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Typhus

Unpopular Opinions about RDR2

Recommended Posts

RyuNova
5 minutes ago, O.Z said:

It's not crap, it's a beautiful horse, however it has 2 minor faults:

 

1. Way too small

2. Scaredy-cat 

 

Shire fo lyf!

Had it since the beginning of the the game and t has bucked me once but that was when a group of Gaters were gonna Piper Perri him.

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Kumieee

I feel like this game didn't have much of that "old/wild west" feel that RDR1 had. I can't quite put my finger on it but I just don't get that feeling as much with this game as I did the original. That absolutely does not make it a bad/mediocre game at all, I just feel like that atmosphere is missing. It's ironic because a major theme in both games is "the end of the Old West" but the original game still had a lot of old west to go around, even post-game. RDR2 really did feel like the old west was dying or already long-gone.

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TexasOdysseus
On 3/21/2019 at 7:15 AM, LeonVegaSuarez said:

All hats look like sh*t except Arthur's hat, the stalker hat, the estate boss hat and John's classic hat.

Bite your tongue! The beaver hat is the bomb, haha

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SmileyBandito

I too like the beaver hat. 

 

Unpopular opinion: I like small horses, even if they make Arthur look funny.

 

You start off with a Morgan (haha) after the prologue, that’s the horse they advertised in the second trailer. I have a soft spot for it.  

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Dan_1983
8 hours ago, O.Z said:

It's not crap, it's a beautiful horse, however it has 2 minor faults:

 

1. Way too small

2. Scaredy-cat 

Depends what you want from a horse. I prefer courage and the safety of knowing I can shoot from horseback without being bucked off.

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HarryTVisitor

I think the way Mission Replays work is really stupid

 

  • You get a lower-level Arthur than you currently have (or had)
  • You only get a handful of weapons
  • You get NO provisions, and you only get two used Health tonics, no Dead-Eye or Stamina ones.

Really, they should've just kept your current inventory. Even if it doesn't make any sense to have everything you currently have, the fact that they don't even give you any Dead-Eye or Stamina tonics makes getting certain Gold Medals way harder than it should be.

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crazedZ10

HUGE SPOILERS. Don't read until you've finished:

 

the weapons randomly appering ruined so many moments of the game for me. 

 

Remember that ride down the hill towards the Cornwall factory, that was soo cool until Arthur f*cking puts away my trusty Winchester and uses a stupid Litchfield 

 

Or that moment where Sadie tells you to cover her at the lighthouse and out of nowhere a crappy carbine appears on your back 

 

or when (spoilers) gets shot in rhodes and then a gun appears on your back after the cutscene

 

or when you get off the horse to confront (Spoilers) after that song and a stupid Litchfield appears on your back (why does rockstar have such a hard on for this gun) and then after the cutscene you have a bolt action and a repeating shotgun 

 

it just amazes me how incompetent these guys are when it comes to game play . Their story's are amazing, the world's are breathtaking and the graphics are superb but the game play is so damn awful. 

Edited by crazedZ10
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DayL

-Game is too scripted

-Gameplay is way too cinematic/slow

-Too many things you have to care about (They will suck after some 100 hours playing)

-Not that sandbox friendly

-Online mode is a huge disappointment

 

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Xerukal
2 hours ago, DayL said:

-Game is too scripted

-Gameplay is way too cinematic/slow

-Too many things you have to care about (They will suck after some 100 hours playing)

-Not that sandbox friendly

-Online mode is a huge disappointment

 

These are hardly unpopular, to be honest. Especially the last one, lol.

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DayL

This video is really getting the point what my problem is (I know it's long). Just watch the first 5 minutes and you will know what i mean:

 

Edited by DayL
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jje1000

Not directly related, but given the Rockstar internal rumors we heard (including unsubstantiated ones), along with reports of overwork right before launch, I wonder how similar conditions were to Bioware? This bombshell article on Anthem is well worth a read.

 

https://kotaku.com/how-biowares-anthem-went-wrong-1833731964

 

If the 2016 4Chan rumors/leaks were right, I think that there are lots of parallels between Anthem (2012-2019, 7 years in development) and RDR2's (2010-2018, 8 years in development) path to release- especially when RDR2 was in dev hell for at least a couple of years from its start in 2010 (probably one of the reasons why there was manpower redirected from GTAV, similar to the way DA4 was sacrificed to fix Anthem).

