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Typhus

Unpopular Opinions about RDR2

Recommended Posts

Morgan

One of my favorite games of all time in terms of experience but still:

 

- There where a lot of missions to fill up the chapters and because of that lost the feeling that I was on the run with the gang a lot of times

- Balance between chapter 1,2,3 and 4,5,6 was way off. First 3 chapters I had the feeling the game had yet to begin

- The story and faith of Arthur was a predictable

- No missions with Arthur in New Austin. I missed a true western vibe sometimes

- Not able to get ride of weapons

- They game was about a gang on the run...but there were almost no missions with the complete gang!

 

Still these points were minor details in the overall experience I had. It was a fantastic ride and I'm glad I took my time for it :)

Edited by Morgan

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DeadEyeAdler

Instead of a badass outlaw, Dutch is actually just a whiny SJW. Think about it...

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Guest Guest176525326
26 minutes ago, RyuNova said:

 

Then you missed the point. Sadie was always a badass even before her husband was killed, she did everything he did and did it just as well. 

Nope, she went from being a housewife to one of the best gunslingers/outlaws/bounty hunters. Yeah right, very unrealistic writing on Rockstar’s part! 

 

And not only that, she also developed a Mrs know it all attitude that became well annoying very quickly. I just wanted to kill her to shut her up on most missions she was involved.

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ChengizVlad09

@Lonely-Martin

 

Thanks for the proper clarification, and although I'm not familiar with the dude and unlike him I've at least tried to explain that no " external " factors were affecting my opinion, other than the game itself. I will admit though, there are some excellent youtube videos and reviews that only kinda chiseled and gave final form to what was originally in my head from the start. After the first time I had beaten the game, I was thrilled until I had tried to beat it for the second time, all its flaws resurfaced like pile of horse crap overflowing all over the place and I simply couldn't get pass the third chapter. 

 

Don't get me wrong, I really like the story and the graphics, story line and narration and everything that goes with it is amazing and work of art, but in an open world game there's so much things more important than the general story and other than scripted missions, not only does world and gameplay of RDR2 seems empty, it seems deliberately broken as well. This game could have easily been some linear experience, Uncharted alike.

 

Couldn't agree more on the last one, sadly.

 

 

Edited by ChengizVlad09

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RyuNova
11 minutes ago, O.Z said:

Nope, she went from being a housewife to one of the best gunslingers/outlaws/bounty hunters. Yeah right, very unrealistic writing on Rockstar’s part! 

 

And not only that, she also developed a Mrs know it all attitude that became well annoying very quickly. I just wanted to kill her to shut her up on most missions she was involved.

 

Then you missed the part where she told you that her and Jake shared all the work on the Ranch equally because she refused to be "just a wife" meaning she already knew about to shoot, hunt, skin etc. She was never "just a housewife".

I personally think that if you had had your partner killed, had been repeatedly raped and ha your home burnt to the ground you might be a little high strung as well no? She is angry lost woman with a chip on her shoulder, he dialogue ad personality was written perfectly.

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~INDIO~
1 hour ago, RyuNova said:

 

Then you missed the point. Sadie was always a badass even before her husband was killed, she did everything he did and did it just as well. Once the initial shock of her husbands death (and possibly her own repeated rape) wore off and she somewhat got her mind back she went back to her old self with the seething anger and rage added.

it is possible to have strong female leads without them being Mary Sues influenced by SJW Feminism you know and contrary to popular belief not all women back then were baby makers being beaten by their angry alcoholic husbands. And you also do realise that nearly eight years had passed since she was widowed and she appears again as a Bounty Hunter, are you trying to tell me that a woman could not become a badass Gunslinger in eight years?

I think that cape you're wearing might be a little tight?

She was a rancher and that's it. 

She went from that to taking down Mexican gangsters on her own, give me a break.

And i said nothing about women just being "baby makers". That's rather sexist of you. 

 

1 hour ago, Sammionna said:

Instead of a badass outlaw, Dutch is actually just a whiny SJW. Think about it...

