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Typhus

Unpopular Opinions about RDR2

Recommended Posts

Orbea Occam
1 hour ago, JC_HUMBLE said:

Yeah I love RDR2 version of New Austin my only gripe is that it's not explorable for Arthur 

Yeah this still annoys me to this day. Such a missed opportunity.

 

It would have fitted into the narrative as well after they escaped Guarma so it's annoying we never got to go there as Arthur. My theory is that Chapter 5 was cut short and instead of going straight back to Lemoyne they went to New Austin first and gradually made their way back to the rest of the gang from there. I'm assuming they scrapped this part as they probably felt it made the story too long.

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Petko
Posted (edited)
17 hours ago, Dark Rosewood Varnish said:

I don't really understand peoples complaints about New Austin being empty and barren.

The complaints are mostly about the barn missing at MacFarlane's Ranch, Thieves Landing missing half of the buildings and Fort Mercer not having the interiors.

 

17 hours ago, Dark Rosewood Varnish said:

Theres also a number of NPC interactions you can have in Armadillo that revolve around the Cholera narrative, like the guy who sets the bodies in the pit on fire gradually becoming infected himself after numerous interactions with him.

On the other hand, have i missed another encounter with him or something? Because from what i remember there were only two with him and he didn't show any signs of getting sick himself?

Edited by Petko
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Kubigz

I met him few times. Last encounter he was coughing like crazy, while dragging corpses into the hole.

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Dying
19 hours ago, Kubigz said:

I met him few times. Last encounter he was coughing like crazy, while dragging corpses into the hole.

This is correct. He also needs to take a rest.

If you have visited Armadillo several times and have encountern a lot of random events, the undertaker of Armadillo can be found in front of his office in a very well condition. I am not sure if it is the same person, but it looks like it.

If it is the same person maybe it was overlooked by R* to change his health status after this random event. He also may have made a deal with the strange man and a photo at his office right after he feels sick 😉

 

 

 

 

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t-p-d-a

i dont want Rdr3. Story is finished for me

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FalloutKid14
Posted (edited)

Very unpopular but RDR 1 guns sound scarier and more powerful than guns in RDR 2.  RDR 2 gets the reflections good though and that's it.  

Here's my favorite of all...

 

Edited by FalloutKid14
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Western Gunslinger

The amount of coats in this game is insulting

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TexasOdysseus

OK, I've just finished my second playthrough and had a few more comments. Take this on balance of positive comments, because this remains the most beautiful game I've ever played and it's immersive. I love to play it. 

 

* I still prefer the ambient music in RDR1 more; the RDR2 stuff is too repetitive, especially that harmonica riff. Not always location specific either. 

* As gorgeous as the environmental aspects are of this game, the time chronology is fouled up--too drastic and fast transitions from sunlight to sundown and night, and vice versa. It's jarring and takes me out of the game. 

* The lack of playability for Guarma is irritating. As I've noted before, why create this sculpted, beautiful island if it can barely be played? Except for hacking back into it (to quote Arthur, "Ahhh, I can't be bothered!"), it's an orphaned wasted experience. 

* I can go along with the notion that perhaps not enough changed in 8 years in the epilogue, but I think that's kind of specious as well. For R*, they had to make educated guesses and, given how immense this world is, I think that's a little ticky tack to zap them for that. 

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Mr. Jabe
Posted (edited)
2 hours ago, TexasOdysseus said:

I can go along with the notion that perhaps not enough changed in 8 years in the epilogue, but I think that's kind of specious as well. For R*, they had to make educated guesses and, given how immense this world is, I think that's a little ticky tack to zap them for that. 

