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Typhus

Unpopular Opinions about RDR2

Recommended Posts

Ripstart01

Some of these will be very unpopular. 

 

1. The game is very short, but made into a tremendously long game by padding it with fetch-quests and grinding. Overall there are maybe...20 missions that are eventful turning points in the game. A lot of the stranger missions, challenges, hunting requests and exotics just aren't fun.

2. The game is far too easy. Even before you unlock manual panting Arthur is overpowered to the point where he will pop anyone in the head with ease, popping chewing 'baccos along the way. if you prefer to not use dead-eye, you can still complete every mission without dying quite easily.

3. There is almost nothing to do after you have found all the collectibles and done all the random events. You can fish/hunt or play a couple of minigames. For a map of this size and detail it is very lifeless and requires violence just for something to do. There are almost no enterable interiors, even in Saint Denis.

4. I absolutely cannot stand the enormous amount of cut content and mess left behind, it can be seen anywhere you go in the map. It is very obvious New Austin was planned to be a fleshed out fully playable area packed with events, but all of this was scrapped due to time constraints and locked until the end to give John something to do.. the trinkets and extra weapons etc are just pointless at this stage of the story. For example the Legendary Pronghorn trinket is quite clearly designed to be used while the player is hunting pelts and carcasses for the trapper and Pearson. The same goes with Mexico and Guarma, clearly intended to be big parts of this game but scrapped due to time constraints or greed towards RDO.

5. Usual problem with Rockstar games these days.. there is nothing to buy with the money you make. Weapons Clothes and Horses, these are all cheap compared to the amount of money that can be earned through legitimate means. Buying property or business in the old GTA games gave the player a sense of immersion as you really felt like you were climbing the wealth ranks and building an empire. I would have loved the opportunity to build and operate an elite horse stables and trade slips with buyers to make a profit, with the option of then investing that elsewhere (such as a farm or upgraded options to Johns ranch etc), doesn't take too much imagination.

6. Most of the weapons are meaningless. You could theoretically complete the missions and hunting with just a bow.

7. You cannot save anything at camps, bring back a gattling wagon or large pelts and they are gone when you load the game.

8. A lot of the clothing options do not match up - eg most jacket and pants colours wont match unless you choose grey or black.

9. Everything is prioritized towards online. Rockstar will quickly patch any fun glitches but will not fix bugs or even carry out simple fan requests like being able to remove the stupid off-hand holster.

 

I could go on, its a fun game and in many ways a unique experience. I would still give it a 8.5/10, but it could have been simply incredible if it wasn't consumed by greed.

Edited by Ripstart01
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Algonquin Assassin
On 12/5/2019 at 4:59 PM, Maddened_Ghost said:

Haha this is the weirdest thing I have read so far in this forum, I was like "wow"

I would absolutely hate the first chapter if it went any slower.

Unpopular opinion indeed.

I don't even think the first chapter is that slow or atleast not the slog people make it seem. Maybe it's the snowy setting and it's supposed to make us feel miserable or something I don't know, but it's only a brief chapter yet half the missions consist of gunfights including a train robbery. By comparison to RDR 1 when John was fiddle f*cking around at the Macfarlane ranch before he was fit enough to return back to his old ways that felt like it was going at snail's pace.

 

If anything at all I would've preferred if Colter was a bit longer with some more "character" type missions like when we save John to flesh out some of the character introductions. I actually really like the Colter chapter as it reminds me of The Hateful Eight's opening hour or so. Very atmospheric and sets up the rest of the game splendidly.

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Ironside
42 minutes ago, SonOfLiberty said:

I don't even think the first chapter is that slow or atleast not the slog people make it seem. Maybe it's the snowy setting and it's supposed to make us feel miserable or something I don't know, but it's only a brief chapter yet half the missions consist of gunfights including a train robbery. By comparison to RDR 1 when John was fiddle f*cking around at the Macfarlane ranch before he was fit enough to return back to his old ways that felt like it was going at snail's pace.

 

If anything at all I would've preferred if Colter was a bit longer with some more "character" type missions like when we save John to flesh out some of the character introductions. I actually really like the Colter chapter as it reminds me of The Hateful Eight's opening hour or so. Very atmospheric and sets up the rest of the game splendidly.

