MH games have been converted to SA. All that is left is to fix collisions and then will release first version of OpenManhunt. Expect a link soon.

 

All levels from Manhunt 1

Spoiler

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All levels from Manhunt 2

Spoiler

gallery33.jpg?dl=1gallery36.jpg?dl=1gallery40.jpg?dl=1gallery45.jpg?dl=1gallery47.jpg?dl=1gallery49.jpg?dl=1gallery50.jpg?dl=1gallery51.jpg?dl=1gallery53.jpg?dl=1gallery54.jpg?dl=1gallery56.jpg?dl=1gallery55.jpg?dl=1gallery57.jpg?dl=1gallery59.jpg?dl=1gallery61.jpg?dl=1gallery62.jpg?dl=1gallery64.jpg?dl=1gallery66.jpg?dl=1gallery69.jpg?dl=1gallery70.jpg?dl=1gallery72.jpg?dl=1gallery74.jpg?dl=1gallery75.jpg?dl=1gallery78.jpg?dl=1gallery82.jpg?dl=1gallery83.jpg?dl=1gallery84.jpg?dl=1gallery86.jpg?dl=1gallery88.jpg?dl=1gallery153.jpg?dl=1gallery154.jpg?dl=1gallery156.jpg?dl=1gallery157.jpg?dl=1gallery158.jpg?dl=1gallery159.jpg?dl=1gallery160.jpg?dl=1gallery161.jpg?dl=1gallery163.jpg?dl=1gallery164.jpg?dl=1gallery166.jpg?dl=1gallery167.jpg?dl=1gallery168.jpg?dl=1gallery170.jpg?dl=1gallery171.jpg?dl=1gallery67.jpg?dl=1

 

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2 hours ago, nWo51289 said:

Close to a release. All levels from both MH games have been converted to SA. All that is left is to fix collisions and then will release first version of OpenManhunt. Expect a link soon.

 

All levels from Manhunt 1

  Reveal hidden contents

gallery21.jpg?dl=1gallery22.jpg?dl=1gallery24.jpg?dl=1gallery27.jpg?dl=1gallery92.jpg?dl=1gallery93.jpg?dl=1gallery95.jpg?dl=1gallery96.jpg?dl=1gallery97.jpg?dl=1gallery98.jpg?dl=1gallery99.jpg?dl=1gallery100.jpg?dl=1gallery102.jpg?dl=1gallery103.jpg?dl=1gallery104.jpg?dl=1gallery105.jpg?dl=1gallery107.jpg?dl=1gallery108.jpg?dl=1gallery110.jpg?dl=1gallery111.jpg?dl=1gallery114.jpg?dl=1gallery116.jpg?dl=1gallery117.jpg?dl=1gallery118.jpg?dl=1gallery120.jpg?dl=1gallery121.jpg?dl=1gallery122.jpg?dl=1gallery123.jpg?dl=1gallery124.jpg?dl=1gallery125.jpg?dl=1gallery127.jpg?dl=1gallery128.jpg?dl=1gallery130.jpg?dl=1gallery132.jpg?dl=1gallery133.jpg?dl=1gallery135.jpg?dl=1gallery136.jpg?dl=1gallery137.jpg?dl=1gallery139.jpg?dl=1gallery142.jpg?dl=1gallery143.jpg?dl=1gallery144.jpg?dl=1gallery147.jpg?dl=1gallery149.jpg?dl=1gallery150.jpg?dl=1gallery151.jpg?dl=1gallery152.jpg?dl=1gallery24.jpg?dl=1

 