 

Quote

“The last I heard, which was a few months ago, the game was kind of stuck in development hell of sorts. Then team kept remaking a vertical slice demo for the leaders of rockstar and they aren’t impressed… They didn’t find it different enough or innovative enough. Hopefully they got out of that rut.

 

I've also heard that since gta5 morale at rockstar SD had been bad. Long timers are quitting. Lots of turnover. Lots of frustration."

 

The final version of RDR2 was probably put together in the span of around 4.5 years (around the time needed to fully mo-cap & finish SP), IMO.

 

As such, I think the difference between Anthem's fate and RDR2's is that TakeTwo gave Rockstar enough time to sufficiently bake RDR2, and seemingly didn't stick their fingers into the dev process after it left the dev wilds, so the final SP product was still magnificent (though not as ambitious as the leaks indicated as Rockstar retreated to their usual gameplay tropes). EA gave Anthem no time to bake after it left the dev wilds (literally 19 months for final development) and interfered constantly, and that's why it ended up being a flaming wreck.

 

That being said, we shouldn't be too proud, considering that RDOnline is not too far off from Anthem's current state, but I suppose its premature birth was a sacrifice TakeTwo needed to recoup some of SP's dev costs. Can Rockstar continue to do its own thing- believing that it can always pull off homeruns in the end, like Bioware once thought it could do? Or will TakeTwo take a look at Anthem and tell Rockstar to make their dev process more efficient?

 

IMO, we can probably also compare Rockstar and Ubisoft, where Rockstar's combined output takes ages and produces an unique and polished experience (in terms of storytelling and immersion) at tremendous cost. In contrast, Ubisoft's semi-independent internal studios are not unwilling to efficiently put together a totally formulaic but palatable game with a short turnaround (Far Cry 4 & Far Cry Primal, Far Cry 5 & Far Cry New Dawn, literally most of the second/third AssCreed games following the main series titles).

 

Is there a middle ground that's ideal?

 

Edited by jje1000
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Guest Guest176525326
On 3/31/2019 at 3:31 PM, DayL said:

-Game is too scripted

-Gameplay is way too cinematic/slow

-Too many things you have to care about (They will suck after some 100 hours playing)

-Not that sandbox friendly

-Online mode is a huge disappointment

 

Out of everything in the game the only thing that really sucks is the maintenance of the guns imo

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~INDIO~

Only things that kinda suck for me are Poker and Dominoes.

Would've preferred Liars Dice and faster/higher stakes poker like in RDR1 but hey ho, can't have everything.

They still made a 107 mission campaign which is f*cking amazing by itself

Edited by ~INDIO~
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Guest Guest176525326
4 hours ago, ~INDIO~ said:

Only things that kinda suck for me are Poker and Dominoes.

Would've preferred Liars Dice and faster/higher stakes poker like in RDR1 but hey ho, can't have everything.

They still made a 107 mission campaign which is f*cking amazing by itself

Yeah $5 max bet is f****** lame

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Darealbandicoot
5 hours ago, ~INDIO~ said:

Only things that kinda suck for me are Poker and Dominoes.

Would've preferred Liars Dice and faster/higher stakes poker like in RDR1 but hey ho, can't have everything.

They still made a 107 mission campaign which is f*cking amazing by itself

And don't forget a skip button for Blackjack like RDR1 

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~INDIO~
4 hours ago, O.Z said:

Yeah $5 max bet is f****** lame

Always makes me laugh when they get super excited after winning 23 cents

Feel like the poker stakes would be fine if they priced everything else more realistically to that time period

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JavierC

I hate the approach to the gang in this game, they are violent outlaws but there is always the need to use theatricality?, "drunk girl or lost lady", "performances" "characters" "fenton". They look and feel like circus people trying to survive.

 

Don't know what movies the Housers where seeing or what.

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crazedZ10

anyone else find it stupid that milton vanishes into thin air after you kick the barn doors open in fleeting joy

 

 

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Jabalous
On 4/21/2019 at 4:27 PM, JavierC said:

I hate the approach to the gang in this game, they are violent outlaws but there is always the need to use theatricality?, "drunk girl or lost lady", "performances" "characters" "fenton". They look and feel like circus people trying to survive.