Exactly! 🙂 

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Jutland
18 hours ago, Ripstart01 said:

Some of these will be very unpopular. 

 

1. The game is very short, but made into a tremendously long game by padding it with fetch-quests and grinding. Overall there are maybe...20 missions that are eventful turning points in the game. A lot of the stranger missions, challenges, hunting requests and exotics just aren't fun.

2. The game is far too easy. Even before you unlock manual panting Arthur is overpowered to the point where he will pop anyone in the head with ease, popping chewing 'baccos along the way. if you prefer to not use dead-eye, you can still complete every mission without dying quite easily.

3. There is almost nothing to do after you have found all the collectibles and done all the random events. You can fish/hunt or play a couple of minigames. For a map of this size and detail it is very lifeless and requires violence just for something to do. There are almost no enterable interiors, even in Saint Denis.

4. I absolutely cannot stand the enormous amount of cut content and mess left behind, it can be seen anywhere you go in the map. It is very obvious New Austin was planned to be a fleshed out fully playable area packed with events, but all of this was scrapped due to time constraints and locked until the end to give John something to do.. the trinkets and extra weapons etc are just pointless at this stage of the story. For example the Legendary Pronghorn trinket is quite clearly designed to be used while the player is hunting pelts and carcasses for the trapper and Pearson. The same goes with Mexico and Guarma, clearly intended to be big parts of this game but scrapped due to time constraints or greed towards RDO.

5. Usual problem with Rockstar games these days.. there is nothing to buy with the money you make. Weapons Clothes and Horses, these are all cheap compared to the amount of money that can be earned through legitimate means. Buying property or business in the old GTA games gave the player a sense of immersion as you really felt like you were climbing the wealth ranks and building an empire. I would have loved the opportunity to build and operate an elite horse stables and trade slips with buyers to make a profit, with the option of then investing that elsewhere (such as a farm or upgraded options to Johns ranch etc), doesn't take too much imagination.

6. Most of the weapons are meaningless. You could theoretically complete the missions and hunting with just a bow.

7. You cannot save anything at camps, bring back a gattling wagon or large pelts and they are gone when you load the game.

8. A lot of the clothing options do not match up - eg most jacket and pants colours wont match unless you choose grey or black.

9. Everything is prioritized towards online. Rockstar will quickly patch any fun glitches but will not fix bugs or even carry out simple fan requests like being able to remove the stupid off-hand holster.

 

I could go on, its a fun game and in many ways a unique experience. I would still give it a 8.5/10, but it could have been simply incredible if it wasn't consumed by greed.

Wow, that’s some list!

 

I’ll only comment on no 6, because I really like the fact that you don’t need to upgrade the weapons in this game. Am currently on a play through where I’m only using the cattleman, the carbine repeater and the bow (although I’ve occasionally had to fall back on a shotgun) except those missions which force me to use a specific gun. Am enjoying it too. I’ve always hated games which require me to regularly level up to bigger guns in order to get anywhere. 

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Cutter De Blanc

When they realized they couldnt do the time jump the way they wanted they should have set the epilogue in 1902 not 1907

Edited by Cutter De Blanc
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Algonquin Assassin
On 12/11/2019 at 11:40 AM, Ripstart01 said:

5. Usual problem with Rockstar games these days.. there is nothing to buy with the money you make. Weapons Clothes and Horses, these are all cheap compared to the amount of money that can be earned through legitimate means. Buying property or business in the old GTA games gave the player a sense of immersion as you really felt like you were climbing the wealth ranks and building an empire. I would have loved the opportunity to build and operate an elite horse stables and trade slips with buyers to make a profit, with the option of then investing that elsewhere (such as a farm or upgraded options to Johns ranch etc), doesn't take too much imagination.

I kind of feel that the problem lies more with the fact that money's so easy to obtain so you'll always exceed far more than what you can spend. Even in San Andreas and GTA V which are the best economies in any R* game you still have a lot of excess left over even after you've bought everything.

