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nWo51289

Vertex Alpha Problem

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nWo51289

I exported part of my map in 3ds Max 2017 using this exporter from this page. The .dff looks fine in MEd but in game the texture doesn't show, just the vertex paint. I have defined 68 as the object flag in the IDE and lastly it is using a default SA texture (sfn_sfn.txd) from the game. Thank you for reading.

 

Screenshot%202019-02-10%2008.58.04.png?dl=1Screenshot%202019-02-10%2008.56.40.png?dl=1

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The Hero

SA doesn't support vertex alpha in most cases without mods. Only unlit models can have vertex alpha.

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nWo51289

How did R* create models like xoverlaydrt.dff for example or am I getting confused to what Vertex Alpha is?

 

Screenshot%202019-02-10%2012.02.00.png?dl=1

 

EDIT - Fixed the problem. I was making a mistake in 3ds Max.

 

Screenshot%202019-02-10%2014.01.30.png?dl=1Screenshot%202019-02-10%2014.09.07.png?dl=1

Edited by nWo51289
Found solution

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The Hero

By disabling lighting on the model I believe. I don't think it's possible otherwise with any render pipeline in the game.

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nWo51289

Disabling lighting - Prelight? All I did was just skipped step 3 in that link I posted above and instead just detached the polygons I wanted for the alpha and cloned as a new mesh.

 

Screenshot%202019-02-10%2016.18.58.png?dl=1Screenshot%202019-02-10%2015.57.30.png?dl=1

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Tut Greco

Very nice. Are you able to briefly step by step describe how you got vert alpha to work?

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xelono
On 2/10/2019 at 6:28 PM, nWo51289 said:

Disabling lighting - Prelight? All I did was just skipped step 3 in that link I posted above and instead just detached the polygons I wanted for the alpha and cloned as a new mesh.

 

Screenshot%202019-02-10%2016.18.58.png?dl=1Screenshot%202019-02-10%2015.57.30.png?dl=1

What map is that? It seems very good, can I share a link?

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