 

Don't know what movies the Housers where seeing or what.

I don't want to easily throw accusations, but I guess the writers just went with the trend of political correctness and forced representation of various roles and characters. It was also easier for them to write more drama and emotional moments when including these various roles, especially ladies and orphans. Now I'm not expert on the history of the old west, but as far as I know, the writers went too imaginative in writing what a Western gang was like back in the days, specifically in terms of the types of people that formed bands together. Correct me if I'm wrong, but a gang like Dutch's is completely detached from the reality of the time period.

Edited by Jabalous
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SmileyBandito

This game is almost unapologetically boring. For a while I had a lot of patience with it, I played it almost methodically, and it was fun in a weird meditative way. But now I just can’t bring myself to finish my second playthrough let alone 100% completion. 

 

When I used to boot up the game I’d try to plan out little adventures by looping around the map doing as much “chores” possible for my 100% before returning to Dutch’s camp for the night. Whenever I’d start the game I’d hunt for a perfect pelt and carcass, then i’d sell it at the butcher’s. At one point I simply realized money was useless in this game, like it is in every Rockstar game. And when that clicked, I started losing motivation to invest myself any longer in the game. 

 

Idk, I really admire the amount of polish put into this game. I just think RDR2 doesn’t have enough action or excitement in its open world, which is ironic since the story missions are almost always nonstop shootouts. It would be amazing to see a game like Fallout 4 running on the Red Dead engine. 

Edited by Vinewood Villain
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Jason
11 hours ago, Jabalous said:

but a gang like Dutch's is completely detached from the reality of the time period.

That's the point, literally.

 

5 hours ago, Vinewood Villain said:

This game is almost unapologetically boring.

 

5 hours ago, Vinewood Villain said:

But now I just can’t bring myself to finish my second playthrough let alone 100% completion. 

🤔

 

But yea, the game isn't GTA. The open world isn't all action or full of excitement, it's slow by design, that's not gonna be for everyone, nor will it be enough to keep everyone interested after 100+ hours of playtime.

 

Also what do you mean by your Fallout 4 comment? By chance I happened to play that game yesterday and nothing about that game would be interesting on RAGE. The open world is completely devoid of life.

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crazedZ10

Jason you say this but don't you think that the missions are pretty GTA - esque. Plan goes wrong and results in a huge shootout with enemies charging at you, which is fine with GTA's automatic weapons but just doesn't feel right with revolvers that you need to cock after every shot and that take a fair amount of time to reload. 

 

 

But yeah the open world is brilliant and actually rewards exploration, the last time I was playing it I was hunting up in tall trees and a storm began so I rode to the cabin at aura basin, left my horse under a nearby tree, removed the saddle and sat down inside on the bed and read the journal until the rain stopped

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Jason
Just now, crazedZ10 said:

Jason you say this but don't you think that the missions are pretty GTA - esque. Plan goes wrong and results in a huge shootout with enemies charging at you, which is fine with GTA's automatic weapons but just doesn't feel right with revolvers that you need to cock after every shot and that take a fair amount of time to reload.

I was referring to the open world not being GTA-like rather than the missions, which are all-action and probably that way by design I'd guess, cause yea the open world is slow.

 

Don't agree with the missions not suiting RDR2's weapons and shooting though. I still love shoot outs in the game, I think the whole action of shooting, the impact on the person you shoot and the cocking of your hammer/lever/whatever is really good. The camera control and auto aim aspect not so much mind you.

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SmileyBandito
39 minutes ago, Jason said:

Also what do you mean by your Fallout 4 comment? By chance I happened to play that game yesterday and nothing about that game would be interesting on RAGE. The open world is completely devoid of life. 

Just going off pure gameplay and fun alone, I personally prefer Fallout 4 over RDR2. However, Fallout 4 like any other Bethesda game, lacks a certain polish to it. There's still a metric ass ton of content and customization to make up for it though, including a solid base building mechanic I've poured countless hours in. 