 

In RDR 2 I think we have enough to purchase, but money should be more scarce than it is. Once you learn all the tricks like trading items at the fence, offloading pelts etc money's never a problem. To maintain authenticity with the time period they can't really adjust the prices as it wouldn't feel realistic.

 

I think this will always be a problem in open world games with some kind of economy unfortunately. 

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Calrid123

There's nothing unpopular about feedback,at least to sensible people. Although that is probably not a popular opinion. 😛

On 12/14/2019 at 12:07 AM, SonOfLiberty said:

I kind of feel that the problem lies more with the fact that money's so easy to obtain so you'll always exceed far more than what you can spend. Even in San Andreas and GTA V which are the best economies in any R* game you still have a lot of excess left over even after you've bought everything.

 

In RDR 2 I think we have enough to purchase, but money should be more scarce than it is. Once you learn all the tricks like trading items at the fence, offloading pelts etc money's never a problem. To maintain authenticity with the time period they can't really adjust the prices as it wouldn't feel realistic.

 

I think this will always be a problem in open world games with some kind of economy unfortunately. 

 

If you're bothered about money and not enjoying the game because of it you are probably not playing it right. I genuinely don't get why people would complain about money. Yes it is easy to get money in the game, but you are an outlaw, money comes fast from robbing and stealing, crime pays despite what they say, if it didn't people wouldn't become outlaws, they'd work a 9 to 5 and earn slave wages.

 

If as an outlaw you did not earn money and fast it would be unrealistic and would make the game a farce. The richest people in the world earnt their money from crime or oil based on mafia crime one of the two or investing in stock markets based on a the criminal. Take Bill Gates what he did was basically illegal, ripped off companies, stole property rights, but he got away with it because he was soon rich, only in America of course in the rest of the world he would of been bankrupted by legal case but Americal likes Chutzpah. White collar crime any crime pays big dividends. All crime pays big if it didn't see above.

Edited by Calrid123

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Algonquin Assassin
9 hours ago, Calrid123 said:

If you're bothered about money and not enjoying the game because of it you are probably not playing it right. I genuinely don't get why people would complain about money. Yes it is easy to get money in the game, but you are an outlaw, money comes fast from robbing and stealing, crime pays despite what they say, if it didn't people wouldn't become outlaws, they'd work a 9 to 5 and earn slave wages.

 

If as an outlaw you did not earn money and fast it would be unrealistic and would make the game a farce. The richest people in the world earnt their money from crime or oil based on mafia crime one of the two or investing in stock markets based on a the criminal. Take Bill Gates what he did was basically illegal, ripped off companies, stole property rights, but he got away with it because he was soon rich, only in America of course in the rest of the world he would of been bankrupted by legal case but Americal likes Chutzpah. White collar crime any crime pays big dividends. All crime pays big if it didn't see above.

I never said I wasn't enjoying it lol. It's one of my favourite games along with GTA IV.

 

I get why outlaws have to earn money, but I'm talking more about from a gameplay perspective and as I said this isn't something that's exclusive to RDR 2, but all R*/open world games with some kind of economy. It's not like it's necessarily game breaking, but still it wouldn't hurt if money was a little harder to come by so it could be valued more.

 

I'm not really sure what the "right" way of playing it is (if there's such a thing), but that's just my two cents.

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Cutter De Blanc

I honestly find the in game economy perfectly balanced to my playstyle

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Calrid123
6 hours ago, SonOfLiberty said:

I never said I wasn't enjoying it lol. It's one of my favourite games along with GTA IV.

 

I get why outlaws have to earn money, but I'm talking more about from a gameplay perspective and as I said this isn't something that's exclusive to RDR 2, but all R*/open world games with some kind of economy. It's not like it's necessarily game breaking, but still it wouldn't hurt if money was a little harder to come by so it could be valued more.

 

I'm not really sure what the "right" way of playing it is (if there's such a thing), but that's just my two cents.

There's only one way of life and that's your own. Your 2c are as valuable as anyone elses of course.

 

If you are enjoying it it is good. :)

 

There's of course no right way to play any game. There's just your way.

 

I do get your point though, I know what you are saying. But at the end of the day Rockstar Games have created a master piece of theater and it is an artisitc master piece no one would deny it, and they know it, if you're enjoying it nothing else matters.