All levels from Manhunt 2

  Reveal hidden contents

gallery33.jpg?dl=1gallery36.jpg?dl=1gallery40.jpg?dl=1gallery45.jpg?dl=1gallery47.jpg?dl=1gallery49.jpg?dl=1gallery50.jpg?dl=1gallery51.jpg?dl=1gallery53.jpg?dl=1gallery54.jpg?dl=1gallery56.jpg?dl=1gallery55.jpg?dl=1gallery57.jpg?dl=1gallery59.jpg?dl=1gallery61.jpg?dl=1gallery62.jpg?dl=1gallery64.jpg?dl=1gallery66.jpg?dl=1gallery69.jpg?dl=1gallery70.jpg?dl=1gallery72.jpg?dl=1gallery74.jpg?dl=1gallery75.jpg?dl=1gallery78.jpg?dl=1gallery82.jpg?dl=1gallery83.jpg?dl=1gallery84.jpg?dl=1gallery86.jpg?dl=1gallery88.jpg?dl=1gallery153.jpg?dl=1gallery154.jpg?dl=1gallery156.jpg?dl=1gallery157.jpg?dl=1gallery158.jpg?dl=1gallery159.jpg?dl=1gallery160.jpg?dl=1gallery161.jpg?dl=1gallery163.jpg?dl=1gallery164.jpg?dl=1gallery166.jpg?dl=1gallery167.jpg?dl=1gallery168.jpg?dl=1gallery170.jpg?dl=1gallery171.jpg?dl=1gallery67.jpg?dl=1

 

Nice work! Can't wait to see the release.

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OpenManhunt 1.0.0

 

Download

 

gallery174.jpg?dl=1

 

Installation
Modloader is HIGHLY recommended!
Drag & Drop "OpenManhunt" folder into the Modloader folder, enable in settings and play! You can install the 'old fashion way' but I will not give any assistance!

 

FAQ
Can I use the map in my mod?
Yes you can! Its called 'OpenManhunt' for a reason

 

What has been converted?
Everything. This is converted straight from Manhunt 1 & 2 to SA as is.

 

Will you convert the map to VC, III?
No, but you are more than welcome to do that!

 

Will you convert characters?
No just the map

 

Are there bugs?

Flickering in some MH2 levels due to having multiple models placed at the same coords for the story mode (for example in neighbourhood, there are models where one has the garage door open and the other with it closed). To fix it disable one or more of the multiple models in the corresponding ipls

 

To do for next version

Disable multiple models to stop flickering in some MH2 levels

Fix 'green' textures

 

Note!
You are allowed to share, upload, modify, do whatever you want with this mod without permission. If you do please insure you credit the modders below. However I DO NOT allow this mod to be uploaded through a link that earns money by clicking to download OpenManhunt!

 

Credits
Rockstar Games
@cj2000 - RWIO 3ds Max Scripts, WRLD Importer Script, R* Col Converter, R* Texture Converter
@fastman92 - IMG Limit Adjuster
@ThirteenAG - III.VC.SA.LimitAdjuster, Project2DFX
@DK22Pac - MagicTXD
@LINK/2012 - Modloader, III.VC.SA.LimitAdjuster
@ZAZ- Clean main.sc

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  • 2 weeks later...

I'm not able to try the mod at the moment, but how would you reach the maps?

Great work by the way!

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@T-ReXx - The SA map has been removed. You will spawn in one of the levels when you start the game (the neighborhood level from MH2). To get to the other levels you can cheat rocketman to reach the levels.

@Datalvarezguy - I haven't thought of that but that will be cool to see. Would also love to see some DYOM missions using these levels

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  • 4 months later...

Sorry for the double posting. New update coming soon that will add props (lamposts, chairs, tables etc) to the levels from MH1 & MH2 along with a few fixes

 

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  • 4 weeks later...
On 8/25/2019 at 5:39 PM, MordFustang said:

How can I use this mod as an add on, not a replacement for the original map?

Just wait for Trilogy to be released.

  • Like 3
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  • 4 weeks later...
  • 3 months later...
  • 3 months later...
fortlagoon2

HI THERE GREAT MOD YOU HAVE I WANA INSTALL WITHOUT MOD LOADER CAN U TELL ME WHAT I NEED TO DO THIS CHEERS 

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  • 1 year later...

Cool ass mod! But what if I wanna use a single level or scene for example? Like the train yard or the mansion? Do I just get everything related to these levels like IPLS, IDES, COl keep them and delete the rest, or how? If someone has

any idea, let me know.

 

Edited by Leon Luther
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  • 1 month later...

What's the story with this mod?

Not trying to nag or anything, it's just been a while.

Hope the op is ok.

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