 

If Fallout 4 had the animation quality and attention to detail of RDR2, it would amazing to play. Probably addicting on an unhealthy level. The reason I played RDR2 for as long as I did was because how much in awe I was of the graphics and animation quality, it was so realistic for a video game. However, underneath it all is a game that's just not very fun to play especially after you beat the story. This is all my opinion of course.

 

I think Fallout 4's world is easily more memorable and entertaining than RDR2's. In RDR2 I could go up to an hour without running into any interesting NPC's or side content. Fallout 4 is a four year old game and there's still a lot of stuff I haven't discovered, same with Skyrim.

 

Edited by Vinewood Villain

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Jason
1 minute ago, Vinewood Villain said:

Just going off pure gameplay and fun alone, I personally prefer Fallout 4 over RDR2. However, Fallout 4 like any other Bethesda game, lacks a certain polish to it. There's still a metric ass ton of content and customization to make up for it though, including a solid base building mechanic I've poured countless hours in. 

 

If Fallout 4 had the animation quality and attention to detail of RDR2, it would amazing to play. Probably addicting on an unhealthy level. The reason I played RDR2 for as long as I did was because how much in awe I was of the graphics and animation quality, it was so realistic for a video game. However, underneath it all is a game that's just not very fun to play especially after you beat the story. This is all my opinion of course.

 

That's fair, I mean I did put 100 hours into FO4 my self without getting like half way into the story, particularly cause of the base building stuff which I put a lot of time into.

 

Fallout 4 being an RPG with choices and typical RPG mechanics gives it a lot of replay value too, where as I think Rockstar these days tend to create experiences designed to be played through once. Your first play through in RDR2 is magical in many ways, everything feels very dynamic and alive but once you start a second you can start to see the strings behind the curtains so to speak.

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SmileyBandito
On 4/4/2019 at 2:28 AM, O.Z said:

Out of everything in the game the only thing that really sucks is the maintenance of the guns imo

 

There's a lack of commitment in some of the game's design choices. Even though the game is already somewhat tedious, you can tell some of the survival-esque mechanics are only entertained, and not fully realized.

 

Eating in the game is just a way for your main health bar to refill. You can't actually die from hunger. If you're in the freezing cold you also can't actually die. Your health core just gets very low, which is hardly a threat considering there's little in harm's way when you're up in the snowy regions of the map; they're completely desolate.  

 

The intentions are obvious though, Rockstar wanted to make the game streamlined with immersion in mind. They should bring back hardcore mode from RDR1 but take it to another level. 

Edited by Vinewood Villain
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crazedZ10

I wish I wasn't so imaginative. whenever I'm playing the game I keep thinking "they should've added this" "they should've done this" it's hard because I just expected so much from the game after that grueling 8 year wait

 

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BurnettVice

I think it would be better if Arthur survived and ran far away from the heartlands. Turning a new leaf, changes his identity, and becomes a sheriff of a little town. Time forward happens its now 1907. Arthur has become a trusted and reliable member of the community. There's new characters to meet. And new side quests to do. An outlaw gang starts causing chaos in town and you have to take them down. 

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Jabalous
3 hours ago, BurnettVice said:

I think it would be better if Arthur survived and ran far away from the heartlands. Turning a new leaf, changes his identity, and becomes a sheriff of a little town. Time forward happens its now 1907. Arthur has become a trusted and reliable member of the community. There's new characters to meet. And new side quests to do. An outlaw gang starts causing chaos in town and you have to take them down. 

Ludonarrative dissonance would be amplified in such a scenario, unless they somehow restrict us from killing and robbing folks like in L.A.Noire. Maybe in a future Red Dead game? Two protagonists, one is an outlaw and the other is a sheriff, but their paths wouldn't necessarily intersect and players will have options to play the outlaw or law life.  

Edited by Jabalous
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~INDIO~
7 hours ago, BurnettVice said:

I think it would be better if Arthur survived and ran far away from the heartlands. Turning a new leaf, changes his identity, and becomes a sheriff of a little town. Time forward happens its now 1907. Arthur has become a trusted and reliable member of the community. There's new characters to meet. And new side quests to do. An outlaw gang starts causing chaos in town and you have to take them down. 

This sounds awesome. Micah's gang could be the ones that have travelled over causing chaos

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