 

 

Edited by Calrid123
Clarity
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Ripstart01

Unpopular Opinion: It is easy to get 100%

 

Some of the challenges, hunting requests and orchids can be time consuming, but there is nothing difficult to any of it. If I started a new game I could probably get it done in around 60-70 hours.

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HolidayNCambodia

Unpopular Opinion: R*'s take on the Western genre and in general the "Schizophrenic outlaw" character that has been the staple of all their franchises is insanely stale and worn thin. The unhappy endings are wearing extremely thin. When GTA VI eventually comes out I am not sure I can handle another game of "MIddle Aged male Psycho outlaw tries every get rich quick scheme in the book".

 

It is what has been the struggle for me to get through this story mode. It just feels like rinse and repeat of every other R* story I have played in the past. Honestly GTA IV was their last title where the concept did not feel stale to me. GTA V was really the beginning. 

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CH14R1
On 12/17/2019 at 9:08 PM, Ripstart01 said:

Unpopular Opinion: It is easy to get 100%

 

Some of the challenges, hunting requests and orchids can be time consuming, but there is nothing difficult to any of it. If I started a new game I could probably get it done in around 60-70 hours.

The real pain in the ass are the gambler challenges. Other than that I agree.

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GinsengElixir
On 12/23/2019 at 5:45 AM, HolidayNCambodia said:

Unpopular Opinion: R*'s take on the Western genre and in general the "Schizophrenic outlaw" character that has been the staple of all their franchises is insanely stale and worn thin. The unhappy endings are wearing extremely thin. When GTA VI eventually comes out I am not sure I can handle another game of "MIddle Aged male Psycho outlaw tries every get rich quick scheme in the book".

 

It is what has been the struggle for me to get through this story mode. It just feels like rinse and repeat of every other R* story I have played in the past. Honestly GTA IV was their last title where the concept did not feel stale to me. GTA V was really the beginning. 

GTAV is really the only one which features a middle aged psycho outlaw though.

 

RDR features middle aged ex-outlaw father trying to get his family back.

 

GTAIV features 30 something ex soldier trying to track down the man who betrayed his unit. 

 

RDR2 features 30 something outlaw beggining to see through the lies of his gangs leader and also coming to terms with the fact he had outgrown the outlaw life.  

On 12/11/2019 at 12:40 AM, Ripstart01 said:

Some of these will be very unpopular. 

 

1. The game is very short, but made into a tremendously long game by padding it with fetch-quests and grinding. Overall there are maybe...20 missions that are eventful turning points in the game. A lot of the stranger missions, challenges, hunting requests and exotics just aren't fun.

...short?......short?!

 

I don't do any collectible or stranger quest stuff or extras unless I just happen to be there and I found the game insanely over long. Chapter 6 dragged and dragged...like one of those movies which doesn't know where to end.

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Schwartzxz
2 hours ago, GinsengElixir said:

...short?......short?!

 

I don't do any collectible or stranger quest stuff or extras unless I just happen to be there and I found the game insanely over long. Chapter 6 dragged and dragged...like one of those movies which doesn't know where to end.

like everything else we all have different opinions on this. I agree with that guy. the game is very short. if I can play the game 2-3 hours every day and finish it in 2 weeks thats very short to me. 

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GinsengElixir
2 hours ago, Schwartzxz said:

like everything else we all have different opinions on this. I agree with that guy. the game is very short. if I can play the game 2-3 hours every day and finish it in 2 weeks thats very short to me. 

That's 40hrs of gameplay. You can technically beat Skyrim in that time. 

 

Not really sure what you're comparing this to.

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Schwartzxz
4 hours ago, GinsengElixir said:

That's 40hrs of gameplay. You can technically beat Skyrim in that time. 

 

Not really sure what you're comparing this to.

I didnt really compare it to any game. just saying. most of the games are too short for me but this one in particular because I really expected the game to be much longer. 40 hours or less is probably great for most of the people who play a lot of games. I dont so when I pick a good game I want it to be as long as possible.