It wasn't meant as a major criticism to be fair - more so what I saw as a missed opportunity. I commend Rockstar for making any sort of change as well as - following in the tradition of RDR(1) - actually allowing you to play past the "ending" of the story. It's something that can't be taken for granted - even some of the other great story-driven games like Witcher 3 rather "cop-out" and take you back to before the ending instead of altering the world in any way to reflect your final actions. And RDR2 is of course a step up from what they did with the original in terms of showing the passage of time, however, it must be said the passage of time therein was much less (3 as compared to 8 years) and the world was one that was said to have already undergone change rather than still going through it. It is the gap in time that creates the dissonance more than anything else. I'm not actually sure why the writers felt the need to make it so long a gap - John and Abigail ended up spending twice as long on the run than they actually did at Beecher's Hope. None of it is that big a deal as you say - I just feel like the gap should either have been shorter or they should have put just a little more effort into the changes i.e. even just changing the name of ownership of the Oil Fields and repopulating them rather than them just standing there derelict surrounded by the spilled oil after all that time. 

 

2 hours ago, TexasOdysseus said:

 I still prefer the ambient music in RDR1 more; the RDR2 stuff is too repetitive, especially that harmonica riff. Not always location specific either. 

I definitely agree. I still really like the ambient music of RDR2 but it takes the approach of repeating tracks like most other games rather than the uniquely dynamic, much more nuanced (in my opinion) style seen in the original. I think nuance is the key difference in general between the two games - probably a natural by-product of RDR(1) being rather original for its medium and R* not being fully aware of what they were setting out to achieve. RDR2 feels a lot more self-aware and deliberate in comparison - a consequence of them knowing what they were trying to emulate/surpass. Not that it makes one either better or worse - that was just the key difference I noticed and I appreciate them each for their differing ways.

 

Anyway, tangent aside, here is a link to a behind-the-scenes video of RDR(1)'s music in case you haven't seen it before. It talks about how they used "stems" to create that dynamism:

 

https://www.youtube.com/watch?v=w-X7LgqrJCA

Edited by Mr. Jabe
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TexasOdysseus
7 minutes ago, Mr. Jabe said:

It wasn't meant as a major criticism to be fair - more so what I saw as a missed opportunity. I commend Rockstar for making any sort of change as well as - following in the tradition of RDR(1) - actually allowing you to play past the "ending" of the story. It's something that can't be taken for granted - even some of the other great story-driven games like Witcher 3 rather "cop-out" and take you back to before the ending instead of altering the world in any way to reflect your final actions. And RDR2 is of course a step up from what they did with the original in terms of showing the passage of time, however, it must be said the passage of time therein was much less (3 as compared to 8 years) and the world was one that was said to have already undergone change rather than still going through it. It is the gap in time that creates the dissonance more than anything else. I'm not actually sure why the writers felt the need to make it so long a gap - John and Abigail ended up spending twice as long on the run than they actually did at Beecher's Hope. None of it is that big a deal as you say - I just feel like the gap should either have been shorter or they should have put just a little more effort into the changes i.e. even just changing the name of ownership of the Oil Fields and repopulating them rather than them just standing there derelict surrounded by the spilled oil after all that time. 

 

I definitely agree. I still really like the ambient music of RDR2 but it takes the approach of repeating tracks like most other games rather than the uniquely dynamic, much more nuanced (in my opinion) style seen in the original. I think nuance is the key difference in general between the two games - probably a natural by-product of RDR(1) being rather original for its medium and R* not being fully aware of what they were setting out to achieve. RDR2 feels a lot more self-aware and deliberate in comparison - a consequence of them knowing what they were trying to emulate/surpass. Not that it makes one either better or worse - that was just the key difference I noticed and I appreciate them each for their differing ways.

 

Anyway, tangent aside, here is a link to a behind-the-scenes video of RDR(1)'s music in case you haven't seen it before. I talks about how they used "stems" to create that dynamism:

 

https://www.youtube.com/watch?v=w-X7LgqrJCA

Thank you! I'm definitely going to watch that video!

 

Yeah, from the first few chords of "Born Unto Trouble" it just sets up that spaghetti western sort of Morricone-ish music. I know RDR2 is different in that sense, and it should be, but the ambient music was lacking often. Point being- that harmonica riff I mentioned is heard in every part of the map; something like that I would think would be more of an Appalachian thing, maybe only have that play in Roanoke Ridge area, for instance. Just a thought.

