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GibonPSI

Replacing package1 texture.

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GibonPSI

Hello.
I was wondering if there is any way to replace the package1 texture. Im playing on one server and its added as daily collectible randomly spawned on map, its really f*cking hard to find it as its kinda tiny. I was trying to change the name of it in dynamic.ide for some other texture but samp is crashing after that. I was also trying to just paint something on the texture and then import the .txd file to see if there is any change, it didnt work either. Im pretty sure there is a way to change it for already existing texture, for instance some big ass tree so I can finally see it. I will be glad for any tips on how to do it, thanks.

Sorry I cant find how to edit a thread xD Im talking about this thing: https://dev.prineside.com/gtasa_samp_model_id/model/1276-package1/
Forgot to paste it

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ZAZ

The texture have the internal name "totem64" which is linked inside the dff, so changing txd file won't work

 

Extract the texture from package1.txd, make it complete red, then import it back and import the txd archiv back into gta3.img (make shure that the old file will be replaced, then run rebuild archiv)

Then test it in single player mode

If it works in single player but not in multi player, then the object will be streamed serverside

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GibonPSI

Well I did it as you said.
I exported package1.txd with IMG Tool, then opened it with txdworkshop, repainted it imported and saved the .txd file. Then I replaced it in gta3.img and rebuilded the archive. Its not changing anything in the multi player and I cant really check it in single player becuase as far as I know there are not any collectibles like this in single player mode, its only added as texture in games file, isnt it?

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guard3
26 minutes ago, GibonPSI said:

there are not any collectibles like this in single player mode

Those totems are the hidden packages in VC. There are 100 of them on the map in the vanilla game, so you should be able to check your modifications in single player.

 

Also, next time you want to mod you should definitely refrain from using img tool and txd workshop. Instead, opt for Magic.TXD and IMG Manager/Alci's IMG Editor.

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GibonPSI

I know this packages are in the VC game, but i wrote that I want to use it in SAMP, San Andreas not Vice City.

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ZAZ
1 hour ago, GibonPSI said:

 I cant really check it in single player

Yo man, just do a simple ipl edit

add this line to LAe2.ipl

1276, package1, 0, 2496.2, -1681.47, 13.5, 0, 0, 0, 1, -1

then find it in Grovestreet, infront of CJ's house

 

 

Open game dir\data\maps\LA\LAe2.ipl with texteditor (notepad.exe)

add the line at the end of the inst section (should be line number 380)

inst
17512, LODgwforum1_LAe, 0, 2737.75, -1760.0625, 26.2265625, 0, 0, -8.742277657e-008, 1, -1

<long list of ipl entries>

710, vgs_palm01, 0, 2730.046875, -1191.328125, 83.5859375, 0, 0, -0.9762960076, -0.2164396197, -1
1276, package1, 0, 2496.2, -1681.47, 13.5, 0, 0, 0, 1, -1
end
cull
end
path
end
grge
2502.31, -1699.36, 12.4323, 2508.61, -1699.36, 2502.31, -1691.01, 16.5666, 1, 16, cjsafe
end
enex
2309.62, -1643.63, 13.8385, 0, 1.6, 1.6, 8, 2308.12, -1643.63, 13.8385, 93, 0, 260, "BAR2", 0, 2, 0, 24
2421.52, -1220.65, 24.6085, 0, 2.5, 2.6, 8, 2421.52, -1221.75, 24.6085, -180, 0, 4, "LASTRIP", 0, 2, 0, 24
2863.23, -1439.44, 10.0083, 0, 2, 2, 8, 2863.23, -1439.44, 10.0083, 270, 0, 6, "DINER2", 0, 2, 0, 24
2244.47, -1665.36, 14.4839, 0, 1.6, 1.6, 8, 2244.48, -1664.06, 14.4839, -363, 0, 4, "CSCHP", 0, 2, 0, 24
2495.33, -1690.75, 13.7847, 0, 1.4, 1.4, 8, 2495.33, -1690.25, 13.7847, 0, 0, 4, "CARLS", 0, 2, 0, 24
2808, -1175.99, 24.7745, 0, 1.4, 1.4, 8, 2808, -1177.19, 24.7745, -180, 0, 4, "BURHOUS", 0, 2, 0, 24
2351.97, -1169.86, 27.0309, 0, 1.6, 1.6, 8, 2351.97, -1167.86, 27.0309, 0, 0, 4, "GANG", 0, 2, 0, 24
2419.95, -1509.8, 23.1568, 0, 1, 1, 8, 2421.15, -1509.8, 23.1568, 270, 0, 4, "FDCHICK", 0, 2, 0, 24
2229.63, -1721.63, 12.6529, 0, 3.1, 2.6, 8, 2229.13, -1722.13, 12.6529, 497, 0, 4, "GYM1", 0, 2, 0, 24
2540.08, -1304, 33.9877, 0, 1, 1, 8, 2539.08, -1304, 33.9877, 90, 0, 6, "CARTER", 0, 2, 0, 24
end
pick
end
jump
end
tcyc
end
auzo
end
mult
end

 

 

 

Read here more about IPL modding

 

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GibonPSI

Okay I did it and it worked. I can see whole thing in red color.
So you said that this texture is probably streamed on server. My friend somehow by using GTA Parking was able to change the texture for this: SDWRpg3.jpg

He was trying to do it with other texture, something bigger, but hes saying that either the gta was crashing or the texture was "folding into square" I dont really know what he meant by that because he didnt make a screenshot of it. Any ideas on how to change it for something bigger? More visible?

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ZAZ
1 hour ago, GibonPSI said:

Okay I did it and it worked. I can see whole thing in red color.
So you said that this texture is probably streamed on server.

Not only the texture, probably the model too

You could do an advanced test by renaming model files inside of gta3.img

rename

des_bigbull.dff into package1.dff

des_steakhouse.txd into package1.txd

package1.dff into des_bigbull.dff

package1.txd into des_steakhouse.txd

(no need to do a save nor to rebuild archiv)

then find a big cow in Grovestreet

 

 

1 hour ago, GibonPSI said:

My friend somehow by using GTA Parking was able to change the texture for this:
He was trying to do it with other texture, something bigger,

Models don't become bigger by making texture bigger

 

 

1 hour ago, GibonPSI said:

or the texture was "folding into square"

The gtasa plant models a mostly very simple

to give it shapes, is done by alpha channel, a part of it is transparency

your friend made a buggy alpha channel

 

A part of the plants and also other objects like stones and rocks are processed

I'm shure that you noticed any time when diving under water, that rocks appears more and more, always in a new placement

The setting of procobj.dat gives random placement and size and amount depending to landscape material (depending to collisions model material)

These models are very sensible for modification, so it can crash

Same for the gras models inside of models\grass

 

 

 

 

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