I wish there was an option to give him a slap and tell him to get a grip. It's a surprise the gang made it as far as they did with that guy in charge.

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Dark Rosewood Varnish

Sean was probably the most annoying character in the entire game and I didn't feel an ounce of sadness or sympathy when he died. 

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RyuNova
28 minutes ago, ~INDIO~ said:

I think that cape you're wearing might be a little tight?

She was a rancher and that's it. 

She went from that to taking down Mexican gangsters on her own, give me a break.

And i said nothing about women just being "baby makers". That's rather sexist of you. 

 

Oh I get it, no don't do that. She was a Rancher in the middle of f*cking nowhere who had to hunt to survive and defend her property.  So in EIGHT years that's impossible? And yet John (Who is mid twenties during the story) can go from punk kid to Gunslinger in ten?

Look, I get where you are going to try and steer this to try and twist it back on me so don't even bother. You are wrong, that's not my opinion, its all spelled out in the game for you. You don't like her, fair enough but her character development is there and explained and the fact that you missed or or simply ignored it to justify your dislike of her is your business.

 

2 minutes ago, Dark Rosewood Varnish said:

Sean was probably the most annoying character in the entire game and I didn't feel an ounce of sadness or sympathy when he died. 

 

He had no redeeming (LOL!) quality apart from being the generic "lovable rogue"

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~INDIO~
37 minutes ago, RyuNova said:

 

Oh I get it, no don't do that. She was a Rancher in the middle of f*cking nowhere who had to hunt to survive and defend her property.  So in EIGHT years that's impossible? And yet John (Who is mid twenties during the story) can go from punk kid to Gunslinger in ten?

Look, I get where you are going to try and steer this to try and twist it back on me so don't even bother. You are wrong, that's not my opinion, its all spelled out in the game for you. You don't like her, fair enough but her character development is there and explained and the fact that you missed or or simply ignored it to justify your dislike of her is your business.

 

 

He had no redeeming (LOL!) quality apart from being the generic "lovable rogue"

John was already a Gunslinger in his twenties. What are you talking about😂

 

The fact that her character was poorly written is the reason for my dislike of her. This is not difficult to understand.

 

You're looking rather foolish and should really replay the game to remind yourself of the story. Just a little advice for you.

 

Btw she's not a real person, don't get so offended.

Edited by ~INDIO~
Peanuts

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RyuNova
4 minutes ago, ~INDIO~ said:

John was already a Gunslinger in his twenties. What are you talking about😂

 

The fact that her character was poorly written is the reason for my dislike of her. This is not difficult to understand.

 

You're looking rather foolish and should really replay the game to remind yourself of the story. Just a little advice for you.

 

Btw she's not a real person, don't get so offended.

 

Yep, you did exactly what I thought you would because you got nothing. You don't even grasp what I wrote so it does not surprise me you failed to grasp Sadies character development but alas I don't care, you enjoy wallowing in being wrong and I will continue to enjoy the game.

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~INDIO~
3 minutes ago, RyuNova said:

 

Yep, you did exactly what I thought you would because you got nothing. You don't even grasp what I wrote so it does not surprise me you failed to grasp Sadies character development but alas I don't care, you enjoy wallowing in being wrong and I will continue to enjoy the game.

No you're right, John Marston isn't a gunslinger until he's 38😂

What you're saying makes total sense my man (if the word "Man" offends you, then I sincerely apologise!)

That cape must be so tight it's causing all kinds or problems isn't it cupcake😉 

Go play the game like you say, you might learn more eventually😘

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RyuNova
3 minutes ago, ~INDIO~ said:

No you're right, John Marston isn't a gunslinger until he's 38😂

What you're saying makes total sense my man (if the word "Man" offends you, then I sincerely apologise!)

That cape must be so tight it's causing all kinds or problems isn't it cupcake😉 

Go play the game like you say, you might learn more eventually😘

 

And again, nope...try again.

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Dark Rosewood Varnish

No point arguing in the thread as it's literally just about unpopular opinions.