 

Also, on that topic, and I don't know if this is a glitch or something in the programming that cues it, but in RDR2 there are music pieces that I hear ALL the time and others that seldom come up. Since I've just finished the second playthrough, I noticed in Quick Favor for An Old Friend mission that the score for that seems to only be heard in that mission. Also, as a sidenote, it reminded me an awful lot of the Deadwood TV series theme....

 

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Mr. Jabe
Posted (edited)
21 hours ago, TexasOdysseus said:

Yeah, from the first few chords of "Born Unto Trouble" it just sets up that spaghetti western sort of Morricone-ish music. I know RDR2 is different in that sense, and it should be, but the ambient music was lacking often.

Personally I would love a story DLC taking place solely in New Austin and Mexico, featuring Sadie Adler getting wrapped up in some bounty-hunting escapade that gets out of hand. Typical Sergio Leone fare! It would be RDR2's Undead Nightmare equivalent - the spaghetti western tone would be enough of a departure from the initial game's (tone) so to mark it as a spin-off. Also think of it as what TBoGT was to GTA IV. Bring back the musical style of RDR(1) and reconstruct/repopulate Nuevo Paraiso. I'd even know of a really great way to end it and bridge the gap between RDR(1) and 2........It's never going to happen......but it's nice to dream!

 

Anyway, this may not be the right thread but whilst on the topic of music I thought I would ask if anyone knew where this specific seconds-worth of music might be found (if it even can be) within RDR2's score and/or ambient music? It can be heard in the first gameplay trailer from 1:25 as Arthur walks over the hill towards the sunrise:

 

 

And also, differently, as *SPOILERS* Hosea breathes his last breath (from 10:24):

 

 

That little guitar sequence has just always stuck in my head after hearing it first in the trailer and secondly in the game, but I've never been able to track down where can "officially" be found. Maybe it was just unique to the death scene and repurposed for the trailer?

Edited by Mr. Jabe
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JMarston
2 hours ago, Mr. Jabe said:

Personally I would love a story DLC taking place solely in New Austin and Mexico, featuring Sadie Adler getting wrapped up in some bounty-hunting escapade that gets out of hand. Typical Sergio Leone fare! It would be RDR2's Undead Nightmare equivalent - the spaghetti western tone would be enough of a departure from the initial game's (tone) so to mark it as a spin-off. Also think of it as what TBoGT was to GTA IV. Bring back the musical style of RDR(1) and reconstruct/repopulate Nuevo Paraiso. I'd even know of a really great way to end it and bridge the gap between RDR(1) and 2........It's never going to happen......but it's nice to dream!

 

Anyway, this may not be the right thread but whilst on the topic of music I thought I would ask if anyone knew where this specific seconds-worth of music might be found (if it even can be) within RDR2's score and/or ambient music? It can be heard in the first gameplay trailer from 1:25 as Arthur walks over the hill towards the sunrise:

 

 

And also, differently, as *SPOILERS* Hosea breathes his last breath (from 10:24):

 

 

That little guitar sequence has just always stuck in my head after hearing it first in the trailer and secondly in the game, but I've never been able to track down where can "officially" be found. Maybe it was just unique to the death scene and repurposed for the trailer?

This is the official soundtrack, during the mission sound different...

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Patrizio
On 3/16/2020 at 6:43 PM, FalloutKid14 said:

Very unpopular but RDR 1 guns sound scarier and more powerful than guns in RDR 2.  RDR 2 gets the reflections good though and that's it.  

Here's my favorite of all...

 

You're right. The guns in RDR1 sound much better than 2!

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Mr. Jabe
3 hours ago, JMarston said:

This is the official soundtrack, during the mission sound different...

Thanks pal, don't know why I didn't just check the track with the same name as the mission!

 

"Some have eyes, but cannot see."

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Dan_1983

I know this might annoy some, but I think we should've played as Sadie in the Epilogue, not John. All that ranching and building a ranch and then listening to Abigail nag, whine and complain bored me.

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The Wolf Man

Unpopular opinion then... I loved playing through the epilogue and I thought it was one of the best parts of the game.