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McBando
On 12/14/2019 at 9:11 PM, Calrid123 said:

There's nothing unpopular about feedback,at least to sensible people. Although that is probably not a popular opinion. 😛

 

If you're bothered about money and not enjoying the game because of it you are probably not playing it right. I genuinely don't get why people would complain about money. Yes it is easy to get money in the game, but you are an outlaw, money comes fast from robbing and stealing, crime pays despite what they say, if it didn't people wouldn't become outlaws, they'd work a 9 to 5 and earn slave wages.

 

If as an outlaw you did not earn money and fast it would be unrealistic and would make the game a farce. The richest people in the world earnt their money from crime or oil based on mafia crime one of the two or investing in stock markets based on a the criminal. Take Bill Gates what he did was basically illegal, ripped off companies, stole property rights, but he got away with it because he was soon rich, only in America of course in the rest of the world he would of been bankrupted by legal case but Americal likes Chutzpah. White collar crime any crime pays big dividends. All crime pays big if it didn't see above.

The economy in this game is awful. The only things to buy are clothes, 1 dollar hotel rooms, 25 cent baths, various food and drinks, and handheld weapons. If this game is about outlaws, why can't I buy a small wagon with a gattling gun on it? Why can't I invest money into a bootlegging operation in single player? Why can't I bribe cops for that matter? Why aren't there free roam bank and safe robberies? The only thing that comes close are the 10 or so scattered across hideouts with 200$ max in them, and the god awful train robberies that roboYeehaws automatically detect even when bandanas are used in the middle of no-where. I feel like Rockstars using "story-driven content" to show vague features in single player, and just actually fully flesh out the details and free roam aspects, and empire building people want like in GTA into online mode so they can make their shekels for the CEO's off sharkcards or now goldbars. 

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Calrid123

It know full well it did not and does not cost that much for half the things in game, but the fact is if you live the outlaw lifestyle you are going to get rich pretty fast, so the idea I suppose is to limit players in some way as to how much they can get and how soon, about the only thing in game that is realistically priced are guns, yes they really were that expensive and so were horses really that expensive, they were your life line to success both of them as an outlaw. Another analogy is pirates who got stinking rich so fast that they had no where and nothing to spend their vast wealth on. But being as this is not a Pirates of the Carribbean simulator or x, I think the money system is well adapted.

 

Is money too easy to get pve or pvp yes, is it a problem I would say no.I wouldn't call it an unbalanced affair although some would beg to differ, I think the lifestyle is per se one that accumulates wealth fast.

 

I understand that in pve guns come at set points in the story and that seems right to me. You should not have the best guns straight away, or the game would be too easy. TBH I never really noticed when I was playing through story mode.

 

No one is trying to claim it should cost $20 for a packet of crackers hell it does not even cost that now. But I think the money system is right considering the game. If you let everything be as cheap as it really was aside from the notable exceptions guns and horses it would be a farce, and unplayable. To be frank what really matters is your gun your horse and your rank if you are doing pvp because of ammo types, everything else is pretty much irrelevent anyway.

 

In pve ie story mode ironically of course no one gives a damn about money and they are right not to. Well except Dutch and he's an arsehole.

 

You can't run moonshine in story mode because there is no time to do so, if you could do it though Dutch would already be on it. I suppose it's a fair consideration but money is as said ironically irrellevant in story mode anyway. You get rich you die young and leave a good looking corpse. That's the code. Or at least the code written by a famous author who documented the gunslinger lifestyle. And who are we to argue with history?

 

I do quite agree that everything that is available in pvp should be available in story mode to some extent, it's just things make little sense given the context, being constantly on the run from the law does not lend time to setting up a business empire bootlegging moonshine IMHO. But it's fair to ask. Because I am quite sure if you make a good enough case the developers receive feedback on their forums or read them even if they do not post. A MMORPG that does not listen to its user base is short lived.

 

Horses in pvp are perfectly balanced in my opinion, they come unlockable as you do certain things and gain certain ranks in pvp, I personally think that system is perfect, guns meh debatable. But still fair.

 

Everything else really does not matter that much anyway at least IMHO.

 

Long story short I get things in game at about what I feel is the right pace: story mode or pvp. But my opinion is probably unpopular.