 

I dont agree with half the stuff in here but debating them would defeat the purpose of the thread. 

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Mach1bud
22 minutes ago, Dark Rosewood Varnish said:

No point arguing in the thread as it's literally just about unpopular opinions.

 

I dont agree with half the stuff in here but debating them would defeat the purpose of the thread. 

This. Quit with the bickering.

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jje1000
5 hours ago, RyuNova said:

 

Then you missed the part where she told you that her and Jake shared all the work on the Ranch equally because she refused to be "just a wife" meaning she already knew about to shoot, hunt, skin etc. She was never "just a housewife".

I personally think that if you had had your partner killed, had been repeatedly raped and ha your home burnt to the ground you might be a little high strung as well no? She is angry lost woman with a chip on her shoulder, he dialogue ad personality was written perfectly.

IMO Sadie needed a bit more of a build-up in Chapter 2 IMO. Maybe they should have done a small mission for her that introduced some of her survival skills- maybe a hunting mission? Would also have been a good time to introduce her seething hatred of the O'Driscolls (maybe Arthur and Sadie see a couple in the distance), so that her persona wouldn't pop out of nowhere. Inadequate character building atm, probably the result of rushed editing after the final cut.

 

5 hours ago, ChengizVlad09 said:

@Lonely-Martin

 

Thanks for the proper clarification, and although I'm not familiar with the dude and unlike him I've at least tried to explain that no " external " factors were affecting my opinion, other than the game itself. I will admit though, there are some excellent youtube videos and reviews that only kinda chiseled and gave final form to what was originally in my head from the start. After the first time I had beaten the game, I was thrilled until I had tried to beat it for the second time, all its flaws resurfaced like pile of horse crap overflowing all over the place and I simply couldn't get pass the third chapter. 

 

Don't get me wrong, I really like the story and the graphics, story line and narration and everything that goes with it is amazing and work of art, but in an open world game there's so much things more important than the general story and other than scripted missions, not only does world and gameplay of RDR2 seems empty, it seems deliberately broken as well. This game could have easily been some linear experience, Uncharted alike.

IMO the game gets a little better once you consider it as a multimedia novel and ambient 'experience' (sensory), not as a great 'game' (mechanically). I personally enjoy the game for its world-building details, less so for its gameplay. Whether or not that's a good thing for an AAA game to aspire for remains to be seen- that's probably why RDRII didn't win GOTY.

 

The Uncharted comparison is very apt, the missions sometimes felt like they were completely detached from the world they were set in (not including the total Uncharted experience in Guarma), which was a huge missed opportunity that could have allowed for a more granular world-based progression structure (i.e. smaller goals based on interacting with the world, rather than progressing through missions). The mission structure feels dated, and I wonder how many more times Rockstar can pull it off.

 

Edited by jje1000

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Satanta
8 hours ago, Sammionna said:

Instead of a badass outlaw, Dutch is actually just a whiny SJW. Think about it...

Dutch was a Neon White Obama.  

 

I missed characters similar to say Herbert MOOOOOOOON!  And Nigel West Dickens.  The silly main guys who really helped make things fun.

h and g into a Duel.  Here?  Nope-I recall once and, by the time I figured out where the challenger was he decided to walk away.   The whole "2.7 Seconds" to hear someone call out, find them and try to intere

I also agree with the point it did not really feel like a Western-more like a Mid-Western where everyone raise Sheep and Farmed, no Showdowns at High Noon unless you wanted to get a bounty.   In RDR1 you could be riding thru a town and have someone call you 'Chicken neck' or such?  Nope-very rare and, by the time I got my horse stopped, got off and turned, the guy had already started to walk away.  The whole 2.7 seconds to hear someone call out, get stopped, find them and try to interact or it ended was nonsense.

 

Riding trail and hearing someone call out, then getting stopped and finding them off the trail either bled out or saying "Guess you're not interested." and walking off is b.s.

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Satanta

The Gang?  By Chpt3 I had largely forgotten I was supposed to interact with them for the most part.  Yeah, I brought food an did chores for the perks but not because I felt and freindship to most of the camp as they sd foreemed to never do a damn thing there.

