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Shagg_E

[III/VC/SA/IV/V] GTA Chars And Anim Helper

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Shagg_E
7 hours ago, Weaita said:

The bone Root in GTA SA and 3ds max 2012.

 

PS: this tool is f*cking amazing!

Thanks for all, mate!
I shall bear this info in mind till I release the full version.

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Weaita

@Shagg_E I have some questions

 

1) If I create a skin of a horse (for example), to create it I need to use exactly the same hierarchy as a skin default? Or can I just use the same name of the bones and their IDs? (with a different hierarchy)

PS: without use male01.dff method

PS.2: for GTA SA

 

2) The difference between the method of cop.dff and  vc_anim.dll is that the second one allows me to add a skin with more bones (to IG) without the other skins being broken?

 

I'm asking this because I've been adapting animations from one game to GTA SA. I have used hierarchies, bones names and IDs different from those of a skin default (and the method male01.dff). It worked very well, but the problem is that I have to replace the male01 skin and the default skins are broken.

 

sa_anim.dll could solve these limitations?

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Shagg_E
Quote

1) If I create a skin of a horse (for example), to create it I need to use exactly the same hierarchy as a skin default? Or can I just use the same name of the bones and their IDs? (with a different hierarchy)

PS: without use male01.dff method

PS.2: for GTA SA

Yes, you can use a different hierarchy but with the same names and IDs without replacing male01.dff . It's exactly how I made these clothes in VC without replacing  cop.dff (here the skeleton).

 

Quote

2) The difference between the method of cop.dff and  vc_anim.dll is that the second one allows me to add a skin with more bones (to IG) without the other skins being broken?

Yes, that's it.

 

Quote

I'm asking this because I've been adapting animations from one game to GTA SA. I have used hierarchies, bones names and IDs different from those of a skin default (and the method male01.dff). It worked very well, but the problem is that I have to replace the male01 skin and the default skins are broken.

Well, you have two ways:
1) If you talking about people(more bones for fingers, for hair or face and something like that) - I can advise you to replace every human in your game(give them new hierarchy), so they will never be broken with using male01.dff method. And every guy in your mod will be able to move fingers and so on!

2) But if you talking about something like horses(and you don't want to touch the other characters) - the better way will be replacing horses' skeletons with the new hierarchy but the same amount of bones, same boneIDs, and names.

 

Quote

sa_anim.dll could solve these limitations?

It may, but unfortunately, it doesn't exist ¯\_(ツ)_/¯

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deltaCJ

Any more progress on this tool? Could really use it!

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Shagg_E

@deltaCJ, I'm working on the new tool that will include all functionality from this one, plus some additional stuff, not just for GTA, but for any animation work.
But I found the last version of THIS "GTA Chars And Anim Helper" tool:
0.91
(for some bug, I cannot edit the first post in this topic)
It contains minor changes plus some bug fixes.

Edited by Shagg_E

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deltaCJ

Can this work with SA peds?

 

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Shagg_E

@deltaCJ, Yeah, it should. If you'll find some bugs - tell me via PM.

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