 

I'm rambling now aren't I. ;)

 

If you read this far well done, I didn't even read this far and I wrote it.

 

Incidentally can I has Mariah Carey for Christmas, no probably not. :(

 

 

Edited by Calrid123
clarity, sp.
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Ironside
1 hour ago, Calrid123 said:

It know full well it did not and does not cost that much for half the things in game, but the fact is if you live the outlaw lifestyle you are going to get rich pretty fast, so the idea I suppose is to limit players in some way as to how much they can get and how soon, about the only thing in game that is realistically priced are guns, yes they really were that expensive and so were horses really that expensive, they were your life line to success both of them as an outlaw. Another analogy is pirates who got stinking rich so fast that they had no where and nothing to spend their vast wealth on. But being as this is not a Pirates of the Carribbean simulator or x, I think the money system is well adapted.

 

Is money too easy to get pve or pvp yes, is it a problem I would say no.I wouldn't call it an unbalanced affair although some would beg to differ, I think the lifestyle is per se one that accumulates wealth fast.

 

I understand that in pve guns come at set points in the story and that seems right to me. You should not have the best guns straight away, or the game would be too easy. TBH I never really noticed when I was playing through story mode.

 

No one is trying to claim it should cost $20 for a packet of crackers hell it does not even cost that now. But I think the money system is right considering the game. If you let everything be as cheap as it really was aside from the notable exceptions guns and horses it would be a farce, and unplayable. To be frank what really matters is your gun your horse and your rank if you are doing pvp because of ammo types, everything else is pretty much irrelevent anyway.

 

In pve ie story mode ironically of course no one gives a damn about money and they are right not to. Well except Dutch and he's an arsehole.

 

You can't run moonshine in story mode because there is no time to do so, if you could do it though Dutch would already be on it. I suppose it's a fair consideration but money is as said ironically irrellevant in story mode anyway. You get rich you die young and leave a good looking corpse. That's the code. Or at least the code written by a famous author who documented the gunslinger lifestyle. And who are we to argue with history?

 

I do quite agree that everything that is available in pvp should be available in story mode to some extent, it's just things make little sense given the context, being constantly on the run from the law does not lend time to setting up a business empire bootlegging moonshine IMHO. But it's fair to ask. Because I am quite sure if you make a good enough case the developers receive feedback on their forums or read them even if they do not post. A MMORPG that does not listen to its user base is short lived.

 

Horses in pvp are perfectly balanced in my opinion, they come unlockable as you do certain things and gain certain ranks in pvp, I personally think that system is perfect, guns meh debatable. But still fair.

 

Everything else really does not matter that much anyway at least IMHO.

 

Long story short I get things in game at about what I feel is the right pace: story mode or pvp. But my opinion is probably unpopular.

 

I'm rambling now aren't I. ;)

 

If you read this far well done, I didn't even read this far and I wrote it.

 

Incidentally can I has Mariah Carey for Christmas, no probably not. :(

 

 

No, guns did not cost that much in 1899... A Luger in the year 1900 was priced around 13 $. I have no idea where you get your “fantasy facts” from!? 

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Calrid123

I meant relatively not precisely. Of course they did not.

 

No need to get snarkey btw.

 

The money system is relatively balanced.

 

I would suggest people who don't like a balanced monetary system go and play WoW, where you can pay to win. And leave behind any notion of fairness.

 

You actually went and looked up how much a German Luger costed though one has to admire people with Apsergers.

 

And yes I did spell that wrong deliberately I bet rightnoe you are thinking about correcting my grammer and spelling.

 

You are aren't you the first thinkg you thought about was not what ayone said, you just are really annoyoied rig now about the way they said it.

 

context is important if you read what I said you would not have even made that comment.

 

"I know full well it did not and does not cost that much for half the things in game."

 

Me at the start of the post.

 

Relatively yes?

 

We can at least presume despite your auristic nature you get the idea of relatively speaking? Or should we just assume you take everything literally?