 

Missions with Hosea, Charles were what I looked forward to in camp but, for the most part I was out hunting and doing side stuff to build up Arthur and only went to camp when someone showed up telling me they were 'Worried' only to have Dutch or the woman grip how I was hanging out at camp too long or not contributing.

 

Mission where Arthur gets ytaken and beaten and has to escape in a haze?   Got healed up and, after the long cutscene it switched back to player control only to have Mrs.Whatshername come over and grip how I had not contributed.

 

If I was in the camp in Meatworld half or more would have died from 'aCCidents'-drowning, falling off a cliff, shot in the head by an Unknown shooter in the woods...No tolerance for that sh*t.

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Typhus

Dutch doesn't work as a character for me. His motives, his whole philosophy, they feel far too divorced from the times he lived in.

It's like he came around 50 years too early or something, and as a result his whole quasi-socialist spiel feels completely anachronistic for the Old West setting. I'd like to chalk this up to Rockstar being clever, and trying to comment on themes relevant to today, but honestly? I think they wanted to tell a realistic story, but couldn't make the main characters reflective of the prejudices of their age. So you have a gang where women work along with the men, a gang where black people get on with white people, and it just ends up feeling inauthentic and kind of hokey.

But really, what choice did they have? Would anyone have wanted to play as someone with all the backwards ideas which were popular at the time? God knows the stink that would have caused.

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JavierC
3 hours ago, Satanta said:

 

Mission where Arthur gets ytaken and beaten and has to escape in a haze?   Got healed up and, after the long cutscene it switched back to player control only to have Mrs.Whatshername come over and grip how I had not contributed.

Whats the deal with that part of the story? Everyone is like, "oh Arthur, them animals almost kill him... well, let's back to doing nothing."

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Satanta
1 hour ago, Typhus said:

Dutch doesn't work as a character for me. His motives, his whole philosophy, they feel far too divorced from the times he lived in.

It's like he came around 50 years too early or something, and as a result his whole quasi-socialist spiel feels completely anachronistic for the Old West setting. I'd like to chalk this up to Rockstar being clever, and trying to comment on themes relevant to today, but honestly? I think they wanted to tell a realistic story, but couldn't make the main characters reflective of the prejudices of their age. So you have a gang where women work along with the men, a gang where black people get on with white people, and it just ends up feeling inauthentic and kind of hokey.

But really, what choice did they have? Would anyone have wanted to play as someone with all the backwards ideas which were popular at the time? God knows the stink that would have caused.

ake away Electricity, Automobiles, AC/Heat, Internet and so on and how good is this Society today compared to then?

 

Out West Blacks were, generally, treated well.  Women similar.   Hard life tends to Equalize everyone in the long run.

20 minutes ago, JavierC said:

Whats the deal with that part of the story? Everyone is like, "oh Arthur, them animals almost kill him... well, let's back to doing nothing."

That is how people who actually do nothing act.  Not my first Rodeo with the type and have a roomie that is like that.  Only reason I keep him around is he is kind of like Uncle minus the alcohol but basically lazy as fewll.  Makes messes, eats like three people and makes lots of noise, however, on occasion he does something useful like add funds to the coffer to get things done but basically he is a Parasite-just like Uncle.

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BoulderFaceplant

Here’s an unpopular opinion:

I REALLY want a remake of RDR in the RDR2 engine, with a proper epilogue for Jack and fully playable Nuevo Paraiso. I would take that over Red Dead 3 or any kind of RDR2 DLC. 

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Dark Rosewood Varnish

I think the mission with Arthur getting kidnapped by the O'Driscools was way out of place and kinda seemed like it was just randomly thrown in. For me it just seemed like we was down in Lemoyne in the midst of scheming against the Grays and Braithwaites then all of a sudden we're taken out of that story arch and thrown into another that should have really taken place in Chapter 2. For me it just done nothing to advance or develop the story and messed with the momentum of Chapter 3.   