The build up until the "Jim Milton Rides Again" mission is superb and "American Venom" is in my top 5 missions of the entire story.

I know some people disliked playing with John, but I still think he is the definitive face of the Red Dead series in general (even after Arthur), and finishing the adventure with him just felt right for me.

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Kubigz

100% cutscene rewards all the difficulties of progressing.

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DanceKino

I enjoyed the Epilogues more than the main game. At this point I played so much John that going back to play as Arthur felt sluggish due to a different set of animations.

Might be a bit less of an unpopular opinion, but I didn't enjoy Arthur much, the only time when I started liking him was around Chapter 6, which is my 3rd favorite chapter besides the Epilogues.

Beaver Hollow is also my favorite gang's camp.
Roanoke Ridge is my favorite region, which probably explains why that camp appeals to me.

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Western Gunslinger

RDRII is definitely not as restrictive as GTA V

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Orbea Occam
Posted (edited)

I kinda feel they ruined the Tall Trees region of the map with the sheer amount of Skinner Brothers encounters. It's too small of an area to have them constantly popping out at you every time you gallop through.

 

It's a shame because it's actually quite a peaceful area to have a trot through. Is there any way at all to make them disappear for good?

Edited by Dark Rosewood Varnish
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Cutter De Blanc

I love how you fail the mission if you try to chase down the bear in the f*cking bear hunting mission :rol:

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Dan_1983
30 minutes ago, Cutter De Blanc said:

I love how you fail the mission if you try to chase down the bear in the f*cking bear hunting mission :rol:

Lol it's daft.

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Dudu RDRII
Posted (edited)

Beaver Hollow is my favorite camp, during Chapter VI, there's something about it that makes it so pretty in my opinion, especially in the nights.

Edited by Dudu RDRII

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Orbea Occam
Posted (edited)

Not really an unpopular opinion but I wish we were able to place hog tied NPC's on their knees for proper executions. 

Edited by Dark Rosewood Varnish

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crazedZ10

 The Heartlands looked much better in trailer 1. The Big valley region is extremely boring and should've been more "wild". The snowy portion of ambarino is cool for 10 minutes then you do everything there is to do there and never return. Eastern ambarino is literally a linear path. Roanoke has a cool atmosphere but it looks like crap (I can't explain this very well, just I dont like how it looks lol). The Lemoyne swamps have WAY TOO MANY alligators but they're cool. 

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JetNormalGuy

I love Chapter V.

Guarma is my second favorite place in RDR2 (my favorite place being New Austin) I even bothered to glitch and get there just to explore it without the invisible sniper having his crosshair on me.

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Dan_1983
On 3/16/2020 at 5:41 PM, t-p-d-a said:

i dont want Rdr3. Story is finished for me

I want a Red Dead game, just not the VDL gang again.

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Cutter De Blanc

Between it's docile personality, aversion to water, and lousy stats this Raven Black Shire is one of the worst horses I've ever used

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FalloutKid14
On 4/4/2020 at 5:29 PM, Dark Rosewood Varnish said:

I kinda feel they ruined the Tall Trees region of the map with the sheer amount of Skinner Brothers encounters. It's too small of an area to have them constantly popping out at you every time you gallop through.

 

It's a shame because it's actually quite a peaceful area to have a trot through. Is there any way at all to make them disappear for good?

Exactly man. In RDR i would some times end up there when calmly riding my horse around the map and when i entered Tall Trees the whole calming scenery and that bit of fear of unforgiving wildlife made it feel like i was in endless world of some old cozy bedtime story. Despite being just a portion of the map, it felt bigger than the entire map of RDR. But that's just my opinion...

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McBando

Money is pointless, can only buy clothes and guns basically. the cigar/cigarette smoking is horrendous and only a mouth breathing trogladyte would approve of it, your guy smokes for less than 5 seconds. only one hit, why not have X/A to take hits of it however long you want? GTA online had that feature, absolutely bonkers. Also no bank robbing in free roam, robocops, people are instantly aware your arthur/john even when wearing masks/banadanas. 

 

what the heck were they thinking 7/10

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