 

I still want Mariah Carey for Christmas though. ;)

 

I was of course assuming people had read my previous comments about the relative nature of wealth and I sincerely apologise if anyone is offended by the term relatively expensive. Just saying. And I know some of my comments were made in other threads <insert disclaimer here>

 

Mjolnïr always returned to the hand that sent it that was as much Thor's curse as his prize... hel he could barely lift it let alone wield it. ;)

 

 

 

Edited by Calrid123

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Leviath4n

The law knows it's Arthur if he wears a mask

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Ironside
27 minutes ago, Calrid123 said:

I meant relatively not precisely. Of course they did not.

 

No need to get snarkey btw.

 

The money system is relatively balanced.

 

I would suggest people who don't like a balanced monetary system go and play WoW, where you can pay to win. And leave behind any notion of fairness.

 

You actually went and looked up how much a German Luger costed though one has to admire people with Apsergers.

 

And yes I did spell that wrong deliberately I bet rightnoe you are thinking about correcting my grammer and spelling.

 

You are aren't you the first thinkg you thought about was not what ayone said, you just are really annoyoied rig now about the way they said it.

 

context is important if you read what I said you would not have even made that comment.

 

"I know full well it did not and does not cost that much for half the things in game."

 

Me at the start of the post.

 

Relatively yes?

 

We can at least presume despite your auristic nature you get the idea of relatively speaking? Or should we just assume you take everything literally?

 

I still want Mariah Carey for Christmas though. ;)

 

I was of course assuming people had read my previous comments about the relative nature of wealth and I sincerely apologise if anyone is offended by the term relatively expensive. Just saying. And I know some of my comments were made in other threads <insert disclaimer here>

 

Mjolnïr always returned to the hand that sent it that was as much Thor's curse as his prize... hel he could barely lift it let alone wield it. ;)

 

 

 

I knew how much a Luger costed as I am a professional historian, no need to look it up. I literally get payed to teach about stuff like this and I have worked and studied on three continents as a historian. So no, I do not have any diagnose such as the one you refer to but I do have a very good memory and I take pride in being good at what I am being payed for. 

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Calrid123
On 2/9/2019 at 3:37 AM, Cutter De Blanc said:

I hope that their online mode becomes an utter failure

That's a bit mean, all those people in RS games would lose their jobs? But meh you are entitled to your opinion. :)

28 minutes ago, Ironside said:

I knew how much a Luger costed as I am a professional historian, no need to look it up. I literally get payed to teach about stuff like this and I have worked and studied on three continents as a historian. So no, I do not have any diagnose such as the one you refer to but I do have a very good memory and I take pride in being good at what I am being payed for. 

 

Oh good, I wouldn't want to think i was being harassed by a numpty. :)

 

Incidentally I mean no disrespect we're just chatting about a game. I wouldn't want you to climb up on your high horse.

 

All joking aside it's been nice talking to you. Hf. Sincerely. Which means sealed with wax in Latin, but I presume you already knew that.. :)

 

Well technically it means without wax, but language is odd. I don't do post either... :)

 

dya see what I did there, no probably not, post as in posting, meh nm if you have to explain it...

 

Edited by Calrid123

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Rhoda

Please keep it civil, cowboys. Your grammar's not worth correcting, especially when it's done deliberately and antagonistically.

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Calrid123
1 minute ago, Rhoda said:

Please keep it civil, cowboys.

Sorry my bad.

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Calrid123

I think this wouldn't be too bad to play too. The entire soundtrack to Rock of ages btw,

Edited by Calrid123
sh*t wrong forum my bad.

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Dark Rosewood Varnish

The game should have been set in 1889, the epilogue should have taken place in 1899 and RDR1 should have happened in 1907.

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Ironside
1 hour ago, Dark Rosewood Varnish said:

The game should have been set in 1889, the epilogue should have taken place in 1899 and RDR1 should have happened in 1907.

Yes, that or even earlier in regards of the 1889 suggestion! 

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Buddy Hightower
On 12/25/2019 at 6:02 AM, Schwartzxz said:

like everything else we all have different opinions on this. I agree with that guy. the game is very short. if I can play the game 2-3 hours every day and finish it in 2 weeks thats very short to me. 

I hit 100 hours played and was still in chapter 2.

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