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éX-Driver

Having it as a prequel to or even any plot-related ties to Redemption 1 was a mistake. Setting it so close to Redemption 1 means they had to make several compromises to the plot so that it meshes properly. Especially in the epilogue. It causes several noticable plotholes and continuity errors, not to mention typecasts the ‘RDR’ title into them all being related to John. It was bad enough calling it ‘Redemption 2’, but making nearly 1/4 of the game based on John again not only really dilutes the franchise, it hampers Arthur’s story. It’ll only end up holding the franchise back in the future. 

 

If they HAD to make it a prequel, I think showing Dutch’s downfall was also a bit of a mistake. Set the game 10-15 years earlier when Arthur and the gang were in their prime and without a care in the world would’ve been a nice change of pace compared to Redemption 1. Not to mention leaves enough time between the plots of the games that basically nothing they could’ve done would’ve effected the continuity. John would’ve been a little kid, and thus could be forgiven for forgetting or not mentioning major plotpoints. Not to mention the whole ‘death of the Old West and the ushering in of the modern era’ is a bit lazy considering that’s the backdrop of Redemption 1 as well. 

 

Had the game been set in say 1886 during the height of the Old West and the Indian Wars? Would’ve been a much better game methinks. Arthur being a young brash gunslinger with no cares or responsibilities. They could’ve geared the game towards encouraging dishonourable behaviour. 

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Big Molio

An undisputably beautifully crafted game, but I quickly got bored of it.

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Darealbandicoot
On 2/10/2019 at 1:04 PM, RyuNova said:

 

Then you missed the part where she told you that her and Jake shared all the work on the Ranch equally because she refused to be "just a wife" meaning she already knew about to shoot, hunt, skin etc. She was never "just a housewife".

I personally think that if you had had your partner killed, had been repeatedly raped and ha your home burnt to the ground you might be a little high strung as well no? She is angry lost woman with a chip on her shoulder, he dialogue ad personality was written perfectly.

Wait, she was raped?! I missed that part. But then again the O Driscolls are known rapists as confirmed at Colm's execution. Its not impossible she was raped, but there is very little evidence she actually was except two quotes about them "remembering" her and her saying "What they did to my husband, what they did to me" 

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Gray-Hand

Rape was only implied.

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IG_

I think the controls are perfectly fine (This was a complaint of mine when the game launched, but since I've changed my mind). They are definitely not broken.

 

The controls just different from the norm so getting used to it won't be instant, but it won't take long either. After a while, you shouldn't have any issues with the controls and controlling Arthur should feel fluid. That's how I felt about the controls of the game. I think this is an unpopular opinion since one of the most common complaints I heard about the game were how broken the controls were.

 

Final point: This is probably more like a neutral opinion:

The core mechanic was utterly pointless (health core, stamina core, horse health core etc). It became super tedious very quickly and the game never really explained to you all that well how the core system and the ring system worked.

In fact I googled how the core mechanics worked but that wasn't too much help because the game was brand new and there wasn't that much information out there. Throughout the game all I did was make sure my cores were filled but I never exactly knew what I was doing by making sure they were full lol.

For example, only during the epilogue missions did I realize that a drained dead eye core will cause your aim to be wobbly.

Edited by IG_

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RyuNova
Spoiler

The John model we play as is just a John skin stretched over Arthurs skeleton and made skinnier.

 

Thats why John runs like he has sh*t himself and you can see Arthurs face behind Johns when he does facial animations.

 

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Satanta
4 hours ago, RyuNova said:
  Hide contents

The John model we play as is just a John skin stretched over Arthurs skeleton and made skinnier.

 

Thats why John runs like he has sh*t himself and you can see Arthurs face behind Johns when he does facial animations.

 

That would explain the clothing fitting when side-by-side Arthur is obviously a larger man.

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RyuNova
2 minutes ago, Satanta said:

That would explain the clothing fitting when side-by-side Arthur is obviously a larger man.

 

Spoiler

Yep, its just Johns model stretched over Arthurs skeleton.

 

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